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Helló! Valaki javítaná, mert a tárnál 0-át jelez? Megköszönném a segítséget #include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> enum { anim_idle, anim_reload, anim_draw, anim_shoot1, anim_shoot2, anim_shoot3 } #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define guitar_WEAPONKEY 901 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define guitar_RELOAD_TIME 2.5 new gmsgWeaponList const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } new const Fire_Sounds[][] = { "weapons/gt-1.wav" } new const Sound_Zoom[] = { "weapons/zoom.wav" } new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new guitar_V_MODEL[64] = "models/cs16t3am_models/v_gitar_uj.mdl" new guitar_P_MODEL[64] = "models/cs16t3am_models/p_gitar_uj.mdl" new guitar_W_MODEL[64] = "models/cs16t3am_models/w_gitar_uj.mdl" new cvar_dmg_guitar, cvar_recoil_guitar, g_itemid_guitar, cvar_clip_guitar, cvar_guitar_ammo new g_has_guitar[33] new g_MaxPlayers, g_orig_event_guitar, g_clip_ammo[33] new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_guitar_TmpClip[33], oldweap[33] new bool:MsgSayText,msg[128] public plugin_init() { register_plugin("Guitar", "1.0", "Crock / =)") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_guitar_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_guitar_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_guitar_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_galil", "guitar__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar__Reload"); RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar__Reload_Post", 1); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") cvar_dmg_guitar = register_cvar("zp_guitar_dmg", "1.5") cvar_recoil_guitar = register_cvar("zp_guitar_recoil", "0.4") cvar_clip_guitar = register_cvar("zp_guitar_clip", "45") cvar_guitar_ammo = register_cvar("zp_guitar_ammo", "150") register_clcmd("say /gitar", "gitar") register_clcmd("weapon_gitar", "weapon_hook") g_MaxPlayers = get_maxplayers() gmsgWeaponList = get_user_msgid("WeaponList") } public plugin_precache() { precache_model(guitar_V_MODEL) precache_model(guitar_P_MODEL) precache_model(guitar_W_MODEL) precache_sound(Sound_Zoom) precache_sound(Fire_Sounds[0]) precache_sound("weapons/gt_clipin.wav") precache_sound("weapons/gt_clipon.wav") precache_sound("weapons/gt_clipout.wav") precache_sound("weapons/gt_draw.wav") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") precache_model("sprites/640hud5.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) precache_generic( "sprites/weapon_gitar.txt") precache_generic( "sprites/w_gitar.spr") } public weapon_hook(id) { engclient_cmd(id, "weapon_galil") return PLUGIN_HANDLED; } public plugin_natives () { register_native("give_weapon_gui", "native_give_weapon_add", 1) } public native_give_weapon_add(id) { give_guitar(id) } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/galil.sc", name)) { g_orig_event_guitar = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_guitar[id] = false } public client_disconnect(id) { g_has_guitar[id] = false } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_galil.mdl")) { static iStoredSVDID iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity) if(!is_valid_ent(iStoredSVDID)) return FMRES_IGNORED; if(g_has_guitar[iOwner]) { entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, guitar_WEAPONKEY) g_has_guitar[iOwner] = false entity_set_model(entity, guitar_W_MODEL) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public give_guitar(id) { drop_weapons(id, 1); new iWep2 = give_item(id,"weapon_galil") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_guitar)) cs_set_user_bpammo(id, CSW_GALIL, get_pcvar_num(cvar_guitar_ammo)) message_begin(MSG_ONE, gmsgWeaponList, _, id) write_string("weapon_gitar") write_byte(1) write_byte(30) write_byte(-1) write_byte(-1) write_byte(0) write_byte(2) write_byte(CSW_GALIL) message_end() } g_has_guitar[id] = true; } public gitar(id, itemid) { if ((!(get_user_flags(id) & ADMIN_LEVEL_H))) { client_print(id, print_center, "Ezt a fegyvert csak VIP hasznalhatja") message_begin(MSG_ONE,MsgSayText,{0,0,0},id) write_byte(id) write_string(msg) message_end() return PLUGIN_HANDLED } if(itemid == g_itemid_guitar) { give_guitar(id) } } public fw_guitar_AddToPlayer(guitar, id) { if(!is_valid_ent(guitar) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(guitar, EV_INT_WEAPONKEY) == guitar_WEAPONKEY) { g_has_guitar[id] = true entity_set_int(guitar, EV_INT_WEAPONKEY, 0) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_gitar") write_byte(1) write_byte(30) write_byte(-1) write_byte(-1) write_byte(0) write_byte(2) write_byte(CSW_GALIL) message_end() return HAM_HANDLED; } else { message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_galil") write_byte(1) write_byte(30) write_byte(-1) write_byte(-1) write_byte(0) write_byte(2) write_byte(CSW_GALIL) message_end() } return HAM_IGNORED; } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) if((g_has_guitar[id]) && (get_user_weapon(id) == CSW_GALIL)){ if(!(get_user_flags(id) & ADMIN_LEVEL_H)) { client_print(id, print_center, "Ezt a fegyvert csak VIP hasznalhatja") client_cmd(id, "drop") } } } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_GALIL: { new CsTeams:userTeam = cs_get_user_team(id) if (userTeam == CS_TEAM_CT & CS_TEAM_T & CS_TEAM_SPECTATOR) return if(g_has_guitar[id]) { set_pev(id, pev_viewmodel2, guitar_V_MODEL) set_pev(id, pev_weaponmodel2, guitar_P_MODEL) if(oldweap[id] != CSW_GALIL) { message_begin(MSG_ONE, gmsgWeaponList, _, id) } } } } oldweap[id] = weaponid } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_GALIL) || !g_has_guitar[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_guitar_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_guitar[Player]) return; pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_guitar)) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_guitar_PrimaryAttack_Post(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(Player > 0 && Player < 33) { if(!g_has_guitar[Player]) { if(szClip > 0) emit_sound(Player, CHAN_WEAPON, "weapons/galil-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } if(g_has_guitar[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_guitar),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_shoot1) make_blood_and_bulletholes(Player) } } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_GALIL) { if(g_has_guitar[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_guitar)) } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL) { if(g_has_guitar[iAttacker]) set_msg_arg_string(4, "gitar") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) if(target > 0 && target <= g_MaxPlayers && cs_get_user_team(target)) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3] pev(id, pev_origin, fStart) velocity_by_aim(id, 64, fVel) fStart[0] = float(aimOrigin[0]) fStart[1] = float(aimOrigin[1]) fStart[2] = float(aimOrigin[2]) fEnd[0] = fStart[0]+fVel[0] fEnd[1] = fStart[1]+fVel[1] fEnd[2] = fStart[2]+fVel[2] new res engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res) get_tr2(res, TR_vecEndPos, fRes) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(floatround(fStart[0])) write_coord(floatround(fStart[1])) write_coord(floatround(fStart[2])) write_short( m_iBlood [ 1 ]) write_short( m_iBlood [ 0 ] ) write_byte(70) write_byte(random_num(1,2)) message_end() } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } } public guitar__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_guitar) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public guitar__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; g_guitar_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_guitar)) return HAM_SUPERCEDE; g_guitar_TmpClip[id] = iClip; return HAM_IGNORED; } public guitar__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; if (g_guitar_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_guitar_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, guitar_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, guitar_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) // relaod animation UTIL_PlayWeaponAnimation(id, 1) return HAM_IGNORED; } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
MEGOLDVA#include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> enum { anim_idle, anim_reload, anim_draw, anim_shoot1, anim_shoot2, anim_shoot3 } #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define guitar_WEAPONKEY 901 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define guitar_RELOAD_TIME 2.5 new gmsgWeaponList const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } new const Fire_Sounds[][] = { "weapons/gt-1.wav" } new const Sound_Zoom[] = { "weapons/zoom.wav" } new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new guitar_V_MODEL[64] = "models/cs16t3am_models/v_gitar_uj.mdl" new guitar_P_MODEL[64] = "models/cs16t3am_models/p_gitar_uj.mdl" new guitar_W_MODEL[64] = "models/cs16t3am_models/w_gitar_uj.mdl" new cvar_dmg_guitar, cvar_recoil_guitar, g_itemid_guitar, cvar_clip_guitar, cvar_guitar_ammo new g_has_guitar[33] new g_MaxPlayers, g_orig_event_guitar, g_clip_ammo[33] new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_guitar_TmpClip[33], oldweap[33] new bool:MsgSayText,msg[128] public plugin_init() { register_plugin("Guitar", "1.0", "Crock / =)") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_guitar_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_guitar_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_guitar_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, "weapon_galil", "guitar__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar__Reload"); RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar__Reload_Post", 1); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") cvar_dmg_guitar = register_cvar("zp_guitar_dmg", "1.5") cvar_recoil_guitar = register_cvar("zp_guitar_recoil", "0.4") cvar_clip_guitar = register_cvar("zp_guitar_clip", "35") cvar_guitar_ammo = register_cvar("zp_guitar_ammo", "150") register_clcmd("say /gitar", "gitar") register_clcmd("weapon_gitar", "weapon_hook") g_MaxPlayers = get_maxplayers() gmsgWeaponList = get_user_msgid("WeaponList") } public plugin_precache() { precache_model(guitar_V_MODEL) precache_model(guitar_P_MODEL) precache_model(guitar_W_MODEL) precache_sound(Sound_Zoom) precache_sound(Fire_Sounds[0]) precache_sound("weapons/gt_clipin.wav") precache_sound("weapons/gt_clipon.wav") precache_sound("weapons/gt_clipout.wav") precache_sound("weapons/gt_draw.wav") m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") precache_model("sprites/640hud5.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) precache_generic( "sprites/weapon_gitar.txt") precache_generic( "sprites/w_gitar.spr") } public weapon_hook(id) { engclient_cmd(id, "weapon_galil") return PLUGIN_HANDLED; } public plugin_natives () { register_native("give_weapon_gui", "native_give_weapon_add", 1) } public native_give_weapon_add(id) { give_guitar(id) } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/galil.sc", name)) { g_orig_event_guitar = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_guitar[id] = false } public client_disconnect(id) { g_has_guitar[id] = false } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_galil.mdl")) { static iStoredSVDID iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity) if(!is_valid_ent(iStoredSVDID)) return FMRES_IGNORED; if(g_has_guitar[iOwner]) { entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, guitar_WEAPONKEY) g_has_guitar[iOwner] = false entity_set_model(entity, guitar_W_MODEL) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public give_guitar(id) { drop_weapons(id, 1); new iWep2 = give_item(id,"weapon_galil") if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_guitar)) cs_set_user_bpammo (id, CSW_GALIL, get_pcvar_num(cvar_guitar_ammo)) set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) message_begin(MSG_ONE, gmsgWeaponList, _, id) write_string("weapon_gitar") write_byte(4) write_byte(90) write_byte(-1) write_byte(-1) write_byte(0) write_byte(6) write_byte(CSW_GALIL) message_end() } g_has_guitar[id] = true; } public gitar(id, itemid) { if ((!(get_user_flags(id) & ADMIN_LEVEL_H))) { client_print(id, print_center, "Ezt a fegyvert csak VIP hasznalhatja") message_begin(MSG_ONE,MsgSayText,{0,0,0},id) write_byte(id) write_string(msg) message_end() return PLUGIN_HANDLED } if(itemid == g_itemid_guitar) { give_guitar(id) } } public fw_guitar_AddToPlayer(guitar, id) { if(!is_valid_ent(guitar) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(guitar, EV_INT_WEAPONKEY) == guitar_WEAPONKEY) { g_has_guitar[id] = true entity_set_int(guitar, EV_INT_WEAPONKEY, 0) message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_gitar") write_byte(4) write_byte(90) write_byte(-1) write_byte(-1) write_byte(0) write_byte(6) write_byte(CSW_GALIL) message_end() return HAM_HANDLED; } else { message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string("weapon_galil") write_byte(4) write_byte(90) write_byte(-1) write_byte(-1) write_byte(0) write_byte(6) write_byte(CSW_GALIL) message_end() } return HAM_IGNORED; } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) if((g_has_guitar[id]) && (get_user_weapon(id) == CSW_GALIL)){ if(!(get_user_flags(id) & ADMIN_LEVEL_H)) { client_print(id, print_center, "Ezt a fegyvert csak VIP hasznalhatja") client_cmd(id, "drop") } } } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_GALIL: { new CsTeams:userTeam = cs_get_user_team(id) if (userTeam == CS_TEAM_CT & CS_TEAM_T & CS_TEAM_SPECTATOR) return if(g_has_guitar[id]) { set_pev(id, pev_viewmodel2, guitar_V_MODEL) set_pev(id, pev_weaponmodel2, guitar_P_MODEL) if(oldweap[id] != CSW_GALIL) { set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF) message_begin(MSG_ONE, gmsgWeaponList, _, id) write_string("weapon_gitar") write_byte(4) write_byte(90) write_byte(-1) write_byte(-1) write_byte(0) write_byte(6) write_byte(CSW_GALIL) message_end() } } } } oldweap[id] = weaponid } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_GALIL) || !g_has_guitar[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_guitar_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_guitar[Player]) return; pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_guitar)) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_guitar_PrimaryAttack_Post(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(Player > 0 && Player < 33) { if(!g_has_guitar[Player]) { if(szClip > 0) emit_sound(Player, CHAN_WEAPON, "weapons/galil-1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } if(g_has_guitar[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_guitar),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_shoot1) make_blood_and_bulletholes(Player) } } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_GALIL) { if(g_has_guitar[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_guitar)) } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL) { if(g_has_guitar[iAttacker]) set_msg_arg_string(4, "gitar") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) if(target > 0 && target <= g_MaxPlayers && cs_get_user_team(target)) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3] pev(id, pev_origin, fStart) velocity_by_aim(id, 64, fVel) fStart[0] = float(aimOrigin[0]) fStart[1] = float(aimOrigin[1]) fStart[2] = float(aimOrigin[2]) fEnd[0] = fStart[0]+fVel[0] fEnd[1] = fStart[1]+fVel[1] fEnd[2] = fStart[2]+fVel[2] new res engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res) get_tr2(res, TR_vecEndPos, fRes) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(floatround(fStart[0])) write_coord(floatround(fStart[1])) write_coord(floatround(fStart[2])) write_short( m_iBlood [ 1 ]) write_short( m_iBlood [ 0 ] ) write_byte(70) write_byte(random_num(1,2)) message_end() } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } } public guitar__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_guitar) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public guitar__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; g_guitar_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_guitar)) return HAM_SUPERCEDE; g_guitar_TmpClip[id] = iClip; return HAM_IGNORED; } public guitar__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; if (g_guitar_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_guitar_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, guitar_RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, guitar_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) // relaod animation UTIL_PlayWeaponAnimation(id, 1) return HAM_IGNORED; } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
A hozzászólást 1 alkalommal szerkesztették, utoljára csaba1998 2013.02.24. 08:50-kor.
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