// Thanks a lot to 3volution for helping me iron out some
// bugs and for giving me some helpful suggestions.
//
// Thanks a lot to raa for helping me pinpoint the crash,
// and discovering the respawn bug.
//
// Thanks a lot to VEN for being so smart.
//
// Thanks a lot to BAILOPAN for binary logging, and for
// CSDM spawn files that I could leech off of.
//
// Thanks a lot to all of my supporters, predominantly:
// 3volution, aligind4h0us3, arkshine, Curryking, Gunny,
// IdiotSavant, Mordekay, polakpolak, raa, Silver Dragon,
// and ToT | V!PER. (alphabetically)
//
// Thanks especially to all of the translators:
// arkshine, b!orn, commonbullet, Curryking, Deviance,
// D o o m, Fr3ak0ut, godlike, harbu, iggy_bus, jopmako,
// KylixMynxAltoLAG, Morpheus759, SAMURAI16, TEG,
// ToT | V!PER, Twilight Suzuka, and webpsiho. (alphabetically)
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <cstrike>
// defines
#define GG_VERSION "1.17b"
#define TOP_PLAYERS 10 // for !top10
#define MAX_SPAWNS 128 // for gg_dm_spawn_random
#define COMMAND_ACCESS ADMIN_CVAR // for amx_gungame
#define LANG_PLAYER_C -76 // for gungame_print (arbitrary number)
#define MAX_WEAPON_ORDERS 10 // for random gg_weapon_order
#define TEMP_SAVES 32 // for gg_save_temp
#define TNAME_SAVE pev_noise3 // for blocking game_player_equip and player_weaponstrip
// gg_status_display
enum
{
STATUS_LEADERWPN = 1,
STATUS_YOURWPN,
STATUS_KILLSLEFT,
STATUS_KILLSDONE
};
// toggle_gungame
enum
{
TOGGLE_FORCE = -1,
TOGGLE_DISABLE,
TOGGLE_ENABLE
};
// bombStatus[3]
enum
{
BOMB_PICKEDUP = -1,
BOMB_DROPPED,
BOMB_PLANTED
};
// cs_set_user_money
#if cellbits == 32
#define OFFSET_CSMONEY 115
#else
#define OFFSET_CSMONEY 140
#endif
#define OFFSET_LINUX 5
// task ids
#define TASK_END_STAR 200
#define TASK_RESPAWN 300
#define TASK_CHECK_RESPAWN 400
#define TASK_CHECK_RESPAWN2 1100
#define TASK_CLEAR_SAVE 500
#define TASK_CHECK_DEATHMATCH 600
#define TASK_REMOVE_PROTECTION 700
#define TASK_TOGGLE_GUNGAME 800
#define TASK_WARMUP_CHECK 900
#define TASK_VERIFY_WEAPON 1000
#define TASK_DELAYED_SUICIDE 1100
#define TASK_REFRESH_NADE 1200
// hud channels
#define CHANNEL_STATUS 3
#define CHANNEL_WARMUP 1
// animations
#define USP_DRAWANIM 6
#define M4A1_DRAWANIM 5
//
// VARIABLE DEFINITIONS
//
// pcvar holders
new gg_enabled, gg_ff_auto, gg_vote_setting, gg_map_setup, gg_join_msg,
gg_weapon_order, gg_max_lvl, gg_triple_on, gg_turbo, gg_knife_pro,
gg_worldspawn_suicide, gg_bomb_defuse_lvl, gg_handicap_on, gg_top10_handicap,
gg_warmup_timer_setting, gg_knife_warmup, gg_nade_glock, gg_nade_smoke,
gg_nade_flash, gg_sound_levelup, gg_sound_leveldown, gg_sound_nade,
gg_sound_knife, gg_sound_welcome, gg_sound_triple, gg_sound_winner,
gg_kills_per_lvl, gg_give_armor, gg_give_helmet, gg_vote_custom,
gg_changelevel_custom, gg_ammo_amount, gg_dm, gg_dm_sp_time, gg_dm_sp_mode,
gg_dm_spawn_random, gg_dm_spawn_delay, gg_stats_file, gg_stats_prune,
gg_refill_on_kill, gg_colored_messages, gg_tk_penalty, gg_dm_corpses, gg_save_temp,
gg_awp_oneshot, gg_host_touch_reward, gg_host_rescue_reward, gg_host_kill_reward,
gg_dm_countdown, gg_status_display, gg_dm_spawn_afterplant, gg_block_objectives,
gg_stats_mode, gg_pickup_others, gg_stats_winbonus, gg_map_iterations, gg_warmup_multi,
gg_host_kill_penalty, gg_dm_start_random, gg_stats_ip, gg_extra_nades, gg_endmap_setup,
gg_allow_changeteam, gg_autovote_rounds, gg_autovote_ratio, gg_autovote_delay,
gg_autovote_time, gg_ignore_bots, gg_nade_refresh, gg_block_equips;
// max clip
stock const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
// max bpammo
stock const maxAmmo[31] = { -1, 52, -1, 90, -1, 32, -1, 100, 90, -1, 120, 100, 100, 90, 90, 90, 100, 100,
30, 120, 200, 32, 90, 120, 60, -1, 35, 90, 90, -1, 100 };
// weapon slot lookup table
stock const weaponSlots[] = { 0, 2, 0, 1, 4, 1, 5, 1, 1, 4, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1,
1, 4, 2, 1, 1, 3, 1 };
// misc
new scores_menu, level_menu, bombMap, hostageMap, warmup = -1, len, voted, won, trailSpr, roundEnded,
weaponOrder[416], menuText[512], dummy[2], tempSave[TEMP_SAVES][27], c4planter, czero, bombStatus[4], maxPlayers,
gameStarted, mapIteration = 1, Float:spawns[MAX_SPAWNS][9], spawnCount, csdmSpawnCount, cfgDir[32],
top10[TOP_PLAYERS][81], csrespawnEnabled, modName[12], autovoted, autovotes[2], roundsElapsed,
gameCommenced, cycleNum = -1;
// stats file stuff
new sfFile[64], sfAuthid[24], sfWins[6], sfPoints[8], sfName[32], sfTimestamp[12], sfLineData[81];
// event ids
new gmsgSayText, gmsgCurWeapon, gmsgScenario, gmsgBombDrop, gmsgBombPickup, gmsgHideWeapon, gmsgCrosshair;
// player values
new level[33], levelsThisRound[33], score[33], weapon[33][24], star[33], welcomed[33],
spawnProtected[33], blockResetHUD[33], page[33], blockCorpse[33], Float:lastDeathMsg[33], hosties[33][2],
respawn_timeleft[33], Float:spawnTime[33], silenced[33], spawnSounds[33], oldTeam[33];
//
// INITIATION FUNCTIONS
//
native cs_respawn(index);
// plugin load
public plugin_init()
{
register_plugin("GunGame AMXX",GG_VERSION,"Avalanche");
register_cvar("gg_version",GG_VERSION,FCVAR_SERVER);
set_cvar_string("gg_version",GG_VERSION);
// mehrsprachige unterstützung (nein, spreche ich nicht Deutsches)
register_dictionary("gungame.txt");
register_dictionary("common.txt");
register_dictionary("adminvote.txt");
// event ids
gmsgSayText = get_user_msgid("SayText");
gmsgCurWeapon = get_user_msgid("CurWeapon");
gmsgScenario = get_user_msgid("Scenario");
gmsgBombDrop = get_user_msgid("BombDrop");
gmsgBombPickup = get_user_msgid("BombPickup");
gmsgHideWeapon = get_user_msgid("HideWeapon");
gmsgCrosshair = get_user_msgid("Crosshair");
// forwards
register_forward(FM_SetModel,"fw_setmodel");
register_forward(FM_Touch,"fw_touch");
register_forward(FM_EmitSound,"fw_emitsound");
// events
register_event("DeathMsg","event_deathmsg","a");
register_event("ResetHUD","event_resethud","b");
register_event("CurWeapon","event_curweapon","b","1=1");
register_event("AmmoX","event_ammox","b");
register_event("HLTV","event_new_round","a","1=0","2=0"); // VEN
register_event("TextMsg","event_round_restart","a","2=#Game_Commencing","2=#Game_will_restart_in");
register_event("30","event_intermission","a");
register_event("23","event_bomb_detonation","a","1=17","6=-105","7=17"); // planted bomb exploded (before/after round end) event (discovered by Ryan)
register_message(get_user_msgid("ClCorpse"),"message_clcorpse");
register_message(get_user_msgid("Money"),"message_money");
register_message(gmsgScenario,"message_scenario");
register_message(gmsgBombDrop,"message_bombdrop");
register_message(gmsgBombPickup,"message_bombpickup");
register_message(get_user_msgid("WeapPickup"),"message_weappickup"); // for gg_block_objectives
register_message(get_user_msgid("AmmoPickup"),"message_ammopickup"); // for gg_block_objectives
register_message(get_user_msgid("TextMsg"),"message_textmsg"); // for gg_block_objectives
register_message(get_user_msgid("HostagePos"),"message_hostagepos"); // for gg_block_objectives
// logevents
register_logevent("event_bomb_detonation",6,"3=Target_Bombed"); // another bomb exploded event, for security (VEN)
register_logevent("logevent_bomb_planted",3,"2=Planted_The_Bomb"); // bomb planted (VEN)
register_logevent("logevent_bomb_defused",3,"2=Defused_The_Bomb"); // bomb defused (VEN)
register_logevent("logevent_round_end",2,"1=Round_End"); // round ended (VEN)
register_logevent("logevent_hostage_touched",3,"2=Touched_A_Hostage");
register_logevent("logevent_hostage_rescued",3,"2=Rescued_A_Hostage");
register_logevent("logevent_hostage_killed",3,"2=Killed_A_Hostage");
register_logevent("logevent_team_join",3,"1=joined team");
// commands
register_concmd("amx_gungame","cmd_gungame",ADMIN_CVAR,"<0|1> - toggles the functionality of GunGame");
register_concmd("amx_gungame_level","cmd_gungame_level",ADMIN_BAN,"<target> <level> - sets target's level. use + or - for relative, otherwise it's absolute.");
register_concmd("amx_gungame_vote","cmd_gungame_vote",ADMIN_VOTE,"- starts a vote to toggle GunGame");
register_clcmd("fullupdate","cmd_fullupdate");
register_clcmd("joinclass","cmd_joinclass"); // new menus
register_menucmd(register_menuid("Terrorist_Select",1),511,"cmd_joinclass"); // old menus (thanks teame06)
register_menucmd(register_menuid("CT_Select",1),511,"cmd_joinclass"); // old menus (thanks teame06)
register_clcmd("say","cmd_say");
register_clcmd("say_team","cmd_say");
// menus
register_menucmd(register_menuid("autovote_menu"),MENU_KEY_1|MENU_KEY_2|MENU_KEY_0,"autovote_menu_handler");
register_menucmd(register_menuid("welcome_menu"),1023,"welcome_menu_handler");
register_menucmd(register_menuid("restart_menu"),MENU_KEY_1|MENU_KEY_0,"restart_menu_handler");
register_menucmd(register_menuid("weapons_menu"),MENU_KEY_1|MENU_KEY_2|MENU_KEY_0,"weapons_menu_handler");
register_menucmd(register_menuid("top10_menu"),MENU_KEY_1|MENU_KEY_2|MENU_KEY_0,"top10_menu_handler");
scores_menu = register_menuid("scores_menu");
register_menucmd(scores_menu,MENU_KEY_1|MENU_KEY_2|MENU_KEY_0,"scores_menu_handler");
level_menu = register_menuid("level_menu");
register_menucmd(level_menu,1023,"level_menu_handler");
// basic cvars
gg_enabled = register_cvar("gg_enabled","1");
gg_vote_setting = register_cvar("gg_vote_setting","1");
gg_vote_custom = register_cvar("gg_vote_custom","");
gg_changelevel_custom = register_cvar("gg_changelevel_custom","");
gg_map_setup = register_cvar("gg_map_setup","mp_timelimit 45; mp_winlimit 0; sv_alltalk 0; mp_chattime 10; mp_c4timer 25");
gg_endmap_setup = register_cvar("gg_endmap_setup","");
gg_join_msg = register_cvar("gg_join_msg","1");
gg_colored_messages = register_cvar("gg_colored_messages","1");
gg_save_temp = register_cvar("gg_save_temp","300"); // = 5 * 60 = 5 minutes
gg_status_display = register_cvar("gg_status_display","0");
gg_map_iterations = register_cvar("gg_map_iterations","1");
gg_ignore_bots = register_cvar("gg_ignore_bots","0");
gg_block_equips = register_cvar("gg_block_equips","0");
// autovote cvars
gg_autovote_rounds = register_cvar("gg_autovote_rounds","0");
gg_autovote_delay = register_cvar("gg_autovote_delay","8.0");
gg_autovote_ratio = register_cvar("gg_autovote_ratio","0.51");
gg_autovote_time = register_cvar("gg_autovote_time","10.0");
// stats cvars
gg_stats_file = register_cvar("gg_stats_file","gungame.stats");
gg_stats_ip = register_cvar("gg_stats_ip","0");
gg_stats_prune = register_cvar("gg_stats_prune","2592000"); // = 60 * 60 * 24 * 30 = 30 days
gg_stats_mode = register_cvar("gg_stats_mode","1");
gg_stats_winbonus = register_cvar("gg_stats_winbonus","1.5");
// deathmatch cvars
gg_dm = register_cvar("gg_dm","0");
gg_dm_sp_time = register_cvar("gg_dm_sp_time","1.0");
gg_dm_sp_mode = register_cvar("gg_dm_sp_mode","1");
gg_dm_spawn_random = register_cvar("gg_dm_spawn_random","0");
gg_dm_start_random = register_cvar("gg_dm_start_random","0");
gg_dm_spawn_delay = register_cvar("gg_dm_spawn_delay","1.5");
gg_dm_spawn_afterplant = register_cvar("gg_dm_spawn_afterplant","1");
gg_dm_corpses = register_cvar("gg_dm_corpses","1");
gg_dm_countdown = register_cvar("gg_dm_countdown","0");
// objective cvars
gg_block_objectives = register_cvar("gg_block_objectives","0");
gg_bomb_defuse_lvl = register_cvar("gg_bomb_defuse_lvl","1");
gg_host_touch_reward = register_cvar("gg_host_touch_reward","0");
gg_host_rescue_reward = register_cvar("gg_host_rescue_reward","0");
gg_host_kill_reward = register_cvar("gg_host_kill_reward","0");
gg_host_kill_penalty = register_cvar("gg_host_kill_penalty","0");
// gameplay cvars
gg_ff_auto = register_cvar("gg_ff_auto","1");
gg_weapon_order = register_cvar("gg_weapon_order","glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,m4a1,sg552,aug,m249,hegrenade,knife");
gg_max_lvl = register_cvar("gg_max_lvl","3");
gg_triple_on = register_cvar("gg_triple_on","0");
gg_turbo = register_cvar("gg_turbo","0");
gg_knife_pro = register_cvar("gg_knife_pro","0");
gg_worldspawn_suicide = register_cvar("gg_worldspawn_suicide","1");
gg_allow_changeteam = register_cvar("gg_allow_changeteam","0");
gg_pickup_others = register_cvar("gg_pickup_others","0");
gg_handicap_on = register_cvar("gg_handicap_on","1");
gg_top10_handicap = register_cvar("gg_top10_handicap","1");
gg_warmup_timer_setting = register_cvar("gg_warmup_timer_setting","60");
gg_knife_warmup = register_cvar("gg_knife_warmup","1");
gg_warmup_multi = register_cvar("gg_warmup_multi","0");
gg_nade_glock = register_cvar("gg_nade_glock","0");
gg_nade_smoke = register_cvar("gg_nade_smoke","0");
gg_nade_flash = register_cvar("gg_nade_flash","0");
gg_extra_nades = register_cvar("gg_extra_nades","0");
gg_nade_refresh = register_cvar("gg_nade_refresh","0.0");
gg_kills_per_lvl = register_cvar("gg_kills_per_lvl","1");
gg_give_armor = register_cvar("gg_give_armor","100");
gg_give_helmet = register_cvar("gg_give_helmet","1");
gg_ammo_amount = register_cvar("gg_ammo_amount","200");
gg_refill_on_kill = register_cvar("gg_refill_on_kill","1");
gg_tk_penalty = register_cvar("gg_tk_penalty","0");
gg_awp_oneshot = register_cvar("gg_awp_oneshot","1");
// sound cvars
gg_sound_levelup = register_cvar("gg_sound_levelup","gungame/smb3_powerup.wav");
gg_sound_leveldown = register_cvar("gg_sound_leveldown","gungame/smb3_powerdown.wav");
gg_sound_nade = register_cvar("gg_sound_nade","gungame/nade_level.wav");
gg_sound_knife = register_cvar("gg_sound_knife","gungame/knife_level.wav");
gg_sound_welcome = register_cvar("gg_sound_welcome","gungame/gungame2.wav");
gg_sound_triple = register_cvar("gg_sound_triple","gungame/smb_star.wav");
gg_sound_winner = register_cvar("gg_sound_winner","media/Half-Life08.mp3");
// random weapon order cvars
new i, cvar[20];
for(i=1;i<=MAX_WEAPON_ORDERS;i++)
{
formatex(cvar,19,"gg_weapon_order%i",i);
register_cvar(cvar,"");
}
// check for mini respawn module
csrespawnEnabled = module_exists("csrespawn");
// make sure to setup amx_nextmap incase nextmap.amxx isn't running
if(!cvar_exists("amx_nextmap")) register_cvar("amx_nextmap","",FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY);
// identify this as a bomb map
if(fm_find_ent_by_class(1,"info_bomb_target") || fm_find_ent_by_class(1,"func_bomb_target"))
bombMap = 1;
// identify this as a hostage map
if(fm_find_ent_by_class(1,"hostage_entity"))
hostageMap = 1;
get_modname(modName,11);
// remember if we are running czero or not
if(equali(modName,"czero")) czero = 1;
maxPlayers = get_maxplayers();
// grab CSDM file
new mapName[32], csdmFile[64];
get_configsdir(cfgDir,31);
get_mapname(mapName,31);
formatex(csdmFile,63,"%s/csdm/%s.spawns.cfg",cfgDir,mapName);
// collect CSDM spawns
if(file_exists(csdmFile))
{
new csdmData[10][6];
new file = fopen(csdmFile,"rt");
while(file && !feof(file))
{
fgets(file,sfLineData,63);
// invalid spawn
if(!sfLineData[0] || str_count(sfLineData,' ') < 2)
continue;
// BREAK IT UP!
parse(sfLineData,csdmData[0],5,csdmData[1],5,csdmData[2],5,csdmData[3],5,csdmData[4],5,csdmData[5],5,csdmData[6],5,csdmData[7],5,csdmData[8],5,csdmData[9],5);
// origin
spawns[spawnCount][0] = floatstr(csdmData[0]);
spawns[spawnCount][1] = floatstr(csdmData[1]);
spawns[spawnCount][2] = floatstr(csdmData[2]);
// angles
spawns[spawnCount][3] = floatstr(csdmData[3]);
spawns[spawnCount][4] = floatstr(csdmData[4]);
spawns[spawnCount][5] = floatstr(csdmData[5]);
// team, csdmData[6], unused
// vangles
spawns[spawnCount][6] = floatstr(csdmData[7]);
spawns[spawnCount][7] = floatstr(csdmData[8]);
spawns[spawnCount][8] = floatstr(csdmData[9]);
spawnCount++;
csdmSpawnCount++;
if(spawnCount >= MAX_SPAWNS) break;
}
if(file) fclose(file);
}
// collect regular, boring spawns
else
{
new ent, Float:spawnData[3];
while((ent = fm_find_ent_by_class(ent,"info_player_deathmatch")) != 0)
{
// origin
pev(ent,pev_origin,spawnData);
spawns[spawnCount][0] = spawnData[0];
spawns[spawnCount][1] = spawnData[1];
spawns[spawnCount][2] = spawnData[2];
// angles
pev(ent,pev_angles,spawnData);
spawns[spawnCount][3] = spawnData[0];
spawns[spawnCount][4] = spawnData[1];
spawns[spawnCount][5] = spawnData[2];
// vangles
spawns[spawnCount][6] = spawnData[0];
spawns[spawnCount][7] = spawnData[1];
spawns[spawnCount][8] = spawnData[2];
spawnCount++;
if(spawnCount >= MAX_SPAWNS) break;
}
// yeah, I probably should've optimized this
ent = 0;
while((ent = fm_find_ent_by_class(ent,"info_player_start")) != 0)
{
// origin
pev(ent,pev_origin,spawnData);
spawns[spawnCount][0] = spawnData[0];
spawns[spawnCount][1] = spawnData[1];
spawns[spawnCount][2] = spawnData[2];
// angles
pev(ent,pev_angles,spawnData);
spawns[spawnCount][3] = spawnData[0];
spawns[spawnCount][4] = spawnData[1];
spawns[spawnCount][5] = spawnData[2];
// vangles
spawns[spawnCount][6] = spawnData[0];
spawns[spawnCount][7] = spawnData[1];
spawns[spawnCount][8] = spawnData[2];
spawnCount++;
if(spawnCount >= MAX_SPAWNS) break;
}
}
// delay for server.cfg
set_task(1.0,"toggle_gungame",TASK_TOGGLE_GUNGAME + TOGGLE_FORCE);
// manage pruning (longer delay for toggle_gungame)
set_task(2.0,"manage_pruning");
}
// plugin ends, prune stats file maybe
public plugin_end()
{
// run endmap setup on plugin close
if(get_pcvar_num(gg_enabled))
{
new setup[512];
get_pcvar_string(gg_endmap_setup,setup,511);
if(setup[0]) server_cmd(setup);
}
}
// setup native filter for cs_respawn
public plugin_natives()
{
set_native_filter("native_filter");
}
// don't throw error on cs_respawn if not running module
public native_filter(const name[],index,trap)
{
if(equal(name,"cs_respawn"))
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
// manage stats pruning
public manage_pruning()
{
get_pcvar_string(gg_stats_file,sfFile,63);
// stats disabled/file doesn't exist/pruning disabled
if(!sfFile[0] || !file_exists(sfFile) || !get_pcvar_num(gg_stats_prune)) return;
// get how many plugin ends more until we prune
new prune_in_str[3], prune_in;
get_localinfo("gg_prune_in",prune_in_str,2);
prune_in = str_to_num(prune_in_str);
// localinfo not set yet
if(!prune_in)
{
set_localinfo("gg_prune_in","9");
return;
}
// time to prune
if(prune_in == 1)
{
// prune and log
log_amx("%L",LANG_SERVER,"PRUNING",sfFile,stats_prune());
// reset our prune count
set_localinfo("gg_prune_in","10");
return;
}
// decrement our count
num_to_str(prune_in-1,prune_in_str,2);
set_localinfo("gg_prune_in",prune_in_str);
}
// manage warmup mode
public warmup_check(taskid)
{
warmup--;
set_hudmessage(255,255,255,-1.0,0.4,0,6.0,1.0,0.1,0.2,CHANNEL_WARMUP);
if(warmup <= 0)
{
warmup = -13;
show_hudmessage(0,"%L",LANG_PLAYER,"WARMUP_ROUND_OVER");
set_cvar_num("sv_restartround",1);
}
else
{
show_hudmessage(0,"%L",LANG_PLAYER,"WARMUP_ROUND_DISPLAY",warmup);
set_task(1.0,"warmup_check",taskid);
}
}
// plugin precache
public plugin_precache()
{
precache_sound_by_cvar("gg_sound_levelup","gungame/smb3_powerup.wav");
precache_sound_by_cvar("gg_sound_leveldown","gungame/smb3_powerdown.wav");
precache_sound_by_cvar("gg_sound_nade","gungame/nade_level.wav");
precache_sound_by_cvar("gg_sound_knife","gungame/knife_level.wav");
precache_sound_by_cvar("gg_sound_welcome","gungame/gungame2.wav");
precache_sound_by_cvar("gg_sound_triple","gungame/smb_star.wav");
precache_sound_by_cvar("gg_sound_winner","media/Half-Life08.mp3");
precache_sound("gungame/brass_bell_C.wav");
precache_sound("buttons/bell1.wav");
precache_sound("common/null.wav");
trailSpr = precache_model("sprites/laserbeam.spr");
}
//
// FORWARDS
//
// client gets a steamid
public client_authorized(id)
{
clear_values(id);
get_pcvar_string(gg_stats_file,sfFile,63);
static authid[24];
if(get_pcvar_num(gg_stats_ip)) get_user_ip(id,authid,23);
else get_user_authid(id,authid,23);
// refresh timestamp if we should
if(sfFile[0]) stats_refresh_timestamp(authid);
// load temporary save
if(get_pcvar_num(gg_enabled) && get_pcvar_num(gg_save_temp))
{
new i, save = -1;
// find our possible temp save
for(i=0;i<TEMP_SAVES;i++)
{
if(equal(authid,tempSave[i],23))
{
save = i;
break;
}
}
// no temp save
if(save == -1) return;
// load values
level[id] = tempSave[save][24];
score[id] = tempSave[save][25];
// clear it
clear_save(TASK_CLEAR_SAVE+save);
// get the name (almost forgot!)
get_weapon_name_by_level(level[id],weapon[id],23);
}
}
// client leaves, reset values
public client_disconnect(id)
{
// remove certain tasks
remove_task(TASK_RESPAWN+id);
remove_task(TASK_CHECK_RESPAWN+id);
remove_task(TASK_CHECK_RESPAWN2+id);
remove_task(TASK_CHECK_DEATHMATCH+id);
remove_task(TASK_REMOVE_PROTECTION+id);
remove_task(TASK_VERIFY_WEAPON+id);
remove_task(TASK_DELAYED_SUICIDE+id);
remove_task(TASK_REFRESH_NADE+id);
// clear bomb planter
if(c4planter == id) c4planter = 0;
// don't bother saving if in winning period
if(!won)
{
new save_temp = get_pcvar_num(gg_save_temp);
// temporarily save values
if(get_pcvar_num(gg_enabled) && save_temp && (level[id] > 1 || score[id] > 0))
{
new freeSave = -1, oldestSave = -1, i;
for(i=0;i<TEMP_SAVES;i++)
{
// we found a free one
if(!tempSave[i][0])
{
freeSave = i;
break;
}
// keep track of one soonest to expire
if(oldestSave == -1 || tempSave[i][26] < tempSave[oldestSave][26])
oldestSave = i;
}
// no free, use oldest
if(freeSave == -1) freeSave = oldestSave;
if(get_pcvar_num(gg_stats_ip)) get_user_ip(id,tempSave[freeSave],23);
else get_user_authid(id,tempSave[freeSave],23);
tempSave[freeSave][24] = level[id];
tempSave[freeSave][25] = score[id];
tempSave[freeSave][26] = floatround(get_gametime());
set_task(float(save_temp),"clear_save",TASK_CLEAR_SAVE+freeSave);
}
}
clear_values(id);
}
// remove a save
public clear_save(taskid)
{
remove_task(taskid);
tempSave[taskid-TASK_CLEAR_SAVE][0] = 0;
}
// clear all saved values
stock clear_values(id,ignoreWelcome=0)
{
level[id] = 0;
levelsThisRound[id] = 0;
score[id] = 0;
weapon[id][0] = 0;
star[id] = 0;
if(!ignoreWelcome) welcomed[id] = 0;
spawnProtected[id] = 0;
blockResetHUD[id] = 0;
page[id] = 0;
blockCorpse[id] = 0;
respawn_timeleft[id] = 0;
silenced[id] = 0;
spawnSounds[id] = 1;
oldTeam[id] = 0;
}
// an entity is given a model, stop weapons from
// dropping in DM mode so that it doesn't get clustered
public fw_setmodel(ent,model[])
{
if(!get_pcvar_num(gg_enabled) || !pev_valid(ent) || !model[0])
return FMRES_IGNORED;
new owner = pev(ent,pev_owner);
// no owner
if(!is_user_connected(owner)) return FMRES_IGNORED;
static classname[24];
pev(ent,pev_classname,classname,10);
// not a weapon
// checks for weaponbox, weapon_shield
if(classname[8] != 'x' && !(classname[6] == '_' && classname[7] == 's' && classname[8] == 'h'))
return FMRES_IGNORED;
// makes sure we don't get memory access error,
// but also helpful to narrow down matches
new len = strlen(model);
// ignore weaponboxes whose models haven't been set to correspond with their weapon types yet
// checks for models/w_weaponbox.mdl
if(len == 22 && model[17] == 'x') return FMRES_IGNORED;
// C4 should always drop
// checks for models/w_backpack.mdl
if(len == 21 && model[9] == 'b') return FMRES_IGNORED;
// if owner is dead
if(get_user_health(owner) <= 0)
{
// first, remember silenced or burst status
// checks for models/w_usp.mdl, usp, models/w_m4a1.mdl, m4a1
if( (len == 16 && model[10] == 's' && weapon[owner][1] == 's')
|| (len == 17 && model[10] == '4' && weapon[owner][1] == '4') )
{
copyc(model,len-1,model[containi(model,"_")+1],'.'); // strips off models/w_ and .mdl
formatex(classname,23,"weapon_%s",model);
new wEnt = fm_find_ent_by_owner(maxPlayers,classname,ent);
if(pev_valid(wEnt)) silenced[owner] = cs_get_weapon_silen(wEnt);
}
// checks for models/w_glock18.mdl, glock18, models/w_famas.mdl, famas
else if( (len == 20 && model[15] == '8' && weapon[owner][6] == '8')
|| (len == 18 && model[9] == 'f' && model[10] == 'a' && weapon[owner][0] == 'f' && weapon[owner][1] == 'a') )
{
copyc(model,len-1,model[containi(model,"_")+1],'.'); // strips off models/w_ and .mdl
formatex(classname,23,"weapon_%s",model);
new wEnt = fm_find_ent_by_owner(maxPlayers,classname,ent);
if(pev_valid(wEnt)) silenced[owner] = cs_get_weapon_burst(wEnt);
}
if(get_pcvar_num(gg_dm) && !get_pcvar_num(gg_pickup_others))
{
// then remove it
dllfunc(DLLFunc_Think,ent);
}
}
return FMRES_IGNORED;
}
// touchy touchy
public fw_touch(touched,toucher)
{
// invalid entities involved or gungame disabled
if(!get_pcvar_num(gg_enabled) || !pev_valid(touched) || !is_user_connected(toucher))
return FMRES_IGNORED;
static classname[10];
pev(touched,pev_classname,classname,9);
// not touching a weapon-giver
// checks for weaponbox, weapon_*, armoury_*
if(classname[8] != 'x'
&& !(classname[0] == 'w' && classname[1] == 'e' && classname[2] == 'a')
&& !(classname[0] == 'a' && classname[1] == 'r' && classname[2] == 'm'))
return FMRES_IGNORED;
// removing starting pistols
if(fm_halflife_time() - spawnTime[toucher] < 0.2)
{
dllfunc(DLLFunc_Think,touched);
return FMRES_SUPERCEDE;
}
static model[24];
pev(touched,pev_model,model,23);
// not touching the kind of weaponbox that we like
// checks for models/w_weaponbox.mdl
if(model[17] == 'x') return FMRES_IGNORED;
// allow pickup of C4
// checks for models/w_backpack.mdl
if(model[9] == 'b') return FMRES_IGNORED;
// knife warmup, no weapons allowed
if(warmup > 0 && get_pcvar_num(gg_knife_warmup))
return FMRES_SUPERCEDE;
// we are allowed to pick up other weapons
if(get_pcvar_num(gg_pickup_others))
return FMRES_IGNORED;
// weapon is weapon_mp5navy, but model is w_mp5.mdl
// checks for models/w_mp5.mdl
if(model[10] == 'p' && model[11] == '5') model = "mp5navy";
// get the type of weapon based on model
else
{
replace(model,23,"models/w_","");
replace(model,23,".mdl","");
}
// everyone is allowed to use knife
// checks for knife
if(model[0] == 'k') return FMRES_IGNORED;
// check hegrenade exceptions
// checks for hegrenade
if(weapon[toucher][0] == 'h')
{
if(model[6] == '8' && get_pcvar_num(gg_nade_glock)) return FMRES_IGNORED; // glock18
if(model[0] == 's' && model[1] == 'm' && get_pcvar_num(gg_nade_smoke)) return FMRES_IGNORED; // smokegrenade
if(model[0] == 'f' && model[1] == 'l' && get_pcvar_num(gg_nade_flash)) return FMRES_IGNORED; // flashbang
}
// this is our weapon, don't mess with it
if(equal(weapon[toucher],model)) return FMRES_IGNORED;
// otherwise, this is an item we're not allowed to have
return FMRES_SUPERCEDE;
}
// HELLO HELLo HELlo HEllo Hello hello
public fw_emitsound(ent,channel,sample[],Float:volume,Float:atten,flags,pitch)
{
if(!get_pcvar_num(gg_enabled) || !is_user_connected(ent) || !get_pcvar_num(gg_dm) || spawnSounds[ent])
return FMRES_IGNORED;
return FMRES_SUPERCEDE;
}
//
// EVENT HOOKS
//
// respawnish
public event_resethud(id)
{
if(!get_pcvar_num(gg_enabled) || !is_user_connected(id))
return;
remove_task(TASK_CHECK_DEATHMATCH+id);
// ignore first ResetHUD after sv_restartround
if(blockResetHUD[id])
{
set_task(0.1,"hide_money",id);
blockResetHUD[id]--;
return;
}
// have not joined yet
new CsTeams:team = cs_get_user_team(id);
if(team != CS_TEAM_T && team != CS_TEAM_CT) return;
spawnTime[id] = fm_halflife_time();
status_display(id);
set_task(0.1,"post_resethud",id);
}
// our delay
public post_resethud(id)
{
if(!is_user_connected(id) || pev(id,pev_iuser1)) return;
levelsThisRound[id] = 0;
// just joined
if(!level[id])
{
// handicap
new handicapMode = get_pcvar_num(gg_handicap_on);
if(handicapMode)
{
new rcvHandicap = 1;
get_pcvar_string(gg_stats_file,sfFile,63);
// top10 doesn't receive handicap -- also make sure we are using top10
if(!get_pcvar_num(gg_top10_handicap) && sfFile[0] && file_exists(sfFile) && get_pcvar_num(gg_stats_mode))
{
static authid[24];
if(get_pcvar_num(gg_stats_ip)) get_user_ip(id,authid,23);
else get_user_authid(id,authid,23);
new i;
for(i=0;i<TOP_PLAYERS;i++)
{
// blank
if(!top10[i][0]) continue;
// isolate authid
strtok(top10[i],sfAuthid,23,dummy,1,'^t');
// I'm in top10, don't give me handicap
if(equal(authid,sfAuthid))
{
rcvHandicap = 0;
break;
}
}
}
if(rcvHandicap)
{
new players[32], num, i;
get_players(players,num);
// find lowest level (don't use bots unless we have to)
if(handicapMode == 2)
{
new isBot, myLevel, lowestLevel, lowestBotLevel;
for(i=0;i<num;i++)
{
if(players[i] == id)
continue;
isBot = is_user_bot(players[i]);
myLevel = level[players[i]];
if(!myLevel) continue;
if(!isBot && (!lowestLevel || myLevel < lowestLevel))
lowestLevel = myLevel;
else if(isBot && (!lowestBotLevel || myLevel < lowestBotLevel))
lowestBotLevel = myLevel;
}
// CLAMP!
if(!lowestLevel) lowestLevel = 1;
if(!lowestBotLevel) lowestBotLevel = 1;
change_level(id,(lowestLevel > 1) ? lowestLevel : lowestBotLevel,1,0);
}
// find average level
else
{
new Float:average;
for(i=0;i<num;i++)
{
if(players[i] != id)
average += float(level[players[i]]);
}
average /= float(num)-1;
change_level(id,(average >= 0.5) ? floatround(average) : 1,1,0);
}
}
// not eligible for handicap (in top10 with gg_top10_handicap disabled)
else change_level(id,1,1,0);
}
// no handicap enabled
else change_level(id,1,1,0);
give_level_weapon(id);
}
// didn't just join
else
{
if(star[id])
{
end_star(TASK_END_STAR+id);
remove_task(TASK_END_STAR+id);
}
get_weapon_name_by_level(level[id],weapon[id],23);
give_level_weapon(id);
refill_ammo(id);
}
// show welcome message
if(!welcomed[id] && get_pcvar_num(gg_join_msg))
show_welcome(id);
// update bomb for DM
if(cs_get_user_team(id) == CS_TEAM_T && !get_pcvar_num(gg_block_objectives) && get_pcvar_num(gg_dm))
{
if(bombStatus[3] == BOMB_PICKEDUP)
{
message_begin(MSG_ONE,gmsgBombPickup,_,id);
message_end();
}
else if(bombStatus[0] || bombStatus[1] || bombStatus[2])
{
message_begin(MSG_ONE,gmsgBombDrop,_,id);
write_coord(bombStatus[0]);
write_coord(bombStatus[1]);
write_coord(bombStatus[2]);
write_byte(bombStatus[3]);
message_end();
}
}
hide_money(id);
}
// hide someone's money display
public hide_money(id)
{
// hide money
message_begin(MSG_ONE,gmsgHideWeapon,_,id);
write_byte(1<<5);
message_end();
// hide crosshair that appears from hiding money
message_begin(MSG_ONE,gmsgCrosshair,_,id);
write_byte(0);
message_end();
}
// someone has been killed
public event_deathmsg()
{
if(!get_pcvar_num(gg_enabled)) return;
new killer = read_data(1);
new victim = read_data(2);
new Float:time = fm_halflife_time();
// a bug with valve's code (dvander said so!):
// sometimes, when using an item giving code
// (as that's where this can lead) within a message
// hook, the message hook can get called twice.
// so, if this player "dies" twice within X seconds,
// it's obviously a bugged message, so ignore.
if(time - lastDeathMsg[victim] < 0.2)
return;
lastDeathMsg[victim] = time;
remove_task(TASK_VERIFY_WEAPON+victim);
star[victim] = 0;
remove_task(TASK_END_STAR+victim);
// allow us to join in on deathmatch
if(!get_pcvar_num(gg_dm))
{
remove_task(TASK_CHECK_DEATHMATCH+victim);
set_task(10.0,"check_deathmatch",TASK_CHECK_DEATHMATCH+victim);
}
// respawn us
else
{
remove_task(TASK_RESPAWN+victim);
remove_task(TASK_CHECK_RESPAWN+victim);
remove_task(TASK_CHECK_RESPAWN2+victim);
remove_task(TASK_REMOVE_PROTECTION+victim);
set_task(0.1,"begin_respawn",victim);
fm_set_user_rendering(victim); // clear spawn protection
}
// stops defusal kits from dropping in deathmatch mode
if(bombMap && get_pcvar_num(gg_dm)) cs_set_user_defuse(victim,0);
// remember victim's silenced status
if(equal(weapon[victim],"usp") || equal(weapon[victim],"m4a1"))
{
new wEnt = get_weapon_ent(victim,_,weapon[victim]);
if(pev_valid(wEnt)) silenced[victim] = cs_get_weapon_silen(wEnt);
}
// or, remember burst status
else if(equal(weapon[victim],"glock18") || equal(weapon[victim],"famas"))
{
new wEnt = get_weapon_ent(victim,_,weapon[victim]);
if(pev_valid(wEnt)) silenced[victim] = cs_get_weapon_burst(wEnt);
}
// NOTE: simply calling fm_remove_entity on defusal kits after they are dropped
// has the potential to cause a crash. the crash was pinpointed with the help of
// raa, and the solution was offered by VEN.
static wpnName[24];
read_data(4,wpnName,23);
// deaths by hegrenade are reported as grenade, fix
if(wpnName[0] == 'g' && wpnName[1] == 'r' && wpnName[2] == 'e')
wpnName = "hegrenade";
// killed self with worldspawn
if(equal(wpnName,"worldspawn"))
{
if(get_pcvar_num(gg_worldspawn_suicide)) player_suicided(victim);
return;
}
// killed self not with worldspawn
if(killer == victim)
{
if(!roundEnded && get_pcvar_num(gg_allow_changeteam) && equal(wpnName,"world"))
{
oldTeam[victim] = get_user_team(victim);
set_task(0.1,"delayed_suicide",TASK_DELAYED_SUICIDE+victim);
}
else player_suicided(victim);
return;
}
// team kill
if(get_user_team(killer) == get_user_team(victim))
{
new penalty = get_pcvar_num(gg_tk_penalty);
if(penalty > 0)
{
new name[32];
get_user_name(killer,name,31);
if(score[killer] - penalty < 0)
gungame_print(0,killer,"%L",LANG_PLAYER_C,"TK_LEVEL_DOWN",name,(level[killer] > 1) ? level[killer]-1 : level[killer]);
else
gungame_print(0,killer,"%L",LANG_PLAYER_C,"TK_SCORE_DOWN",name,penalty);
change_score(killer,-penalty);
}
return;
}
// other player had spawn protection
if(spawnProtected[victim])
{
new name[32];
get_user_name(victim,name,31);
gungame_print(killer,victim,"%L",killer,"SPAWNPROTECTED_KILL",name,floatround(get_pcvar_float(gg_dm_sp_time)));
return;
}
new canLevel = 1, scored;
// already reached max levels this round
new max_lvl = get_pcvar_num(gg_max_lvl);
if(!get_pcvar_num(gg_turbo) && max_lvl > 0 && levelsThisRound[killer] >= max_lvl)
canLevel = 0;
// was it a knife kill, and does it matter?
if(equal(wpnName,"knife") && get_pcvar_num(gg_knife_pro) && !equal(weapon[killer],"knife"))
{
// knife warmup, don't bother leveling up
if(warmup > 0 && get_pcvar_num(gg_knife_warmup)) return;
static killerName[32], victimName[32];
get_user_name(killer,killerName,31);
get_user_name(victim,victimName,31);
gungame_print(0,killer,"%L",LANG_PLAYER_C,"STOLE_LEVEL",killerName,victimName);
if(canLevel && !equal(weapon[killer],"hegrenade"))
{
if(level[killer] < get_weapon_num()) change_level(killer,1);
}
if(level[victim] > 1) change_level(victim,-1);
}
// otherwise, if he killed with his appropiate weapon, give him a point
else if(canLevel && equal(weapon[killer],wpnName))
{
scored = 1;
// didn't level off of it
if(!change_score(killer,1)) show_required_kills(killer);
}
// award for killing hostage carrier
new host_kill_reward = get_pcvar_num(gg_host_kill_reward);
// note that this doesn't work with CZ hostages
if(hostageMap && !czero && host_kill_reward && !equal(weapon[killer],"hegrenade") && !equal(weapon[killer],"knife"))
{
// check for hostages following this player
new hostage;
while((hostage = fm_find_ent_by_class(hostage,"hostage_entity")) != 0)
{
if(cs_get_hostage_foll(hostage) == victim && pev(hostage,pev_deadflag) == DEAD_NO)
break;
}
// award bonus score if victim had hostages
if(hostage)
{
scored = 1;
if(!equali(weapon[killer],"hegrenade") && !equali(weapon[killer],"knife") && level[killer] < get_weapon_num())
{
// didn't level off of it
if(!change_score(killer,host_kill_reward) || score[killer])
show_required_kills(killer);
}
}
}
if(equal(weapon[killer],"hegrenade") && get_pcvar_num(gg_extra_nades) && !cs_get_user_bpammo(killer,CSW_HEGRENADE))
{
fm_give_item(killer,"weapon_hegrenade");
remove_task(TASK_REFRESH_NADE+killer);
}
if((!scored || !get_pcvar_num(gg_turbo)) && get_pcvar_num(gg_refill_on_kill))
refill_ammo(killer,1);
}
// task is set on a potential team change, and removed on an
// approved team change, so if we reach it, deduct level
public delayed_suicide(taskid)
{
new id = taskid-TASK_DELAYED_SUICIDE;
oldTeam[id] = 0;
if(is_user_connected(id)) player_suicided(id);
}
// someone changes weapons
public event_curweapon(id)
{
if(!get_pcvar_num(gg_enabled)) return;
// keep star speed
if(star[id]) fm_set_user_maxspeed(id,fm_get_user_maxspeed(id)*1.5);
// have only 1 ammo in awp clip
if(get_pcvar_num(gg_awp_oneshot) && read_data(2) == CSW_AWP && read_data(3) > 1)
{
new wEnt = get_weapon_ent(id,CSW_AWP);
if(pev_valid(wEnt)) cs_set_weapon_ammo(wEnt,1);
message_begin(MSG_ONE,gmsgCurWeapon,_,id);
write_byte(1);
write_byte(CSW_AWP);
write_byte(1);
message_end();
}
}
// ammo amount changes
public event_ammox(id)
{
new type = read_data(1);
// not HE grenade ammo, or not on the grenade level
if(type != 12 || !equali(weapon[id],"hegrenade")) return;
new amount = read_data(2);
// still have some left, ignore
if(amount > 0)
{
remove_task(TASK_REFRESH_NADE+id);
return;
}
new Float:refresh = get_pcvar_float(gg_nade_refresh);
// refreshing is disabled, or we are already giving one out
if(refresh <= 0.0 || task_exists(TASK_REFRESH_NADE+id)) return;
// start the timer for the new grenade
set_task(refresh,"refresh_nade",TASK_REFRESH_NADE+id);
}
// a new round has begun
public event_new_round()
{
roundsElapsed++;
if(!autovoted)
{
new autovote_rounds = get_pcvar_num(gg_autovote_rounds);
if(autovote_rounds && gameCommenced && roundsElapsed >= autovote_rounds)
{
autovoted = 1;
set_task(get_pcvar_float(gg_autovote_delay),"autovote_start");
}
}
// game_player_equip
manage_equips();
if(!get_pcvar_num(gg_enabled)) return;
roundEnded = 0;
c4planter = 0;
bombStatus[3] = BOMB_PICKEDUP;
// block hostages
if(hostageMap && get_pcvar_num(gg_block_objectives))
set_task(0.1,"move_hostages");
new i;
for(i=0;i<33;i++)
{
hosties[i][0] = 0;
hosties[i][1] = 0;
}
new leader = get_leader(dummy[0]);
if(equal(weapon[leader],"hegrenade")) play_sound_by_cvar(0,gg_sound_nade);
else if(equal(weapon[leader],"knife")) play_sound_by_cvar(0,gg_sound_knife);
// start in random positions at round start
if(get_pcvar_num(gg_dm) && get_pcvar_num(gg_dm_start_random))
set_task(0.1,"randomly_place_everyone");
}
// what do you think??
public randomly_place_everyone()
{
new players[32], num, i, CsTeams:team;
get_players(players,num);
// count number of legitimate players
new validNum;
for(i=0;i<num;i++)
{
team = cs_get_user_team(players[i]);
if(team == CS_TEAM_T || team == CS_TEAM_CT) validNum++;
}
// not enough CSDM spawns for everyone
if(validNum > csdmSpawnCount)
return;
// now randomly place them
for(i=0;i<num;i++)
{
team = cs_get_user_team(players[i]);
// not spectator or unassigned
if(team == CS_TEAM_T || team == CS_TEAM_CT)
do_random_spawn(players[i],2);
}
}
// manage game_player_equip and player_weaponstrip entities
public manage_equips()
{
static classname[20], targetname[256];
new ent, i, block_equips = get_pcvar_num(gg_block_equips), enabled = get_pcvar_num(gg_enabled);
// go through both entities to monitor
for(i=0;i<2;i++)
{
// get classname for current iteration
switch(i)
{
case 0: classname = "game_player_equip";
default: classname = "player_weaponstrip";
}
// go through whatever entity
while((ent = fm_find_ent_by_class(ent,classname)) != 0)
{
pev(ent,pev_targetname,targetname,255);
// allowed to have this, reverse possible changes
if(!enabled || !block_equips || (i == 1 && block_equips < 2)) // player_weaponstrip switch
{
// this one was blocked
if(equali(targetname,"gg_block_equips"))
{
pev(ent,TNAME_SAVE,targetname,255);
set_pev(ent,pev_targetname,targetname);
set_pev(ent,TNAME_SAVE,"");
}
}
// not allowed to pickup others, make possible changes
else
{
pev(ent,pev_targetname,targetname,255);
// needs to be blocked, but hasn't been yet
if(targetname[0] && !equali(targetname,"gg_block_equips"))
{
set_pev(ent,TNAME_SAVE,targetname);
set_pev(ent,pev_targetname,"gg_block_equips");
}
}
}
}
}
// move the hostages so that CTs can't get to them
public move_hostages()
{
new ent;
while((ent = fm_find_ent_by_class(ent,"hostage_entity")) != 0)
set_pev(ent,pev_origin,Float:{8192.0,8192.0,8192.0});
}
// round is restarting (TAG: sv_restartround)
public event_round_restart()
{
static message[32];
read_data(2,message,31);
if(equal(message,"#Game_Commencing")) gameCommenced = 1;
if(!get_pcvar_num(gg_enabled)) return;
new block;
// block only on round restart, not game commencing
if(equal(message,"#Game_will_restart_in")) block = 1;
// don't reset values on game commencing,
// if it has already commenced once
else
{
if(gameStarted) return;
gameStarted = 1;
}
new players[32], num, i;
get_players(players,num);
for(i=0;i<num;i++)
{
clear_values(players[i],1);
// bots don't experience that ResetHUD on round restart
if(!is_user_bot(players[i]) && block) blockResetHUD[players[i]]++;
}
}
// map is changing
public event_intermission()
{
if(!get_pcvar_num(gg_enabled) || won) return;
// grab highest level
new leaderLevel;
get_leader(leaderLevel);
// grab player list
new players[32], pNum, winner, i;
get_players(players,pNum);
new topLevel[32], tlNum;
// get all of the highest level players
for(i=0;i<pNum;i++)
{
if(level[players[i]] == leaderLevel)
topLevel[tlNum++] = players[i];
}
// only one on top level
if(tlNum == 1) winner = topLevel[0];
else
{
new highestKills, frags;
// get the most kills
for(i=0;i<tlNum;i++)
{
frags = get_user_frags(topLevel[i]);
if(frags >= highestKills)
highestKills = frags;
}
new topKillers[32], tkNum;
// get all of the players with highest kills
for(i=0;i<tlNum;i++)
{
if(get_user_frags(topLevel[i]) == highestKills)
topKillers[tkNum++] = topLevel[i];
}
// only one on top kills
if(tkNum == 1) winner = topKillers[0];
else
{
new leastDeaths, deaths;
// get the least deaths
for(i=0;i<tkNum;i++)
{
deaths = cs_get_user_deaths(topKillers[i]);
if(deaths <= leastDeaths)
leastDeaths = deaths;
}
new leastDead[32], ldNum;
// get all of the players with lowest deaths
for(i=0;i<tkNum;i++)
{
if(cs_get_user_deaths(topKillers[i]) == leastDeaths)
leastDead[ldNum++] = topKillers[i];
}
leastDead[random_num(0,ldNum-1)];
}
}
// crown them
win(winner);
}
// the bomb explodes
public event_bomb_detonation()
{
if(!get_pcvar_num(gg_enabled) || get_pcvar_num(gg_bomb_defuse_lvl) != 2 || !c4planter)
return;
new id = c4planter;
c4planter = 0;
if(!is_user_connected(id)) return;
if(!equal(weapon[id],"hegrenade") && !equal(weapon[id],"knife") && level[id] < get_weapon_num())
{
change_level(id,1);
//score[id] = 0;
}
else if(is_user_alive(id)) refill_ammo(id);
}
// scenario changes
public message_scenario(msg_id,msg_dest,msg_entity)
{
// disabled
if(!get_pcvar_num(gg_enabled))
return PLUGIN_CONTINUE;
// don't override our custom display, if we have one
if(get_pcvar_num(gg_status_display))
return PLUGIN_HANDLED;
// block hostage display if we disabled objectives
else if(get_msg_args() > 1 && get_pcvar_num(gg_block_objectives))
{
new sprite[8];
get_msg_arg_string(2,sprite,7);
if(equal(sprite,"hostage"))
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
// bomb is dropped, remember for DM
public message_bombdrop(msg_id,msg_dest,msg_entity)
{
if(get_pcvar_num(gg_enabled) && get_pcvar_num(gg_block_objectives))
return PLUGIN_HANDLED;
// you can't simply get_msg_arg_int the coords
bombStatus[0] = floatround(get_msg_arg_float(1));
bombStatus[1] = floatround(get_msg_arg_float(2));
bombStatus[2] = floatround(get_msg_arg_float(3));
bombStatus[3] = get_msg_arg_int(4);
return PLUGIN_CONTINUE;
}
// bomb is picked up, remember for DM
public message_bombpickup(msg_id,msg_dest,msg_entity)
{
bombStatus[3] = BOMB_PICKEDUP;
return PLUGIN_CONTINUE;
}
// money money money!
public message_money(msg_id,msg_dest,msg_entity)
{
if(!get_pcvar_num(gg_enabled) || !is_user_connected(msg_entity) || !is_user_alive(msg_entity))
return PLUGIN_CONTINUE;
// this now just changes the value of the message, passes it along,
// and then modifies the pdata, instead of calling another cs_set_user_money
// and sending out more messages than needed.
set_msg_arg_int(1,ARG_LONG,0); // money
set_msg_arg_int(2,ARG_BYTE,0); // flash
set_pdata_int(msg_entity,OFFSET_CSMONEY,0,OFFSET_LINUX);
return PLUGIN_CONTINUE;
}
// a corpse is to be set, stop player shells bug (thanks sawce)
public message_clcorpse(msg_id,msg_dest,msg_entity)
{
if(!get_pcvar_num(gg_enabled) || get_msg_args() < 12)
return PLUGIN_CONTINUE;
if((get_pcvar_num(gg_dm) && !get_pcvar_num(gg_dm_corpses)) || blockCorpse[get_msg_arg_int(12)])
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
// remove c4 if we disabled objectives
public message_weappickup(msg_id,msg_dest,msg_entity)
{
if(!bombMap || !get_pcvar_num(gg_enabled) || !get_pcvar_num(gg_block_objectives))
return PLUGIN_CONTINUE;
if(get_msg_arg_int(1) == CSW_C4)
{
set_task(0.1,"strip_c4",msg_entity);
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
// delay, since weappickup is slightly before we actually get the weapon
public strip_c4(id)
{
fm_strip_user_gun(id,CSW_C4);
}
// block c4 ammo message if we disabled objectives
public message_ammopickup(msg_id,msg_dest,msg_entity)
{
if(!bombMap || !get_pcvar_num(gg_enabled) || !get_pcvar_num(gg_block_objectives))
return PLUGIN_CONTINUE;
if(get_msg_arg_int(1) == 14) // C4
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
// block dropped the bomb message if we disabled objectives
public message_textmsg(msg_id,msg_dest,msg_entity)
{
if(!bombMap || !get_pcvar_num(gg_enabled) || !get_pcvar_num(gg_block_objectives))
return PLUGIN_CONTINUE;
static message[16];
get_msg_arg_string(2,message,15);
if(equal(message,"#Game_bomb_drop"))
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
// block hostages from appearing on radar if we disabled objectives
public message_hostagepos(msg_id,msg_dest,msg_entity)
{
if(!get_pcvar_num(gg_enabled) || !get_pcvar_num(gg_block_objectives))
return PLUGIN_CONTINUE;
return PLUGIN_HANDLED;
}
//
// LOG EVENT HOOKS
//
// someone planted the bomb
public logevent_bomb_planted()
{
if(!get_pcvar_num(gg_enabled) || !get_pcvar_num(gg_bomb_defuse_lvl) || roundEnded)
return;
new id = get_loguser_index();
if(!is_user_connected(id)) return;
if(get_pcvar_num(gg_bomb_defuse_lvl) == 2) c4planter = id;
else
{
if(!equal(weapon[id],"hegrenade") && !equal(weapon[id],"knife") && level[id] < get_weapon_num())
{
change_level(id,1);
//score[id] = 0;
}
else refill_ammo(id);
}
}
// someone defused the bomb
public logevent_bomb_defused()
{
if(!get_pcvar_num(gg_enabled) || !get_pcvar_num(gg_bomb_defuse_lvl))
return;
new id = get_loguser_index();
if(!is_user_connected(id)) return;
if(!equal(weapon[id],"hegrenade") && !equal(weapon[id],"knife") && level[id] < get_weapon_num())
{
change_level(id,1);
//score[id] = 0;
}
else refill_ammo(id);
}
// the round ends
public logevent_round_end()
{
roundEnded = 1;
}
// hostage is touched
public logevent_hostage_touched()
{
new reward = get_pcvar_num(gg_host_touch_reward);
if(!get_pcvar_num(gg_enabled) || !reward || roundEnded)
return;
new id = get_loguser_index();
if(!is_user_connected(id) || hosties[id][0] == -1) return;
hosties[id][0]++;
if(hosties[id][0] >= reward)
{
if(!equal(weapon[id],"hegrenade") && !equal(weapon[id],"knife") && level[id] < get_weapon_num())
{
// didn't level off of it
if(!change_score(id,1)) show_required_kills(id);
}
hosties[id][0] = -1;
}
}
// hostage is rescued
public logevent_hostage_rescued()
{
new reward = get_pcvar_num(gg_host_rescue_reward);
if(!get_pcvar_num(gg_enabled) || !reward || roundEnded)
return;
new id = get_loguser_index();
if(!is_user_connected(id) || hosties[id][1] == -1) return;
hosties[id][1]++;
if(hosties[id][1] >= reward)
{
if(!equal(weapon[id],"hegrenade") && !equal(weapon[id],"knife") && level[id] < get_weapon_num())
change_level(id,1);
hosties[id][1] = -1;
}
}
// hostage is killed
public logevent_hostage_killed()
{
new penalty = get_pcvar_num(gg_host_kill_penalty);
if(!get_pcvar_num(gg_enabled) || !penalty)
return;
new id = get_loguser_index();
if(!is_user_connected(id)) return;
new name[32];
get_user_name(id,name,31);
if(score[id] - penalty < 0)
gungame_print(0,id,"%L",LANG_PLAYER_C,"HK_LEVEL_DOWN",name,(level[id] > 1) ? level[id]-1 : level[id]);
else
gungame_print(0,id,"%L",LANG_PLAYER_C,"HK_SCORE_DOWN",name,penalty);
change_score(id,-penalty);
}
// someone joins a team
public logevent_team_join()
{
new id = get_loguser_index();
if(!is_user_connected(id) || (oldTeam[id] != 1 && oldTeam[id] != 2)) return;
static arg2[10];
read_logargv(2,arg2,9);
// get the new team
new newTeam;
if(equal(arg2,"TERRORIST")) newTeam = 1;
else if(equal(arg2,"CT")) newTeam = 2;
// didn't switch teams, too bad for you (suicide)
if(!newTeam || oldTeam[id] == newTeam)
return;
// check to see if the team change was beneficial
if(get_pcvar_num(gg_allow_changeteam) == 2)
{
new teamCount[2], i;
for(i=1;i<=maxPlayers;i++)
{
if(!is_user_connected(i))
continue;
switch(cs_get_user_team(i))
{
case CS_TEAM_T: teamCount[0]++;
case CS_TEAM_CT: teamCount[1]++;
}
}
if(teamCount[newTeam-1] <= teamCount[oldTeam[id]-1])
remove_task(TASK_DELAYED_SUICIDE+id);
}
else remove_task(TASK_DELAYED_SUICIDE+id);
}
//
// COMMAND HOOKS
//
// turning GunGame on or off
public cmd_gungame(id,level,cid)
{
// no access, or GunGame ending anyway
if(!cmd_access(id,level,cid,2) || won)
return PLUGIN_HANDLED;
// already working on toggling GunGame
if(task_exists(TASK_TOGGLE_GUNGAME + TOGGLE_FORCE)
|| task_exists(TASK_TOGGLE_GUNGAME + TOGGLE_DISABLE)
|| task_exists(TASK_TOGGLE_GUNGAME + TOGGLE_ENABLE))
{
console_print(id,"[GunGame] GunGame is already being turned on or off");
return PLUGIN_HANDLED;
}
new arg[32], oldStatus = get_pcvar_num(gg_enabled), newStatus;
read_argv(1,arg,31);
if(equali(arg,"on") || str_to_num(arg))
newStatus = 1;
// no change
if((!oldStatus && !newStatus) || (oldStatus && newStatus))
{
console_print(id,"[GunGame] GunGame is already %s!",(newStatus) ? "on" : "off");
return PLUGIN_HANDLED;
}
set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+newStatus);
set_cvar_num("sv_restartround",5);
if(!newStatus) set_pcvar_num(gg_enabled,0);
console_print(id,"[GunGame] Turned GunGame %s",(newStatus) ? "on" : "off");
return PLUGIN_HANDLED;
}
// voting for GunGame
public cmd_gungame_vote(id,lvl,cid)
{
if(!cmd_access(id,lvl,cid,1))
return PLUGIN_HANDLED;
autovote_start();
console_print(id,"[GunGame] Started a vote to play GunGame");
return PLUGIN_HANDLED;
}
// setting players levels
public cmd_gungame_level(id,lvl,cid)
{
if(!cmd_access(id,lvl,cid,3))
return PLUGIN_HANDLED;
new arg1[32], arg2[32], targets[32], name[32], tnum, i;
read_argv(1,arg1,31);
read_argv(2,arg2,31);
// get player list
if(equali(arg1,"*") || equali(arg1,"@ALL"))
{
get_players(targets,tnum);
name = "ALL PLAYERS";
}
else if(equali(arg1,"@TERRORIST") || equali(arg1,"@CT"))
{
new players[32], team[32], pnum;
get_players(players,pnum);
for(i=0;i<pnum;i++)
{
get_user_team(players[i],team,31);
if(equali(team,arg1[1])) targets[tnum++] = players[i];
}
formatex(name,31,"ALL %s",arg1[1]);
}
else
{
targets[tnum++] = cmd_target(id,arg1,2);
if(!targets[0]) return PLUGIN_HANDLED;
get_user_name(targets[0],name,31);
}
new intval = str_to_num(arg2);
// relative
if(arg2[0] == '+' || arg2[0] == '-')
for(i=0;i<tnum;i++) change_level(targets[i],intval,0,1,1);
// absolute
else
for(i=0;i<tnum;i++) change_level(targets[i],intval-level[targets[i]],0,1,1);
console_print(id,"[GunGame] Changed %s's level to %s",name,arg2);
return PLUGIN_HANDLED;
}
// block fullupdate
public cmd_fullupdate(id)
{
return PLUGIN_HANDLED;
}
// hook say
public cmd_say(id)
{
if(!get_pcvar_num(gg_enabled)) return PLUGIN_CONTINUE;
static message[256];
read_argv(1,message,255);
// doesn't begin with !, ignore
if(message[0] != '!') return PLUGIN_CONTINUE;
if(equali(message,"!rules") || equali(message,"!help"))
{
new num = 1, max_lvl = get_pcvar_num(gg_max_lvl), turbo = get_pcvar_num(gg_turbo);
console_print(id,"-----------------------------");
console_print(id,"-----------------------------");
console_print(id,"*** Avalanche's %L %s %L ***",id,"GUNGAME",GG_VERSION,id,"RULES");
console_print(id,"%L",id,"RULES_CONSOLE_LINE1",num++);
console_print(id,"%L",id,"RULES_CONSOLE_LINE2",num++);
if(get_pcvar_num(gg_bomb_defuse_lvl)) console_print(id,"%L",id,"RULES_CONSOLE_LINE3",num++);
console_print(id,"%L",id,"RULES_CONSOLE_LINE4",num++);
if(get_pcvar_num(gg_ff_auto)) console_print(id,"%L",id,"RULES_CONSOLE_LINE5",num++);
if(turbo || !max_lvl) console_print(id,"%L",id,"RULES_CONSOLE_LINE6A",num++);
else if(max_lvl == 1) console_print(id,"%L",id,"RULES_CONSOLE_LINE6B",num++);
else if(max_lvl > 1) console_print(id,"%L",id,"RULES_CONSOLE_LINE6C",num++,max_lvl);
console_print(id,"%L",id,"RULES_CONSOLE_LINE7",num++);
if(get_pcvar_num(gg_knife_pro)) console_print(id,"%L",id,"RULES_CONSOLE_LINE8",num++);
if(turbo) console_print(id,"%L",id,"RULES_CONSOLE_LINE9",num++);
if(get_pcvar_num(gg_dm) || get_cvar_num("csdm_active")) console_print(id,"%L",id,"RULES_CONSOLE_LINE10",num++);
console_print(id,"****************************************************************");
console_print(id,"%L",id,"RULES_CONSOLE_LINE11");
console_print(id,"%L",id,"RULES_CONSOLE_LINE12");
console_print(id,"%L",id,"RULES_CONSOLE_LINE13");
console_print(id,"%L",id,"RULES_CONSOLE_LINE14");
console_print(id,"%L",id,"RULES_CONSOLE_LINE15");
console_print(id,"-----------------------------");
console_print(id,"-----------------------------");
len = formatex(menuText,511,"%L^n",id,"RULES_MESSAGE_LINE1");
len += formatex(menuText[len],511-len,"\d----------\w^n");
len += formatex(menuText[len],511-len,"%L^n",id,"RULES_MESSAGE_LINE2");
len += formatex(menuText[len],511-len,"\d----------\w^n");
len += formatex(menuText[len],511-len,"%L^n",id,"RULES_MESSAGE_LINE3");
len += formatex(menuText[len],511-len,"\d----------\w^n%L",id,"PRESS_KEY_TO_CONTINUE");
show_menu(id,1023,menuText);
return PLUGIN_HANDLED;
}
else if(equali(message,"!weapons") || equali(message,"!guns"))
{
page[id] = 1;
show_weapons_menu(id);
return PLUGIN_HANDLED;
}
else if(equali(message,"!top10"))
{
get_pcvar_string(gg_stats_file,sfFile,63);
// stats disabled
if(!sfFile[0] || !get_pcvar_num(gg_stats_mode))
{
client_print(id,print_chat,"%L",id,"NO_WIN_LOGGING");
return PLUGIN_HANDLED;
}
page[id] = 1;
show_top10_menu(id);
return PLUGIN_HANDLED;
}
else if(equali(message,"!score") || equali(message,"!scores"))
{
page[id] = 1;
show_scores_menu(id);
return PLUGIN_HANDLED;
}
else if(equali(message,"!level"))
{
show_level_menu(id);
return PLUGIN_HANDLED;
}
else if(equali(message,"!restart") || equali(message,"!reset"))
{
if(level[id] <= 1)
{
client_print(id,print_chat,"%L",id,"STILL_LEVEL_ONE");
return PLUGIN_HANDLED;
}
len = formatex(menuText,511,"%L^n^n",id,"RESET_QUERY");
len += formatex(menuText[len],511-len,"1. %L^n",id,"YES");
len += formatex(menuText[len],511-len,"0. %L",id,"CANCEL");
show_menu(id,MENU_KEY_1|MENU_KEY_0,menuText,-1,"restart_menu");
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
// joining a team
public cmd_joinclass(id)
{
if(!get_pcvar_num(gg_enabled))
return PLUGIN_CONTINUE;
// allow us to join in on deathmatch
if(!get_pcvar_num(gg_dm))
{
remove_task(TASK_CHECK_DEATHMATCH+id);
set_task(10.0,"check_deathmatch",TASK_CHECK_DEATHMATCH+id);
return PLUGIN_CONTINUE;
}
if(roundEnded || (bombStatus[3] == BOMB_PLANTED && !get_pcvar_num(gg_dm_spawn_afterplant)))
return PLUGIN_CONTINUE;
set_task(2.0,"check_joinclass",id);
return PLUGIN_CONTINUE;
}
// wait a bit after joinclass to see if we should jump in
public check_joinclass(id)
{
if(!is_user_connected(id)) return;
// already respawning
if(task_exists(TASK_RESPAWN+id) || task_exists(TASK_CHECK_RESPAWN+id)
|| task_exists(TASK_CHECK_RESPAWN2+id) || is_user_alive(id))
return;
// not on a valid team
new CsTeams:team = cs_get_user_team(id);
if(team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR) return;
set_task(0.1,"respawn",TASK_RESPAWN+id);
}
//
// MENU FUNCTIONS
//
// toggle the status of gungame
public toggle_gungame(taskid)
{
new status = taskid-TASK_TOGGLE_GUNGAME, i;
// clear player tasks and values
for(i=1;i<=32;i++)
{
remove_task(TASK_RESPAWN+i);
remove_task(TASK_CHECK_RESPAWN+i);
remove_task(TASK_CHECK_RESPAWN2+i);
remove_task(TASK_CHECK_DEATHMATCH+i);
remove_task(TASK_REMOVE_PROTECTION+i);
clear_values(i);
}
// clear temp saves
for(i=0;i<TEMP_SAVES;i++) clear_save(TASK_CLEAR_SAVE+i);
if(status == TOGGLE_FORCE || status == TOGGLE_ENABLE)
{
new cfgFile[64];
get_gg_config_file(cfgFile,63);
// run the gungame config
if(cfgFile[0] && file_exists(cfgFile))
{
new command[512], file, i;
file = fopen(cfgFile,"rt");
while(file && !feof(file))
{
fgets(file,command,511);
trim(command);
// stop at a comment
for(i=0;i<strlen(command)-2;i++)
{
// only check config-style (;) comments as first character,
// since they could be used ie in gg_map_setup to separate
// commands. also check for coding-style (//) comments
if((i == 0 && command[i] == ';') || (command[i] == '/' && command[i+1] == '/'))
{
copy(command,i,command);
break;
}
}
// don't override our setting from amx_gungame
if(containi(command,"gg_enabled") != -1 && status == TOGGLE_ENABLE)
continue;
trim(command);
if(command[0]) server_cmd(command);
}
if(file) fclose(file);
}
}
// set to what we chose from amx_gungame
if(status != TOGGLE_FORCE) set_pcvar_num(gg_enabled,status);
// execute all of those cvars that we just set
server_exec();
// run appropiate cvars
map_start_cvars();
// reset some things
if(!get_pcvar_num(gg_enabled))
{
// clear HUD message
if(warmup > 0)
{
set_hudmessage(255,255,255,-1.0,0.4,0,6.0,1.0,0.1,0.2,CHANNEL_WARMUP);
show_hudmessage(0," ");
}
warmup = -1;
voted = 0;
won = 0;
remove_task(TASK_WARMUP_CHECK);
}
stats_get_top_players(TOP_PLAYERS,top10,80);
// game_player_equip
manage_equips();
}
// run cvars that should be run on map start
public map_start_cvars()
{
new setup[512];
// gungame is disabled, run endmap_setup
if(!get_pcvar_num(gg_enabled))
{
get_pcvar_string(gg_endmap_setup,setup,511);
if(setup[0]) server_cmd(setup);
}
else
{
// run map setup
get_pcvar_string(gg_map_setup,setup,511);
if(setup[0]) server_cmd(setup);
// warmup is -13 after its finished, this stops multiple warmups for multiple map iterations
new warmup_value = get_pcvar_num(gg_warmup_timer_setting);
if(warmup_value > 0 && warmup != -13)
{
warmup = warmup_value;
set_task(0.1,"warmup_check",TASK_WARMUP_CHECK);
}
// random weapon orders
do_rOrder();
}
}
// select a random weapon order
do_rOrder()
{
new i, maxRandom, cvar[20];
for(i=1;i<=MAX_WEAPON_ORDERS+1;i++) // +1 so we can detect final
{
formatex(cvar,19,"gg_weapon_order%i",i);
get_cvar_string(cvar,weaponOrder,415);
trim(weaponOrder);
// found a blank one, stop here
if(!weaponOrder[0])
{
maxRandom = i - 1;
break;
}
}
// we found some random ones
if(maxRandom)
{
new randomOrder[30], lastOIstr[6], lastOI, orderAmt;
get_localinfo("gg_rand_order",randomOrder,29);
get_localinfo("gg_last_oi",lastOIstr,5);
lastOI = str_to_num(lastOIstr);
orderAmt = get_rOrder_amount(randomOrder);
// no random order yet, or amount of random orders changed
if(!randomOrder[0] || orderAmt != maxRandom)
{
shuffle_rOrder(randomOrder,29,maxRandom);
lastOI = 0;
}
// reached the end, reshuffle while avoiding this one
else if(get_rOrder_index_val(orderAmt,randomOrder) == get_rOrder_index_val(lastOI,randomOrder))
{
shuffle_rOrder(randomOrder,29,maxRandom,lastOI);
lastOI = 0;
}
new choice = get_rOrder_index_val(lastOI+1,randomOrder);
// get its weapon order
formatex(cvar,19,"gg_weapon_order%i",choice);
get_cvar_string(cvar,weaponOrder,415);
// set as current
set_cvar_string("gg_weapon_order",weaponOrder);
// remember for next time
num_to_str(lastOI+1,lastOIstr,5);
set_localinfo("gg_last_oi",lastOIstr);
}
}
// get the value of an order index in an order string
get_rOrder_index_val(index,randomOrder[])
{
// only one listed
if(str_count(randomOrder,',') < 1)
return str_to_num(randomOrder);
// find preceding comma
new search = str_find_num(randomOrder,',',index-1);
// go until succeeding comma
new extract[6];
copyc(extract,5,randomOrder[search+1],',');
return str_to_num(extract);
}
// gets the amount of orders in an order string
get_rOrder_amount(randomOrder[])
{
return str_count(randomOrder,',')+1;
}
// shuffle up our random order
stock shuffle_rOrder(randomOrder[],len,maxRandom,avoid=-1)
{
randomOrder[0] = 0;
// fill up array with order indexes
new order[MAX_WEAPON_ORDERS], i;
for(i=0;i<maxRandom;i++) order[i] = i+1;
// shuffle it
SortCustom1D(order,maxRandom,"sort_shuffle");
// avoid a specific number as the starting number
while(avoid > 0 && order[0] == avoid)
SortCustom1D(order,maxRandom,"sort_shuffle");
// get them into a string
for(i=0;i<maxRandom;i++)
{
format(randomOrder,len,"%s%s%i",randomOrder,(i>0) ? "," : "",order[i]);
set_localinfo("gg_rand_order",randomOrder);
}
}
// shuffle an array
public sort_shuffle(elem1,elem2)
{
return random_num(-1,1);
}
// handle the welcome menu
public welcome_menu_handler(id,key)
{
// just save welcomed status and let menu close
welcomed[id] = 1;
return PLUGIN_HANDLED;
}
// this menu does nothing but display stuff
public level_menu_handler(id,key)
{
return PLUGIN_HANDLED;
}
// handle the reset level menu
public restart_menu_handler(id,key)
{
if(level[id] <= 1)
{
client_print(id,print_chat,"%L",id,"STILL_LEVEL_ONE");
return PLUGIN_HANDLED;
}
// 1. Yes
if(key == 0)
{
new name[32];
get_user_name(id,name,31);
change_level(id,-(level[id]-1)); // back to level 1
gungame_print(0,id,"%L",LANG_PLAYER_C,"PLAYER_RESET",name);
}
return PLUGIN_HANDLED;
}
// show the level display
show_level_menu(id)
{
new goal, tied, leaderNum, leaderList[128], name[32];
new bestLevel, bestPlayer = get_leader(bestLevel);
len = 0;
new players[32], num, i;
get_players(players,num);
if(bestPlayer == id)
{
// check for ties first
for(i=0;i<num;i++)
{
if(level[players[i]] == level[id] && players[i] != id)
{
tied = 1;
break;
}
}
}
else if(level[bestPlayer] == level[id]) tied = 1;
// check for multiple leaders
for(i=0;i<num;i++)
{
if(level[players[i]] == bestLevel)
{
if(++leaderNum == 5)
{
len += formatex(leaderList[len],127-len,", ...");
break;
}
if(leaderList[0]) len += formatex(leaderList[len],127-len,", ");
get_user_name(players[i],name,31);
len += formatex(leaderList[len],127-len,"%s",name);
}
}
goal = get_level_goal(level[id]);
new displayWeapon[16];
if(level[id]) formatex(displayWeapon,15,"%s",weapon[id]);
else formatex(displayWeapon,15,"%L",id,"NONE");
len = formatex(menuText,511,"%L %i (%s)^n",id,"ON_LEVEL",level[id],displayWeapon);
len += formatex(menuText[len],511-len,"%L^n",id,"LEVEL_MESSAGE_LINE1",score[id],goal);
if(bestPlayer == id && !tied) len += formatex(menuText[len],511-len,"%L^n",id,"LEVEL_MESSAGE_LINE2A");
else if(tied) len += formatex(menuText[len],511-len,"%L^n",id,"LEVEL_MESSAGE_LINE2B");
else len += formatex(menuText[len],511-len,"%L^n",id,"LEVEL_MESSAGE_LINE2C",bestLevel-level[id]);
len += formatex(menuText[len],511-len,"\d----------\w^n");
new authid[24], wins, points;
if(get_pcvar_num(gg_stats_ip)) get_user_ip(id,authid,23);
else get_user_authid(id,authid,23);
stats_get_data(authid,wins,points,dummy,1,dummy[0]);
new stats_mode = get_pcvar_num(gg_stats_mode);
if(stats_mode)
{
if(stats_mode == 1) len += formatex(menuText[len],511-len,"%L^n",id,"LEVEL_MESSAGE_LINE3A",wins);
else len += formatex(menuText[len],511-len,"%L (%i %L)^n",id,"LEVEL_MESSAGE_LINE3B",points,wins,id,"WINS");
len += formatex(menuText[len],511-len,"\d----------\w^n");
}
if(leaderNum > 1) len += formatex(menuText[len],511-len,"%L^n",id,"LEVEL_MESSAGE_LINE4A",leaderList);
else len += formatex(menuText[len],511-len,"%L^n",id,"LEVEL_MESSAGE_LINE4B",leaderList);
if(level[bestPlayer]) formatex(displayWeapon,15,"%s",weapon[bestPlayer]);
else formatex(displayWeapon,15,"%L",id,"NONE");
len += formatex(menuText[len],511-len,"%L^n",id,"LEVEL_MESSAGE_LINE5",bestLevel,displayWeapon);
len += formatex(menuText[len],511-len,"\d----------\w^n");
len += formatex(menuText[len],511-len,"%L",id,"PRESS_KEY_TO_CONTINUE");
show_menu(id,1023,menuText,-1,"level_menu");
}
// show the top10 list menu
show_top10_menu(id)
{
new totalPlayers = TOP_PLAYERS, playersPerPage = 5, stats_mode = get_pcvar_num(gg_stats_mode);
new pageTotal = floatround(float(totalPlayers) / float(playersPerPage),floatround_ceil);
if(page[id] < 1) page[id] = 1;
if(page[id] > pageTotal) page[id] = pageTotal;
len = formatex(menuText,511-len,"\y%L %L (%i/%i)\w^n",id,"GUNGAME",id,"TOP_10",page[id],pageTotal);
//len += formatex(menuText[len],511-len,"\d-----------\w^n");
static top10listing[81];
new start = (playersPerPage * (page[id]-1)), i;
for(i=start;i<start+playersPerPage;i++)
{
if(i > totalPlayers) break;
// blank
if(!top10[i][0])
{
len += formatex(menuText[len],511-len,"#%i \d%L\w^n",i+1,id,"NONE");
continue;
}
// assign it to a new variable so that strtok
// doesn't tear apart our constant top10 variable
top10listing = top10[i];
// get rid of authid
strtok(top10listing,sfAuthid,1,top10listing,80,'^t');
// isolate wins
strtok(top10listing,sfWins,5,top10listing,80,'^t');
// isolate name
strtok(top10listing,sfName,31,top10listing,80,'^t');
// break off timestamp and get points
strtok(top10listing,sfTimestamp,1,sfPoints,7,'^t');
if(stats_mode == 1)
len += formatex(menuText[len],511-len,"#%i %s (%s %L)^n",i+1,sfName,sfWins,id,"WINS");
else
len += formatex(menuText[len],511-len,"#%i %s (%i %L, %s %L)^n",i+1,sfName,str_to_num(sfPoints),id,"POINTS",sfWins,id,"WINS");
}
len += formatex(menuText[len],511-len,"\d-----------\w^n");
new keys = MENU_KEY_0;
if(page[id] > 1)
{
len += formatex(menuText[len],511-len,"1. %L^n",id,"PREVIOUS");
keys |= MENU_KEY_1;
}
if(page[id] < pageTotal)
{
len += formatex(menuText[len],511-len,"2. %L^n",id,"NEXT");
keys |= MENU_KEY_2;
}
len += formatex(menuText[len],511-len,"0. %L",id,"CLOSE");
show_menu(id,keys,menuText,-1,"top10_menu");
}
// someone pressed a key on the top10 list menu page
public top10_menu_handler(id,key)
{
new totalPlayers = TOP_PLAYERS, playersPerPage = 5;
new pageTotal = floatround(float(totalPlayers) / float(playersPerPage),floatround_ceil);
if(page[id] < 1 || page[id] > pageTotal) return;
// 1. Previous
if(key == 0)
{
page[id]--;
show_top10_menu(id);
return;
}
// 2. Next
else if(key == 1)
{
page[id]++;
show_top10_menu(id);
return;
}
// 0. Close
// do nothing, menu closes automatically
}
// show the weapon list menu
show_weapons_menu(id)
{
new totalWeapons = get_weapon_num(), wpnsPerPage = 10;
new pageTotal = floatround(float(totalWeapons) / float(wpnsPerPage),floatround_ceil);
if(page[id] < 1) page[id] = 1;
if(page[id] > pageTotal) page[id] = pageTotal;
len = formatex(menuText,511-len,"\y%L %L (%i/%i)\w^n",id,"GUNGAME",id,"WEAPONS",page[id],pageTotal);
//len += formatex(menuText[len],511-len,"\d-----------\w^n");
new start = (wpnsPerPage * (page[id]-1)) + 1, i, wName[24];
// are there any custom kill requirements?
get_pcvar_string(gg_weapon_order,weaponOrder,415);
new customKills = (containi(weaponOrder,":") != -1);
for(i=start;i<start+wpnsPerPage;i++)
{
if(i > totalWeapons) break;
get_weapon_name_by_level(i,wName,23);
if(customKills)
len += formatex(menuText[len],511-len,"%L %i: %s (%i)^n",id,"LEVEL",i,wName,get_level_goal(i));
else
len += formatex(menuText[len],511-len,"%L %i: %s^n",id,"LEVEL",i,wName);
}
len += formatex(menuText[len],511-len,"\d-----------\w^n");
new keys = MENU_KEY_0;
if(page[id] > 1)
{
len += formatex(menuText[len],511-len,"1. %L^n",id,"PREVIOUS");
keys |= MENU_KEY_1;
}
if(page[id] < pageTotal)
{
len += formatex(menuText[len],511-len,"2. %L^n",id,"NEXT");
keys |= MENU_KEY_2;
}
len += formatex(menuText[len],511-len,"0. %L",id,"CLOSE");
show_menu(id,keys,menuText,-1,"weapons_menu");
}
// someone pressed a key on the weapon list menu page
public weapons_menu_handler(id,key)
{
new totalWeapons = get_weapon_num(), wpnsPerPage = 10;
new pageTotal = floatround(float(totalWeapons) / float(wpnsPerPage),floatround_ceil);
if(page[id] < 1 || page[id] > pageTotal) return;
// 1. Previous
if(key == 0)
{
page[id]--;
show_weapons_menu(id);
return;
}
// 2. Next
else if(key == 1)
{
page[id]++;
show_weapons_menu(id);
return;
}
// 0. Close
// do nothing, menu closes automatically
}
// show the score list menu
show_scores_menu(id)
{
new totalPlayers = get_playersnum(), playersPerPage = 5, stats_mode = get_pcvar_num(gg_stats_mode);
new pageTotal = floatround(float(totalPlayers) / float(playersPerPage),floatround_ceil);
if(page[id] < 1) page[id] = 1;
if(page[id] > pageTotal) page[id] = pageTotal;
new players[32], num;
get_players(players,num);
// order by highest level first
SortCustom1D(players,num,"score_custom_compare");
len = formatex(menuText,511,"\y%L %L (%i/%i)\w^n",id,"GUNGAME",id,"SCORES",page[id],pageTotal);
//len += formatex(menuText[len],511-len,"\d-----------\w^n");
new start = (playersPerPage * (page[id]-1)), i, name[32], player, authid[24], wins, points;
// check for stats
get_pcvar_string(gg_stats_file,sfFile,63);
new stats_ip = get_pcvar_num(gg_stats_ip);
for(i=start;i<start+playersPerPage;i++)
{
if(i >= totalPlayers) break;
player = players[i];
get_user_name(player,name,31);
new displayWeapon[16];
if(level[player] && weapon[player][0]) formatex(displayWeapon,15,"%s",weapon[player]);
else formatex(displayWeapon,15,"%L",id,"NONE");
if(sfFile[0] && stats_mode)
{
if(stats_ip) get_user_ip(player,authid,23);
else get_user_authid(player,authid,23);
stats_get_data(authid,wins,points,dummy,1,dummy[0]);
len += formatex(menuText[len],511-len,"#%i %s, %L %i (%s), %i %L^n",i+1,name,id,"LEVEL",level[player],displayWeapon,(stats_mode == 1) ? wins : points,id,(stats_mode == 1) ? "WINS" : "POINTS");
}
else len += formatex(menuText[len],511-len,"#%i %s, %L %i (%s)^n",i+1,name,id,"LEVEL",level[player],displayWeapon);
}
len += formatex(menuText[len],511-len,"\d-----------\w^n");
new keys = MENU_KEY_0;
if(page[id] > 1)
{
len += formatex(menuText[len],511-len,"1. %L^n",id,"PREVIOUS");
keys |= MENU_KEY_1;
}
if(page[id] < pageTotal)
{
len += formatex(menuText[len],511-len,"2. %L^n",id,"NEXT");
keys |= MENU_KEY_2;
}
len += formatex(menuText[len],511-len,"0. %L",id,"CLOSE");
show_menu(id,keys,menuText,-1,"scores_menu");
}
// sort list of players with their level first
public score_custom_compare(elem1,elem2)
{
// invalid players
if(elem1 < 1 || elem1 > 32 || elem2 < 1 || elem2 > 32)
return 0;
// tied levels, compare scores
if(level[elem1] == level[elem2])
{
if(score[elem1] > score[elem2]) return -1;
else if(score[elem1] < score[elem2]) return 1;
else return 0;
}
// compare levels
else if(level[elem1] > level[elem2]) return -1;
else if(level[elem1] < level[elem2]) return 1;
return 0; // equal
}
// someone pressed a key on the score list menu page
public scores_menu_handler(id,key)
{
new totalPlayers = get_playersnum(), playersPerPage = 5;
new pageTotal = floatround(float(totalPlayers) / float(playersPerPage),floatround_ceil);
if(page[id] < 1 || page[id] > pageTotal) return;
// 1. Previous
if(key == 0)
{
page[id]--;
show_scores_menu(id);
return;
}
// 2. Next
else if(key == 1)
{
page[id]++;
show_scores_menu(id);
return;
}
// 0. Close
// do nothing, menu closes automatically
}
//
// MAIN FUNCTIONS
//
// refresh a player's hegrenade stock
public refresh_nade(taskid)
{
new id = taskid-TASK_REFRESH_NADE;
// player left, player died, or GunGame turned off
if(!is_user_connected(id) || !is_user_alive(id) || !get_pcvar_num(gg_enabled)) return;
// not on the grenade level, or have one already
if(!equali(weapon[id],"hegrenade") || cs_get_user_bpammo(id,CSW_HEGRENADE))
return;
// give another hegrenade
fm_give_item(id,"weapon_hegrenade");
}
// keep checking if a player needs to rejoin
public check_deathmatch(taskid)
{
new id = taskid-TASK_CHECK_DEATHMATCH;
// left the game, or gungame is now disabled
if(!is_user_connected(id) || !get_pcvar_num(gg_enabled)) return;
// now on spectator
new CsTeams:team = cs_get_user_team(id);
if(team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR) return;
// DM still not enabled, keep waiting
if(!get_pcvar_num(gg_dm))
{
set_task(10.0,"check_deathmatch",taskid);
return;
}
// DM is enabled, respawn
if(!is_user_alive(id)) set_task(0.1,"respawn",TASK_RESPAWN+id);
}
// show someone a welcome message
public show_welcome(id)
{
if(welcomed[id]) return;
new menuid, keys;
get_user_menu(id,menuid,keys);
// another old-school menu opened
if(menuid > 0)
{
// wait and try again
set_task(3.0,"show_welcome",id);
return;
}
play_sound_by_cvar(id,gg_sound_welcome);
len = formatex(menuText,511,"\y%L\w^n",id,"WELCOME_MESSAGE_LINE1",GG_VERSION);
len += formatex(menuText[len],511-len,"\d---------------\w^n");
new special;
if(get_pcvar_num(gg_knife_pro))
{
len += formatex(menuText[len],511-len,"%L^n",id,"WELCOME_MESSAGE_LINE2");
special = 1;
}
if(get_pcvar_num(gg_turbo))
{
len += formatex(menuText[len],511-len,"%L^n",id,"WELCOME_MESSAGE_LINE3");
special = 1;
}
if(get_pcvar_num(gg_dm) || get_cvar_num("csdm_active"))
{
len += formatex(menuText[len],511-len,"%L^n",id,"WELCOME_MESSAGE_LINE4");
special = 1;
}
if(special) len += formatex(menuText[len],511-len,"\d---------------\w^n");
len += formatex(menuText[len],511-len,"%L",id,"WELCOME_MESSAGE_LINE5");
len += formatex(menuText[len],511-len,"\d---------------\w^n");
len += formatex(menuText[len],511-len,"%L",id,"PRESS_KEY_TO_CONTINUE");
show_menu(id,1023,menuText,-1,"welcome_menu");
}
// show the required kills message
show_required_kills(id)
{
gungame_hudmessage(id,3.0,"%L, %i/%i",id,"REQUIRED_KILLS",score[id],get_level_goal(level[id]));
}
// player killed himself
player_suicided(id)
{
// we still have protection (round ended, new one hasn't started yet)
if(roundEnded) return;
static name[32];
get_user_name(id,name,31);
gungame_print(0,id,"%L",LANG_PLAYER_C,"SUICIDE_LEVEL_DOWN",name);
// decrease level if we can
change_level(id,-1);
}
// player scored or lost a point
public change_score(id,value)
{
if(!can_score(id)) return 0;
new oldScore = score[id], goal = get_level_goal(level[id]);
// if this is going to level us
if(score[id] + value >= goal)
{
new max_lvl = get_pcvar_num(gg_max_lvl);
// already reached max levels this round
if(!get_pcvar_num(gg_turbo) && max_lvl > 0 && levelsThisRound[id] >= max_lvl)
{
// put it as high as we can without leveling
score[id] = goal - 1;
}
else score[id] += value;
}
else score[id] += value;
// check for level up
if(score[id] >= goal)
{
score[id] = 0;
change_level(id,1);
return 1;
}
// check for level down
if(score[id] < 0)
{
goal = get_level_goal(level[id] > 1 ? level[id]-1 : 1);
score[id] = (oldScore + value) + goal; // carry over points
if(score[id] < 0) score[id] = 0;
//if(level[id] > 1)
change_level(id,-1);
return -1;
}
// refresh menus
new menu;
get_user_menu(id,menu,dummy[0]);
if(menu == level_menu) show_level_menu(id);
new sdisplay = get_pcvar_num(gg_status_display);
if(sdisplay == STATUS_KILLSLEFT || sdisplay == STATUS_KILLSDONE)
status_display(id);
if(value < 0)
show_required_kills(id);
else
client_cmd(id,"speak ^"buttons/bell1.wav^"");
if(get_pcvar_num(gg_refill_on_kill)) refill_ammo(id);
return 0;
}
// player gained or lost a level
stock change_level(id,value,just_joined=0,show_message=1,always_score=0)
{
if(level[id] > 0 && !always_score && !can_score(id))
return;
// knife warmup, don't bother leveling up
if(level[id] > 0 && warmup > 0 && get_pcvar_num(gg_knife_warmup)) return;
// this will put us below level 1
if(level[id] + value < 1)
value = 1 - level[id]; // go down only to level 1
// going up
if(value > 0)
{
new max_lvl = get_pcvar_num(gg_max_lvl);
// already reached max levels for this round
if(!get_pcvar_num(gg_turbo) && max_lvl > 0 && levelsThisRound[id] >= max_lvl)
return;
}
level[id] += value;
levelsThisRound[id] += value;
// level up!
if(value > 0) play_sound_by_cvar(id,gg_sound_levelup);
// level down :(
else play_sound_by_cvar(id,gg_sound_leveldown);
// grab my name
static name[32];
get_user_name(id,name,31);
// win???
if(level[id] >= get_weapon_num()+1)
{
// still warming up (wow, this guy is good)
if(warmup > 0)
{
change_level(id,-value,just_joined);
client_print(id,print_chat,"%L",id,"SLOW_DOWN");
client_print(id,print_center,"%L",id,"SLOW_DOWN");
return;
}
// bot, and not allowed to win
if(is_user_bot(id) && get_pcvar_num(gg_ignore_bots) == 2 && !only_bots())
{
change_level(id,-value,just_joined);
return;
}
// crown the winner
if(!won) win(id);
return;
}
silenced[id] = 0; // for going to Glock->USP, for example
// set weapon based on it
get_weapon_name_by_level(level[id],weapon[id],23);
new players[32], num, i, menu;
get_players(players,num);
// refresh menus
for(i=0;i<num;i++)
{
get_user_menu(players[i],menu,dummy[0]);
if(menu == scores_menu) show_scores_menu(players[i]);
else if(menu == level_menu) show_level_menu(players[i]);
}
// make sure we don't have more than required now
new goal = get_level_goal(level[id]);
if(score[id] >= goal) score[id] = goal-1; // 1 under
// status display
new sdisplay = get_pcvar_num(gg_status_display);
if(sdisplay == STATUS_LEADERWPN) status_display(0); // to all
else if(sdisplay) status_display(id); // only to me
// give weapon right away?
new turbo = get_pcvar_num(gg_turbo);
if((turbo || just_joined) && is_user_alive(id)) set_task(0.1,"give_level_weapon_delay",id);
if(show_message) gungame_hudmessage(id,3.0,"%L %i (%s)",id,"NOW_ON_LEVEL",level[id],weapon[id]);
new vote_setting = get_pcvar_num(gg_vote_setting), map_iterations = get_pcvar_num(gg_map_iterations);
// the level to start a map vote on
if(!voted && warmup <= 0 && vote_setting > 0
&& level[id] >= get_weapon_num() - (vote_setting - 1)
&& mapIteration >= map_iterations && map_iterations > 0)
{
new mapCycleFile[64];
get_gg_mapcycle_file(mapCycleFile,63);
// start map vote?
if(!mapCycleFile[0] || !file_exists(mapCycleFile))
{
voted = 1;
// check for a custom vote
new custom[256];
get_pcvar_string(gg_vote_custom,custom,255);
if(custom[0]) server_cmd(custom);
else start_mapvote();
}
}
// only calculate position if we didn't just join
if(!just_joined)
{
new bestLevel, bestPlayer = get_leader(bestLevel);
// I'M THE BEST!!!!!!!
if(bestPlayer == id)
{
// check for ties first
new players[32], num, i, tied;
get_players(players,num);
for(i=0;i<num;i++)
{
if(level[players[i]] == level[id] && players[i] != id)
{
tied = 1;
break;
}
}
if(tied && level[id] > 1) gungame_print(0,id,"%L",LANG_PLAYER_C,"TIED_LEADER",name);
else if(level[id] > 1) gungame_print(0,id,"%L",LANG_PLAYER_C,"LEADING_ON_LEVEL",name,level[id],weapon[id]);
}
// maybe still??
else if(level[bestPlayer] == level[id])
{
if(level[id] > 1) gungame_print(0,id,"%L",LANG_PLAYER_C,"TIED_LEADER",name);
}
// awww...
else gungame_print(id,0,"%L",id,"LEVELS_BEHIND_LEADER",level[bestPlayer]-level[id]);
// triple bonus!
if(levelsThisRound[id] == 3 && get_pcvar_num(gg_triple_on) && !turbo)
{
star[id] = 1;
new sound[64];
get_pcvar_string(gg_sound_triple,sound,63);
fm_set_user_maxspeed(id,fm_get_user_maxspeed(id)*1.5);
if(sound[0]) emit_sound(id,CHAN_VOICE,sound,VOL_NORM,ATTN_NORM,0,PITCH_NORM);
set_pev(id,pev_effects,pev(id,pev_effects) | EF_BRIGHTLIGHT);
fm_set_rendering(id,kRenderFxGlowShell,255,255,100,kRenderNormal,1);
fm_set_user_godmode(id,1);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(22); // TE_BEAMFOLLOW
write_short(id); // entity
write_short(trailSpr); // sprite
write_byte(20); // life
write_byte(10); // width
write_byte(255); // r
write_byte(255); // g
write_byte(100); // b
write_byte(100); // brightness
message_end();
gungame_print(0,id,"%L",LANG_PLAYER_C,"TRIPLE_LEVELED",name);
set_task(10.0,"end_star",TASK_END_STAR+id);
}
}
new ff_auto = get_pcvar_num(gg_ff_auto), ff = get_cvar_num("mp_friendlyfire");
// turn on FF?
if(ff_auto && !ff && equal(weapon[id],"hegrenade"))
{
set_cvar_num("mp_friendlyfire",1);
gungame_print(0,0,"%L",LANG_PLAYER_C,"FRIENDLYFIRE_ON");
client_cmd(0,"speak ^"gungame/brass_bell_C.wav^"");
}
// turn off FF?
else if(ff_auto && ff)
{
new keepFF, i;
for(i=1;i<=maxPlayers;i++)
{
if(equal(weapon[i],"hegrenade") || equal(weapon[i],"knife"))
{
keepFF = 1;
break;
}
}
// no one is on nade or knife level anymore
if(!keepFF) set_cvar_num("mp_friendlyfire",0);
}
}
// delay before giving weapon after leveling. without this, the game
// crashes without error. note that you couldn't just set_task to
// give_level_weapon, because it has multiple parameters, and so
// set_task won't accept it.
public give_level_weapon_delay(id)
{
if(is_user_connected(id)) give_level_weapon(id,0);
}
// get rid of a player's star
public end_star(taskid)
{
new id = taskid - TASK_END_STAR;
if(!star[id]) return;
star[id] = 0;
//gungame_print(id,0,"Your star has run out!");
if(is_user_alive(id))
{
fm_set_user_maxspeed(id,fm_get_user_maxspeed(id)/1.5);
emit_sound(id,CHAN_VOICE,"common/null.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM); // stop sound
set_pev(id,pev_effects,pev(id,pev_effects) & ~EF_BRIGHTLIGHT);
fm_set_rendering(id);
fm_set_user_godmode(id,0);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(99); // TE_KILLBEAM
write_short(id); // entity
message_end();
}
}
// give a player a weapon based on his level
stock give_level_weapon(id,notify=1,verify=1)
{
if(!is_user_alive(id) || pev(id,pev_iuser1)) return;
give_essentials(id);
new oldWeapon = get_user_weapon(id,dummy[0],dummy[0]);
static wpnName[24];
new weapons[32], wpnid, alright, num, i;
get_user_weapons(id,weapons,num);
new hasMain, hasGlock, hasSmoke, hasFlash;
new ammo = get_pcvar_num(gg_ammo_amount);
new knife_warmup = get_pcvar_num(gg_knife_warmup);
new pickup_others = get_pcvar_num(gg_pickup_others);
new myCategory = get_weapon_category(_,weapon[id]);
new nade_glock = get_pcvar_num(gg_nade_glock);
new nade_smoke = get_pcvar_num(gg_nade_smoke);
new nade_flash = get_pcvar_num(gg_nade_flash);
// remove stuff first
for(i=0;i<num;i++)
{
wpnid = weapons[i];
if(!wpnid) continue;
// ignore knife and C4
if(wpnid == CSW_KNIFE || wpnid == CSW_C4)
continue;
alright = 0;
// if we shouldn't be doing knives only,
// check to see if we already have certain weapons
if(warmup <= 0 || !knife_warmup)
{
// check for special grenade allowances
if(equal(weapon[id],"hegrenade"))
{
if(wpnid == CSW_GLOCK18 && nade_glock)
{
alright = 1;
hasGlock = 1;
}
else if(wpnid == CSW_SMOKEGRENADE && nade_smoke)
{
alright = 1;
hasSmoke = 1;
}
else if(wpnid == CSW_FLASHBANG && nade_flash)
{
alright = 1;
hasFlash = 1;
}
}
// weapon id -> weapon name
get_weaponname(wpnid,wpnName,23);
replace(wpnName,23,"weapon_","");
// this is our designated weapon
if(equal(weapon[id],wpnName))
{
alright = 1;
hasMain = 1;
}
}
// was it alright?
if(alright)
{
// reset ammo
if(wpnid != CSW_HEGRENADE && wpnid != CSW_SMOKEGRENADE && wpnid != CSW_FLASHBANG)
{
if(equal(weapon[id],"hegrenade") && wpnid == CSW_GLOCK18)
cs_set_user_bpammo(id,wpnid,50);
else if(ammo > 0) cs_set_user_bpammo(id,wpnid,ammo);
else cs_set_user_bpammo(id,wpnid,maxAmmo[wpnid]);
}
else cs_set_user_bpammo(id,wpnid,1); // grenades
}
// only remove this if we aren't allowed to have any other weapons,
// or if it takes up the same category as the weapon that we need
else if(!pickup_others || get_weapon_category(wpnid) == myCategory)
{
// remove grenades by clearing bpammo
if(wpnid == CSW_HEGRENADE || wpnid == CSW_SMOKEGRENADE || wpnid == CSW_FLASHBANG)
{
user_has_weapon(id,wpnid,0); // remove form
cs_set_user_bpammo(id,wpnid,0); // remove function
}
// remove regular weapons with this
else fm_strip_user_gun(id,wpnid);
}
}
// give CTs defuse kits on bomb maps
if(bombMap && !get_pcvar_num(gg_block_objectives) && cs_get_user_team(id) == CS_TEAM_CT)
cs_set_user_defuse(id,1);
new armor = get_pcvar_num(gg_give_armor), helmet = get_pcvar_num(gg_give_helmet);
// giving armor and helmets away like candy
if(helmet) cs_set_user_armor(id,armor,CS_ARMOR_VESTHELM);
else cs_set_user_armor(id,armor,CS_ARMOR_KEVLAR);
// extras for grenade level
if((warmup <= 0 || !knife_warmup) && equal(weapon[id],"hegrenade"))
{
if(nade_glock && !hasGlock)
{
fm_give_item(id,"weapon_glock18");
cs_set_user_bpammo(id,CSW_GLOCK18,50);
}
if(nade_smoke && !hasSmoke) fm_give_item(id,"weapon_smokegrenade");
if(nade_flash && !hasFlash) fm_give_item(id,"weapon_flashbang");
}
if(notify)
{
if(warmup > 0)
{
if(knife_warmup) gungame_print(id,-1,"%L -- %L",id,"WARMUP_ROUND",id,"KNIVES_ONLY");
else gungame_print(id,-1,"%L",id,"WARMUP_ROUND");
}
else if(level[id] <= get_weapon_num()) // didn't just win
{
new goal = get_level_goal(level[id]);
gungame_print(id,-1,"%L %%n%i%%e :: %%n%s%%e",id,"ON_LEVEL",level[id],weapon[id]);
gungame_print(id,-1,"%L",id,"PROGRESS_DISPLAY",goal-score[id],score[id],goal);
}
//[GunGame] You are on level 9 : : tmp
//[GunGame] You need 2 kills to advance. Score : 0 / 2
}
// don't give anything away if knife-only warmup
if((warmup > 0 && knife_warmup) || equal(weapon[id],"knife"))
{
// draw knife on knife warmup and knife level... this is so that
// the terrorist that spawns with the C4 won't be spawned with his
// C4 selected, but instead his knfe
client_cmd(id,"weapon_knife");
return;
}
if(weapon[id][0] && !hasMain)
{
// stop double grenades
if(equal(weapon[id],"hegrenade") && cs_get_user_bpammo(id,CSW_HEGRENADE))
return;
formatex(wpnName,23,"weapon_%s",weapon[id]);
// make sure player gets his weapon
for(i=0;i<3;i++)
{
if(fm_give_item(id,wpnName))
break;
}
remove_task(TASK_REFRESH_NADE+id);
if(!equal(weapon[id],"hegrenade"))
{
wpnid = get_weaponid(wpnName);
if(!wpnid) log_amx("INVALID WEAPON ID FOR ^"%s^"",weapon[id]);
else
{
if(ammo > 0) cs_set_user_bpammo(id,wpnid,ammo);
else cs_set_user_bpammo(id,wpnid,maxAmmo[wpnid]);
}
}
}
// switch back to knife if we had it out. also don't do this when called
// by the verification check, because their old weapon will obviously be
// a knife and they will want to use their new one.
if(verify && oldWeapon == CSW_KNIFE && !notify) client_cmd(id,"weapon_knife");
// otherwise, switch to our new weapon
else
{
// glock18 for nade level?
if(equal(weapon[id],"hegrenade") && gg_nade_glock)
wpnName = "weapon_glock18";
else
formatex(wpnName,23,"weapon_%s",weapon[id]);
client_cmd(id,wpnName);
}
// remember burst or silenced status
if(silenced[id])
{
if(equal(weapon[id],"usp") || equal(weapon[id],"m4a1"))
{
new wEnt = get_weapon_ent(id,_,weapon[id]);
if(pev_valid(wEnt))
{
cs_set_weapon_silen(wEnt,1,0);
// play draw with silencer animation
if(weapon[id][0] == 'u') set_pev(id,pev_weaponanim,USP_DRAWANIM);
else set_pev(id,pev_weaponanim,M4A1_DRAWANIM);
}
}
else if(equal(weapon[id],"glock18") || equal(weapon[id],"famas"))
{
new wEnt = get_weapon_ent(id,_,weapon[id]);
if(pev_valid(wEnt)) cs_set_weapon_burst(wEnt,1);
}
silenced[id] = 0;
}
// make sure that we get this...
if(verify)
{
remove_task(TASK_VERIFY_WEAPON+id);
set_task(1.0,"verify_weapon",TASK_VERIFY_WEAPON+id);
}
}
// verify that we have our stupid weapon
public verify_weapon(taskid)
{
new id = taskid-TASK_VERIFY_WEAPON;
if(!is_user_alive(id)) return;
static wpnName[24];
formatex(wpnName,23,"weapon_%s",weapon[id]);
new wpnid = get_weaponid(wpnName);
if(!wpnid) return;
// we don't have it, but we want it
if((wpnid != CSW_HEGRENADE && !user_has_weapon(id,wpnid))
|| (wpnid == CSW_HEGRENADE && !cs_get_user_bpammo(id,CSW_HEGRENADE)))
give_level_weapon(id,0,0);
}
// bring someone back to life
public begin_respawn(id)
{
if(!get_pcvar_num(gg_enabled) || !get_pcvar_num(gg_dm) || !is_user_connected(id))
return;
// now on spectator
new CsTeams:team = cs_get_user_team(id);
if(team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR) return;
// alive, and not in the broken sort of way
if(is_user_alive(id) && !pev(id,pev_iuser1)) return;
// round is over, or bomb is planted
if(roundEnded || (bombStatus[3] == BOMB_PLANTED && !get_pcvar_num(gg_dm_spawn_afterplant)))
return;
new Float:delay = get_pcvar_float(gg_dm_spawn_delay);
if(delay < 0.1) delay = 0.1;
new dm_countdown = get_pcvar_num(gg_dm_countdown);
if((dm_countdown & 1) || (dm_countdown & 2))
{
respawn_timeleft[id] = floatround(delay);
respawn_countdown(id);
}
remove_task(TASK_RESPAWN+id);
set_task(delay,"respawn",TASK_RESPAWN+id);
}
// show the respawn countdown to a player
public respawn_countdown(id)
{
if(!is_user_connected(id) || is_user_alive(id))
{
respawn_timeleft[id] = 0;
return;
}
new dm_countdown = get_pcvar_num(gg_dm_countdown);
if(dm_countdown & 1)
client_print(id,print_center,"%L",id,"RESPAWN_COUNTDOWN",respawn_timeleft[id]);
if(dm_countdown & 2)
gungame_hudmessage(id,1.0,"%L",id,"RESPAWN_COUNTDOWN",respawn_timeleft[id]);
if(--respawn_timeleft[id] >= 1) set_task(1.0,"respawn_countdown",id);
}
// REALLY bring someone back to life
public respawn(taskid)
{
new id = taskid-TASK_RESPAWN;
if(!is_user_connected(id) || !get_pcvar_num(gg_enabled)) return;
// round is over, or bomb is planted
if(roundEnded || (bombStatus[3] == BOMB_PLANTED && !get_pcvar_num(gg_dm_spawn_afterplant)))
return;
// now on spectator
new CsTeams:team = cs_get_user_team(id);
if(team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR) return;
// clear countdown
new dm_countdown = get_pcvar_num(gg_dm_countdown);
if(dm_countdown & 1) client_print(id,print_center," ");
if(dm_countdown & 2) gungame_hudmessage(id,1.0," ");
// alive, and not in the broken sort of way
if(is_user_alive(id) && !pev(id,pev_iuser1)) return;
// remove his dropped weapons from before
new ent;
static model[22];
while((ent = fm_find_ent_by_class(ent,"weaponbox")) != 0)
{
pev(ent,pev_model,model,21);
// don't remove the bomb!! (thanks ToT | V!PER)
if(equal(model,"models/w_c4.mdl",15) || equal(model,"models/w_backpack.mdl"))
continue;
// this is mine
if(pev(ent,pev_owner) == id)
dllfunc(DLLFunc_Think,ent);
}
new spawn_random = get_pcvar_num(gg_dm_spawn_random);
if(spawn_random) spawnSounds[id] = 0;
if(csrespawnEnabled)
cs_respawn(id);
else
{
// properly respawn
blockCorpse[id] = 1;
fm_cs_user_spawn(id);
// make sure they made it
remove_task(TASK_CHECK_RESPAWN+id);
remove_task(TASK_CHECK_RESPAWN2+id);
set_task(0.5,"check_respawn",TASK_CHECK_RESPAWN+id);
set_task(1.5,"check_respawn",TASK_CHECK_RESPAWN2+id);
}
if(spawn_random)
{
do_random_spawn(id,spawn_random);
spawnSounds[id] = 1;
// to be fair, play a spawn noise at new location
engfunc(EngFunc_EmitSound,id,CHAN_ITEM,"items/gunpickup2.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM);
}
new Float:time = get_pcvar_float(gg_dm_sp_time);
new mode = get_pcvar_num(gg_dm_sp_mode);
// spawn protection
if(time > 0.0 && mode)
{
spawnProtected[id] = 1;
if(mode == 2)
{
fm_set_user_godmode(id,1);
fm_set_rendering(id,kRenderFxGlowShell,200,200,100,kRenderNormal,1); // goldenish
}
else fm_set_rendering(id,kRenderFxGlowShell,100,100,100,kRenderNormal,1); // gray/white
set_task(time,"remove_spawn_protection",TASK_REMOVE_PROTECTION+id);
}
}
// place a user at a random spawn
do_random_spawn(id,spawn_random)
{
// not even alive, don't brother
if(!is_user_alive(id) || pev(id,pev_iuser1))
return;
// no spawns???
if(spawnCount <= 0) return;
// no CSDM spawns, mode 2
if(spawn_random == 2 && !csdmSpawnCount)
return;
static Float:vecHolder[3];
new sp_index = random_num(0,spawnCount-1);
// get origin for comparisons
vecHolder[0] = spawns[sp_index][0];
vecHolder[1] = spawns[sp_index][1];
vecHolder[2] = spawns[sp_index][2];
// this one is taken
if(!is_hull_vacant(vecHolder,HULL_HUMAN) && spawnCount > 1)
{
new i;
for(i=sp_index+1;i!=sp_index;i++)
{
// start over when we reach the end
if(i >= spawnCount) i = 0;
vecHolder[0] = spawns[i][0];
vecHolder[1] = spawns[i][1];
vecHolder[2] = spawns[i][2];
// free space! office space!
if(is_hull_vacant(vecHolder,HULL_HUMAN))
{
sp_index = i;
break;
}
}
}
// origin
vecHolder[0] = spawns[sp_index][0];
vecHolder[1] = spawns[sp_index][1];
vecHolder[2] = spawns[sp_index][2];
engfunc(EngFunc_SetOrigin,id,vecHolder);
// angles
vecHolder[0] = spawns[sp_index][3];
vecHolder[1] = spawns[sp_index][4];
vecHolder[2] = spawns[sp_index][5];
set_pev(id,pev_angles,vecHolder);
// vangles
vecHolder[0] = spawns[sp_index][6];
vecHolder[1] = spawns[sp_index][7];
vecHolder[2] = spawns[sp_index][8];
set_pev(id,pev_v_angle,vecHolder);
set_pev(id,pev_fixangle,1);
}
// make sure a user respawned alright
public check_respawn(taskid)
{
new id;
if(taskid > TASK_CHECK_RESPAWN2) id = taskid-TASK_CHECK_RESPAWN2;
else id = taskid-TASK_CHECK_RESPAWN;
blockCorpse[id] = 0;
if(!is_user_connected(id))
return;
// now on spectator
new CsTeams:team = cs_get_user_team(id);
if(team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR) return;
// didn't respawn properly
if(pev(id,pev_iuser1) || !is_user_alive(id))
{
//blockResetHUD[id]++; // no longer needed, since post_resethud checks pev_iuser1 now
remove_task(TASK_CHECK_RESPAWN+id);
remove_task(TASK_CHECK_RESPAWN2+id);
respawn(TASK_RESPAWN+id); // respawn them again
}
else
{
// double guarantee
give_essentials(id);
set_task(0.1,"give_essentials",id);
}
}
// give a user a knife and HUD after
// spawning in case he doesn't get one regularly
public give_essentials(id)
{
if(!is_user_alive(id) || pev(id,pev_iuser1)) return;
fm_set_user_suit(id,true,false);
if(!user_has_weapon(id,CSW_KNIFE)) fm_give_item(id,"weapon_knife");
}
// get rid of the spawn protection effects
public remove_spawn_protection(taskid)
{
new id = taskid-TASK_REMOVE_PROTECTION;
if(!is_user_connected(id)) return;
spawnProtected[id] = 0;
if(get_pcvar_num(gg_dm_sp_mode) == 2) fm_set_user_godmode(id,0);
fm_set_rendering(id); // reset back to normal
}
// crown a winner
win(id)
{
if(won) return;
won = 1;
roundEnded = 1;
set_cvar_num("sv_alltalk",1);
play_sound_by_cvar(0,gg_sound_winner);
new map_iterations = get_pcvar_num(gg_map_iterations);
// final playthrough, get ready for next map
if(mapIteration >= map_iterations && map_iterations > 0)
{
set_nextmap();
set_task(10.0,"goto_nextmap");
// as of 1.16, we always send a non-emessage intermission, because
// other map changing plugins (as well as StatsMe) intercepting it
// was causing problems.
message_begin(MSG_ALL,SVC_INTERMISSION);
message_end();
}
// get ready to go again!!
else
{
client_cmd(0,"+showscores");
set_task(4.9,"restart_gungame",czero ? get_cvar_num("bot_stop") : 0);
set_task(10.0,"stop_win_sound");
set_cvar_num("sv_restartround",5);
if(czero) set_cvar_num("bot_stop",1); // freeze CZ bots
}
new players[32], num, i;
get_players(players,num);
// freeze and godmode everyone
for(i=0;i<num;i++)
{
set_pev(players[i],pev_flags,pev(players[i],pev_flags) | FL_FROZEN);
fm_set_user_godmode(players[i],1);
}
// we have an invalid winner here
if(!is_user_connected(id) || !can_score(id))
return;
new winnerName[32], myName[32], authid[24], team[10];
get_user_name(id,winnerName,31);
for(i=0;i<5;i++) gungame_print(0,id,"%%n%s%%e %L!",winnerName,LANG_PLAYER_C,"WON");
set_cvar_num("sv_alltalk",1);
get_pcvar_string(gg_stats_file,sfFile,63);
new stats_mode = get_pcvar_num(gg_stats_mode), stats_ip = get_pcvar_num(gg_stats_ip),
ignore_bots = get_pcvar_num(gg_ignore_bots);
// points system
if(sfFile[0] && stats_mode == 2)
{
new wins, Float:flPoints, iPoints, totalPoints, player;
for(i=0;i<num;i++)
{
player = players[i];
// calculate points and add
flPoints = float(level[player]) - 1.0;
wins = 0;
// winner gets bonus points plus a win
if(player == id)
{
flPoints *= get_pcvar_float(gg_stats_winbonus);
wins = 1;
}
// unnecessary
if(flPoints <= 0.0 && !wins) continue;
iPoints = floatround(flPoints);
// it's okay to add to stats
if(!ignore_bots || !is_user_bot(player))
stats_add_to_score(player,wins,iPoints,dummy[0],totalPoints);
// log it
get_user_name(player,myName,31);
if(stats_ip) get_user_ip(player,authid,23);
else get_user_authid(player,authid,23);
get_user_team(player,team,9);
log_message("^"%s<%i><%s><%s>^" triggered ^"GunGame_Points^" amount ^"%i^"",myName,get_user_userid(player),authid,team,iPoints);
// display it
gungame_print(player,0,"%L",player,"GAINED_POINTS",iPoints,totalPoints);
}
}
// regular wins, no points
else if(sfFile[0] && stats_mode && (!ignore_bots || !is_user_bot(id)))
stats_add_to_score(id,1,0,dummy[0],dummy[0]);
if(stats_ip) get_user_ip(id,authid,23);
else get_user_authid(id,authid,23);
get_user_team(id,team,9);
log_message("^"%s<%i><%s><%s>^" triggered ^"Won_GunGame^"",winnerName,get_user_userid(id),authid,team);
//"Avalanche<2><VALVE_ID_LOOPBACK><TERRORIST>" triggered "Killed_A_Hostage"
}
// restart gungame, for the next map iteration
public restart_gungame(old_bot_stop_value)
{
won = 0;
mapIteration++;
toggle_gungame(TASK_TOGGLE_GUNGAME + TOGGLE_ENABLE); // reset stuff
do_rOrder(); // pick the next weapon order
// remove cheesey scoreboard
client_cmd(0,"-showscores");
new players[32], num, i;
get_players(players,num);
// unfreeze and ungodmode everyone
for(i=0;i<num;i++)
{
set_pev(players[i],pev_flags,pev(players[i],pev_flags) & ~FL_FROZEN);
fm_set_user_godmode(players[i],0);
welcomed[players[i]] = 1; // also don't show welcome again
}
if(czero) set_cvar_num("bot_stop",old_bot_stop_value); // unfreeze CZ bots
// only have warmup once?
if(!get_pcvar_num(gg_warmup_multi)) warmup = -13; // -13 is the magical stop number
else warmup = -1; // -1 isn't magical at all... :(
}
// stop the winner sound (for multiple map iterations)
public stop_win_sound()
{
new winSound[64];
get_pcvar_string(gg_sound_winner,winSound,63);
// stop winning sound
if(containi(winSound,".mp3") != -1) client_cmd(0,"mp3 stop");
else client_cmd(0,"speak null");
}
//
// AUTOVOTE FUNCTIONS
//
// start the autovote
public autovote_start()
{
// vote in progress
if(autovotes[0] || autovotes[1]) return;
new Float:autovote_time = get_pcvar_float(gg_autovote_time);
format(menuText,511,"\y%L^n^n\w1. %L^n2. %L^n^n0. %L",LANG_PLAYER,"PLAY_GUNGAME",LANG_PLAYER,"YES",LANG_PLAYER,"NO",LANG_PLAYER,"CANCEL");
show_menu(0,MENU_KEY_1|MENU_KEY_2|MENU_KEY_0,menuText,floatround(autovote_time),"autovote_menu");
set_task(autovote_time,"autovote_result");
}
// take in votes
public autovote_menu_handler(id,key)
{
switch(key)
{
case 0: autovotes[1]++;
case 1: autovotes[0]++;
//case 9: let menu close
}
return PLUGIN_HANDLED;
}
// calculate end of vote
public autovote_result()
{
new enable, enabled = get_pcvar_num(gg_enabled);
if(autovotes[0] || autovotes[1])
{
if(float(autovotes[1]) / float(autovotes[0] + autovotes[1]) >= get_pcvar_float(gg_autovote_ratio))
enable = 1;
}
gungame_print(0,-1,"%L (%L: %i, %L: %i)",LANG_PLAYER_C,(enable) ? "VOTING_SUCCESS" : "VOTING_FAILED",LANG_PLAYER_C,"YES",autovotes[1],LANG_PLAYER_C,"NO",autovotes[0]);
if(enable && !enabled)
{
set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_ENABLE);
set_cvar_num("sv_restartround",5);
}
else if(!enable && enabled)
{
set_task(4.8,"toggle_gungame",TASK_TOGGLE_GUNGAME+TOGGLE_DISABLE);
set_cvar_num("sv_restartround",5);
set_pcvar_num(gg_enabled,0);
}
// reset votes
autovotes[0] = 0;
autovotes[1] = 0;
}
//
// STAT FUNCTIONS
//
// add to a player's wins
stats_add_to_score(id,wins,points,&newWins,&newPoints)
{
// stats disabled
if(!get_pcvar_num(gg_stats_mode)) return 0;
get_pcvar_string(gg_stats_file,sfFile,63);
// stats disabled
if(!sfFile[0]) return 0;
// get data
new authid[24], name[32];
if(get_pcvar_num(gg_stats_ip)) get_user_ip(id,authid,23);
else get_user_authid(id,authid,23);
get_user_name(id,name,31);
// clean up the name
trim(name);
replace_all(name,31,"^t"," ");
// replace it with new data
new oldWins, oldPoints, line;
line = stats_get_data(authid,oldWins,oldPoints,dummy,1,dummy[0]);
newWins = oldWins+wins;
newPoints = oldPoints+points;
return stats_set_data(authid,oldWins+wins,oldPoints+points,name,get_systime(),line);
}
// get a player's last used name and wins from save file
stock stats_get_data(authid[],&wins,&points,lastName[],nameLen,×tamp,knownLine=-1)
{
wins = 0;
points = 0;
timestamp = 0;
// stats disabled
if(!get_pcvar_num(gg_stats_mode)) return -1;
get_pcvar_string(gg_stats_file,sfFile,63);
// stats disabled/file doesn't exist
if(!sfFile[0] || !file_exists(sfFile)) return -1;
// storage format:
// AUTHID WINS LAST_USED_NAME TIMESTAMP POINTS
// reset
sfLineData[0] = 0;
// open 'er up, boys!
new line, found, file = fopen(sfFile,"rt");
if(!file) return -1;
// go through it
while(!feof(file))
{
fgets(file,sfLineData,80);
line++;
// go to the line we know
if(knownLine > -1)
{
if(line-1 == knownLine)
{
found = 1;
break;
}
else continue;
}
// isolate authid
strtok(sfLineData,sfAuthid,23,dummy,1,'^t');
// this is it, stop now because our
// data is already stored in sfLineData
if(equal(authid,sfAuthid))
{
found = 1;
break;
}
}
// close 'er up, boys! (hmm....)
fclose(file);
// couldn't find
if(!found) return -1;
// isolate authid
strtok(sfLineData,sfAuthid,23,sfLineData,80,'^t');
// isolate wins
strtok(sfLineData,sfWins,5,sfLineData,80,'^t');
wins = str_to_num(sfWins);
// isolate name
strtok(sfLineData,lastName,nameLen,sfLineData,80,'^t');
// isolate timestamp
strtok(sfLineData,sfTimestamp,11,sfPoints,7,'^t');
timestamp = str_to_num(sfTimestamp);
// isolate points (only thing left)
points = str_to_num(sfPoints);
// return the line we got it on
if(knownLine > -1) return knownLine;
return line - 1;
}
// set a player's last used name and wins from save file
stock stats_set_data(authid[],wins,points,lastName[],timestamp,knownLine=-1)
{
// stats disabled
if(!get_pcvar_num(gg_stats_mode)) return 0;
get_pcvar_string(gg_stats_file,sfFile,63);
// stats disabled
if(!sfFile[0]) return 0;
// storage format:
// AUTHID WINS LAST_USED_NAME TIMESTAMP POINTS
new tempFileName[65], sfFile_rename[64], newFile_rename[65], file;
formatex(tempFileName,64,"%s2",sfFile); // our temp file, append 2
// rename_file backwards compatibility (thanks Mordekay)
formatex(sfFile_rename,63,"%s/%s",modName,sfFile);
formatex(newFile_rename,64,"%s/%s",modName,tempFileName);
// create stats file if it doesn't exist
if(!file_exists(sfFile))
{
file = fopen(sfFile,"wt");
fclose(file);
}
// copy over current stat file
rename_file(sfFile_rename,newFile_rename);
// rename failed?
if(!file_exists(tempFileName)) return 0;
new tempFile = fopen(tempFileName,"rt");
new line, goal;
file = fopen(sfFile,"wt");
// go through our old copy and rewrite entries
while(tempFile && file && !feof(tempFile))
{
fgets(tempFile,sfLineData,80);
if(!sfLineData[0])
{
line++;
continue;
}
// see if this is the line we are trying to overwrite
if(!goal)
{
if(knownLine > -1)
{
if(line == knownLine) goal = 1;
}
else
{
// isolate authid
strtok(sfLineData,sfAuthid,23,dummy,1,'^t');
// this is what we are looking for
if(equal(authid,sfAuthid)) goal = 1;
}
}
// overwrite with new values
if(goal == 1)
{
goal = -1;
fprintf(file,"%s^t%i^t%s^t%i^t%i",authid,wins,lastName,timestamp,points);
fputc(file,'^n');
}
// otherwise just copy it over as it was (newline is already included)
else fprintf(file,"%s",sfLineData);
line++;
}
// never found an existing entry, make a new one
if(!goal)
{
fprintf(file,"%s^t%i^t%s^t%i^t%i",authid,wins,lastName,timestamp,points);
fputc(file,'^n');
}
if(tempFile) fclose(tempFile);
if(file) fclose(file);
// remove our copy
delete_file(tempFileName);
return 1;
}
// update a user's timestamp
stats_refresh_timestamp(authid[])
{
new wins, points, lastName[32], timestamp;
new line = stats_get_data(authid,wins,points,lastName,31,timestamp);
if(line > -1) stats_set_data(authid,wins,points,lastName,get_systime(),line);
}
// gets the top X amount of players into an array
// of the format: storage[amount][storageLen]
stats_get_top_players(amount,storage[][],storageLen)
{
// stats disabled
if(!get_pcvar_num(gg_stats_mode)) return 0;
get_pcvar_string(gg_stats_file,sfFile,63);
// stats disabled/file doesn't exist
if(!sfFile[0] || !file_exists(sfFile)) return 0;
// storage format:
// AUTHID WINS LAST_USED_NAME TIMESTAMP POINTS
// not so much OMG OMG OMG OMG as of 1.16
static tempList[TOP_PLAYERS+1][82], tempLineData[81];
new count, stats_mode = get_pcvar_num(gg_stats_mode), score[10];
// open sesame
new file = fopen(sfFile,"rt");
if(!file) return 0;
// reading, reading, reading...
while(!feof(file))
{
fgets(file,sfLineData,80);
// empty line
if(!sfLineData[0]) continue;
// assign it to a new variable so that strtok
// doesn't tear apart our constant sfLineData variable
tempLineData = sfLineData;
// get rid of authid
strtok(tempLineData,dummy,1,tempLineData,80,'^t');
// sort by wins
if(stats_mode == 1)
{
strtok(tempLineData,score,9,tempLineData,1,'^t');
}
// sort by points
else
{
// break off wins
strtok(tempLineData,dummy,1,tempLineData,80,'^t');
// break off name
strtok(tempLineData,dummy,1,tempLineData,80,'^t');
// break off timestamp and get points
strtok(tempLineData,dummy,1,score,9,'^t');
}
// don't store more than 11
if(count >= amount) count = amount;
tempList[count][0] = str_to_num(score);
formatex(tempList[count][1],81,"%s",sfLineData);
count++;
// filled list with 11, sort
if(count > amount) SortCustom2D(tempList,count,"stats_custom_compare");
}
// nolisting
if(!count)
{
fclose(file);
return 0;
}
// not yet sorted (didn't reach 11 entries)
else if(count <= amount)
SortCustom2D(tempList,count,"stats_custom_compare");
new i;
// now that it's sorted, return it
for(i=0;i<amount&&i<count;i++)
formatex(storage[i],storageLen,"%s",tempList[i][1]);
// close
fclose(file);
return 1;
}
// our custom sorting function (check first dimension for score)
public stats_custom_compare(elem1[],elem2[])
{
if(elem1[0] > elem2[0]) return -1;
else if(elem1[0] < elem2[0]) return 1;
return 0;
}
// prune old entries
stock stats_prune(max_time=-1)
{
get_pcvar_string(gg_stats_file,sfFile,63);
// stats disabled/file doesn't exist
if(!sfFile[0] || !file_exists(sfFile)) return 0;
// -1 = use value from cvar
if(max_time == -1) max_time = get_pcvar_num(gg_stats_prune);
// 0 = no pruning
if(max_time == 0) return 0;
new tempFileName[65], sfFile_rename[64], newFile_rename[65];
formatex(tempFileName,64,"%s2",sfFile); // our temp file, append 2
// rename_file backwards compatibility (thanks Mordekay)
formatex(sfFile_rename,63,"%s/%s",modName,sfFile);
formatex(newFile_rename,64,"%s/%s",modName,tempFileName);
// copy over current stat file
rename_file(sfFile_rename,newFile_rename);
// rename failed?
if(!file_exists(tempFileName)) return 0;
new tempFile = fopen(tempFileName,"rt");
new file = fopen(sfFile,"wt");
// go through our old copy and rewrite valid entries into the new copy
new current_time = get_systime(), original[81], removed;
while(tempFile && file && !feof(tempFile))
{
fgets(tempFile,sfLineData,80);
if(!sfLineData[0]) continue;
// save original
original = sfLineData;
// break off authid
strtok(sfLineData,sfAuthid,1,sfLineData,80,'^t');
// break off wins
strtok(sfLineData,sfWins,1,sfLineData,80,'^t');
// break off name, and thus get timestamp
strtok(sfLineData,sfName,1,sfTimestamp,11,'^t');
copyc(sfTimestamp,11,sfTimestamp,'^t'); // cut off points
// not too old, write it to our new file
if(current_time - str_to_num(sfTimestamp) <= max_time)
fprintf(file,"%s",original); // newline is already included
else
removed++;
}
if(tempFile) fclose(tempFile);
if(file) fclose(file);
// remove our copy
delete_file(tempFileName);
return removed;
}
//
// SUPPORT FUNCTIONS
//
stock get_level_goal(level)
{
get_pcvar_string(gg_weapon_order,weaponOrder,415);
new comma = str_find_num(weaponOrder,',',level-1)+1;
static crop[32];
copyc(crop,31,weaponOrder[comma],',');
new colon = containi(crop,":");
// no custom goal
if(colon == -1)
{
if(equal(crop,"hegrenade") || equal(crop,"knife"))
return 1;
else
return get_pcvar_num(gg_kills_per_lvl);
}
static goal[4];
copyc(goal,3,crop[colon+1],',');
return str_to_num(goal);
}
// get the name of a weapon by level
stock get_weapon_name_by_level(theLevel,var[],varLen,includeGoal=0)
{
if(!theLevel)
{
formatex(var,varLen,"glock18");
return;
}
else if(theLevel > 32 || theLevel > get_weapon_num())
{
formatex(var,varLen,"knife");
return;
}
static weapons[32][24];
get_weapon_order(weapons);
if(!includeGoal && containi(var,":")) // strip off goal if we don't want it
copyc(var,varLen,weapons[theLevel-1],':');
else
formatex(var,varLen,"%s",weapons[theLevel-1]);
strtolower(var);
}
// get the weapons, in order
get_weapon_order(weapons[32][24])
{
get_pcvar_string(gg_weapon_order,weaponOrder,415);
new i;
for(i=0;i<32;i++)
{
// out of stuff
if(strlen(weaponOrder) <= 1) break;
// we still have a comma, go up to it
if(containi(weaponOrder,",") != -1)
{
strtok(weaponOrder,weapons[i],23,weaponOrder,415,',');
trim(weapons[i]);
}
// otherwise, finish up
else
{
formatex(weapons[i],23,"%s",weaponOrder);
trim(weapons[i]);
break;
}
}
}
// get the number of weapons to go through
get_weapon_num()
{
get_pcvar_string(gg_weapon_order,weaponOrder,415);
return str_count(weaponOrder,',') + 1;
}
// easy function to precache sound via cvar
precache_sound_by_cvar(cvar[],default_val[])
{
new value[64];
get_cvar_string(cvar,value,63);
// mp3s precache as generic (full filepath)
if(containi(value,".mp3") != -1 || (!value[0] && containi(default_val,".mp3") != -1))
{
if(!strlen(value) || !file_exists(value)) precache_generic(default_val);
else precache_generic(value);
}
// wavs precache as sound (in sound/ directory by default)
else
{
new filepath[64];
formatex(filepath,63,"sound/%s",value);
if(!strlen(value) || !file_exists(filepath)) precache_sound(default_val);
else precache_sound(value);
}
}
// figure out which gungame.cfg file to use
get_gg_config_file(filename[],len)
{
formatex(filename,len,"%s/gungame.cfg",cfgDir);
if(!file_exists(filename))
{
formatex(filename,len,"gungame.cfg");
if(!file_exists(filename)) filename[0] = 0;
}
}
// figure out which gungame_mapcycle file to use
get_gg_mapcycle_file(filename[],len)
{
static testFile[64];
// cstrike/addons/amxmodx/configs/gungame_mapcycle.cfg
formatex(testFile,63,"%s/gungame_mapcycle.cfg",cfgDir);
if(file_exists(testFile))
{
formatex(filename,len,"%s",testFile);
return 1;
}
// cstrike/addons/amxmodx/configs/gungame_mapcycle.txt
formatex(testFile,63,"%s/gungame_mapcycle.txt",cfgDir);
if(file_exists(testFile))
{
formatex(filename,len,"%s",testFile);
return 1;
}
// cstrike/gungame_mapcycle.cfg
testFile = "gungame_mapcycle.cfg";
if(file_exists(testFile))
{
formatex(filename,len,"%s",testFile);
return 1;
}
// cstrike/gungame_mapcycle.txt
testFile = "gungame_mapcycle.txt";
if(file_exists(testFile))
{
formatex(filename,len,"%s",testFile);
return 1;
}
return 0;
}
// another easy function to play sound via cvar
play_sound_by_cvar(id,cvar)
{
static value[64];
get_pcvar_string(cvar,value,63);
if(!value[0]) return;
if(containi(value,".mp3") != -1) client_cmd(id,"mp3 play ^"%s^"",value);
else client_cmd(id,"speak ^"%s^"",value);
}
// find the highest level player and his level
get_leader(&Rlevel)
{
new players[32], num, i, leader;
get_players(players,num);
// locate highest player
for(i=0;i<num;i++)
{
if(leader == 0 || level[players[i]] > level[leader])
leader = players[i];
}
Rlevel = level[leader];
return leader;
}
// a butchered version of teame06's CS Color Chat Function
gungame_print(id,custom,msg[],{Float,Sql,Result,_}:...)
{
new changeCount, num, i, j;
static newMsg[191], message[191], changed[5], players[32];
if(id)
{
players[0] = id;
num = 1;
}
else get_players(players,num);
new colored_messages = get_pcvar_num(gg_colored_messages);
for(i=0;i<num;i++)
{
changeCount = 0;
// we have to change LANG_PLAYER into
// a player-specific argument, because
// ML doesn't work well with SayText
for(j=3;j<numargs();j++)
{
if(getarg(j) == LANG_PLAYER_C)
{
setarg(j,0,players[i]);
changed[changeCount++] = j;
}
}
// do user formatting
vformat(newMsg,190,msg,4);
// and now we have to change what we changed
// back into LANG_PLAYER, so that the next
// player will be able to have it in his language
for(j=0;j<changeCount;j++)
{
setarg(changed[j],0,LANG_PLAYER_C);
}
// optimized color swapping
if(colored_messages)
{
replace_all(newMsg,190,"%n","^x03"); // %n = team color
replace_all(newMsg,190,"%g","^x04"); // %g = green
replace_all(newMsg,190,"%e","^x01"); // %e = regular
}
else
{
replace_all(newMsg,190,"%n","");
replace_all(newMsg,190,"%g","");
replace_all(newMsg,190,"%e","");
}
// now do our formatting (I used two variables because sharing one caused glitches)
if(custom == -1) formatex(message,190,"^x04[%L]^x01 %s",players[i],"GUNGAME",newMsg);
else formatex(message,190,"^x01%s",newMsg);
message_begin(MSG_ONE,gmsgSayText,_,players[i]);
write_byte((custom > 0) ? custom : players[i]);
write_string(message);
message_end();
}
}
// show a HUD message to a user
gungame_hudmessage(id,Float:holdTime,msg[],{Float,Sql,Result,_}:...)
{
// user formatting
static newMsg[191];
vformat(newMsg,190,msg,4);
// show it
set_hudmessage(255,255,255,-1.0,0.8,0,6.0,holdTime,0.1,0.5,CHANNEL_STATUS);
show_hudmessage(id,newMsg);
}
// start a map vote
start_mapvote()
{
new dmmName[32];
// AMXX Nextmap Chooser
if(find_plugin_byfile("mapchooser.amxx") != INVALID_PLUGIN_ID)
{
new oldWinLimit = get_cvar_num("mp_winlimit"), oldMaxRounds = get_cvar_num("mp_maxrounds");
set_cvar_num("mp_winlimit",0); // skip winlimit check
set_cvar_num("mp_maxrounds",-1); // trick plugin to think game is almost over
// call the vote
if(callfunc_begin("voteNextmap","mapchooser.amxx") == 1)
callfunc_end();
// set maxrounds back
set_cvar_num("mp_winlimit",oldWinLimit);
set_cvar_num("mp_maxrounds",oldMaxRounds);
}
// Deagles' Map Management 2.30b
else if(find_plugin_byfile("deagsmapmanage230b.amxx") != INVALID_PLUGIN_ID)
{
dmmName = "deagsmapmanage230b.amxx";
}
// Deagles' Map Management 2.40
else if(find_plugin_byfile("deagsmapmanager.amxx") != INVALID_PLUGIN_ID)
{
dmmName = "deagsmapmanager.amxx";
}
// Mapchooser4
else if(find_plugin_byfile("mapchooser4.amxx") != INVALID_PLUGIN_ID)
{
new oldWinLimit = get_cvar_num("mp_winlimit"), oldMaxRounds = get_cvar_num("mp_maxrounds");
set_cvar_num("mp_winlimit",0); // skip winlimit check
set_cvar_num("mp_maxrounds",1); // trick plugin to think game is almost over
// deactivate g_buyingtime variable
if(callfunc_begin("buyFinished","mapchooser4.amxx") == 1)
callfunc_end();
// call the vote
if(callfunc_begin("voteNextmap","mapchooser4.amxx") == 1)
{
callfunc_push_str("",false);
callfunc_end();
}
// set maxrounds back
set_cvar_num("mp_winlimit",oldWinLimit);
set_cvar_num("mp_maxrounds",oldMaxRounds);
}
// NOTHING?
else log_amx("Using gg_vote_setting without mapchooser.amxx, mapchooser4.amxx, deagsmapmanage230b.amxx, or deagsmapmanager.amxx: could not start a vote!");
// do DMM stuff
if(dmmName[0])
{
// allow voting
/*if(callfunc_begin("dmapvotemode",dmmName) == 1)
{
callfunc_push_int(0); // server
callfunc_end();
}*/
new oldWinLimit = get_cvar_num("mp_winlimit"), Float:oldTimeLimit = get_cvar_float("mp_timelimit");
set_cvar_num("mp_winlimit",99999); // don't allow extending
set_cvar_float("mp_timelimit",0.0); // don't wait for buying
set_cvar_num("enforce_timelimit",1); // don't change map after vote
// call the vote
if(callfunc_begin("startthevote",dmmName) == 1)
callfunc_end();
set_cvar_num("mp_winlimit",oldWinLimit);
set_cvar_float("mp_timelimit",oldTimeLimit);
// disallow further voting
/*if(callfunc_begin("dmapcyclemode",dmmName) == 1)
{
callfunc_push_int(0); // server
callfunc_end();
}*/
}
}
// set amx_nextmap to the next map
set_nextmap()
{
new mapCycleFile[64];
get_gg_mapcycle_file(mapCycleFile,63);
// no mapcycle, leave amx_nextmap alone
if(!mapCycleFile[0] || !file_exists(mapCycleFile))
{
set_localinfo("gg_cycle_num","0");
return;
}
new strVal[10];
// have not gotten cycleNum yet (only get it once, because
// set_nextmap is generally called at least twice per map, and we
// don't want to change it twice)
if(cycleNum == -1)
{
get_localinfo("gg_cycle_num",strVal,9);
cycleNum = str_to_num(strVal);
}
new firstMap[32], currentMap[32], lineData[32], i, line, foundMap;
get_mapname(currentMap,31);
new file = fopen(mapCycleFile,"rt");
while(file && !feof(file))
{
fgets(file,lineData,31);
trim(lineData);
replace(lineData,31,".bsp",""); // remove extension
// stop at a comment
for(i=0;i<strlen(lineData)-2;i++)
{
// supports config-style (;) and coding-style (//)
if(lineData[i] == ';' || (lineData[i] == '/' && lineData[i+1] == '/'))
{
copy(lineData,i,lineData);
break;
}
}
trim(lineData);
if(!lineData[0]) continue;
// save first map
if(!firstMap[0]) formatex(firstMap,31,"%s",lineData);
// we reached the line after our current map's line
if(line == cycleNum+1)
{
// remember so
foundMap = 1;
// get ready to change to it
set_cvar_string("amx_nextmap",lineData);
// remember this map's line for next time
num_to_str(line,strVal,9);
set_localinfo("gg_cycle_num",strVal);
break;
}
line++;
}
if(file) fclose(file);
// we didn't find next map
if(!foundMap)
{
// reset line number to first (it's zero-based)
set_localinfo("gg_cycle_num","0");
// no maps listed, go to current
if(!firstMap[0]) set_cvar_string("amx_nextmap",currentMap);
// go to first map listed
else set_cvar_string("amx_nextmap",firstMap);
}
}
// go to amx_nextmap
public goto_nextmap()
{
set_nextmap(); // for good measure
new mapCycleFile[64];
get_gg_mapcycle_file(mapCycleFile,63);
// no gungame mapcycle
if(!mapCycleFile[0] || !file_exists(mapCycleFile))
{
new custom[256];
get_pcvar_string(gg_changelevel_custom,custom,255);
// try custom changelevel command
if(custom[0])
{
server_cmd(custom);
return;
}
}
// otherwise, go to amx_nextmap
new nextMap[32];
get_cvar_string("amx_nextmap",nextMap,31);
server_cmd("changelevel %s",nextMap);
}
// weapon display
stock status_display(id,status=1)
{
new sdisplay;
sdisplay = get_pcvar_num(gg_status_display);
// display disabled
if(!sdisplay) return;
// dead
if(id && (!is_user_alive(id) || pev(id,pev_iuser1)))
return;
new dest;
static sprite[32];
if(!id) dest = MSG_BROADCAST;
else dest = MSG_ONE_UNRELIABLE;
// disable display if status is 0, or we are doing a knife warmup
if(!status || (warmup > 0 && get_pcvar_num(gg_knife_warmup)))
{
message_begin(dest,gmsgScenario,_,id);
write_byte(0);
message_end();
return;
}
// weapon display
if(sdisplay == STATUS_LEADERWPN || sdisplay == STATUS_YOURWPN)
{
if(sdisplay == STATUS_LEADERWPN)
{
new ldrLevel;
get_leader(ldrLevel);
// get leader's weapon
if(ldrLevel <= 0) return;
get_weapon_name_by_level(ldrLevel,sprite,31);
}
else
{
// get your weapon
if(level[id] <= 0) return;
formatex(sprite,31,"%s",weapon[id]);
}
strtolower(sprite);
// sprite is d_grenade, not d_hegrenade
if(sprite[0] == 'h') sprite = "grenade";
// get true sprite name
format(sprite,31,"d_%s",sprite);
}
// kill display
else if(sdisplay == STATUS_KILLSLEFT)
{
new goal = get_level_goal(level[id]);
formatex(sprite,31,"number_%i",goal-score[id]);
}
else if(sdisplay == STATUS_KILLSDONE)
{
formatex(sprite,31,"number_%i",score[id]);
}
// display it already!
message_begin(dest,gmsgScenario,_,id);
write_byte(1);
write_string(sprite);
write_byte(150);
message_end();
}
// refill a player's ammo
stock refill_ammo(id,current=0)
{
if(!is_user_alive(id) || pev(id,pev_iuser1)) return;
new armor = get_pcvar_num(gg_give_armor), helmet = get_pcvar_num(gg_give_helmet);
// giving armor and helmets away like candy
if(helmet) cs_set_user_armor(id,armor,CS_ARMOR_VESTHELM);
else cs_set_user_armor(id,armor,CS_ARMOR_KEVLAR);
// no ammo for knives only
if(warmup > 0 && get_pcvar_num(gg_knife_warmup)) return;
// get weapon name and index
new wpnid, curweapon = get_user_weapon(id,dummy[0],dummy[0]);
if(current && (curweapon != CSW_KNIFE || equal(weapon[id],"knife")))
{
wpnid = curweapon;
}
else
{
static fullName[24];
formatex(fullName,23,"weapon_%s",weapon[id]);
wpnid = get_weaponid(fullName);
}
if(!wpnid) return;
// no reason to refill a knife
if(wpnid == CSW_KNIFE) return;
new ammo, wEnt;
ammo = get_pcvar_num(gg_ammo_amount);
// don't give away hundreds of grenades
if(wpnid != CSW_HEGRENADE)
{
// set clip ammo
wEnt = get_weapon_ent(id,wpnid);
if(pev_valid(wEnt)) cs_set_weapon_ammo(wEnt,maxClip[wpnid]);
// set backpack ammo
if(equal(weapon[id],"hegrenade") && wpnid == CSW_GLOCK18)
cs_set_user_bpammo(id,wpnid,50);
else if(ammo > 0) cs_set_user_bpammo(id,wpnid,ammo);
else cs_set_user_bpammo(id,wpnid,maxAmmo[wpnid]);
// update display if we need to
if(curweapon == wpnid)
{
message_begin(MSG_ONE,gmsgCurWeapon,_,id);
write_byte(1);
write_byte(wpnid);
write_byte(maxClip[wpnid]);
message_end();
}
}
// now do stupid grenade stuff
else
{
if(get_pcvar_num(gg_nade_glock))
{
// set clip ammo
wEnt = get_weapon_ent(id,CSW_GLOCK18);
if(pev_valid(wEnt)) cs_set_weapon_ammo(wEnt,maxClip[CSW_GLOCK18]);
// set backpack ammo
cs_set_user_bpammo(id,CSW_GLOCK18,50);
// update display if we need to
if(curweapon == CSW_GLOCK18)
{
message_begin(MSG_ONE,gmsgCurWeapon,_,id);
write_byte(1);
write_byte(CSW_GLOCK18);
write_byte(maxClip[CSW_GLOCK18]);
message_end();
}
}
if(get_pcvar_num(gg_nade_smoke) && !cs_get_user_bpammo(id,CSW_SMOKEGRENADE))
fm_give_item(id,"weapon_smokegrenade");
if(get_pcvar_num(gg_nade_flash) && !cs_get_user_bpammo(id,CSW_FLASHBANG))
fm_give_item(id,"weapon_flashbang");
if(!cs_get_user_bpammo(id,CSW_HEGRENADE))
{
fm_give_item(id,"weapon_hegrenade");
remove_task(TASK_REFRESH_NADE+id);
}
}
// keep knife out
if(curweapon == CSW_KNIFE) client_cmd(id,"weapon_knife");
}
// find a player's weapon entity
stock get_weapon_ent(id,wpnid=0,wpnName[]="")
{
// who knows what wpnName will be
static newName[32];
// need to find the name
if(wpnid) get_weaponname(wpnid,newName,31);
// go with what we were told
else formatex(newName,31,"%s",wpnName);
// prefix it if we need to
if(!equal(newName,"weapon_",7))
format(newName,31,"weapon_%s",newName);
return fm_find_ent_by_owner(0,newName,id);
}
// counts number of chars in a string, by (probably) Twilight Suzuka
stock str_count(str[],searchchar)
{
new i = 0;
new maxlen = strlen(str);
new count = 0;
for(i=0;i<=maxlen;i++)
{
if(str[i] == searchchar)
count++;
}
return count;
}
// find the nth occurance of a character in a string, based on str_count
stock str_find_num(str[],searchchar,number)
{
new i;
new maxlen = strlen(str);
new found = 0;
for(i=0;i<=maxlen;i++)
{
if(str[i] == searchchar)
{
if(++found == number)
return i;
}
}
return -1;
}
// gets a player id that triggered certain logevents, by VEN
stock get_loguser_index()
{
static loguser[80], name[32];
read_logargv(0,loguser,79);
parse_loguser(loguser,name,31);
return get_user_index(name);
}
// checks if a space is vacant, by VEN
stock bool:is_hull_vacant(const Float:origin[3],hull)
{
new tr = 0;
engfunc(EngFunc_TraceHull,origin,origin,0,hull,0,tr);
if(!get_tr2(tr,TR_StartSolid) && !get_tr2(tr,TR_AllSolid) && get_tr2(tr,TR_InOpen))
return true;
return false;
}
// gets a weapon's category, for Counter-Strike
stock get_weapon_category(id=0,name[]="")
{
if(name[0])
{
if(equal(name,"weapon_",7)) id = get_weaponid(name);
else
{
static newName[32];
formatex(newName,31,"weapon_%s",name);
id = get_weaponid(newName);
}
}
return weaponSlots[id];
}
// if a player is allowed to score (at least 1 player on opposite team)
can_score(id)
{
new CsTeams:team = cs_get_user_team(id);
// find opposite team
switch(team)
{
case CS_TEAM_T: team = CS_TEAM_CT;
case CS_TEAM_CT: team = CS_TEAM_T;
default: return 0; // spectator
}
new i;
for(i=1;i<=maxPlayers;i++)
{
if(is_user_connected(i) && cs_get_user_team(i) == team)
return 1;
}
// didn't find anyone on opposing team
return 0;
}
// returns 1 if there are only bots in the server, 0 if not
only_bots()
{
new i;
for(i=1;i<=maxPlayers;i++)
{
if(is_user_connected(i) && !is_user_bot(i))
return 0;
}
// didn't find any humans
return 1;
}