Kód:
; NOTE: If you disable one event, for example "HEADSHOT EVENT", the headshot sounds wont be precached.
; NOTE: At hudmessages, use the empty value for set NO hudmessages.
; NOTE: If you disable the plugin, all sounds wont be precached.
; Enable or disable the plugin.
ENABLE/DISABLE PLUGIN = 1
; Hudmessages in RGB.
; NOTE: Use underline for random value. The underline is: _.
; NOTE: The maximum value is 255 and the minimum value is 0.
HUDMSG RED = _
HUDMSG GREEN = _
HUDMSG BLUE = _
; Killstreak
; NOTE: Is sounds like Monsterkill, Godlike, Multikill, Megakill, Triplekill, etc: ...
; NOTE: You can modify the REQUIREDKILLS values.
; NOTE: You also can modify the messages will be sent to the players.
; NOTE: You also can add or remove sounds from this list.
; NOTE: There's no sounds limit.
KILLSTREAK EVENT = 1
; Sounds structure:
; SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound}
; SOUND = {soundnumber} MESSAGE @ %s {message}
SOUND = 1 REQUIREDKILLS 3 = QuakeSounds/triplekill.wav
SOUND = 1 MESSAGE @ %s is on triple kill!
SOUND = 2 REQUIREDKILLS 5 = QuakeSounds/multikill.wav
SOUND = 2 MESSAGE @ %s is on multikill!
SOUND = 3 REQUIREDKILLS 6 = QuakeSounds/rampage.wav
SOUND = 3 MESSAGE @ %s orjong!
SOUND = 4 REQUIREDKILLS 7 = QuakeSounds/killingspree.wav
SOUND = 4 MESSAGE @ %s is gyilkosan bulizik!
SOUND = 5 REQUIREDKILLS 9 = QuakeSounds/dominating.wav
SOUND = 5 MESSAGE @ %s is dominating!
SOUND = 6 REQUIREDKILLS 11 = QuakeSounds/unstoppable.wav
SOUND = 6 MESSAGE @ %s megallithatatlan!
SOUND = 7 REQUIREDKILLS 13 = QuakeSounds/megakill.wav
SOUND = 7 MESSAGE @ %s made a mega kill!
SOUND = 8 REQUIREDKILLS 15 = QuakeSounds/ultrakill.wav
SOUND = 8 MESSAGE @ %s made an ultra kill!
SOUND = 9 REQUIREDKILLS 16 = QuakeSounds/eagleeye.wav
SOUND = 9 MESSAGE @ %s has an eagle eye!
SOUND = 10 REQUIREDKILLS 17 = QuakeSounds/ownage.wav
SOUND = 10 MESSAGE @ %s owns!
SOUND = 11 REQUIREDKILLS 18 = QuakeSounds/ludicrouskill.wav
SOUND = 11 MESSAGE @ %s made a ludicrous kill!
SOUND = 12 REQUIREDKILLS 19 = QuakeSounds/headhunter.wav
SOUND = 12 MESSAGE @ %s is a head hunter!
SOUND = 13 REQUIREDKILLS 20 = QuakeSounds/whickedsick.wav
SOUND = 13 MESSAGE @ %s is whicked sick!
SOUND = 14 REQUIREDKILLS 21 = QuakeSounds/monsterkill.wav
SOUND = 14 MESSAGE @ %s made a monster kill!
SOUND = 15 REQUIREDKILLS 23 = QuakeSounds/holyshit.wav
SOUND = 15 MESSAGE @ Holy shit! %s got another one!
SOUND = 16 REQUIREDKILLS 24 = QuakeSounds/godlike.wav
SOUND = 16 MESSAGE @ %s is G o d L i k e !!!
; If you wanna add another killstreak sound, it will be the sound with the number '17'.
; Headshot
; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name.
; NOTE: Example of hudmessage for headshot: "%s removed %s head!!" (without quotes should be writen).
; NOTE: This hudmessage will be sent to all players (not only to killer or only to victim).
; NOTE: I suggest to leave the message blanc.
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT SOUNDS = QuakeSounds/headshot.wav , QuakeSounds/headshot2.wav , QuakeSounds/headshot3.wav
HEADSHOT HUDMSG =
; Suicide
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the selfkiller, the victim.
SUICIDE EVENT = 1
SUICIDE SOUNDS = QuakeSounds/suicide.wav , QuakeSounds/suicide2.wav , QuakeSounds/suicide3.wav , QuakeSounds/suicide4.wav
SUICIDE HUDMSG = %s knows how the kill command works!
; Grenade kill
; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name.
NADE EVENT = 1
NADE SOUNDS = QuakeSounds/nade.wav
NADE HUDMSG = %s made a precision throw to %s
; Team kill
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the teamkill 'maker'.
TEAMKILL EVENT = 1
TEAMKILL SOUNDS = QuakeSounds/teamkiller.wav
TEAMKILL HUDMSG = %s is probably delusional...
; Knife kill
; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name.
KNIFE EVENT = 1
KNIFE SOUNDS = QuakeSounds/knife.wav , QuakeSounds/knife2.wav , QuakeSounds/knife3.wav
KNIFE HUDMSG = %s sliced and diced %s
; Firstblood
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the firstblood 'maker'.
FIRSTBLOOD EVENT = 1
FIRSTBLOOD SOUNDS = QuakeSounds/firstblood.wav , QuakeSounds/firstblood2.wav , QuakeSounds/firstblood3.wav
FIRSTBLOOD HUDMSG = %s made First Blood!!!
; Roundstart
; NOTE: The hudmessage structure is "{message}", the message you want, don't use '%s' here!
ROUNDSTART EVENT = 1
ROUNDSTART SOUNDS = QuakeSounds/prepare.wav , QuakeSounds/prepare2.wav , QuakeSounds/prepare3.wav , QuakeSounds/prepare4.wav
ROUNDSTART HUDMSG = Prepare to Fight!!!
; Double kill
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the doublekill 'maker'.
DOUBLEKILL EVENT = 1
DOUBLEKILL SOUNDS = QuakeSounds/doublekill.wav , QuakeSounds/doublekill2.wav
DOUBLEKILL HUDMSG = Wow %s made a double kill!
; Hattrick
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the leader name, the player with most kills for this round.
; NOTE: The 'MIN FRAGS FOR HATTRICK' means how many frags you should made this round to appear at the round end as "`you` was unreal this round!"
HATTRICK EVENT = 1
HATTRICK SOUNDS = QuakeSounds/hattrick.wav
HATTRICK HUDMSG = %s was unreal this round!
MIN FRAGS FOR HATTRICK = 7
; Flawless victory
; NOTE: The hudmessage structure is "{message} %s {message}", where '%s' is the team name.
; NOTE: You can set the team names to be shown. You can use for example 'Tero' instead of the default value 'TERRORIST'.
FLAWLESS VICTORY = 1
FLAWLESS SOUNDS = QuakeSounds/flawless.wav
FLAWLESS VICTORY HUDMSG = Hibátlan %s gyozelem!
TERRO TEAM NAME = TERRORIST
CT TEAM NAME = COUNTER-TERRORIST
; Revenge
; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer or the victim name.
; NOTE: If the 'REVENGE ONLY FOR KILLER' is set to 1, the victim wont be listening the sound.
REVENGE EVENT = 1
REVENGE ONLY FOR KILLER = 0
REVENGE SOUNDS = QuakeSounds/payback.wav
REVENGE KILLER MESSAGE = You got avenged on %s!
REVENGE VICTIM MESSAGE = %s got avenged on you!
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