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Csatlakozott: 2014.04.10. 15:32 Hozzászólások: 776
Megköszönt másnak: 122 alkalommal Megköszönték neki: 60 alkalommal
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Hello. Ezzel a pluginnal,hogy lehetne megoldani azt,hogy: -Ha beírja ,hogy:kocka(ezt mindenki látja) ,de amit nyer pl:WH azt csak ő látja -Minden játékosnak körönként 1x lehet beírni -Van a szerveren egy doboz plugin aminek a lényege ha kinyitja kaphat belőle vmit pl: M4A1 ,szóval én T vagy és AK47-et veszek alapból és nyitok egy M4A1-et azt hogy tudom megcsinálni,hogy következő körben csak az eredeti fegyverem maradjon meg,jelen esetben az AK47 Plugin: #include <amxmodx> #include <amxmisc> #include <colorchat> #include <fakemeta> #include <fun> #include <hamsandwich> #include <chr_engine> #include <cstrike> #include <engine> new bool:bAim[33]; new bool:speed[33]; new bool:esp[33]; new bool:strong[33] new bool:noflash[33] new bool:godmode[33] new bool:noclip[33] new bool:norecoil[33] new bool:invi[33] new counter[33] new lehet new bool:erosgranat[33] new bool:vankepesseg[33] new bool: vegtelenloszer[33] const m_afButtonPressed = 246; const m_afButtonReleased = 247; new cvar new hasznalt #define m_pActiveItem 373 #define OFFSET_CLIPAMMO 51 #define OFFSET_LINUX_WEAPONS 4 #define fm_cs_set_weapon_ammo(%1,%2) set_pdata_int(%1, OFFSET_CLIPAMMO, %2, OFFSET_LINUX_WEAPONS) const NOCLIP_WPN_BS = ((1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4)) new const g_MaxClipAmmo[] = { 0, 13, //CSW_P228 0, 10, //CSW_SCOUT 0, //CSW_HEGRENADE 7, //CSW_XM1014 0, //CSW_C4 30,//CSW_MAC10 30, //CSW_AUG 0, //CSW_SMOKEGRENADE 15,//CSW_ELITE 20,//CSW_FIVESEVEN 25,//CSW_UMP45 30, //CSW_SG550 35, //CSW_GALIL 25, //CSW_FAMAS 12,//CSW_USP 20,//CSW_GLOCK18 10, //CSW_AWP 30,//CSW_MP5NAVY 100,//CSW_M249 8, //CSW_M3 30, //CSW_M4A1 30,//CSW_TMP 20, //CSW_G3SG1 0, //CSW_FLASHBANG 7, //CSW_DEAGLE 30, //CSW_SG552 30, //CSW_AK47 0, //CSW_KNIFE 50//CSW_P90 } public plugin_init() { register_plugin("Nyeremenyjatek", "1.0", "qKKKJ and crazy`") /* TASK */ set_task(1.0, "szamlalo",_,_,_,"b") set_task(90.0, "hirdet",_,_,_,"b") /* Kliens parancs */ register_clcmd("say kocka", "roll") register_clcmd("say_team kocka", "roll") /* ForWard */ register_forward(FM_TraceLine, "fw_traceline") register_forward(FM_TraceHull, "fw_tracehull", 1) register_forward(FM_StartFrame, "fwServerFrame"); register_forward(FM_UpdateClientData, "fwUpdateClientData", 1); /* Ham */ RegisterHam( Ham_TakeDamage , "player" , "PlayerHurt", 0); /* Event */ register_event("CurWeapon", "eventCurWeapon", "be"); register_event("ScreenFade", "eventFlash", "be", "4=255", "5=255", "6=255", "7>199"); /* Logevent */ register_logevent("logevent_round_end", 2, "1=Round_End") register_logevent("event_new_round",2,"0=World triggered","1=Round_Start") /* Szerver parancs */ server_cmd("sv_maxspeed 400") /*Cvar */ cvar = register_cvar("sv_max", "5") } public szamlalo() { new players[32], num get_players(players, num) for(new i = 0; i<get_maxplayers(); i++) { new id = players[i] if(lehet == 0 && vankepesseg[id] == true) { counter[id] -= 1 } if(counter[id] <= 0 && vankepesseg[id] == true) { stopall(id) } } } public hirdet(id) { ColorChat(0, GREEN, "A ^3Nyeremenyjatek ^4plugin ^3qKKKJ;> es crazy` ^4keszitette!") } public event_new_round() { new players[32], num get_players(players,num) for(new y=0; y<get_maxplayers(); y++) { new id = players[y] strip_user_weapons(id) if(cs_get_user_team(id) == CS_TEAM_CT) { give_item(id, "weapon_knife") give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 24) } else if(cs_get_user_team(id) == CS_TEAM_T) { give_item(id, "weapon_knife") give_item(id, "weapon_glock18") cs_set_user_bpammo(id, CSW_GLOCK18, 40) } cs_reset_user_model(id) hasznalt = 0 } } public logevent_round_end() { new players[32], num get_players(players, num) for(new x=0; x<get_maxplayers(); x++) { new id = players[x] bAim[id] = false speed[id]= false strong[id] = false esp[id] = false noflash[id] = false noclip[id] = false norecoil[id] = false vegtelenloszer[id] = false invi[id] = false erosgranat[id] = false godmode[id] = false counter[id] = 30 vankepesseg[id] = false lehet = 1 } } public stopall(id) { bAim[id] = false speed[id]= false strong[id] = false esp[id] = false noflash[id] = false noclip[id] = false invi[id] = false norecoil[id] = false godmode[id] = false erosgranat[id] = false vegtelenloszer[id] = false counter[id] = 30 vankepesseg[id] = false lehet = 1 cs_reset_user_model(id) new nev[32] get_user_name(id, nev, 31) ColorChat(id, GREEN, "^3%s ^4-nek mar nincs ^3kulonleges kepessege!", nev) } public roll(id) { if(is_user_alive(id) && !is_user_bot(id)) { if(hasznalt < get_pcvar_num(cvar)) { if(lehet == 1) { new nev[32] get_user_name(id, nev, 31) switch(random_num(1,1900)) { case 1..100: { bAim[id] = !bAim[id] ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3AIM!", nev) counter[id] = 30 vankepesseg[id] = true lehet = 0 } case 101..200: { speed[id] = !speed[id] ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3SPEED!", nev) counter[id] = 30 vankepesseg[id] = true lehet = 0 } case 201..300: { esp[id] = !esp[id] ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3WH!", nev) counter[id] = 30 vankepesseg[id] = true lehet = 0 } case 301..400: { strong[id] = !strong[id] ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3Eros loves", nev) counter[id] = 30 vankepesseg[id] = true lehet = 0 } case 401..500: { noflash[id] = !noflash[id] ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3No Flash!", nev) counter[id] = 30 vankepesseg[id] = true lehet = 0 } case 501..600: { godmode[id] = !godmode[id] ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3Isten Mod!", nev) counter[id] = 30 vankepesseg[id] = true lehet = 0 } case 601..700: { noclip[id] = !noclip[id] ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3Falonatjaras!", nev) counter[id] = 30 vankepesseg[id] = true lehet = 0 } case 701..800: { invi[id] = !invi[id] ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3Lathatatlansag!", nev) counter[id] = 30 vankepesseg[id] = true lehet = 0 } case 801..1000: { lehet = 1 ColorChat(0, GREEN, "^3%s -nek ^4ez most nem sikerult! Nyeremenye: ^3Semmi :S", nev) } case 1001..1100: { cs_set_user_money(id, cs_get_user_money(id)+2000) ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3+2000$!", nev) lehet = 1 } case 1101..1200: { ColorChat(0, GREEN, "^3%s ^4fogadott es nem nyert! ^3Megvertek es kiraboltak..", nev) strip_user_weapons(id) give_item(id, "weapon_knife") cs_set_user_money(id, 0) set_user_armor(id, 0) if(get_user_health(id) > 20) { set_user_health(id, 20) } lehet = 1 } case 1201..1300 : { ColorChat(0, GREEN, "^3%s ^4fogadott es nem nyert! ^3Levontunk tole 25 olest!", nev) set_user_frags(id, get_user_frags(id)-25) lehet = 1 } case 1301..1400: { ColorChat(0, GREEN, "^3%s ^4fogadott es nem nyert! ^3Es most halt meg 100-adjara!", nev) cs_set_user_deaths(id, 100) } case 1401..1500: { ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3Orult granat dobalo!", nev) counter[id] = 20 vankepesseg[id] = true erosgranat[id] = !erosgranat[id] lehet = 0 give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 20) } case 1501..1600: { ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3Minden fegyver 1 korre", nev) allweapon(id) lehet = 1 } case 1601..1700: { if(cs_get_user_team(id) == CS_TEAM_CT) { cs_set_user_model(id, "leet") } else if(cs_get_user_team(id) == CS_TEAM_T) { cs_set_user_model(id, "gign") } counter[id] = 15 lehet = 0 vankepesseg[id] = true ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3Kameleon", nev) } case 1701..1800: { ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3Orok Loszer", nev) counter[id] = 30 vegtelenloszer[id] = !vegtelenloszer[id] vankepesseg[id] = true lehet = 0 } case 1801..1900: { norecoil[id] = !norecoil[id] counter[id] = 30 vankepesseg[id] = true lehet = 0 ColorChat(0, GREEN, "^3%s ^4fogadott es nyert! Nyeremenye: ^3No Recoil", nev) } } hasznalt++ } else { ColorChat(id, RED, "Valaki mas mar fogad varj ameddig lejar neki!") } } else { ColorChat(id, RED, "Ebben a korben tobbszor nem hasznalhatod az kocka parancsot!") } } else { ColorChat(id, RED, "Csak elo jatekosok fogadhatnak!") } } public client_putinserver(id) { bAim[id] = false speed[id]= false strong[id] = false esp[id] = false noflash[id] = false noclip[id] = false invi[id] = false godmode[id] = false counter[id] = 30 vankepesseg[id] = false vegtelenloszer[id] = false lehet = 1 } //Aim public fw_traceline(Float:start[3], Float:end[3], conditions, id, ptr) { return process_trace(id, ptr) } public fw_tracehull(Float:start[3], Float:end[3], conditions, hull, id, ptr) { return process_trace(id, ptr) } public process_trace(id, ptr) { if (!is_user_alive(id) || !bAim[id]) return FMRES_IGNORED new target = get_tr2(ptr, TR_pHit) if (!is_user_alive(target)) return FMRES_IGNORED new Float:origin[3], Float:angles[3] engfunc(EngFunc_GetBonePosition, target, 8, origin, angles) set_tr2(ptr, TR_vecEndPos, origin) set_tr2(ptr, TR_iHitgroup, HIT_HEAD) return FMRES_IGNORED } //Wh, Speed public client_PreThink(id) { if(is_user_alive(id)) { static Float:origin[3], players[32], num, num2, team team = get_user_team(id) if(speed[id]) { if(pev(id,pev_button) & IN_USE) { set_speed(id,1000.0,3) static Float:velocity[3] pev(id,pev_velocity,velocity) velocity[2] = -320.0 set_pev(id,pev_velocity,velocity) } } if(esp[id]) { pev(id,pev_origin,origin); get_players_distance(origin,players,num,"a"); static Float:hudpos[2]; static Float:distance; static Float:origin2[3]; num2=0; for(new i=0;i<num;i++) { if(players[i] && get_user_team(players[i]) != team) { pev(players[i],pev_origin,origin2); if(get_hudmessage_locs(id,origin2,hudpos)) { distance = vector_distance(origin,origin2); num2++; if(get_user_team(id)== 1) set_hudmessage(0,0,255,hudpos[0],hudpos[1],0,6.0,0.2,0.1, 0.2,num2); if(get_user_team(id)== 2) set_hudmessage(255,0,0,hudpos[0],hudpos[1],0,6.0,0.2,0.1, 0.2,num2); show_hudmessage(id, "%d",floatround(distance / 10.0)); if(num2==4) break; } } } } if(godmode[id]) { set_user_godmode(id, 1); set_user_rendering( id, kRenderFxGlowShell, random( 256 ), random( 256 ), random( 256 ), kRenderNormal, 25 ) } else if(!godmode[id]) { set_user_godmode(id, 0); set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,25) } if(invi[id]) { set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0 ); set_user_maxspeed(id, 400.0) } else if(!invi[id]) { set_user_rendering( id, kRenderFxNone, 0, 0, 0, kRenderNormal, 25 ); set_user_footsteps(id, 0); } if(noclip[id]) { if(pev(id,pev_button) & IN_USE) { set_user_noclip(id, 1) } else { set_user_noclip(id, 0) } } else if(!noclip[id]) { set_user_noclip(id, 0) } if(vankepesseg[id]) { set_hudmessage(0, 255, 0, 0.0, 0.74, 0, 6.0, 1.0) show_hudmessage(id, "Hatravan %d mp", counter[id]) } } } //Flash public eventFlash(id) { if(is_user_connected(id)) { if(noflash[id] == true) { message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id); write_short(1); write_short(1); write_short(1); write_byte(0); write_byte(0); write_byte(0); write_byte(255); message_end(); } } } //Eros loves, granat public PlayerHurt( victim,inflictor,attacker,Float:damage, DamageBits ) { new weap = get_user_weapon(attacker) if(strong[attacker]) { SetHamParamFloat(4, damage * 1.75); } if(erosgranat[attacker] && weap == CSW_HEGRENADE && attacker != victim) { SetHamParamFloat(4, float(get_user_health(victim)+1)) } return HAM_IGNORED; } public eventCurWeapon(id) { new weapon = get_user_weapon(id) if(weapon != CSW_HEGRENADE && erosgranat[id]) { client_cmd(id, "weapon_hegrenade") } new iWeapon = read_data(2) if(vegtelenloszer[id] == true) { fm_cs_set_weapon_ammo( get_pdata_cbase(id, m_pActiveItem) , g_MaxClipAmmo[ iWeapon ] ) } } public allweapon(id) { give_item(id,"weapon_usp") cs_set_user_bpammo(id, CSW_USP, 100) give_item(id,"weapon_glock18") cs_set_user_bpammo(id, CSW_GLOCK18, 120) give_item(id,"weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 35) give_item(id,"weapon_p228") cs_set_user_bpammo(id, CSW_P228, 52) give_item(id,"weapon_elite") cs_set_user_bpammo(id, CSW_ELITE, 120) give_item(id,"weapon_fiveseven") cs_set_user_bpammo(id, CSW_FIVESEVEN, 120) give_item(id,"weapon_m3") cs_set_user_bpammo(id, CSW_M3, 32) give_item(id,"weapon_xm1014") cs_set_user_bpammo(id, CSW_XM1014, 32) give_item(id,"weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 120) give_item(id,"weapon_tmp") cs_set_user_bpammo(id, CSW_TMP, 120) give_item(id,"weapon_p90") cs_set_user_bpammo(id, CSW_P90, 100) give_item(id,"weapon_mac10") cs_set_user_bpammo(id, CSW_MAC10, 100) give_item(id,"weapon_ump45") cs_set_user_bpammo(id, CSW_UMP45, 100) give_item(id,"weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 90) give_item(id,"weapon_sg552") cs_set_user_bpammo(id, CSW_SG552, 90) give_item(id,"weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90) give_item(id,"weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 90) give_item(id,"weapon_aug") cs_set_user_bpammo(id, CSW_AUG, 90) give_item(id,"weapon_scout") cs_set_user_bpammo(id, CSW_SCOUT, 90) give_item(id,"weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 30) give_item(id,"weapon_g3sg1") cs_set_user_bpammo(id, CSW_G3SG1, 90) give_item(id,"weapon_sg550") cs_set_user_bpammo(id, CSW_SG550, 90) give_item(id,"weapon_galil") cs_set_user_bpammo(id, CSW_GALIL, 90) give_item(id,"weapon_m249") cs_set_user_bpammo(id, CSW_M249, 200) } //norecoil public fwServerFrame() { for(new i = 1;i<=get_maxplayers();i++) { if(!is_user_alive(i)) continue; if(pev(i, pev_button) & IN_ATTACK && norecoil[i]){ set_pev(i, pev_punchangle, Float:{0.0, 0.0, 0.0 }); } } return 0; } public fwUpdateClientData(id, sw, cd_handle) { if(norecoil[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}); }
Illetve: Van ez a rész public event_new_round() { new players[32], num get_players(players,num) for(new y=0; y<get_maxplayers(); y++) { new id = players[y] strip_user_weapons(id) if(cs_get_user_team(id) == CS_TEAM_CT) { give_item(id, "weapon_knife") give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 24) } else if(cs_get_user_team(id) == CS_TEAM_T) { give_item(id, "weapon_knife") give_item(id, "weapon_glock18") cs_set_user_bpammo(id, CSW_GLOCK18, 40) } cs_reset_user_model(id) hasznalt = 0 } }
Hogy lehetne megcsinálni,hogy ami ne kelljen újból fegyvert venni kör elején tehát meg marad neki
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