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Szerző Üzenet
 Hozzászólás témája: Basebuilder hiba
HozzászólásElküldve: 2014.06.29. 07:45 
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Csatlakozott: 2012.09.23. 09:50
Hozzászólások: 569
Megköszönt másnak: 76 alkalommal
Megköszönték neki: 37 alkalommal
Kód:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

csatlakozo.sma(20) : fatal error 100: cannot read from file: "basebuilder"

Compilation aborted.
1 Error.
Could not locate output file csatlakozo.amx (compile failed).


SMA Forráskód: [ Mindet kijelol ]
  1. /*============================================ ====================================
  2.  
  3.   -----------------------------------
  4.   -*- [BB] Default Zombie Classes -*-
  5.   -----------------------------------
  6.  
  7.   ~~~~~~~~~~~~~~~
  8.   - Description -
  9.   ~~~~~~~~~~~~~~~
  10.  
  11.   This plugin adds the default zombie classes from Zombie Plague
  12.   into Base Builder. All credit belongs to MeRcyLeZZ.
  13.  
  14.   All classes have been balanced, but feel free to edit them if
  15.   you are not satisfied.
  16.  
  17.   ============================================= ===================================*/
  18.  
  19. #include <amxmodx>
  20. #include <basebuilder>
  21. #include <hamsandwich>
  22. #include <fun>
  23. #include <cstrike>
  24.  
  25. /*============================================ ====================================
  26.   [Plugin Customization]
  27.   ============================================= ====================================*/
  28.  
  29.  
  30. // Jedili Zombie Attributes
  31. new const zclass2_name[] = { "300-Mamut Zombi" }
  32. new const zclass2_info[] = { "" }
  33. new const zclass2_model[] = { "bb_300" }
  34. new const zclass2_clawmodel[] = { "v_bloodyhands" }
  35. const zclass2_health = 4700
  36. const zclass2_speed = 200
  37. const Float:zclass2_gravity = 1.0
  38. const zclass2_adminflags = ADMIN_ALL
  39.  
  40. // NEXUS Zombie Attributes
  41. new const zclass3_name[] = { "Ugro Zombi" }
  42. new const zclass3_info[] = { "" }
  43. new const zclass3_model[] = { "bb_ugro" }
  44. new const zclass3_clawmodel[] = { "v_bloodyhands" }
  45. const zclass3_health = 3630
  46. const zclass3_speed = 285
  47. const Float:zclass3_gravity = 0.5
  48. const zclass3_adminflags = ADMIN_ALL
  49.  
  50. // Fejnelkuli Zombie Attributes
  51. new const zclass4_name[] = { "Tank Zombi" }
  52. new const zclass4_info[] = { "" }
  53. new const zclass4_model[] = { "bb_tank" }
  54. new const zclass4_clawmodel[] = { "v_bloodyhands" }
  55. const zclass4_health = 5000
  56. const zclass4_speed = 199
  57. const Float:zclass4_gravity = 1.0
  58. const zclass4_adminflags = ADMIN_ALL
  59. #define TANK_ARMOR 200
  60.  
  61. // VIP Zombie Attributes
  62. new const zclass5_name[] = { "Slender Zombi" }
  63. new const zclass5_info[] = { "" }
  64. new const zclass5_model[] = { "bb_slender" }
  65. new const zclass5_clawmodel[] = { "v_bloodyhands" }
  66. const zclass5_health = 3300
  67. const zclass5_speed = 328
  68. const Float:zclass5_gravity = 0.7
  69. const zclass5_adminflags = ADMIN_ALL
  70.  
  71. // Nexus Zombie Attributes
  72. new const zclass6_name[] = { "Gyors Zombi" }
  73. new const zclass6_info[] = { "" }
  74. new const zclass6_model[] = { "bb_gyors" }
  75. new const zclass6_clawmodel[] = { "v_bloodyhands" }
  76. const zclass6_health = 3800
  77. const zclass6_speed = 400
  78. const Float:zclass6_gravity = 0.8
  79. const zclass6_adminflags = ADMIN_ALL
  80.  
  81. // Ugro Zombie Attributes
  82. new const zclass7_name[] = { "Ugro Zombi" }
  83. new const zclass7_info[] = { "" }
  84. new const zclass7_model[] = { "bb_ugro" }
  85. new const zclass7_clawmodel[] = { "v_bloodyhands" }
  86. const zclass7_health = 4500
  87. const zclass7_speed = 328
  88. const Float:zclass7_gravity = 0.5
  89. const zclass7_adminflags = ADMIN_ALL
  90.  
  91. // HLMOD Zombie Attributes
  92. new const zclass9_name[] = { "Pok Zombi" }
  93. new const zclass9_info[] = { "" }
  94. new const zclass9_model[] = { "bb_pok" }
  95. new const zclass9_clawmodel[] = { "v_bloodyhands" }
  96. const zclass9_health = 2100
  97. const zclass9_speed = 328
  98. const Float:zclass9_gravity = 0.8
  99. const zclass9_adminflags = ADMIN_ALL
  100.  
  101. // VIP nexus Zombie Attributes
  102. new const zclass10_name[] = { "Kaszas Zombi" }
  103. new const zclass10_info[] = { "" }
  104. new const zclass10_model[] = { "bb_kaszas" }
  105. new const zclass10_clawmodel[] = { "v_knife_executioner" }
  106. const zclass10_health = 3800
  107. const zclass10_speed = 250
  108. const Float:zclass10_gravity = 1.0
  109. const zclass10_adminflags = ADMIN_ALL
  110.  
  111. // VIP nexus Zombie Attributes
  112. new const zclass11_name[] = { "Energias Zombi" }
  113. new const zclass11_info[] = { "" }
  114. new const zclass11_model[] = { "bb_energia" }
  115. new const zclass11_clawmodel[] = { "v_bloodyhands" }
  116. const zclass11_health = 2800
  117. const zclass11_speed = 340
  118. const Float:zclass11_gravity = 0.5
  119. const zclass11_adminflags = ADMIN_ALL
  120.  
  121. // VIP nexus Zombie Attributes
  122. new const zclass12_name[] = { "Kuszo Zombi" }
  123. new const zclass12_info[] = { "" }
  124. new const zclass12_model[] = { "bb_kuszo" }
  125. new const zclass12_clawmodel[] = { "v_bloodyhands" }
  126. const zclass12_health = 5000
  127. const zclass12_speed = 200
  128. const Float:zclass12_gravity = 0.8
  129. const zclass12_adminflags = ADMIN_ALL
  130.  
  131. // VIP nexus Zombie Attributes
  132. new const zclass13_name[] = { "Szoknyas Zombi" }
  133. new const zclass13_info[] = { "" }
  134. new const zclass13_model[] = { "bb_szoknyas" }
  135. new const zclass13_clawmodel[] = { "v_bloodyhands" }
  136. const zclass13_health = 2800
  137. const zclass13_speed = 328
  138. const Float:zclass13_gravity = 0.5
  139. const zclass13_adminflags = ADMIN_ALL
  140.  
  141. // VIP nexus Zombie Attributes
  142. new const zclass14_name[] = { "Kinai Zombi" }
  143. new const zclass14_info[] = { "" }
  144. new const zclass14_model[] = { "bb_kinai" }
  145. new const zclass14_clawmodel[] = { "v_bloodyhands" }
  146. const zclass14_health = 3800
  147. const zclass14_speed = 308
  148. const Float:zclass14_gravity = 1.0
  149. const zclass14_adminflags = ADMIN_LEVEL_H
  150.  
  151. // VIP nexus Zombie Attributes
  152. new const zclass15_name[] = { "VIP Tank Zombi" }
  153. new const zclass15_info[] = { "" }
  154. new const zclass15_model[] = { "bb_vip_tank" }
  155. new const zclass15_clawmodel[] = { "v_bloodyhands" }
  156. const zclass15_health = 5800
  157. const zclass15_speed = 328
  158. const Float:zclass15_gravity = 1.0
  159. const zclass15_adminflags = ADMIN_LEVEL_H
  160.  
  161. // VIP nexus Zombie Attributes
  162. new const zclass16_name[] = { "VIP Ugro Zombi" }
  163. new const zclass16_info[] = { "" }
  164. new const zclass16_model[] = { "bb_vip_ugro" }
  165. new const zclass16_clawmodel[] = { "v_bloodyhands" }
  166. const zclass16_health = 4000
  167. const zclass16_speed = 328
  168. const Float:zclass16_gravity = 0.3
  169. const zclass16_adminflags = ADMIN_LEVEL_H
  170.  
  171. // VIP nexus Zombie Attributes
  172. new const zclass17_name[] = { "VIP Repulo Zombi" }
  173. new const zclass17_info[] = { "" }
  174. new const zclass17_model[] = { "bb_vip_repulo" }
  175. new const zclass17_clawmodel[] = { "v_bloodyhands" }
  176. const zclass17_health = 4800
  177. const zclass17_speed = 328
  178. const Float:zclass17_gravity = 0.5
  179. const zclass17_adminflags = ADMIN_LEVEL_H
  180.  
  181. // VIP nexus Zombie Attributes
  182. new const zclass18_name[] = { "Buveszes Zombi" }
  183. new const zclass18_info[] = { "" }
  184. new const zclass18_model[] = { "bb_cool_tv" }
  185. new const zclass18_clawmodel[] = { "v_bloodyhands" }
  186. const zclass18_health = 3500
  187. const zclass18_speed = 328
  188. const Float:zclass18_gravity = 1.0
  189. const zclass18_adminflags = ADMIN_LEVEL_H
  190.  
  191. /*============================================ ================================*/
  192.  
  193. new g_zclass_tanker
  194. new g_zclass6
  195. new g_zclass7
  196. new g_zclass8
  197. new g_zclass9
  198. new g_zclass10
  199. new g_zclass11
  200. new g_zclass12
  201. new g_zclass13
  202. new g_zclass14
  203. new g_zclass15
  204. new g_zclass16
  205. new g_zclass17
  206. new g_zclass18
  207.  
  208. // Zombie Classes MUST be registered on plugin_precache
  209. public plugin_precache()
  210. {
  211. register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant")
  212.  
  213. // Register all classes
  214. bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
  215. bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
  216. g_zclass_tanker = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
  217. bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
  218. bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags)
  219. bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags)
  220. bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags)
  221. bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, 0.0, zclass10_adminflags)
  222. bb_register_zombie_class(zclass11_name, zclass11_info, zclass11_model, zclass11_clawmodel, zclass11_health, zclass11_speed, zclass11_gravity, 0.0, zclass11_adminflags)
  223. bb_register_zombie_class(zclass12_name, zclass12_info, zclass12_model, zclass12_clawmodel, zclass12_health, zclass12_speed, zclass12_gravity, 0.0, zclass12_adminflags)
  224. bb_register_zombie_class(zclass13_name, zclass13_info, zclass13_model, zclass13_clawmodel, zclass13_health, zclass13_speed, zclass13_gravity, 0.0, zclass13_adminflags)
  225. bb_register_zombie_class(zclass14_name, zclass14_info, zclass14_model, zclass14_clawmodel, zclass14_health, zclass14_speed, zclass14_gravity, 0.0, zclass14_adminflags)
  226. bb_register_zombie_class(zclass15_name, zclass15_info, zclass15_model, zclass15_clawmodel, zclass15_health, zclass15_speed, zclass15_gravity, 0.0, zclass15_adminflags)
  227. bb_register_zombie_class(zclass16_name, zclass16_info, zclass16_model, zclass16_clawmodel, zclass16_health, zclass16_speed, zclass16_gravity, 0.0, zclass16_adminflags)
  228. bb_register_zombie_class(zclass17_name, zclass17_info, zclass17_model, zclass17_clawmodel, zclass17_health, zclass17_speed, zclass17_gravity, 0.0, zclass17_adminflags)
  229. bb_register_zombie_class(zclass18_name, zclass18_info, zclass18_model, zclass18_clawmodel, zclass18_health, zclass18_speed, zclass18_gravity, 0.0, zclass18_adminflags)
  230. }
  231.  
  232. #if defined TANK_ARMOR
  233. public plugin_init()
  234. {
  235. RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
  236. }
  237.  
  238. public ham_PlayerSpawn_Post(id)
  239. {
  240. if (!is_user_alive(id))
  241. return ;
  242.  
  243. if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker)
  244. {
  245. give_item(id, "item_assaultsuit");
  246. cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
  247. }
  248. }
  249. #endif
  250.  
  251. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  252. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par }
  253. */


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 Hozzászólás témája: Re: Basebuilder hiba
HozzászólásElküldve: 2014.06.29. 09:30 
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Csatlakozott: 2011.01.19. 12:14
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[quote="Applee"]
Kód:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

csatlakozo.sma(20) : fatal error 100: cannot read from file: "basebuilder"

Compilation aborted.
1 Error.
Could not locate output file csatlakozo.amx (compile failed).


SMA Forráskód: [ Mindet kijelol ]
  1. /*============================================ ====================================
  2.  
  3.   -----------------------------------
  4.   -*- [BB] Default Zombie Classes -*-
  5.   -----------------------------------
  6.  
  7.   ~~~~~~~~~~~~~~~
  8.   - Description -
  9.   ~~~~~~~~~~~~~~~
  10.  
  11.   This plugin adds the default zombie classes from Zombie Plague
  12.   into Base Builder. All credit belongs to MeRcyLeZZ.
  13.  
  14.   All classes have been balanced, but feel free to edit them if
  15.   you are not satisfied.
  16.  
  17.   ============================================= ===================================*/
  18.  
  19. #include <amxmodx>
  20. #include <basebuilder>
  21. #include <hamsandwich>
  22. #include <fun>
  23. #include <cstrike>
  24.  
  25. /*============================================ ====================================
  26.   [Plugin Customization]
  27.   ============================================= ====================================*/
  28.  
  29.  
  30. // Jedili Zombie Attributes
  31. new const zclass2_name[] = { "300-Mamut Zombi" }
  32. new const zclass2_info[] = { "" }
  33. new const zclass2_model[] = { "bb_300" }
  34. new const zclass2_clawmodel[] = { "v_bloodyhands" }
  35. const zclass2_health = 4700
  36. const zclass2_speed = 200
  37. const Float:zclass2_gravity = 1.0
  38. const zclass2_adminflags = ADMIN_ALL
  39.  
  40. // NEXUS Zombie Attributes
  41. new const zclass3_name[] = { "Ugro Zombi" }
  42. new const zclass3_info[] = { "" }
  43. new const zclass3_model[] = { "bb_ugro" }
  44. new const zclass3_clawmodel[] = { "v_bloodyhands" }
  45. const zclass3_health = 3630
  46. const zclass3_speed = 285
  47. const Float:zclass3_gravity = 0.5
  48. const zclass3_adminflags = ADMIN_ALL
  49.  
  50. // Fejnelkuli Zombie Attributes
  51. new const zclass4_name[] = { "Tank Zombi" }
  52. new const zclass4_info[] = { "" }
  53. new const zclass4_model[] = { "bb_tank" }
  54. new const zclass4_clawmodel[] = { "v_bloodyhands" }
  55. const zclass4_health = 5000
  56. const zclass4_speed = 199
  57. const Float:zclass4_gravity = 1.0
  58. const zclass4_adminflags = ADMIN_ALL
  59. #define TANK_ARMOR 200
  60.  
  61. // VIP Zombie Attributes
  62. new const zclass5_name[] = { "Slender Zombi" }
  63. new const zclass5_info[] = { "" }
  64. new const zclass5_model[] = { "bb_slender" }
  65. new const zclass5_clawmodel[] = { "v_bloodyhands" }
  66. const zclass5_health = 3300
  67. const zclass5_speed = 328
  68. const Float:zclass5_gravity = 0.7
  69. const zclass5_adminflags = ADMIN_ALL
  70.  
  71. // Nexus Zombie Attributes
  72. new const zclass6_name[] = { "Gyors Zombi" }
  73. new const zclass6_info[] = { "" }
  74. new const zclass6_model[] = { "bb_gyors" }
  75. new const zclass6_clawmodel[] = { "v_bloodyhands" }
  76. const zclass6_health = 3800
  77. const zclass6_speed = 400
  78. const Float:zclass6_gravity = 0.8
  79. const zclass6_adminflags = ADMIN_ALL
  80.  
  81. // Ugro Zombie Attributes
  82. new const zclass7_name[] = { "Ugro Zombi" }
  83. new const zclass7_info[] = { "" }
  84. new const zclass7_model[] = { "bb_ugro" }
  85. new const zclass7_clawmodel[] = { "v_bloodyhands" }
  86. const zclass7_health = 4500
  87. const zclass7_speed = 328
  88. const Float:zclass7_gravity = 0.5
  89. const zclass7_adminflags = ADMIN_ALL
  90.  
  91. // HLMOD Zombie Attributes
  92. new const zclass9_name[] = { "Pok Zombi" }
  93. new const zclass9_info[] = { "" }
  94. new const zclass9_model[] = { "bb_pok" }
  95. new const zclass9_clawmodel[] = { "v_bloodyhands" }
  96. const zclass9_health = 2100
  97. const zclass9_speed = 328
  98. const Float:zclass9_gravity = 0.8
  99. const zclass9_adminflags = ADMIN_ALL
  100.  
  101. // VIP nexus Zombie Attributes
  102. new const zclass10_name[] = { "Kaszas Zombi" }
  103. new const zclass10_info[] = { "" }
  104. new const zclass10_model[] = { "bb_kaszas" }
  105. new const zclass10_clawmodel[] = { "v_knife_executioner" }
  106. const zclass10_health = 3800
  107. const zclass10_speed = 250
  108. const Float:zclass10_gravity = 1.0
  109. const zclass10_adminflags = ADMIN_ALL
  110.  
  111. // VIP nexus Zombie Attributes
  112. new const zclass11_name[] = { "Energias Zombi" }
  113. new const zclass11_info[] = { "" }
  114. new const zclass11_model[] = { "bb_energia" }
  115. new const zclass11_clawmodel[] = { "v_bloodyhands" }
  116. const zclass11_health = 2800
  117. const zclass11_speed = 340
  118. const Float:zclass11_gravity = 0.5
  119. const zclass11_adminflags = ADMIN_ALL
  120.  
  121. // VIP nexus Zombie Attributes
  122. new const zclass12_name[] = { "Kuszo Zombi" }
  123. new const zclass12_info[] = { "" }
  124. new const zclass12_model[] = { "bb_kuszo" }
  125. new const zclass12_clawmodel[] = { "v_bloodyhands" }
  126. const zclass12_health = 5000
  127. const zclass12_speed = 200
  128. const Float:zclass12_gravity = 0.8
  129. const zclass12_adminflags = ADMIN_ALL
  130.  
  131. // VIP nexus Zombie Attributes
  132. new const zclass13_name[] = { "Szoknyas Zombi" }
  133. new const zclass13_info[] = { "" }
  134. new const zclass13_model[] = { "bb_szoknyas" }
  135. new const zclass13_clawmodel[] = { "v_bloodyhands" }
  136. const zclass13_health = 2800
  137. const zclass13_speed = 328
  138. const Float:zclass13_gravity = 0.5
  139. const zclass13_adminflags = ADMIN_ALL
  140.  
  141. // VIP nexus Zombie Attributes
  142. new const zclass14_name[] = { "Kinai Zombi" }
  143. new const zclass14_info[] = { "" }
  144. new const zclass14_model[] = { "bb_kinai" }
  145. new const zclass14_clawmodel[] = { "v_bloodyhands" }
  146. const zclass14_health = 3800
  147. const zclass14_speed = 308
  148. const Float:zclass14_gravity = 1.0
  149. const zclass14_adminflags = ADMIN_LEVEL_H
  150.  
  151. // VIP nexus Zombie Attributes
  152. new const zclass15_name[] = { "VIP Tank Zombi" }
  153. new const zclass15_info[] = { "" }
  154. new const zclass15_model[] = { "bb_vip_tank" }
  155. new const zclass15_clawmodel[] = { "v_bloodyhands" }
  156. const zclass15_health = 5800
  157. const zclass15_speed = 328
  158. const Float:zclass15_gravity = 1.0
  159. const zclass15_adminflags = ADMIN_LEVEL_H
  160.  
  161. // VIP nexus Zombie Attributes
  162. new const zclass16_name[] = { "VIP Ugro Zombi" }
  163. new const zclass16_info[] = { "" }
  164. new const zclass16_model[] = { "bb_vip_ugro" }
  165. new const zclass16_clawmodel[] = { "v_bloodyhands" }
  166. const zclass16_health = 4000
  167. const zclass16_speed = 328
  168. const Float:zclass16_gravity = 0.3
  169. const zclass16_adminflags = ADMIN_LEVEL_H
  170.  
  171. // VIP nexus Zombie Attributes
  172. new const zclass17_name[] = { "VIP Repulo Zombi" }
  173. new const zclass17_info[] = { "" }
  174. new const zclass17_model[] = { "bb_vip_repulo" }
  175. new const zclass17_clawmodel[] = { "v_bloodyhands" }
  176. const zclass17_health = 4800
  177. const zclass17_speed = 328
  178. const Float:zclass17_gravity = 0.5
  179. const zclass17_adminflags = ADMIN_LEVEL_H
  180.  
  181. // VIP nexus Zombie Attributes
  182. new const zclass18_name[] = { "Buveszes Zombi" }
  183. new const zclass18_info[] = { "" }
  184. new const zclass18_model[] = { "bb_cool_tv" }
  185. new const zclass18_clawmodel[] = { "v_bloodyhands" }
  186. const zclass18_health = 3500
  187. const zclass18_speed = 328
  188. const Float:zclass18_gravity = 1.0
  189. const zclass18_adminflags = ADMIN_LEVEL_H
  190.  
  191. /*============================================ ================================*/
  192.  
  193. new g_zclass_tanker
  194. new g_zclass6
  195. new g_zclass7
  196. new g_zclass8
  197. new g_zclass9
  198. new g_zclass10
  199. new g_zclass11
  200. new g_zclass12
  201. new g_zclass13
  202. new g_zclass14
  203. new g_zclass15
  204. new g_zclass16
  205. new g_zclass17
  206. new g_zclass18
  207.  
  208. // Zombie Classes MUST be registered on plugin_precache
  209. public plugin_precache()
  210. {
  211. register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant")
  212.  
  213. // Register all classes
  214. bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
  215. bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
  216. g_zclass_tanker = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
  217. bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
  218. bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags)
  219. bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags)
  220. bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags)
  221. bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, 0.0, zclass10_adminflags)
  222. bb_register_zombie_class(zclass11_name, zclass11_info, zclass11_model, zclass11_clawmodel, zclass11_health, zclass11_speed, zclass11_gravity, 0.0, zclass11_adminflags)
  223. bb_register_zombie_class(zclass12_name, zclass12_info, zclass12_model, zclass12_clawmodel, zclass12_health, zclass12_speed, zclass12_gravity, 0.0, zclass12_adminflags)
  224. bb_register_zombie_class(zclass13_name, zclass13_info, zclass13_model, zclass13_clawmodel, zclass13_health, zclass13_speed, zclass13_gravity, 0.0, zclass13_adminflags)
  225. bb_register_zombie_class(zclass14_name, zclass14_info, zclass14_model, zclass14_clawmodel, zclass14_health, zclass14_speed, zclass14_gravity, 0.0, zclass14_adminflags)
  226. bb_register_zombie_class(zclass15_name, zclass15_info, zclass15_model, zclass15_clawmodel, zclass15_health, zclass15_speed, zclass15_gravity, 0.0, zclass15_adminflags)
  227. bb_register_zombie_class(zclass16_name, zclass16_info, zclass16_model, zclass16_clawmodel, zclass16_health, zclass16_speed, zclass16_gravity, 0.0, zclass16_adminflags)
  228. bb_register_zombie_class(zclass17_name, zclass17_info, zclass17_model, zclass17_clawmodel, zclass17_health, zclass17_speed, zclass17_gravity, 0.0, zclass17_adminflags)
  229. bb_register_zombie_class(zclass18_name, zclass18_info, zclass18_model, zclass18_clawmodel, zclass18_health, zclass18_speed, zclass18_gravity, 0.0, zclass18_adminflags)
  230. }
  231.  
  232. #if defined TANK_ARMOR
  233. public plugin_init()
  234. {
  235. RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
  236. }
  237.  
  238. public ham_PlayerSpawn_Post(id)
  239. {
  240. if (!is_user_alive(id))
  241. return ;
  242.  
  243. if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker)
  244. {
  245. give_item(id, "item_assaultsuit");
  246. cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
  247. }
  248. }
  249. #endif
  250.  
  251. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  252. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1038\\ f0\\ fs16 \n\\ par }
  253. */


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