#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <dhudmessage>
#define PLUGIN "HUD Info"
#define VERSION "1.0"
#define AUTHOR "N/A"
#define MAXROUNDS 40
new Rounds
new iCTKills
new iTTKills
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event( "DeathMsg", "DeathEvent", "a" );
register_event("TextMsg","ResetAll","a","2&#Game_C","2&#Game_w")
register_logevent("NewRounds", 2, "0=World triggered", "1=Round_Start")
set_task(1.0,"HUDInfo" , _ , _ , _ , "b")
}
public ResetAll() {
Rounds = 0
iCTKills = 0
iTTKills = 0
}
public DeathEvent(){
new Killer = read_data( 1 );
new CsTeams:Team
Team = cs_get_user_team( Killer );
if (Team == CS_TEAM_T)
{
iTTKills++
}
if (Team == CS_TEAM_CT)
{
iCTKills++
}
}
public NewRounds(){
Rounds++
}
public HUDInfo(){
new Time[9]
get_time("%H:%M",Time,8)
new CurrentPlayers = get_playersnum();
new MaxPlayers = get_maxplayers();
set_dhudmessage(random(255),random(255),random(255), 0.0, 0.19, 0, 6.0, 12.0)
show_dhudmessage(0, "CT Fragek:%d^nT Fragek: %d^nOnline Játékosok : %d/%d^nFacebook:facebook.com/razerservers", iTTKills, iCTKills, CurrentPlayers, MaxPlayers)
}
stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "�", "á")
replace_all(msg, 190, "�", "é")
replace_all(msg, 190, "�", "í")
replace_all(msg, 190, "�", "ó")
replace_all(msg, 190, "�", "ö")
replace_all(msg, 190, "�", "ő")
replace_all(msg, 190, "�", "ú")
replace_all(msg, 190, "�", "ü")
replace_all(msg, 190, "�", "ű")
replace_all(msg, 190, "�", "Á")
replace_all(msg, 190, "�", "É")
replace_all(msg, 190, "�", "Í")
replace_all(msg, 190, "�", "Ó")
replace_all(msg, 190, "�", "Ö")
replace_all(msg, 190, "�", "Ő")
replace_all(msg, 190, "�", "Ú")
replace_all(msg, 190, "�", "Ü")
replace_all(msg, 190, "�", "Ű")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}