Helló!
Nemrég felraktam a ReHlds-t és minden egyéb finomságot! Akadt némi gond vele
A probléma az hogy a szerveren mentünk Steam id-re dolgokat, és a Reunion más steam id-t oszt a játékosnak mint korábban! Emiatt bukik a Steam id-s mentés!!!
A kérdésem az lenne, melyik beállítás nem jó Reunion-ba? Ez csak egy példa, de több játékosnál is ez tapasztalható! Dproto Steam id(0.9.548): STEAM_0:0:202255480 Reunion Steam id (0.1.75): STEAM_1:0:202255480
Igazából csak egy szám az elején. Emiatt gondolom hogy beállítási probléma
Válaszokat előre is köszönöm! Dproto cfg :
Kód: # ======================================================== # DPROTO CONFIGURATION # ========================================================
# # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! #
# ======================================================== # AUTHID MANAGEMENT # ========================================================
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7]) cid_HLTV = 5
# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4]) cid_NoSteam47 = 4
# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4]) cid_NoSteam48 = 4
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1
# EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this only if you have sXeI server installed! EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0
# SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt =
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0;
# RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 0;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0;
# AVSMP_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP clients (Cracked steam) AVSMP_Prefix1 = 0;
# SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 0;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0;
# SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 0;
# Note that banid will use steamid WITHOUT any prefixes!
# ======================================================== # ATTACKS SUPRESSION # ========================================================
# FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # Default is 1 (ON). FakePlayers_AntiReconnect = 1
# FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # Default is 120 minutes. # Use 0 for permanent ban. # Use negative vaules to disable ban (fake players will only be kicked). FakePlayers_BanTime = -1
# Exploits_CheckDownloads (0/1) # Enable checking of requested download files against precached resources. # Default is 1 (ON). Exploits_CheckDownloads = 1
# Exploits_DisableUploads (0/1) # Disable file uploads (not customizations) to the server. # Default is 1 (ON). Exploits_DisableUploads = 1
# ======================================================== # OTHER STUFF # ========================================================
# LoggingMode: # 0 = None # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2
# ThreatsLoggingMode (0/1) # Enable logging of threats details. # Default is 0 (OFF). ThreatsLoggingMode = 0
# DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0
# ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode (Old Style sent first) # Default is 0 (Source Engine). ServerInfoAnswerType = 0
# Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name =
# Enables fix for proper player id displaying on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0
# Enables spreading of user setinfo topcolor and bottomcolor settings. # Disable this if mod doesn't support coloring of player models. SpreadUserInfoColors = 1
# ExportVersion (0/1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
Reunion cfg:
Kód: # ======================================================== # REUNION CONFIGURATION # ========================================================
# # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! #
# ======================================================== # AUTHID MANAGEMENT # ========================================================
# ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666
# Use these options to set authid's for clients
### AUTH CONTROL ###
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 9
# for HLTV (default is HLTV [7]) cid_HLTV = 5
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8]) cid_NoSteam47 = 4
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10]) cid_NoSteam48 = 4
# For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1
# For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1
# For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1
# For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3
# For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 1
# For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 1
### AUTH SETTINGS ###
# ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request ServerInfoAnswerType = 2
# EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this ONLY if you have sXeI server installed! EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1
# SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt =
# SteamIdHashDProtoCompat (0 / 1) # Use less reliable method of SteamID hashing from dproto (deprecated). SteamIdHashDProtoCompat = 0
# EnableGenPrefix2 (0 / 1) # Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. EnableGenPrefix2 = 0
# FixBuggedQuery (0 / 1) # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect. FixBuggedQuery = 1
# HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
# QueryFloodBanTime (1 - 60) # Ban time in minutes for server query flooding. QueryFloodBanTime = 10
### AUTHID PREFIXES ###
# IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0
# IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4
# Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 1;
# RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 1;
# OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 2;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 3;
# SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 4;
# Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 5;
# SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 6;
# SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 7;
# Note that banid will use steamid WITHOUT any prefixes!
# ======================================================== # OTHER STUFF # ========================================================
# LoggingMode: # 0 = None # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2
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