A játékos/fegyver majdnem összes virtuális funkciója hozzáadva minden módhoz.
Legutóbbi verzió: v1.4 (2013. április 14.)
Fixálva:
A vektor visszatérése fixálva. Minden funkció, ami visszatér egy vektorra többé nem fog összeomlani. (Ham_GetGunPosition, Ham_Center, stb.) Pár offset elcsúszhat a CS és DoD esetében. SendWeaponAnim fixálva és átnevezve: Ham_CS_Weapon_SendWeaponAnim TakeHealth hívás fixálva () hamsandwich vtable patch Linuxra fixálva az újabb GCC bináris szerint (by DS) Ham_TFC_Killed hozzáadva CS/DoD/TFC/Op4 offset frissítve Mac OSX support hozzáadva (de binárisan még nincs fixálva)
Új mód supportok:
Deathmatch Classic Adrenaline Gamer Opposing Forces
Új funkciók hozzáadva:
Minden [ablak]Ham_ChangeYaw, Ham_HasHumanGibs, Ham_HasAlienGibs, Ham_FadeMonster, Ham_GibMonster, Ham_BecomeDead, Ham_IRelationship, Ham_PainSound, Ham_ReportAIState, Ham_MonsterInitDead, Ham_Look, Ham_BestVisibleEnemy, Ham_FInViewCone, Ham_GetDeathActivity,[/ablak]Minden, kivéve Counter-Strike, Natural Selection, The Specialist [ablak]Ham_RunAI, Ham_MonsterThink, Ham_MonsterInit, Ham_Move, Ham_ShouldAdvanceRoute, Ham_GetStoppedActivity, Ham_Stop, Ham_CheckRangeAttack1, Ham_CheckRangeAttack2, Ham_CheckMeleeAttack1, Ham_CheckMeleeAttack2, Ham_ScheduleChange, Ham_CanPlaySequence, Ham_CanPlaySentence, Ham_PlaySentence, Ham_PlayScriptedSentence, Ham_SentenceStop, Ham_GetIdealState, Ham_SetActivity, Ham_CheckEnemy, Ham_SetYawSpeed, Ham_BuildNearestRoute, Ham_FindCover, Ham_CoverRadius, Ham_FCanCheckAttacks, Ham_CheckAmmo, Ham_IgnoreConditions, Ham_FValidateHintType, Ham_FCanActiveIdle, Ham_ISoundMask, Ham_HearingSensitivity, Ham_BarnacleVictimBitten, Ham_BarnacleVictimReleased, Ham_PrescheduleThink, Ham_DeathSound, Ham_AlertSound, Ham_IdleSound, Ham_StopFollowing,[/ablak]Counter-Strike [ablak]Ham_CS_Player_ResetMaxSpeed, Ham_CS_Weapon_SendWeaponAnim, Ham_CS_Player_IsBot, Ham_CS_Player_GetAutoaimVector, Ham_CS_Player_Blind, Ham_CS_Player_OnTouchingWeapon,[/ablak]Day of Defeat [ablak]Ham_DOD_SetScriptReset, Ham_DOD_Item_SpawnDeploy, Ham_DOD_Item_SetDmgTime, Ham_DOD_Item_DropGren, Ham_DOD_Weapon_IsUseable, Ham_DOD_Weapon_Aim, Ham_DOD_Weapon_flAim, Ham_DOD_Weapon_RemoveStamina, Ham_DOD_Weapon_ChangeFOV, Ham_DOD_Weapon_ZoomOut, Ham_DOD_Weapon_ZoomIn, Ham_DOD_Weapon_GetFOV, Ham_DOD_Weapon_IsWaterSniping, Ham_DOD_Weapon_UpdateZoomSpeed, Ham_DOD_Weapon_Special,[/ablak]Team Fortress Classic [ablak]Ham_TFC_DB_GetItemName, Ham_TFC_RadiusDamage, Ham_TFC_RadiusDamage2,[/ablak]Earth's Force Special [ablak]Ham_ESF_Weapon_HolsterWhenMeleed[/ablak]Earth's Force Special - OpenBeta [ablak]Ham_ESF_IsFighter, Ham_ESF_IsBuddy, Ham_ESF_EmitSound, Ham_ESF_EmitNullSound, Ham_ESF_IncreaseStrength, Ham_ESF_IncreasePL, Ham_ESF_SetPowerLevel, Ham_ESF_SetMaxPowerLevel, Ham_ESF_StopAniTrigger, Ham_ESF_StopFly, Ham_ESF_HideWeapon, Ham_ESF_ClientRemoveWeapon, Ham_ESF_SendClientsCustomModel, Ham_ESF_CanTurbo, Ham_ESF_CanPrimaryFire, Ham_ESF_CanSecondaryFire, Ham_ESF_CanStopFly, Ham_ESF_CanBlock, Ham_ESF_CanRaiseKi, Ham_ESF_CanRaiseStamina, Ham_ESF_CanTeleport, Ham_ESF_CanStartFly, Ham_ESF_CanStartPowerup, Ham_ESF_CanJump, Ham_ESF_CanWallJump, Ham_ESF_IsSuperJump, Ham_ESF_IsMoveBack, Ham_ESF_CheckWallJump, Ham_ESF_EnableWallJump, Ham_ESF_DisableWallJump, Ham_ESF_ResetWallJumpVars, Ham_ESF_GetWallJumpAnim, Ham_ESF_GetWallJumpAnim2, Ham_ESF_SetWallJumpAnimation, Ham_ESF_SetFlyMoveType, Ham_ESF_IsFlyMoveType, Ham_ESF_IsWalkMoveType, Ham_ESF_SetWalkMoveType, Ham_ESF_DrawChargeBar, Ham_ESF_StartBlock, Ham_ESF_StopBlock, Ham_ESF_StartFly, Ham_ESF_GetMaxSpeed, Ham_ESF_SetAnimation, Ham_ESF_PlayAnimation, Ham_ESF_GetMoveForward, Ham_ESF_GetMoveRight, Ham_ESF_GetMoveUp, Ham_ESF_AddBlindFX, Ham_ESF_RemoveBlindFX, Ham_ESF_DisablePSBar, Ham_ESF_AddBeamBoxCrosshair, Ham_ESF_RemoveBeamBoxCrosshair, Ham_ESF_DrawPSWinBonus, Ham_ESF_DrawPSBar, Ham_ESF_LockCrosshair, Ham_ESF_UnLockCrosshair, Ham_ESF_RotateCrosshair, Ham_ESF_UnRotateCrosshair, Ham_ESF_WaterMove, Ham_ESF_CheckTimeBasedDamage, Ham_ESF_DoesSecondaryAttack, Ham_ESF_DoesPrimaryAttack, Ham_ESF_RemoveSpecialModes, Ham_ESF_StopTurbo, Ham_ESF_TakeBean, Ham_ESF_GetPowerLevel, Ham_ESF_RemoveAllOtherWeapons, Ham_ESF_StopSwoop, Ham_ESF_SetDeathAnimation, Ham_ESF_SetModel, Ham_ESF_AddAttacks, Ham_ESF_EmitClassSound, Ham_ESF_CheckLightning, Ham_ESF_FreezeControls, Ham_ESF_UnFreezeControls, Ham_ESF_UpdateKi, Ham_ESF_UpdateHealth, Ham_ESF_GetTeleportDir, Ham_ESF_Weapon_HolsterWhenMeleed,[/ablak]Natural Selection [ablak]Ham_NS_SetBoneController, Ham_NS_SaveDataForReset, Ham_NS_GetHull, Ham_NS_GetMaxWalkSpeed, Ham_NS_SetTeamID, Ham_NS_GetPlayerClass, Ham_NS_GetAuthenticationMask, Ham_NS_PlayerClassChanged, Ham_NS_NeedsTeamUpdate, Ham_NS_SendTeamUpdate, Ham_NS_SendWeaponUpdate, Ham_NS_InitPlayerFromSpawn, Ham_NS_PackDeadPlayerItems, Ham_NS_GetAnimationForActivity, Ham_NS_StartObserver, Ham_NS_StopObserver, Ham_NS_GetAdrenalineFactor, Ham_NS_GetNamedItem, Ham_NS_Suicide, Ham_NS_GetCanUseWeapon, Ham_NS_Weapon_GetWeapPrimeTime, Ham_NS_Weapon_PrimeWeapon, Ham_NS_Weapon_GetIsWeaponPrimed, Ham_NS_Weapon_GetIsWeapPriming, Ham_NS_Weapon_DefaultDeploy, Ham_NS_Weapon_DefaultReload, Ham_NS_Weapon_GetDeployTime,[/ablak]Sven co-op 4.6 [ablak]Ham_SC_GetClassification, Ham_SC_IsMonster, Ham_SC_IsPhysX, Ham_SC_IsPointEntity, Ham_SC_IsMachine, Ham_SC_CriticalRemove, Ham_SC_UpdateOnRemove, Ham_SC_FVisible, Ham_SC_FVisibleFromPos, Ham_SC_IsFacings, Ham_SC_GetPointsForDamage, Ham_SC_GetDamagePoints, Ham_SC_OnCreate, Ham_SC_OnDestroy, Ham_SC_IsValidEntity, Ham_SC_ShouldFadeOnDeath, Ham_SC_SetupFriendly, Ham_SC_ReviveThink, Ham_SC_Revive, Ham_SC_StartMonster, Ham_SC_CheckRangeAttack1_Move, Ham_SC_CheckRangeAttack2_Move, Ham_SC_CheckMeleeAttack1_Move, Ham_SC_CheckMeleeAttack2_Move, Ham_SC_CheckTankUsage, Ham_SC_SetGaitActivity, Ham_SC_FTriangulate, Ham_SC_FTriangulateExtension, Ham_SC_FindCoverGrenade, Ham_SC_FindCoverDistance, Ham_SC_FindAttackPoint, Ham_SC_FValidateCover, Ham_SC_NoFriendlyFire1, Ham_SC_NoFriendlyFire2, Ham_SC_NoFriendlyFire3, Ham_SC_NoFriendlyFireToPos, Ham_SC_FVisibleGunPos, Ham_SC_FInBulletCone, Ham_SC_CallGibMonster, Ham_SC_CheckTimeBasedDamage, Ham_SC_IsMoving, Ham_SC_IsPlayerFollowing, Ham_SC_StartPlayerFollowing, Ham_SC_StopPlayerFollowing, Ham_SC_UseSound, Ham_SC_UnUseSound, Ham_SC_RideMonster, Ham_SC_CheckApplyGenericAttacks, Ham_SC_CheckScared, Ham_SC_CheckCreatureDanger, Ham_SC_CheckFallDamage, Ham_SC_CheckRevival, Ham_SC_MedicCallSound,
Ham_SC_Player_MenuInpPerformed, // Name truncated : Ham_SC_Player_MenuInputPerformed Ham_SC_Player_IsMenuInputDone, Ham_SC_Player_SpecialSpawn, Ham_SC_Player_IsValidInfoEntity, Ham_SC_Player_LevelEnd, Ham_SC_Player_VoteStarted, Ham_SC_Player_CanStartNextVote, Ham_SC_Player_Vote, Ham_SC_Player_HasVoted, Ham_SC_Player_ResetVote, Ham_SC_Player_LastVoteInput, Ham_SC_Player_InitVote, Ham_SC_Player_StartNextVote, // Truncated name : Ham_SC_Player_TimeToStartNextVote Ham_SC_Player_ResetView, Ham_SC_Player_GetLogFrequency, Ham_SC_Player_LogPlayerStats, Ham_SC_Player_DisableCollision, // Truncated name : Ham_SC_Player_DisableCollisionWithPlayer Ham_SC_Player_EnableCollision, // Truncated name : Ham_SC_Player_EnableCollisionWithPlayer Ham_SC_Player_CanTouchPlayer,
Ham_SC_Item_Materialize,
Ham_SC_Weapon_BulletAccuracy, Ham_SC_Weapon_TertiaryAttack, Ham_SC_Weapon_BurstSupplement, Ham_SC_Weapon_GetP_Model, Ham_SC_Weapon_GetW_Model, Ham_SC_Weapon_GetV_Model, Ham_SC_Weapon_PrecacheCustomMdl, // Truncated name : Ham_SC_Weapon_PrecacheCustomModels Ham_SC_Weapon_IsMultiplayer, Ham_SC_Weapon_FRunfuncs, Ham_SC_Weapon_SetFOV, Ham_SC_Weapon_FCanRun, Ham_SC_Weapon_CustomDecrement, Ham_SC_Weapon_SetV_Model, Ham_SC_Weapon_SetP_Model, Ham_SC_Weapon_ChangeWeaponSkin,[/ablak] Windows és Linux kompatibilitás ellenőrzése Új verzió megjelenése esetén szükséges!!!
Frissítés:
hamsandwich_amxx.dll vagy hamsandwich_amxx_i386.so -> addons/amxmodx/modules ham_const.inc és hamsandwich.inc -> addons/amxmodx/scripting/include hamdata.ini -> addons/amxmodx/configs
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