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TÖRÖLHETŐ! https://hlmod.hu/viewtopic.php?f=10&t=13896 |
Oldal: 1 / 1 |
Szerző: | ZiT3K [ 2014.01.19. 21:46 ] |
Hozzászólás témája: | TÖRÖLHETŐ! |
Szeretném, ha valaki át tudná alakítani úgy, hogy ns adminok is tuják használni. Előre is köszönöm. SMA Forráskód: [ Mindet kijelol ]//-------------------------------------------------------------------------------------------------- #include <amxmodx> #include <engine> // Here you can adjust the required admin level if needed // there is a list of all levels http://www.amxmodx.org/funcwiki.php?go= ... onst_admin #define REQUIRED_ADMIN_LEVEL ADMIN_KICK //-------------------------------------------------------------------------------------------------- #define PLUGIN "Admin Spectator ESP" #define VERSION "1.3" #define AUTHOR "KoST" enum { ESP_ON=0, ESP_LINE, ESP_BOX, ESP_NAME, ESP_HEALTH_ARMOR, ESP_WEAPON, ESP_CLIP_AMMO, ESP_DISTANCE, ESP_TEAM_MATES, ESP_AIM_VEC, } new bool:admin[33] // is/is not admin new bool:first_person[33] //is/is not in first person view new spec[33] // spec[player_id]=the players id if new laser // precached model new max_players // if you start hlds with +maxplayers 20 for example this would be 20 new team_colors[4][3]={{0,0,0},{150,0,0},{0,0,150},{0,150,0}} new esp_colors[5][3]={{0,255,0},{100,60,60},{60,60,100},{255,0,255},{128,128,128}} new bool:ducking[33] //is/is not player ducked new damage_done_to[33] //damage_done_to[p1]=p2 // p1 has hit p2 new view_target[33] // attackers victim new bool:admin_options[33][10] // individual esp options new bool:is_in_menu[33] // has esp menu open // weapon strings new weapons[30][10]={"None","P228","Scout","HE","XM1014","C4", "MAC-10","AUG","Smoke","Elite","Fiveseven", "UMP45","SIG550","Galil","Famas","USP", "Glock","AWP","MP5","M249","M3","M4A1", "TMP","G3SG1","Flash","Deagle","SG552", "AK47","Knife","P90"} public plugin_precache(){ laser=precache_model("sprites/laserbeam.spr") } public plugin_init(){ register_plugin(PLUGIN,VERSION,AUTHOR) server_print("^n^t%s v%s, Copyright (C) 2006 by %s^n",PLUGIN,VERSION,AUTHOR) register_clcmd("amx_login", "checkadmin"); // cvars register_cvar("esp","1") register_cvar("esp_timer","0.3") register_cvar("esp_allow_all","0") register_cvar("esp_disable_default_keys","0") register_cvar("aesp_version",VERSION,FCVAR_SERVER|FCVAR_UNLOGGED|FCVAR_SPONLY) // client commands register_clcmd("esp_menu","cmd_esp_menu",REQUIRED_ADMIN_LEVEL,"Shows ESP Menu") register_clcmd("esp_toggle","cmd_esp_toggle",REQUIRED_ADMIN_LEVEL,"Toggle ESP on/off") register_clcmd("say /esp_menu","cmd_esp_menu",REQUIRED_ADMIN_LEVEL,"Shows ESP Menu") register_clcmd("say /esp_toggle","cmd_esp_toggle",REQUIRED_ADMIN_LEVEL,"Toggle ESP on/off") register_clcmd("esp_settings","cmd_esp_settings",REQUIRED_ADMIN_LEVEL," ESP adasdsassdasd") // events register_event("StatusValue","spec_target","bd","1=2") register_event("SpecHealth2","spec_target","bd") register_event("TextMsg","spec_mode","b","2&#Spec_Mode") register_event("Damage", "event_Damage", "b", "2!0", "3=0", "4!0") register_event("ResetHUD", "reset_hud_alive", "be") // menu new keys=MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9 register_menucmd(register_menuid("Admin Specator ESP"),keys,"menu_esp") max_players=get_maxplayers() // start esp_timer for the first time set_task(1.0,"esp_timer") } public reset_hud_alive(id){ spec[id]=0 return PLUGIN_CONTINUE } public cmd_esp_settings(id){ if (admin[id]){ new out[11] read_argv(1,out,10) new len=strlen(out) for (new i=0;i<len;i++){ if (out[i]=='1'){ admin_options[id][i]=true }else{ admin_options[id][i]=false } } } } public cmd_esp_menu(id){ if (admin[id] && get_cvar_num("esp")==1){ show_esp_menu(id) } } public cmd_esp_toggle(id){ if (admin[id] && get_cvar_num("esp")==1){ change_esp_status(id,!admin_options[id][0]) } } public show_esp_menu(id){ is_in_menu[id]=true new menu[301] new keys=MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9 new onoff[2][]={{"\ki\"},{"\be\"}} // \r=Piros \y=Sarga \w=Feher new text[2][]={{"(Itt tudod ki/be kapcsolni az admin wh funkcioit)"},{"(use esp_toggle command to toggle)"}} // \r=Piros \y=Sarga \w=Feher new text_index=get_cvar_num("esp_disable_default_keys") if (text_index!=1) text_index=0 format(menu, 300, "Admin Specator ESP^n %s %s^n^n1. Vonal %s^n2. HitBox %s^n3. Nev %s^n4. Hp/Ap %s^n5. Fegyver %s^n6. Loszer %s^n7. Tavolsag %s^n8. Csapattars %s^n9. AimVektor %s^n^n0. Kilep", onoff[admin_options[id][ESP_ON]], text[text_index], onoff[admin_options[id][ESP_LINE]], onoff[admin_options[id][ESP_BOX]], onoff[admin_options[id][ESP_NAME]], onoff[admin_options[id][ESP_HEALTH_ARMOR]], onoff[admin_options[id][ESP_WEAPON]], onoff[admin_options[id][ESP_CLIP_AMMO]], onoff[admin_options[id][ESP_DISTANCE]], onoff[admin_options[id][ESP_TEAM_MATES]], onoff[admin_options[id][ESP_AIM_VEC]]) show_menu(id,keys,menu) return PLUGIN_HANDLED } public menu_esp(id,key){ if (key==9){ // exit is_in_menu[id]=false return PLUGIN_HANDLED } // toggle esp options if (admin_options[id][key+1]){ admin_options[id][key+1]=false }else{ admin_options[id][key+1]=true } show_esp_menu(id) return PLUGIN_HANDLED } public event_Damage(id){ if (id>0) { new attacker=get_user_attacker(id) if (attacker>0 && attacker<=max_players){ if (view_target[attacker]==id){ damage_done_to[attacker]=id } } } return PLUGIN_CONTINUE } public spec_mode(id){ // discover if in first_person_view new specMode[12] read_data(2,specMode,11) if(equal(specMode,"#Spec_Mode4")){ first_person[id]=true }else{ first_person[id]=false } return PLUGIN_CONTINUE } public spec_target(id){ if (id>0){ new target=read_data(2) if (target!=0){ spec[id]=target } } return PLUGIN_CONTINUE } public client_putinserver(id){ first_person[id]=false if ((get_user_flags(id) & REQUIRED_ADMIN_LEVEL) || get_cvar_num("esp_allow_all")==1){ admin[id]=true init_admin_options(id) }else{ admin[id]=false } } public checkadmin(id) { if ((get_user_flags(id) & REQUIRED_ADMIN_LEVEL) || get_cvar_num("esp_allow_all")==1){ admin[id]=true init_admin_options(id) }else{ admin[id]=false } return PLUGIN_CONTINUE; } public init_admin_options(id){ for (new i=0;i<10;i++){ admin_options[id][i]=true } admin_options[id][ESP_TEAM_MATES]=false load_vault_data(id) } public save2vault(id){ if (admin[id]){ new authid[35] get_user_authid (id,authid,34) new tmp[11] for (new s=0;s<10;s++){ if (admin_options[id][s]){ tmp[s]='1'; }else{ tmp[s]='0'; } } tmp[10]=0 //server_print("STEAMID: %s OPTIONS: %s",authid,tmp); new key[41] format(key,40,"AESP_%s",authid) set_vaultdata(key,tmp) } } public load_vault_data(id){ if (admin[id]){ new data[11] new authid[35] get_user_authid (id,authid,34) new key[41] format(key,40,"AESP_%s",authid) get_vaultdata(key,data,10) if (strlen(data)>0){ for (new s=0;s<10;s++){ if (data[s]=='1'){ admin_options[id][s]=true }else{ admin_options[id][s]=false } } } } } public client_disconnect(id){ save2vault(id) admin[id]=false spec[id]=0 } public change_esp_status(id,bool:on){ if (on){ admin_options[id][0]=true if (!is_in_menu[id]) client_print(id,print_chat,"[%s] BEKAPCSOLVA",PLUGIN) if (is_in_menu[id]) show_esp_menu(id) }else{ admin_options[id][0]=false if (!is_in_menu[id]) client_print(id,print_chat,"[%s] KIKAPCSOLVA",PLUGIN) if (is_in_menu[id]) show_esp_menu(id) } } public client_PreThink(id){ if (!is_user_connected(id)) return PLUGIN_CONTINUE new button=get_user_button(id) if (button==0) return PLUGIN_CONTINUE // saves a lot of cpu new oldbutton=get_user_oldbutton(id) if (button & IN_DUCK){ ducking[id]=true }else{ ducking[id]=false } if ((get_cvar_num("esp")==1) && (get_cvar_num("esp_disable_default_keys")!=1)){ if (admin[id]){ if (first_person[id] && !is_user_alive(id)){ if ((button & IN_RELOAD) && !(oldbutton & IN_RELOAD)){ show_esp_menu(id) } if ((button & IN_FORWARD) && !(oldbutton & IN_FORWARD) && !admin_options[id][0]){ change_esp_status(id,true) } if ((button & IN_BACK) && !(oldbutton & IN_BACK) && admin_options[id][0]){ change_esp_status(id,false) } } } } return PLUGIN_CONTINUE } public draw_aim_vector(i,s,len){ new Float:endpoint[3] new tmp[3] new Float:vec1[3] get_user_origin(s, tmp, 1) IVecFVec(tmp,vec1) vec1[2]-=6.0 VelocityByAim(s,len,endpoint) // get aim vector addVec(endpoint,vec1) // add origin to get absolute coordinates make_TE_BEAMPOINTS(i,4,vec1,endpoint,10,0,255) return PLUGIN_CONTINUE } public esp_timer(){ if (get_cvar_num("esp")!=1) { // if esp is not 1, it is off set_task(1.0,"esp_timer") // check for reactivation in 1 sec intervals return PLUGIN_CONTINUE } for (new i=1;i<=max_players;i++){ // loop through players if (admin_options[i][ESP_ON] && first_person[i] && is_user_connected(i) && admin[i] && (!is_user_alive(i)) && (spec[i]>0) && is_user_alive(spec[i])){ // <!-- s:) --><img src=\"{SMILIES_PATH}/icon_e_smile.gif\" alt=\":)\" title=\"mosoly\" /><!-- s:) --> new spec_id=spec[i] new Float:my_origin[3] entity_get_vector(i,EV_VEC_origin,my_origin) // get origin of spectating admin new my_team my_team=get_team(spec_id) // get team of spectated <!-- s:) --><img src=\"{SMILIES_PATH}/icon_e_smile.gif\" alt=\":)\" title=\"mosoly\" /><!-- s:) --> new Float:smallest_angle=180.0 new smallest_id=0 new Float:xp=2.0,Float:yp=2.0 // x,y of hudmessage new Float:dist for (new s=1;s<=max_players;s++){ // loop through the targets if (is_user_alive(s)){ // target must be alive new target_team=get_team(s) // get team of target if (!(target_team==3)){ //if not spectator if (spec_id!=s){ // do not target myself // if the target is in the other team and not spectator if (((my_team!=target_team && (target_team==1 || target_team==2)) || admin_options[i][ESP_TEAM_MATES])){ new Float:target_origin[3] // get origin of target entity_get_vector(s,EV_VEC_origin,target_origin) // get distance from me to target new Float:distance=vector_distance(my_origin,target_origin) if (admin_options[i][ESP_LINE]){ new width if (distance<2040.0){ // calculate width according to distance width=(255-floatround(distance/8.0))/3 }else{ width=1 } // create temp_ent make_TE_BEAMENTPOINT(i,target_origin,width,target_team) } // get vector from me to target new Float:v_middle[3] subVec(target_origin,my_origin,v_middle) // trace from me to target, getting hitpoint new Float:v_hitpoint[3] trace_line (-1,my_origin,target_origin,v_hitpoint) // get distance from me to hitpoint (nearest wall) new Float:distance_to_hitpoint=vector_distance(my_origin,v_hitpoint) // scale new Float:scaled_bone_len if (ducking[spec_id]){ scaled_bone_len=distance_to_hitpoint/distance*(50.0-18.0) }else{ scaled_bone_len=distance_to_hitpoint/distance*50.0 } scaled_bone_len=distance_to_hitpoint/distance*50.0 new Float:scaled_bone_width=distance_to_hitpoint/distance*150.0 new Float:v_bone_start[3],Float:v_bone_end[3] new Float:offset_vector[3] // get the point 10.0 units away from wall normalize(v_middle,offset_vector,distance_to_hitpoint-10.0) // offset from wall // set to eye level new Float:eye_level[3] copyVec(my_origin,eye_level) if (ducking[spec_id]){ eye_level[2]+=12.3 }else{ eye_level[2]+=17.5 } addVec(offset_vector,eye_level) // start and end of green box copyVec(offset_vector,v_bone_start) copyVec(offset_vector,v_bone_end) v_bone_end[2]-=scaled_bone_len new Float:distance_target_hitpoint=distance-distance_to_hitpoint new actual_bright=255 if (admin_options[i][ESP_BOX]){ // this is to make green box darker if distance is larger if (distance_target_hitpoint<2040.0){ actual_bright=(255-floatround(distance_target_hitpoint/12.0)) }else{ actual_bright=85 } new color if (distance_to_hitpoint!=distance){ // if no line of sight color=0 }else{ // if line of sight color=target_team } if (damage_done_to[spec_id]==s) { color=3 damage_done_to[spec_id]=0 } make_TE_BEAMPOINTS(i,color,v_bone_start,v_bone_end,floatround(scaled_bone_width),target_team,actual_bright) } if (admin_options[i][ESP_AIM_VEC] || admin_options[i][ESP_NAME] || admin_options[i][ESP_HEALTH_ARMOR] || admin_options[i][ESP_WEAPON] || admin_options[i][ESP_CLIP_AMMO] || admin_options[i][ESP_DISTANCE]){ new Float:ret[2] new Float:x_angle=get_screen_pos(spec_id,v_middle,ret) // find target with the smallest distance to crosshair (on x-axis) if (smallest_angle>floatabs(x_angle)){ if (floatabs(x_angle)!=0.0){ smallest_angle=floatabs(x_angle) view_target[spec_id]=s smallest_id=s // store nearest target id.. xp=ret[0] // and x,y coordinates of hudmessage yp=ret[1] dist=distance } } } } } } } } // inner player loop end if (!is_user_alive(smallest_id)) { smallest_id=0 xp=-1.0 } if (smallest_id>0 && admin_options[i][ESP_AIM_VEC]){ draw_aim_vector(i,smallest_id,2000) } if (xp>0.0 && xp<=1.0 && yp>0.0 && yp<=1.0){ // if in visible range // show the player info set_hudmessage(255, 255, 0, floatabs(xp), floatabs(yp), 0, 0.0, get_cvar_float("esp_timer"), 0.0, 0.0, 2) new name[37]="" new tmp[33] get_user_name(smallest_id,tmp,32) if (admin_options[i][ESP_NAME]){ format(name,36,"[%s]^n",tmp) } new health[25]="" if (admin_options[i][ESP_HEALTH_ARMOR]){ new hp=get_user_health(smallest_id) new armor=get_user_armor(smallest_id) format(health,24,"health: %d armor: %d^n",hp,armor) } new clip_ammo[22]="" new clip,ammo new weapon_id=get_user_weapon(smallest_id,clip,ammo) if (admin_options[i][ESP_CLIP_AMMO]){ format(clip_ammo,21,"clip: %d ammo: %d^n",clip,ammo) } new weapon_name[21]="" if (admin_options[i][ESP_WEAPON]){ if ((weapon_id-1)<0 || (weapon_id-1)>29) weapon_id=1 format(weapon_name,20,"weapon: %s^n",weapons[weapon_id-1]) //copy(weapon_name,9,weapons[weapon_id-1]) } new str_dist[19] if (admin_options[i][ESP_DISTANCE]){ format(str_dist,18,"distance: %d^n",floatround(dist)) } show_hudmessage(i, "%s%s%s%s%s",name,health,weapon_name,clip_ammo,str_dist) } } } set_task(get_cvar_float("esp_timer"),"esp_timer") // keep it going return PLUGIN_CONTINUE } public Float:get_screen_pos(id,Float:v_me_to_target[3],Float:Ret[2]){ new Float:v_aim[3] VelocityByAim(id,1,v_aim) // get aim vector new Float:aim[3] copyVec(v_aim,aim) // make backup copy of v_aim v_aim[2]=0.0 // project aim vector vertically to x,y plane new Float:v_target[3] copyVec(v_me_to_target,v_target) v_target[2]=0.0 // project target vector vertically to x,y plane // both v_aim and v_target are in the x,y plane, so angle can be calculated.. new Float:x_angle new Float:x_pos=get_screen_pos_x(v_target,v_aim,x_angle) // get the x coordinate of hudmessage.. new Float:y_pos=get_screen_pos_y(v_me_to_target,aim) // get the y coordinate of hudmessage.. Ret[0]=x_pos Ret[1]=y_pos return x_angle } public Float:get_screen_pos_x(Float:target[3],Float:aim[3],&Float:xangle){ new Float:x_angle=floatacos(vectorProduct(aim,target)/(getVecLen(aim)*getVecLen(target)),1) // get angle between vectors new Float:x_pos //this part is a bit tricky.. //the problem is that the 'angle between vectors' formula returns always positive values //how can be determined if the target vector is on the left or right side of the aim vector? with only positive angles? //the solution: //the scalar triple product returns the volume of the parallelepiped that is created by three input vectors // //i used the aim and target vectors as the first two input parameters //and the third one is a vector pointing straight upwards [0,0,1] //if now the target is on the left side of spectator origin the created parallelepipeds volume is negative //and on the right side positive //now we can turn x_angle into a signed value.. if (scalar_triple_product(aim,target)<0.0) x_angle*=-1 // make signed if (x_angle>=-45.0 && x_angle<=45.0){ // if in fov of 90 x_pos=1.0-(floattan(x_angle,degrees)+1.0)/2.0 // calulate y_pos of hudmessage xangle=x_angle return x_pos } xangle=0.0 return -2.0 } public Float:get_screen_pos_y(Float:v_target[3],Float:aim[3]){ new Float:target[3] // rotate vector about z-axis directly over the direction vector (to get height angle) rotateVectorZ(v_target,aim,target) // get angle between aim vector and target vector new Float:y_angle=floatacos(vectorProduct(aim,target)/(getVecLen(aim)*getVecLen(target)),1) // get angle between vectors new Float:y_pos new Float:norm_target[3],Float:norm_aim[3] // get normalized target and aim vectors normalize(v_target,norm_target,1.0) normalize(aim,norm_aim,1.0) //since the 'angle between vectors' formula returns always positive values if (norm_target[2]<norm_aim[2]) y_angle*=-1 //make signed if (y_angle>=-45.0 && y_angle<=45.0){ // if in fov of 90 y_pos=1.0-(floattan(y_angle,degrees)+1.0)/2.0 // calulate y_pos of hudmessage if (y_pos>=0.0 && y_pos<=1.0) return y_pos } return -2.0 } public get_team(id){ new team[2] get_user_team(id,team,1) switch(team[0]){ case 'T':{ return 1 } case 'C':{ return 2 } case 'S':{ return 3 } default:{} } return 0 } // Vector Operations ------------------------------------------------------------------------------- public Float:getVecLen(Float:Vec[3]){ new Float:VecNull[3]={0.0,0.0,0.0} new Float:len=vector_distance(Vec,VecNull) return len } public Float:scalar_triple_product(Float:a[3],Float:b[3]){ new Float:up[3]={0.0,0.0,1.0} new Float:Ret[3] Ret[0]=a[1]*b[2]-a[2]*b[1] Ret[1]=a[2]*b[0]-a[0]*b[2] Ret[2]=a[0]*b[1]-a[1]*b[0] return vectorProduct(Ret,up) } public normalize(Float:Vec[3],Float:Ret[3],Float:multiplier){ new Float:len=getVecLen(Vec) copyVec(Vec,Ret) Ret[0]/=len Ret[1]/=len Ret[2]/=len Ret[0]*=multiplier Ret[1]*=multiplier Ret[2]*=multiplier } public rotateVectorZ(Float:Vec[3],Float:direction[3],Float:Ret[3]){ // rotates vector about z-axis new Float:tmp[3] copyVec(Vec,tmp) tmp[2]=0.0 new Float:dest_len=getVecLen(tmp) copyVec(direction,tmp) tmp[2]=0.0 new Float:tmp2[3] normalize(tmp,tmp2,dest_len) tmp2[2]=Vec[2] copyVec(tmp2,Ret) } public Float:vectorProduct(Float:Vec1[3],Float:Vec2[3]){ return Vec1[0]*Vec2[0]+Vec1[1]*Vec2[1]+Vec1[2]*Vec2[2] } public copyVec(Float:Vec[3],Float:Ret[3]){ Ret[0]=Vec[0] Ret[1]=Vec[1] Ret[2]=Vec[2] } public subVec(Float:Vec1[3],Float:Vec2[3],Float:Ret[3]){ Ret[0]=Vec1[0]-Vec2[0] Ret[1]=Vec1[1]-Vec2[1] Ret[2]=Vec1[2]-Vec2[2] } public addVec(Float:Vec1[3],Float:Vec2[3]){ Vec1[0]+=Vec2[0] Vec1[1]+=Vec2[1] Vec1[2]+=Vec2[2] } // Temporary Entities ------------------------------------------------------------------------------ // there is a list of much more temp entities at: http://djeyl.net/forum/index.php?s=80ec ... &id=290870 // all messages are sent with MSG_ONE_UNRELIABLE flag to avoid overflow in case of very low esp_timer setting and much targets public make_TE_BEAMPOINTS(id,color,Float:Vec1[3],Float:Vec2[3],width,target_team,brightness){ message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id) //message begin write_byte(0) write_coord(floatround(Vec1[0])) // start position write_coord(floatround(Vec1[1])) write_coord(floatround(Vec1[2])) write_coord(floatround(Vec2[0])) // end position write_coord(floatround(Vec2[1])) write_coord(floatround(Vec2[2])) write_short(laser) // sprite index write_byte(3) // starting frame write_byte(0) // frame rate in 0.1's write_byte(floatround(get_cvar_float("esp_timer")*10)) // life in 0.1's write_byte(width) // line width in 0.1's write_byte(0) // noise amplitude in 0.01's write_byte(esp_colors[color][0]) write_byte(esp_colors[color][1]) write_byte(esp_colors[color][2]) write_byte(brightness) // brightness) write_byte(0) // scroll speed in 0.1's message_end() } public make_TE_BEAMENTPOINT(id,Float:target_origin[3],width,target_team){ message_begin(MSG_ONE_UNRELIABLE,SVC_TEMPENTITY,{0,0,0},id) write_byte(1) write_short(id) write_coord(floatround(target_origin[0])) write_coord(floatround(target_origin[1])) write_coord(floatround(target_origin[2])) write_short(laser) write_byte(1) write_byte(1) write_byte(floatround(get_cvar_float("esp_timer")*10)) write_byte(width) write_byte(0) write_byte(team_colors[target_team][0]) write_byte(team_colors[target_team][1]) write_byte(team_colors[target_team][2]) write_byte(255) write_byte(0) message_end() } |
Szerző: | White#Angel [ 2014.01.23. 20:46 ] |
Hozzászólás témája: | Re: ADMIN WH átalakítás |
Nem tudom, hogy lehet megoldani. Akinek loginos adminja van töltsön le olyan cs-t, aminek van STEAM-ID-je, és arra adz neki. pl: WaRZoNe |
Szerző: | Applee [ 2014.01.25. 08:38 ] |
Hozzászólás témája: | Re: ADMIN WH átalakítás |
ZiT3K írta: Szeretném, ha valaki át tudná alakítani úgy, hogy ns adminok is tuják használni. Előre is köszönöm. SMA Forráskód: [ Mindet kijelol ]
Ha loginos az admin, nem fog menni.. Ahogyan az előző kommentelő is megmondta, tölts le egy olyan CS-t aminek van ID-je. Ha arra adod, akkor fog menni minden adminnak. |
Szerző: | ZiT3K [ 2014.01.27. 07:55 ] |
Hozzászólás témája: | Re: ADMIN WH átalakítás |
Rendben, kösz a válaszokat! |
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