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 Hozzászólás témája: Advanced QuakeSounds
HozzászólásElküldve: 2013.04.01. 00:20 
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Csatlakozott: 2011.12.28. 00:35
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Hali.

Valaki ezt lefordítaná kérlek!!

SMA Forráskód: [ Mindet kijelol ]
  1. ; NOTE: If you disable one event, for example "HEADSHOT EVENT", the headshot sounds wont be precached.
  2. ; NOTE: At hudmessages, use the empty value for set NO hudmessages.
  3. ; NOTE: If you disable the plugin, all sounds wont be precached.
  4.  
  5. ; Enable or disable the plugin.
  6. ENABLE/DISABLE PLUGIN = 1
  7.  
  8. ; Hudmessages in RGB.
  9. ; NOTE: Use underline for random value. The underline is: _.
  10. ; NOTE: The maximum value is 255 and the minimum value is 0.
  11. HUDMSG RED = _
  12. HUDMSG GREEN = _
  13. HUDMSG BLUE = _
  14.  
  15. ; Killstreak
  16. ; NOTE: Is sounds like Monsterkill, Godlike, Multikill, Megakill, Triplekill, etc: ...
  17. ; NOTE: You can modify the REQUIREDKILLS values.
  18. ; NOTE: You also can modify the messages will be sent to the players.
  19. ; NOTE: You also can add or remove sounds from this list.
  20. ; NOTE: There's no sounds limit.
  21. KILLSTREAK EVENT = 1
  22.  
  23. ; Sounds structure:
  24. ; SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound}
  25. ; SOUND = {soundnumber} MESSAGE @ %s {message}
  26.  
  27. SOUND = 1 REQUIREDKILLS 3 = QuakeSounds/triplekill.wav
  28. SOUND = 1 MESSAGE @ %s is on triple kill!
  29.  
  30. SOUND = 2 REQUIREDKILLS 5 = QuakeSounds/multikill.wav
  31. SOUND = 2 MESSAGE @ %s is on multikill!
  32.  
  33. SOUND = 3 REQUIREDKILLS 6 = QuakeSounds/rampage.wav
  34. SOUND = 3 MESSAGE @ %s is on rampage!
  35.  
  36. SOUND = 4 REQUIREDKILLS 7 = QuakeSounds/killingspree.wav
  37. SOUND = 4 MESSAGE @ %s is on a killing spree!
  38.  
  39. SOUND = 5 REQUIREDKILLS 9 = QuakeSounds/dominating.wav
  40. SOUND = 5 MESSAGE @ %s is dominating!
  41.  
  42. SOUND = 6 REQUIREDKILLS 11 = QuakeSounds/unstoppable.wav
  43. SOUND = 6 MESSAGE @ %s is unstoppable!
  44.  
  45. SOUND = 7 REQUIREDKILLS 13 = QuakeSounds/megakill.wav
  46. SOUND = 7 MESSAGE @ %s made a mega kill!
  47.  
  48. SOUND = 8 REQUIREDKILLS 15 = QuakeSounds/ultrakill.wav
  49. SOUND = 8 MESSAGE @ %s made an ultra kill!
  50.  
  51. SOUND = 9 REQUIREDKILLS 16 = QuakeSounds/eagleeye.wav
  52. SOUND = 9 MESSAGE @ %s has an eagle eye!
  53.  
  54. SOUND = 10 REQUIREDKILLS 17 = QuakeSounds/ownage.wav
  55. SOUND = 10 MESSAGE @ %s owns!
  56.  
  57. SOUND = 11 REQUIREDKILLS 18 = QuakeSounds/ludicrouskill.wav
  58. SOUND = 11 MESSAGE @ %s made a ludicrous kill!
  59.  
  60. SOUND = 12 REQUIREDKILLS 19 = QuakeSounds/headhunter.wav
  61. SOUND = 12 MESSAGE @ %s is a head hunter!
  62.  
  63. SOUND = 13 REQUIREDKILLS 20 = QuakeSounds/whickedsick.wav
  64. SOUND = 13 MESSAGE @ %s is whicked sick!
  65.  
  66. SOUND = 14 REQUIREDKILLS 21 = QuakeSounds/monsterkill.wav
  67. SOUND = 14 MESSAGE @ %s made a monster kill!
  68.  
  69. SOUND = 15 REQUIREDKILLS 23 = QuakeSounds/holyshit.wav
  70. SOUND = 15 MESSAGE @ Holy shit! %s got another one!
  71.  
  72. SOUND = 16 REQUIREDKILLS 24 = QuakeSounds/godlike.wav
  73. SOUND = 16 MESSAGE @ %s is G o d L i k e !!!
  74.  
  75. ; If you wanna add another killstreak sound, it will be the sound with the number '17'.
  76.  
  77. ; Headshot
  78. ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name.
  79. ; NOTE: Example of hudmessage for headshot: "%s removed %s head!!" (without quotes should be writen).
  80. ; NOTE: This hudmessage will be sent to all players (not only to killer or only to victim).
  81. ; NOTE: I suggest to leave the message blanc.
  82. HEADSHOT EVENT = 1
  83. HEADSHOT ONLY KILLER = 1
  84. HEADSHOT SOUNDS = QuakeSounds/headshot.wav , QuakeSounds/headshot2.wav , QuakeSounds/headshot3.wav
  85. HEADSHOT HUDMSG =
  86.  
  87. ; Suicide
  88. ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the selfkiller, the victim.
  89. SUICIDE EVENT = 1
  90. SUICIDE SOUNDS = QuakeSounds/suicide.wav , QuakeSounds/suicide2.wav , QuakeSounds/suicide3.wav , QuakeSounds/suicide4.wav
  91. SUICIDE HUDMSG = %s knows how the kill command works!
  92.  
  93. ; Grenade kill
  94. ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name.
  95. NADE EVENT = 1
  96. NADE SOUNDS = QuakeSounds/nade.wav
  97. NADE HUDMSG = %s made a precision throw to %s
  98.  
  99. ; Team kill
  100. ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the teamkill 'maker'.
  101. TEAMKILL EVENT = 1
  102. TEAMKILL SOUNDS = QuakeSounds/teamkiller.wav
  103. TEAMKILL HUDMSG = %s is probably delusional...
  104.  
  105. ; Knife kill
  106. ; NOTE: The hudmessage structure is "%s {message} %s {message}", where the first '%s' is the killer name and the next '%s' is the victim name.
  107. KNIFE EVENT = 1
  108. KNIFE SOUNDS = QuakeSounds/knife.wav , QuakeSounds/knife2.wav , QuakeSounds/knife3.wav
  109. KNIFE HUDMSG = %s sliced and diced %s
  110.  
  111. ; Firstblood
  112. ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the firstblood 'maker'.
  113. FIRSTBLOOD EVENT = 1
  114. FIRSTBLOOD SOUNDS = QuakeSounds/firstblood.wav , QuakeSounds/firstblood2.wav , QuakeSounds/firstblood3.wav
  115. FIRSTBLOOD HUDMSG = %s rajzolt elsonek vert!!!
  116.  
  117. ; Roundstart
  118. ; NOTE: The hudmessage structure is "{message}", the message you want, don't use '%s' here!
  119. ROUNDSTART EVENT = 1
  120. ROUNDSTART SOUNDS = QuakeSounds/prepare.wav , QuakeSounds/prepare2.wav , QuakeSounds/prepare3.wav , QuakeSounds/prepare4.wav
  121. ROUNDSTART HUDMSG = Prepare to Fight!!!
  122.  
  123. ; Double kill
  124. ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer name, the doublekill 'maker'.
  125. DOUBLEKILL EVENT = 1
  126. DOUBLEKILL SOUNDS = QuakeSounds/doublekill.wav , QuakeSounds/doublekill2.wav
  127. DOUBLEKILL HUDMSG = WoW %s double kill!
  128.  
  129. ; Hattrick
  130. ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the leader name, the player with most kills for this round.
  131. ; NOTE: The 'MIN FRAGS FOR HATTRICK' means how many frags you should made this round to appear at the round end as "`you` was unreal this round!"
  132. HATTRICK EVENT = 1
  133. HATTRICK SOUNDS = QuakeSounds/hattrick.wav
  134. HATTRICK HUDMSG = %s Irrealis volt ebben a korben!
  135. MIN FRAGS FOR HATTRICK = 7
  136.  
  137. ; Flawless victory
  138. ; NOTE: The hudmessage structure is "{message} %s {message}", where '%s' is the team name.
  139. ; NOTE: You can set the team names to be shown. You can use for example 'Tero' instead of the default value 'TERRORIST'.
  140. FLAWLESS VICTORY = 1
  141. FLAWLESS SOUNDS = QuakeSounds/flawless.wav
  142. FLAWLESS VICTORY HUDMSG = Hibatlan %s gyozelem
  143. TERRO TEAM NAME = TERRORIST
  144. CT TEAM NAME = COUNTER-TERRORIST
  145.  
  146. ; Revenge
  147. ; NOTE: The hudmessage structure is "%s {message}" or "{message} %s", where '%s' is the killer or the victim name.
  148. ; NOTE: If the 'REVENGE ONLY FOR KILLER' is set to 1, the victim wont be listening the sound.
  149. REVENGE EVENT = 1
  150. REVENGE ONLY FOR KILLER = 0
  151. REVENGE SOUNDS = QuakeSounds/payback.wav
  152. REVENGE KILLER MESSAGE = Teged meg olt %s!
  153. REVENGE VICTIM MESSAGE = %s megoltek
  154.  

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