Sziasztok! valaki segítene abba hogy ehhez a kés menühöz kéne mondjuk +30%Graviti az 1.höz , ennyi. Aki segít megy a gomb
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#include <engine>
#include <cstrike>
#include <fakemeta>
#define PLUGIN "kes Menu"
#define VERSION "1.0"
#define AUTHOR "loleee"
#define VIP_JOG ADMIN_LEVEL_H
new const v_gravitaciosknife[] = "models/kesek/gravitaciosknife.mdl"
new const v_sebzoknife[] = "models/kesek/sebzoknife.mdl"
new const v_vipknife[] = "models/kesek/vipknife.mdl"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /kes", "menu", _);
register_concmd("kes", "menu",_);
}
public plugin_precache()
{
precache_model(v_gravitaciosknife)
precache_model(v_sebzoknife)
precache_model(v_vipknife)
}
public menu(id)
{
new menu = menu_create("Kesek:", "menu_handler");
menu_additem(menu, "\dGravitacios kes", "1", 0);
menu_additem(menu, "\dSebzes kes", "2", 0 );
menu_additem(menu, "\rV\w.\yI\w.\dP \rkes", "3", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_setprop(menu, MPROP_BACKNAME, "\yVissza");
menu_setprop(menu, MPROP_NEXTNAME, "\yTovább");
menu_setprop(menu, MPROP_EXITNAME, "\rKilépés");
menu_display(id, menu, 0);
}
public menu_handler(id, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
switch(key)
{
case 1:{
if(get_user_weapon(id) == CSW_KNIFE)
set_pev(id,pev_viewmodel2, v_gravitaciosknife)
print_color(id, "!g[Info] !tGravitációs!y kést választottad!")
}
case 2:
{
if(get_user_weapon(id) == CSW_KNIFE)
set_pev(id,pev_viewmodel2, v_sebzoknife)
print_color(id, "!g[Info] !tSebzés!y kést választottad!")
}
case 3:{
if(get_user_weapon(id) == CSW_KNIFE && VIP_JOG)
set_pev(id,pev_viewmodel2, v_vipknife)
print_color(id, "!g[Info] !tVIP!y kést választottad!")
}
}
return PLUGIN_HANDLED
}
stock print_color(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!t", "^3")
replace_all(msg, 190, "á", "á")
replace_all(msg, 190, "é", "Ă©")
replace_all(msg, 190, "í", "Ă")
replace_all(msg, 190, "ó", "Ăł")
replace_all(msg, 190, "ö", "ö")
replace_all(msg, 190, "ő", "Ĺ‘")
replace_all(msg, 190, "ú", "Ăş")
replace_all(msg, 190, "ü", "ĂĽ")
replace_all(msg, 190, "ű", "ű")
replace_all(msg, 190, "Á", "Ă")
replace_all(msg, 190, "É", "É")
replace_all(msg, 190, "Í", "ĂŤ")
replace_all(msg, 190, "Ó", "Ă“")
replace_all(msg, 190, "Ö", "Ă–")
replace_all(msg, 190, "Ő", "Ĺ")
replace_all(msg, 190, "Ú", "Ăš")
replace_all(msg, 190, "Ü", "Ăś")
replace_all(msg, 190, "Ű", "Ĺ°")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
write_byte(players[i])
write_string(msg)
message_end()
}
}
}
return PLUGIN_HANDLED
}