/* AMXX Mod script.
*
* (c) Copyright 2004, dk�sz�t�: Geesu
* Ez a f�jl csak t�j�koztat�! ( Nincs garancia ).
*
* V�ltoz�snapl�
* 1.1:
* Hozz�adva a /respawn parancs, ha a j�t�kos halott.
* Hozz�adva egy plugin cvar.
* 1.0:
* Pisztoly ad a j�t�kosoknak, amikor �jra�lednek.
* sv_checkpistols cvar hozz�adva, ha a plugint scoutknivez_ vagy ka_ mapokon akarj�k haszn�lni.
* sv_respart cvar hozz�adva, hogy ki/be lehessen a plugint kapcsolni.
*/
new const VERZIO[] = "1.1"
#include <amxmodx>
#include <fun>
#include <cstrike>
#define DISABLE_CS 0
// team ids
#define UNASSIGNED 0
#define TS 1
#define CTS 2
#define AUTO_TEAM 5
new bool:g_PistolsDisabled = false
public plugin_init(){
register_plugin("Respawn Forever", VERZIO, "Pimp Daddy (OoTOAoO)")
register_event("DeathMsg","on_Death","a")
register_cvar("sv_checkpistols", "1")
register_cvar("sv_respawn", "1")
register_cvar("respawn_forever_version", VERZIO, FCVAR_SERVER)
register_clcmd("say","on_Chat")
register_clcmd("say_team","on_Chat")
}
public on_Chat(id)
{
if ( !get_cvar_num("sv_respawn") )
{
client_print(id, print_chat, "* Respawn plugin kikapcsolva!")
return PLUGIN_CONTINUE
}
new szSaid[32]
read_args(szSaid, 31)
if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^"") || equali(szSaid,"^"/ujra^""))
{
spawn_func(id)
}
return PLUGIN_HANDLED;
}
public check_pistols()
{
/* Determine if we should give players a pistol or not */
if ( get_cvar_num("sv_checkpistols") )
{
set_task(1.0, "check_pistols")
new mapname[32]
get_mapname(mapname,31)
if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
g_PistolsDisabled = true
}
}
public spawn_func(id)
{
new parm[1]
parm[0]=id
/* Spawn the player twice to avoid the HL engine bug */
set_task(0.5,"player_spawn",72,parm,1)
set_task(0.7,"player_spawn",72,parm,1)
set_task(0.9, "hud", id)
/* Then give them a suit and a knife */
set_task(0.9,"player_giveitems",72,parm,1)
}
public hud( id )
{
set_hudmessage(0, 255, 255, -1.0, 0.67, 0, 6.0, 6.0)
show_hudmessage(id, "Sikeresen Ujraledtel!")
}
public on_Death()
{
if ( !get_cvar_num("sv_respawn") )
return PLUGIN_CONTINUE
new victim_id = read_data(2)
spawn_func( victim_id )
return PLUGIN_CONTINUE
}
public player_giveitems(parm[1])
{
new id = parm[0]
give_item(id, "item_suit")
give_item(id, "weapon_knife")
give_item(id, "weapon_flashbang")
return PLUGIN_CONTINUE
}
public player_spawn(parm[1])
{
spawn(parm[0])
}