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Új téma nyitása  Hozzászólás a témához  [ 1 hozzászólás ] 
Szerző Üzenet
 Hozzászólás témája: Lövés blokkolása
HozzászólásElküldve: 2013.02.21. 06:17 
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Csatlakozott: 2011.09.26. 20:33
Hozzászólások: 2105
Megköszönt másnak: 28 alkalommal
Megköszönték neki: 33 alkalommal
Hali, megtudnátok mondani ez a zp-s fegyó miért blokkolja a többit a lövésben, és ha igen ki is javítanátok? Meg lécci pakoljátok ki belőle hogy a lőszert hudon mutassa, ez minden, köszi :D

SMA Forráskód: [ Mindet kijelol ]
  1.  
  2. #include <amxmodx>
  3. #include <engine>
  4. #include <fakemeta>
  5. #include <fun>
  6. #include <hamsandwich>
  7. #include <xs>
  8. #include <cstrike>
  9. #include <zombieplague>
  10.  
  11. #define ENG_NULLENT -1
  12. #define EV_INT_WEAPONKEY EV_INT_impulse
  13. #define m134ex_WEAPONKEY 8567
  14. #define MAX_PLAYERS 32
  15. #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
  16.  
  17. const USE_STOPPED = 0
  18. const OFFSET_ACTIVE_ITEM = 373
  19. const OFFSET_WEAPONOWNER = 41
  20. const OFFSET_LINUX = 5
  21. const OFFSET_LINUX_WEAPONS = 4
  22.  
  23. #define WEAP_LINUX_XTRA_OFF 4
  24. #define m_fKnown 44
  25. #define m_flNextPrimaryAttack 46
  26. #define m_flTimeWeaponIdle 48
  27. #define m_iClip 51
  28. #define m_fInReload 54
  29. #define PLAYER_LINUX_XTRA_OFF 5
  30. #define m_flNextAttack 83
  31.  
  32. #define m134ex_RELOAD_TIME 5.0
  33. #define m134ex_DRAW_TIME 1.1
  34. #define m134ex_SHOOT1 1
  35. #define m134ex_SHOOT2 2
  36. #define m134ex_RELOAD 3
  37. #define m134ex_DRAW 4
  38. #define m134ex_FIRE_READY 5
  39. #define m134ex_FIRE_AFTER 6
  40.  
  41. #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
  42.  
  43. new const Fire_Sounds[][] = { "weapons/m134ex-1.wav" }
  44. new const g_shellent [] = "m134ex_shell"
  45.  
  46. new m134ex_V_MODEL[64] = "models/tattoo2/v_m134ex.mdl"
  47. new m134ex_P_MODEL[64] = "models/DoNoR/p_m134ex.mdl"
  48. new m134ex_W_MODEL[64] = "models/DoNoR/w_m134ex.mdl"
  49.  
  50. new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
  51.  
  52. new cvar_dmg_m134ex, cvar_recoil_m134ex, g_itemid_m134ex, cvar_clip_m134ex, cvar_spd_m134ex, cvar_m134ex_ammo, cvar_speedrun_m134ex, cvar_speedrunfire_m134ex
  53. new g_MaxPlayers, g_orig_event_m134ex, g_IsInPrimaryAttack
  54. new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
  55. new g_has_m134ex[33], g_clip_ammo[33], g_m134ex_TmpClip[33], oldweap[33], g_can[33], g_afterreload[33]
  56. new cvar_shells_m134ex, cvar_shellshealth_m134ex
  57. new gmsgWeaponList, shell_mode, shell_mode2
  58.  
  59. const PRIMARY_WEAPONS_BIT_SUM =
  60. (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
  61. CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  62. new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
  63. "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
  64. "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
  65. "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
  66. "weapon_ak47", "weapon_knife", "weapon_p90" }
  67.  
  68. public plugin_init()
  69. {
  70. register_plugin("[ZP] Extra: m134ex", "1.0", "LARS-DAY[BR]EAKER")
  71. register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
  72. register_event("CurWeapon","CurrentWeapon","be","1=1")
  73. RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_m134ex_AddToPlayer")
  74. RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  75. RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  76. RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  77. RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  78. for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
  79. if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
  80. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134ex_PrimaryAttack")
  81. RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134ex_PrimaryAttack_Post", 1)
  82. RegisterHam(Ham_Item_PostFrame, "weapon_m249", "m134ex_ItemPostFrame")
  83. RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134ex_Reload")
  84. RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134ex_Reload_Post", 1)
  85. RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  86. register_forward(FM_SetModel, "fw_SetModel")
  87. register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  88. register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  89. register_forward(FM_CmdStart, "fw_CmdStart")
  90. register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
  91. register_think(g_shellent,"think_shell")
  92.  
  93. RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
  94. RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
  95. RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
  96. RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
  97. RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
  98. RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
  99. RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
  100.  
  101. gmsgWeaponList = get_user_msgid("WeaponList")
  102.  
  103. cvar_dmg_m134ex = register_cvar("zp_m134ex_dmg", "1.2")
  104. cvar_recoil_m134ex = register_cvar("zp_m134ex_recoil", "2.5")
  105. cvar_clip_m134ex = register_cvar("zp_m134ex_clip", "200")
  106. cvar_spd_m134ex = register_cvar("zp_m134ex_spd", "0.75")
  107. cvar_m134ex_ammo = register_cvar("zp_m134ex_ammo", "200")
  108. cvar_speedrunfire_m134ex = register_cvar("zp_m134ex_speedrunfire", "150.0")
  109. cvar_speedrun_m134ex = register_cvar("zp_m134ex_speedrun", "200.0")
  110. cvar_shells_m134ex = register_cvar("zp_m134ex_shells", "1")
  111. cvar_shellshealth_m134ex = register_cvar("zp_m134ex_shellslife", "5000.0")
  112.  
  113. register_clcmd("say /m134ex", "m134exdm")
  114. g_MaxPlayers = get_maxplayers()
  115. }
  116.  
  117. public plugin_precache()
  118. {
  119. precache_model(m134ex_V_MODEL)
  120. precache_model(m134ex_P_MODEL)
  121. precache_model(m134ex_W_MODEL)
  122. for(new i = 0; i < sizeof Fire_Sounds; i++)
  123. precache_sound(Fire_Sounds[i])
  124. precache_sound("weapons/m134ex_clipoff.wav")
  125. precache_sound("weapons/m134ex_clipon.wav")
  126. precache_sound("weapons/m134ex_pinpull.wav")
  127. precache_sound("weapons/m134ex_spindown.wav")
  128. precache_sound("weapons/m134ex_spinup.wav")
  129. shell_mode = precache_model("models/DoNoR/shell.mdl")
  130. shell_mode2 = precache_model("models/DoNoR/shell2.mdl")
  131. precache_generic("sprites/weapon_m134ex.txt")
  132. precache_generic("sprites/640hud7.spr")
  133. precache_generic("sprites/640hud62.spr")
  134. precache_generic("sprites/640hud63.spr")
  135. m_iBlood[0] = precache_model("sprites/blood.spr")
  136. m_iBlood[1] = precache_model("sprites/bloodspray.spr")
  137. register_clcmd("weapon_m134ex", "weapon_hook")
  138. register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  139. }
  140.  
  141. public weapon_hook(id) engclient_cmd(id, "weapon_m249")
  142.  
  143. public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
  144. {
  145. if(!is_user_alive(iAttacker))
  146. return
  147.  
  148. new g_currentweapon = get_user_weapon(iAttacker)
  149.  
  150. if(g_currentweapon != CSW_M249) return
  151.  
  152. if(!g_has_m134ex[iAttacker]) return
  153.  
  154. static Float:flEnd[3]
  155. get_tr2(ptr, TR_vecEndPos, flEnd)
  156.  
  157. if(iEnt)
  158. {
  159. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  160. write_byte(TE_DECAL)
  161. write_coord_f(flEnd[0])
  162. write_coord_f(flEnd[1])
  163. write_coord_f(flEnd[2])
  164. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  165. write_short(iEnt)
  166. message_end()
  167. }
  168. else
  169. {
  170. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  171. write_byte(TE_WORLDDECAL)
  172. write_coord_f(flEnd[0])
  173. write_coord_f(flEnd[1])
  174. write_coord_f(flEnd[2])
  175. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  176. message_end()
  177. }
  178. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  179. write_byte(TE_GUNSHOTDECAL)
  180. write_coord_f(flEnd[0])
  181. write_coord_f(flEnd[1])
  182. write_coord_f(flEnd[2])
  183. write_short(iAttacker)
  184. write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
  185. message_end()
  186. }
  187.  
  188. public plugin_natives ()
  189. {
  190. register_native("give_weapon_m134ex", "native_give_weapon_add", 1)
  191. }
  192. public native_give_weapon_add(id)
  193. {
  194. give_m134ex(id)
  195. }
  196.  
  197. public fwPrecacheEvent_Post(type, const name[])
  198. {
  199. if (equal("events/m249.sc", name))
  200. {
  201. g_orig_event_m134ex = get_orig_retval()
  202. return FMRES_HANDLED
  203. }
  204. return FMRES_IGNORED
  205. }
  206.  
  207. public client_connect(id)
  208. {
  209. g_has_m134ex[id] = false
  210. }
  211.  
  212. public client_disconnect(id)
  213. {
  214. g_has_m134ex[id] = false
  215. }
  216.  
  217. public user_can(id)
  218. {
  219. g_can[id] = 2
  220. }
  221.  
  222. public user_can2(id)
  223. {
  224. g_can[id] = 0
  225. }
  226.  
  227. public fw_SetModel(entity, model[])
  228. {
  229. if(!is_valid_ent(entity))
  230. return FMRES_IGNORED
  231.  
  232. static szClassName[33]
  233. entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  234.  
  235. if(!equal(szClassName, "weaponbox"))
  236. return FMRES_IGNORED
  237.  
  238. static iOwner
  239.  
  240. iOwner = entity_get_edict(entity, EV_ENT_owner)
  241.  
  242. if(equal(model, "models/w_m249.mdl"))
  243. {
  244. static iStoredAugID
  245.  
  246. iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)
  247.  
  248. if(!is_valid_ent(iStoredAugID))
  249. return FMRES_IGNORED
  250.  
  251. if(g_has_m134ex[iOwner])
  252. {
  253. entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, m134ex_WEAPONKEY)
  254.  
  255. g_has_m134ex[iOwner] = false
  256.  
  257. entity_set_model(entity, m134ex_W_MODEL)
  258.  
  259. return FMRES_SUPERCEDE
  260. }
  261. }
  262. return FMRES_IGNORED
  263. }
  264.  
  265. public give_m134ex(id)
  266. {
  267. drop_weapons(id, 1)
  268. new iWep2 = give_item(id,"weapon_m249")
  269. if( iWep2 > 0 )
  270. {
  271. cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134ex))
  272. cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134ex_ammo))
  273. UTIL_PlayWeaponAnimation(id, m134ex_DRAW)
  274. set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
  275. }
  276. g_has_m134ex[id] = true
  277. message_begin(MSG_ONE, gmsgWeaponList, _, id)
  278. {
  279. write_string("weapon_m134ex")
  280. write_byte(3)
  281. write_byte(200)
  282. write_byte(-1)
  283. write_byte(-1)
  284. write_byte(0)
  285. write_byte(4)
  286. write_byte(CSW_M249)
  287. }
  288. message_end()
  289. }
  290.  
  291. public m134exdm(id, itemid)
  292. {
  293. if(itemid != g_itemid_m134ex)
  294. return
  295.  
  296. give_m134ex(id)
  297. }
  298.  
  299. public fw_m134ex_AddToPlayer(m134ex, id)
  300. {
  301. if(!is_valid_ent(m134ex) || !is_user_connected(id))
  302. return HAM_IGNORED
  303.  
  304. if(entity_get_int(m134ex, EV_INT_WEAPONKEY) == m134ex_WEAPONKEY)
  305. {
  306. g_has_m134ex[id] = true
  307.  
  308. entity_set_int(m134ex, EV_INT_WEAPONKEY, 0)
  309.  
  310. return HAM_HANDLED
  311. }
  312. return HAM_IGNORED
  313. }
  314.  
  315. public fw_UseStationary_Post(entity, caller, activator, use_type)
  316. {
  317. if (use_type == USE_STOPPED && is_user_connected(caller))
  318. replace_weapon_models(caller, get_user_weapon(caller))
  319. }
  320.  
  321. public fw_Item_Deploy_Post(weapon_ent)
  322. {
  323. static owner
  324. owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  325.  
  326. static weaponid
  327. weaponid = cs_get_weapon_id(weapon_ent)
  328.  
  329. replace_weapon_models(owner, weaponid)
  330. }
  331.  
  332. public CurrentWeapon(id)
  333. {
  334. replace_weapon_models(id, read_data(2))
  335.  
  336. if(read_data(2) != CSW_M249 || !g_has_m134ex[id])
  337. return
  338.  
  339. static Float:iSpeed
  340. if(g_has_m134ex[id])
  341. iSpeed = get_pcvar_float(cvar_spd_m134ex)
  342.  
  343. static weapon[32],Ent
  344. get_weaponname(read_data(2),weapon,31)
  345. Ent = find_ent_by_owner(-1,weapon,id)
  346. if(Ent)
  347. {
  348. static Float:Delay
  349. Delay = get_pdata_float( Ent, 46, 4) * iSpeed
  350. if (Delay > 0.0)
  351. {
  352. set_pdata_float(Ent, 46, Delay, 4)
  353. }
  354. }
  355. }
  356.  
  357. replace_weapon_models(id, weaponid)
  358. {
  359. switch (weaponid)
  360. {
  361. case CSW_M249:
  362. {
  363. new CsTeams:userTeam = cs_get_user_team(id)
  364. if (userTeam == CS_TEAM_CT & CS_TEAM_T & CS_TEAM_SPECTATOR)
  365. return
  366.  
  367. if(g_has_m134ex[id])
  368. {
  369. set_pev(id, pev_viewmodel2, m134ex_V_MODEL)
  370. set_pev(id, pev_weaponmodel2, m134ex_P_MODEL)
  371.  
  372. message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id)
  373. write_byte(1)
  374. write_byte(CSW_KNIFE)
  375. write_byte(0)
  376. message_end()
  377.  
  378. if(oldweap[id] != CSW_M249)
  379. {
  380. UTIL_PlayWeaponAnimation(id, m134ex_DRAW)
  381. set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
  382. message_begin(MSG_ONE, gmsgWeaponList, _, id)
  383. {
  384. write_string("weapon_m134ex")
  385. write_byte(3)
  386. write_byte(200)
  387. write_byte(-1)
  388. write_byte(-1)
  389. write_byte(0)
  390. write_byte(4)
  391. write_byte(CSW_M249)
  392. }
  393. message_end()
  394.  
  395. }
  396. }
  397. }
  398. }
  399. if(weaponid != CSW_M249)
  400. {
  401. remove_task(id)
  402. g_can[id] = 0
  403. g_afterreload[id] = 0
  404. if(oldweap[id] == CSW_M249 && g_has_m134ex[id])
  405. {
  406. message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id)
  407. write_byte(1)
  408. write_byte(CSW_KNIFE)
  409. write_byte(0)
  410. message_end()
  411. }
  412. }
  413. oldweap[id] = weaponid
  414. }
  415.  
  416. public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
  417. {
  418. if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_m134ex[Player]))
  419. return FMRES_IGNORED
  420.  
  421. set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  422. return FMRES_HANDLED
  423. }
  424.  
  425. public fw_CmdStart(id, uc_handle, seed)
  426. {
  427.  
  428. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  429.  
  430. if(flNextAttack > 0.0)
  431. return PLUGIN_HANDLED
  432.  
  433. new szClip, szAmmo
  434. get_user_weapon(id, szClip, szAmmo)
  435.  
  436. if(szClip <= 0)
  437. return PLUGIN_HANDLED
  438.  
  439. if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
  440. {
  441. remove_task(id)
  442. set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF)
  443. g_can[id] = 0
  444. }
  445. if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK))
  446. {
  447. remove_task(id)
  448. set_task(1.0,"user_can2",id)
  449. g_can[id] = 3
  450. set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
  451. UTIL_PlayWeaponAnimation(id,m134ex_FIRE_AFTER)
  452. g_can[id] = 0
  453. }
  454. return PLUGIN_HANDLED
  455. }
  456.  
  457. public fw_m134ex_PrimaryAttack(Weapon)
  458. {
  459. new Player = get_pdata_cbase(Weapon, 41, 4)
  460.  
  461. if (!g_has_m134ex[Player])
  462. return HAM_IGNORED
  463.  
  464. g_IsInPrimaryAttack = 1
  465.  
  466. if(g_afterreload[Player])
  467. {
  468. g_afterreload[Player] = 0
  469. return HAM_SUPERCEDE
  470. }
  471. new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  472.  
  473. if(flNextAttack > 0.0)
  474. return HAM_IGNORED
  475.  
  476. new szClip, szAmmo
  477. get_user_weapon(Player, szClip, szAmmo)
  478.  
  479. if(!g_can[Player] || g_can[Player] == 3)
  480. {
  481. if(szClip <= 0)
  482. {
  483. UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_AFTER)
  484. set_pdata_float(Player, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
  485. return HAM_SUPERCEDE
  486. }
  487. set_task(1.0,"user_can",Player)
  488. g_can[Player] = 1
  489. set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF)
  490. UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_READY)
  491. return HAM_SUPERCEDE
  492. }
  493. pev(Player,pev_punchangle,cl_pushangle[Player])
  494.  
  495. g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  496.  
  497. return HAM_IGNORED
  498. }
  499.  
  500. public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
  501. {
  502. if ((eventid != g_orig_event_m134ex) || !g_IsInPrimaryAttack)
  503. return FMRES_IGNORED
  504. if (!(1 <= invoker <= g_MaxPlayers))
  505. return FMRES_IGNORED
  506.  
  507. playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  508. return FMRES_SUPERCEDE
  509. }
  510.  
  511. public fw_m134ex_PrimaryAttack_Post(Weapon)
  512. {
  513. g_IsInPrimaryAttack = 0
  514. new Player = get_pdata_cbase(Weapon, 41, 4)
  515.  
  516. if(!is_user_alive(Player))
  517. return
  518.  
  519. new szClip, szAmmo
  520. get_user_weapon(Player, szClip, szAmmo)
  521.  
  522. if(g_has_m134ex[Player])
  523. {
  524. if(g_can[Player] != 2)
  525. return
  526.  
  527. if(szClip <= 0)
  528. {
  529. UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_AFTER)
  530. set_pdata_float(Player, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
  531. }
  532.  
  533. if (!g_clip_ammo[Player])
  534. return
  535.  
  536. static Float:g_punchangle[3]
  537. g_punchangle[0] = -1 * get_pcvar_float(cvar_recoil_m134ex)
  538. set_pev(Player, pev_punchangle, g_punchangle);
  539.  
  540. emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  541. UTIL_PlayWeaponAnimation(Player, random_num(m134ex_SHOOT1,m134ex_SHOOT2))
  542. if(get_pcvar_num(cvar_shells_m134ex)) make_shell(Player)
  543. }
  544. }
  545.  
  546. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  547. {
  548. if (victim != attacker && is_user_connected(attacker))
  549. {
  550. if(get_user_weapon(attacker) == CSW_M249)
  551. {
  552. if(g_has_m134ex[attacker])
  553. {
  554. SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134ex))
  555. }
  556. }
  557. }
  558. }
  559.  
  560. public message_DeathMsg(msg_id, msg_dest, id)
  561. {
  562. static szTruncatedWeapon[33], iAttacker, iVictim
  563.  
  564. get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
  565.  
  566. iAttacker = get_msg_arg_int(1)
  567. iVictim = get_msg_arg_int(2)
  568.  
  569. if(!is_user_connected(iAttacker) || iAttacker == iVictim)
  570. return PLUGIN_CONTINUE
  571.  
  572. if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
  573. {
  574. if(g_has_m134ex[iAttacker])
  575. set_msg_arg_string(4, "m249")
  576. }
  577. return PLUGIN_CONTINUE
  578. }
  579.  
  580. stock fm_cs_get_current_weapon_ent(id)
  581. {
  582. return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
  583. }
  584.  
  585. stock fm_cs_get_weapon_ent_owner(ent)
  586. {
  587. return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
  588. }
  589.  
  590. stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
  591. {
  592. set_pev(Player, pev_weaponanim, Sequence)
  593.  
  594. message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  595. write_byte(Sequence)
  596. write_byte(pev(Player, pev_body))
  597. message_end()
  598. }
  599.  
  600. public m134ex_ItemPostFrame(weapon_entity)
  601. {
  602. new id = pev(weapon_entity, pev_owner)
  603. if (!is_user_connected(id))
  604. return HAM_IGNORED
  605.  
  606. if (!g_has_m134ex[id])
  607. return HAM_IGNORED
  608.  
  609. new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  610.  
  611. new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
  612. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  613.  
  614. new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  615.  
  616. if( fInReload && flNextAttack <= 0.0 )
  617. {
  618. new j = min(get_pcvar_num(cvar_clip_m134ex) - iClip, iBpAmmo)
  619.  
  620. set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
  621. cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)
  622.  
  623. set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
  624. fInReload = 0
  625. g_can[id] = 0
  626. }
  627. return HAM_IGNORED
  628. }
  629.  
  630. public m134ex_Reload(weapon_entity)
  631. {
  632. new id = pev(weapon_entity, pev_owner)
  633. if (!is_user_connected(id))
  634. return HAM_IGNORED
  635.  
  636. if (!g_has_m134ex[id])
  637. return HAM_IGNORED
  638.  
  639. g_m134ex_TmpClip[id] = -1
  640.  
  641. new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
  642. new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  643.  
  644. if (iBpAmmo <= 0)
  645. return HAM_SUPERCEDE
  646.  
  647. if (iClip >= get_pcvar_num(cvar_clip_m134ex))
  648. return HAM_SUPERCEDE
  649.  
  650. g_m134ex_TmpClip[id] = iClip
  651.  
  652. return HAM_IGNORED
  653. }
  654.  
  655. public m134ex_Reload_Post(weapon_entity)
  656. {
  657. new id = pev(weapon_entity, pev_owner)
  658. if (!is_user_connected(id))
  659. return HAM_IGNORED
  660.  
  661. if (!g_has_m134ex[id])
  662. return HAM_IGNORED
  663.  
  664. new szClip, szAmmo
  665. get_user_weapon(id, szClip, szAmmo)
  666.  
  667. if (szClip == get_pcvar_num(cvar_clip_m134ex))
  668. return HAM_IGNORED
  669.  
  670. if (szAmmo <= 0)
  671. return HAM_IGNORED
  672.  
  673. if (g_m134ex_TmpClip[id] == -1)
  674. return HAM_IGNORED
  675.  
  676. set_pdata_int(weapon_entity, m_iClip, g_m134ex_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  677.  
  678. set_pdata_float(weapon_entity, m_flTimeWeaponIdle, m134ex_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  679.  
  680. set_pdata_float(id, m_flNextAttack, m134ex_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  681.  
  682. set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  683.  
  684. UTIL_PlayWeaponAnimation(id, m134ex_RELOAD)
  685.  
  686. remove_task(id)
  687. g_can[id] = 0
  688. g_afterreload[id] = 1
  689.  
  690. return HAM_IGNORED
  691. }
  692.  
  693. public make_shell(id)
  694. {
  695. static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
  696. static Float:OriginX[3]
  697. pev(id, pev_v_angle, angles)
  698. pev(id, pev_origin, OriginX)
  699. engfunc(EngFunc_MakeVectors, angles)
  700.  
  701. static Float:v_forward2[3], Float:v_right2[3], Float:v_up2[3], Float:vSrc2[3]
  702.  
  703. global_get(glb_v_forward, v_forward)
  704. global_get(glb_v_right, v_right)
  705. global_get(glb_v_up, v_up)
  706.  
  707. global_get(glb_v_forward, v_forward2)
  708. global_get(glb_v_right, v_right2)
  709. global_get(glb_v_up, v_up2)
  710.  
  711. //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
  712. pev(id, pev_origin, player_origin)
  713. pev(id, pev_view_ofs, player_view_offset)
  714. xs_vec_add(player_origin, player_view_offset, gun_position)
  715.  
  716. xs_vec_mul_scalar(v_forward, 10.0, v_forward)
  717. xs_vec_mul_scalar(v_right, 3.0, v_right)
  718. xs_vec_mul_scalar(v_up, -8.0, v_up)
  719.  
  720. xs_vec_mul_scalar(v_forward2, random_float(0.01, 10.0), v_forward2)
  721. xs_vec_mul_scalar(v_right2, random_float(0.0, -2.5), v_right2)
  722. xs_vec_mul_scalar(v_up2,-30.0, v_up2)
  723.  
  724. xs_vec_add(gun_position, v_forward, origin)
  725. xs_vec_add(origin, v_right, origin)
  726. xs_vec_add(origin, v_up, origin)
  727.  
  728. xs_vec_add(gun_position, v_forward2, origin2)
  729. xs_vec_add(origin2, v_right2, origin2)
  730. xs_vec_add(origin2, v_up2, origin2)
  731.  
  732. vSrc[0] = origin[0]
  733. vSrc[1] = origin[1]
  734. vSrc[2] = origin[2]
  735.  
  736. vSrc2[0] = origin2[0]
  737. vSrc2[1] = origin2[1]
  738. vSrc2[2] = origin2[2]
  739.  
  740. new ent = create_entity("info_target")
  741. set_pev(ent, pev_classname, g_shellent)
  742.  
  743. engfunc(EngFunc_SetModel,ent, "models/DoNoR/shell.mdl")
  744.  
  745. set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
  746. set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
  747. set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
  748. engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
  749.  
  750. //set_pev(ent,pev_solid,SOLID_BBOX)
  751. //set_pev(ent,pev_movetype,MOVETYPE_TOSS)
  752.  
  753. set_pev(ent, pev_origin, vSrc)
  754.  
  755. static Float:newangles[3]
  756. pev(id,pev_angles,newangles)
  757. set_pev(ent,pev_angles, newangles)
  758.  
  759. static Float:flVelocity [ 3 ]
  760. get_speed_vector ( vSrc2, vSrc, random_float(100.0,150.0), flVelocity )
  761. set_pev(ent,pev_velocity,flVelocity)
  762.  
  763. entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134ex))
  764.  
  765. entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
  766.  
  767. new angle = random_num(0,360)
  768.  
  769. message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id)
  770. write_byte(TE_MODEL)
  771. write_coord_f(OriginX[0])
  772. write_coord_f(OriginX[1])
  773. write_coord_f(OriginX[2])
  774. write_coord_f(flVelocity[0])
  775. write_coord_f(flVelocity[1])
  776. write_coord_f(flVelocity[2])
  777. write_angle(angle)
  778. write_short(shell_mode)
  779. write_byte(1)
  780. write_byte(get_pcvar_num(cvar_shellshealth_m134ex) * 10)
  781. message_end()
  782.  
  783. make_shell2(id)
  784. }
  785.  
  786. public make_shell2(id)
  787. {
  788. static Float:origin[3], Float:origin2[3], Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
  789. static Float:OriginX[3]
  790. pev(id, pev_v_angle, angles)
  791. pev(id, pev_origin, OriginX)
  792. engfunc(EngFunc_MakeVectors, angles)
  793.  
  794. static Float:v_forward2[3] , Float:v_right2[3], Float:v_up2[3] , Float:vSrc2[3]
  795.  
  796. global_get(glb_v_forward, v_forward)
  797. global_get(glb_v_right, v_right)
  798. global_get(glb_v_up, v_up)
  799.  
  800. global_get(glb_v_forward, v_forward2)
  801. global_get(glb_v_right, v_right2)
  802. global_get(glb_v_up, v_up2)
  803.  
  804. //m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
  805. pev(id, pev_origin, player_origin)
  806. pev(id, pev_view_ofs, player_view_offset)
  807. xs_vec_add(player_origin, player_view_offset, gun_position)
  808.  
  809. xs_vec_mul_scalar(v_forward, 13.0, v_forward);
  810. xs_vec_mul_scalar(v_right, random_float(-4.5,-6.0), v_right);
  811. xs_vec_mul_scalar(v_up, -5.0, v_up); // -3.0
  812.  
  813. xs_vec_mul_scalar(v_forward2, 0.0, v_forward2);
  814. xs_vec_mul_scalar(v_right2, 0.0, v_right2);
  815. xs_vec_mul_scalar(v_up2, 0.0, v_up2);
  816.  
  817. xs_vec_add(gun_position, v_forward, origin)
  818. xs_vec_add(origin, v_right, origin)
  819. xs_vec_add(origin, v_up, origin)
  820.  
  821. xs_vec_add(gun_position, v_forward2, origin2)
  822. xs_vec_add(origin2, v_right2, origin2)
  823. xs_vec_add(origin2, v_up2, origin2)
  824.  
  825. vSrc[0] = origin[0]
  826. vSrc[1] = origin[1]
  827. vSrc[2] = origin[2]
  828.  
  829. vSrc2[0] = origin2[0]
  830. vSrc2[1] = origin2[1]
  831. vSrc2[2] = origin2[2]
  832.  
  833. new ent = create_entity("info_target")
  834. set_pev(ent, pev_classname, g_shellent)
  835.  
  836. engfunc(EngFunc_SetModel,ent, "models/DoNoR/shell2.mdl")
  837.  
  838. set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
  839. set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
  840. set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
  841. engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})
  842.  
  843. //set_pev(ent,pev_solid, SOLID_TRIGGER)
  844. //set_pev(ent,pev_movetype, MOVETYPE_TOSS)
  845.  
  846. new angle = random_num(0,360)
  847.  
  848. set_pev(ent, pev_origin, vSrc)
  849.  
  850. static Float:newangles[3]
  851. pev(id,pev_angles,newangles)
  852. set_pev(ent,pev_angles, newangles)
  853.  
  854. static Float:flVelocity [ 3 ]
  855. get_speed_vector ( vSrc2, vSrc, random_float(100.0, 200.0), flVelocity )
  856. set_pev(ent,pev_velocity,flVelocity)
  857.  
  858. message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id)
  859. write_byte(TE_MODEL)
  860. write_coord_f(OriginX[0])
  861. write_coord_f(OriginX[1])
  862. write_coord_f(OriginX[2])
  863. write_coord_f(flVelocity[0])
  864. write_coord_f(flVelocity[1])
  865. write_coord_f(flVelocity[2])
  866. write_angle(angle)
  867. write_short(shell_mode2)
  868. write_byte(1)
  869. write_byte(get_pcvar_num(cvar_shellshealth_m134ex) * 10)
  870. message_end()
  871.  
  872. entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134ex))
  873.  
  874. entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
  875. }
  876.  
  877. public think_shell(ent)
  878. {
  879. if(!pev_valid(ent))
  880. return
  881.  
  882. if(!(pev(ent,pev_flags) & FL_ONGROUND))
  883. {
  884. new Float:oldangles[3],Float:angles[3]
  885. pev(ent,pev_angles,oldangles)
  886. angles[0] = oldangles[0] + random_float(10.0,20.0)
  887. angles[1] = oldangles[1] + random_float(10.0,20.0)
  888. angles[2] = oldangles[2] + random_float(10.0,20.0)
  889. set_pev(ent,pev_angles,angles)
  890. }
  891. entity_set_float(ent, EV_FL_health, entity_get_float(ent,EV_FL_health) - 10.0)
  892. entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01)
  893. if(entity_get_float(ent,EV_FL_health) <= 0) remove_entity(ent)
  894. }
  895.  
  896. stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
  897. {
  898. new_velocity[0] = origin2[0] - origin1[0]
  899. new_velocity[1] = origin2[1] - origin1[1]
  900. new_velocity[2] = origin2[2] - origin1[2]
  901. new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
  902. new_velocity[0] *= num
  903. new_velocity[1] *= num
  904. new_velocity[2] *= num
  905.  
  906. return 1
  907. }
  908.  
  909. public client_PreThink(id)
  910. {
  911.  
  912. new szClip, szAmmo
  913. get_user_weapon(id, szClip, szAmmo)
  914.  
  915. if(szClip <= 0 && szAmmo <= 0)
  916. g_can[id] = 0
  917.  
  918. set_hudmessage(200, 80, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0)
  919. show_hudmessage(id, "Ammo: %d / %d",szClip,szAmmo)
  920. }
  921.  
  922. public fw_PlayerPreThink(id)
  923. {
  924.  
  925. new szClip
  926. get_user_weapon(id, szClip)
  927.  
  928. if(g_can[id]) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrunfire_m134ex))
  929. if(!g_can[id] || szClip <= 0) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrun_m134ex))
  930. }
  931.  
  932. stock drop_weapons(id, dropwhat)
  933. {
  934. static weapons[32], num, i, weaponid
  935. num = 0
  936. get_user_weapons(id, weapons, num)
  937.  
  938. for (i = 0; i < num; i++)
  939. {
  940. weaponid = weapons[i]
  941.  
  942. if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
  943. {
  944. static wname[32]
  945. get_weaponname(weaponid, wname, sizeof wname - 1)
  946. engclient_cmd(id, "drop", wname)
  947. }
  948. }
  949. }
  950.  


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