HLMOD.HU Forrás Megtekintés - www.hlmod.hu
  1. #include <sourcemod>
  2.  
  3. #define PL_VERSION "1.0.1-stable"
  4.  
  5. enum LevelAttributes
  6. {
  7. Float:BiggerThan,
  8. R,
  9. G,
  10. B,
  11. A
  12. }
  13.  
  14. new Handle:g_hConfigFilePath;
  15. new g_levelData[64][LevelAttributes];
  16.  
  17. public Plugin:myinfo =
  18. {
  19. name = "ColoredHealth",
  20. author = "alongub",
  21. description = "Az játékosok skinjének színét változtatja a hp alapján.",
  22. version = PL_VERSION,
  23. url = "http://steamcommunity.com/id/alon"
  24. };
  25.  
  26. public OnPluginStart()
  27. {
  28. g_hConfigFilePath =
  29. CreateConVar(
  30. "sm_coloredhealth_configfilepath",
  31. "configs/coloredhealth.txt",
  32. " ",
  33. _);
  34.  
  35. HookEvent("player_hurt", Event_PlayerHurt);
  36. HookEvent("player_spawn", Event_PlayerSpawn);
  37.  
  38. AutoExecConfig();
  39. }
  40.  
  41. public OnConfigsExecuted()
  42. {
  43. new Handle:kv = CreateKeyValues("levels");
  44.  
  45. decl String:path[128];
  46. GetConVarString(g_hConfigFilePath, path, sizeof(path));
  47.  
  48. BuildPath(Path_SM, path, sizeof(path), path);
  49.  
  50. FileToKeyValues(kv, path);
  51.  
  52. if (!KvGotoFirstSubKey(kv))
  53. return;
  54.  
  55. decl String:sectionName[4];
  56.  
  57. do
  58. {
  59. KvGetSectionName(kv, sectionName, sizeof(sectionName));
  60. new count = StringToInt(sectionName);
  61.  
  62. new r = 255;
  63. new g = 255;
  64. new b = 255;
  65. new a = 255;
  66.  
  67. g_levelData[count][BiggerThan] = KvGetFloat(kv, "biggerThan");
  68.  
  69. KvGetColor(kv, "rgba", r, g, b, a);
  70.  
  71. g_levelData[count][R] = r;
  72. g_levelData[count][G] = g;
  73. g_levelData[count][B] = b;
  74. g_levelData[count][A] = a;
  75.  
  76. } while (KvGotoNextKey(kv));
  77.  
  78. CloseHandle(kv)
  79. }
  80.  
  81. public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
  82. {
  83. new client = GetClientOfUserId(GetEventInt(event, "userid"));
  84. SetEntityRenderMode(client, RenderMode:RENDER_GLOW);
  85. }
  86.  
  87. public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
  88. {
  89. new client = GetClientOfUserId(GetEventInt(event, "userid"));
  90. new Float:health = GetEventFloat(event, "health") / GetEntProp(client, Prop_Data, "m_iMaxHealth");
  91.  
  92. for (new i = 0; i < sizeof(g_levelData); i++)
  93. {
  94. if (health >= g_levelData[i][BiggerThan])
  95. {
  96. SetEntityRenderColor(client, g_levelData[i][R], g_levelData[i][G], g_levelData[i][B], g_levelData[i][A]);
  97. return;
  98. }
  99. }
  100. }