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Csatlakozott: 2012.02.27. 09:42 Hozzászólások: 2588
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nyalka17 írta: kedves crazy itt van amit átkellene Csatolmány: 12484-zp_extra_at4cs.sma Csatolmány: 12355-zp_extra_guitar.sma at4cs: próbáld #include <amxmodx> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <cstrike> #define PLUGIN "[ZP] Extra Item: AT4CS" #define VERSION "1.0" #define AUTHOR "Dias" #define weapon_at4cs "weapon_m249" #define CSW_AT4CS CSW_M249 #define TASK_CHECKRELOAD 111112 #define TASK_RELOAD 111113 new g_had_at4cs[33], Float:g_lastfire[33], Float:g_lastaim[33], g_aiming[33], g_smoke_id, g_spr_trail, g_spr_exp, is_reloading[33], cvar_radius, cvar_maxdamage new const v_model[] = "models/zombie_plague/v_at4ex.mdl" new const p_model[] = "models/zombie_plague/p_at4ex.mdl" new const w_model[] = "models/zombie_plague/w_at4ex.mdl" new const s_model[] = "models/zombie_plague/s_rocket.mdl" new const at4cs_sound[5][] = { "weapons/at4-1.wav", // Fire Sound "weapons/at4_clipin1.wav", // Clip in 1 "weapons/at4_clipin2.wav", // Clip in 2 "weapons/at4_clipin3.wav", // Clip in 3 "weapons/at4_draw.wav" // Draw } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("CurWeapon", "event_curweapon", "be", "1=1") register_event("HLTV", "event_newround", "a", "1=0", "2=0") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_SetModel, "fw_SetModel") register_think("at4ex_rocket", "fw_rocket_think") register_touch("at4ex_rocket", "*", "fw_rocket_touch") RegisterHam(Ham_Weapon_Reload, weapon_at4cs, "fw_WeaponReload") RegisterHam(Ham_Item_AddToPlayer, weapon_at4cs, "fw_AddToPlayer", 1) cvar_radius = register_cvar("zp_at4cs_radius", "400.0") cvar_maxdamage = register_cvar("zp_at4cs_maxdamage", "1250.0") register_clcmd("say /fegyver", "addweap") register_clcmd("weapon_at4cs", "hook_weapon") } public hook_weapon(id) { engclient_cmd(id, weapon_at4cs) return PLUGIN_HANDLED } public plugin_precache() { engfunc(EngFunc_PrecacheModel, v_model) engfunc(EngFunc_PrecacheModel, p_model) engfunc(EngFunc_PrecacheModel, w_model) engfunc(EngFunc_PrecacheModel, s_model) engfunc(EngFunc_PrecacheGeneric, "sprites/weapon_at4cs.txt") engfunc(EngFunc_PrecacheGeneric, "sprites/at4cs.spr") g_smoke_id = engfunc(EngFunc_PrecacheModel, "sprites/effects/rainsplash.spr") g_spr_trail = engfunc(EngFunc_PrecacheModel,"sprites/xbeam3.spr") g_spr_exp = engfunc(EngFunc_PrecacheModel,"sprites/zerogxplode.spr") for(new i = 0; i < sizeof(at4cs_sound); i++) engfunc(EngFunc_PrecacheSound, at4cs_sound[i]) } public addweap(id) { g_had_at4cs[id] = 1 is_reloading[id] = 0 g_aiming[id] = 0 fm_give_item(id, weapon_at4cs) static at4cs at4cs = fm_get_user_weapon_entity(id, CSW_AT4CS) cs_set_weapon_ammo(at4cs, 1) cs_set_user_bpammo(id, CSW_AT4CS, 10) return PLUGIN_CONTINUE } public event_newround() { remove_entity_name("at4ex_rocket") for(new i = 0; i < get_maxplayers(); i++) { if(is_user_alive(i) && is_user_connected(i)) { remove_task(i+TASK_CHECKRELOAD) remove_task(i+TASK_RELOAD) } } } public event_curweapon(id) { if(!is_user_alive(id) || !is_user_connected(id)) return PLUGIN_HANDLED set_pev(id, pev_viewmodel2, v_model) set_pev(id, pev_weaponmodel2, p_model) return PLUGIN_CONTINUE } public fw_UpdateClientData_Post(id, sendweapons, cd_handle) { if(!is_user_alive(id) || !is_user_connected(id)) return FMRES_IGNORED if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id]) return FMRES_IGNORED set_cd(cd_handle, CD_flNextAttack, halflife_time() + 0.001) return FMRES_HANDLED } public fw_AddToPlayer(ent, id) { if(!is_valid_ent(ent) || !is_user_alive(id)) return HAM_IGNORED if(entity_get_int(ent, EV_INT_impulse) == 61296) { g_had_at4cs[id] = 1 entity_set_int(id, EV_INT_impulse, 0) return HAM_HANDLED } if(g_had_at4cs[id]) { message_begin(MSG_ONE, get_user_msgid("WeaponList"), _, id) write_string("weapon_at4cs"); // WeaponName write_byte(3) // PrimaryAmmoID write_byte(1) // PrimaryAmmoMaxAmount write_byte(-1) // SecondaryAmmoID write_byte(-1) // SecondaryAmmoMaxAmount write_byte(0) // SlotID (0...N) write_byte(4) // NumberInSlot (1...N) write_byte(CSW_AT4CS) // WeaponID write_byte(0) // Flags message_end() } return HAM_HANDLED } public fw_CmdStart(id, uc_handle, seed) { if(!is_user_alive(id) || !is_user_connected(id)) return FMRES_IGNORED if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id]) return FMRES_IGNORED static CurButton CurButton = get_uc(uc_handle, UC_Buttons) if(CurButton & IN_ATTACK) { static Float:CurTime CurTime = get_gametime() static at4cs at4cs = fm_find_ent_by_owner(-1, weapon_at4cs, id) if(cs_get_weapon_ammo(at4cs) > 0 && !is_reloading[id]) { if(CurTime - 4.5 > g_lastfire[id]) { set_weapon_anim(id, 1) emit_sound(id, CHAN_WEAPON, at4cs_sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM) create_rocket(id) static Float:Punch_Angles[3] Punch_Angles[0] = -20.0 Punch_Angles[1] = 0.0 Punch_Angles[2] = 0.0 set_pev(id, pev_punchangle, Punch_Angles) cs_set_weapon_ammo(at4cs, cs_get_weapon_ammo(at4cs) - 1) if(cs_get_weapon_ammo(at4cs) <= 0 && !is_reloading[id]) { if(cs_get_user_bpammo(id, CSW_AT4CS) > 0) { set_task(1.0, "at4cs_reload", id) } } if(cs_get_user_zoom(id)) cs_set_user_zoom(id, CS_RESET_ZOOM, 1) g_lastfire[id] = CurTime } } else { if(!is_reloading[id]) { if(cs_get_user_bpammo(id, CSW_AT4CS) > 0) { if(CurTime - 1.0 > g_lastfire[id]) { at4cs_reload(id) g_lastfire[id] = CurTime } } } } } if(CurButton & IN_ATTACK2) { static Float:CurTime CurTime = get_gametime() if((CurTime - 0.5 > g_lastaim[id]) && !is_reloading[id]) { if(!g_aiming[id]) { cs_set_user_zoom(id, CS_SET_FIRST_ZOOM, 1) g_aiming[id] = 1 } else { cs_set_user_zoom(id, CS_RESET_ZOOM, 1) g_aiming[id] = 0 } g_lastaim[id] = CurTime } } CurButton &= ~IN_ATTACK set_uc(uc_handle, UC_Buttons, CurButton) CurButton &= ~IN_RELOAD set_uc(uc_handle, UC_Buttons, CurButton) return FMRES_HANDLED } public fw_SetModel(ent, const model[]) { if(!is_valid_ent(ent)) return FMRES_IGNORED static szClassName[33] entity_get_string(ent, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(ent, EV_ENT_owner) if(equal(model, "models/w_m249.mdl")) { static at4cs at4cs = find_ent_by_owner(-1, "weapon_m249", ent) if(!is_valid_ent(at4cs)) return FMRES_IGNORED; if(g_had_at4cs[iOwner]) { entity_set_int(at4cs, EV_INT_impulse, 61296) g_had_at4cs[iOwner] = 0 entity_set_model(ent, w_model) return FMRES_SUPERCEDE } } return FMRES_IGNORED } public at4cs_reload(id) { if(is_reloading[id]) return is_reloading[id] = 1 set_weapon_anim(id, 3) set_task(0.1, "checking_reload", id+TASK_CHECKRELOAD, _, _, "b") set_task(4.0, "reload_complete", id+TASK_RELOAD) } public checking_reload(id) { id -= TASK_CHECKRELOAD if(cs_get_user_zoom(id)) cs_set_user_zoom(id, CS_RESET_ZOOM, 1) if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id]) { remove_task(id+TASK_CHECKRELOAD) remove_task(id+TASK_RELOAD) is_reloading[id] = 0 } } public reload_complete(id) { id -= TASK_RELOAD if(!is_reloading[id]) return remove_task(id+TASK_CHECKRELOAD) static at4cs at4cs = fm_find_ent_by_owner(-1, weapon_at4cs, id) cs_set_weapon_ammo(at4cs, 1) cs_set_user_bpammo(id, CSW_AT4CS, cs_get_user_bpammo(id, CSW_AT4CS) - 1) is_reloading[id] = 0 } public fw_WeaponReload(ent) { static id id = pev(ent, pev_owner) if(!is_user_alive(id) || !is_user_connected(id)) return HAM_IGNORED if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id]) return HAM_IGNORED static Float:CurTime CurTime = get_gametime() if(!is_reloading[id]) { if(cs_get_user_bpammo(id, CSW_AT4CS) > 0) { if(CurTime - 1.0 > g_lastfire[id]) { at4cs_reload(id) g_lastfire[id] = CurTime } } } return HAM_SUPERCEDE } public create_rocket(id) { new ent, Float:Origin[3], Float:Angles[3], Float:Velocity[3] ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) engfunc(EngFunc_GetAttachment, id, 0, Origin, Angles) pev(id, pev_angles, Angles) set_pev(ent, pev_origin, Origin) set_pev(ent, pev_angles, Angles) set_pev(ent, pev_solid, 2) set_pev(ent, pev_movetype, 5) set_pev(ent, pev_classname, "at4ex_rocket") set_pev(ent, pev_owner, id) engfunc(EngFunc_SetModel, ent, s_model) set_pev(ent, pev_mins, {-1.0, -1.0, -1.0}) set_pev(ent, pev_maxs, {1.0, 1.0, 1.0}) velocity_by_aim(id, 1750, Velocity) set_pev(ent, pev_velocity, Velocity) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) // TE id write_short(ent) // entity:attachment to follow write_short(g_spr_trail) // sprite index write_byte(25) // life in 0.1's write_byte(2) // line width in 0.1's write_byte(255) // r write_byte(255) // g write_byte(255) // b write_byte(200) // brightness message_end() set_pev(ent, pev_iuser4, 0) set_pev(ent, pev_nextthink, halflife_time() + 0.1) } public fw_rocket_think(ent) { if(!pev_valid(ent)) return static Float:Origin[3] pev(ent, pev_origin, Origin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_SPRITE) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_short(g_smoke_id) write_byte(2) write_byte(200) message_end() if(pev(ent, pev_iuser4) == 0) { static Victim Victim = FindClosesEnemy(ent) if(is_user_alive(Victim)) { set_pev(ent, pev_iuser4, Victim) } } else { static Victim Victim = pev(ent, pev_iuser4) if(is_user_alive(Victim)) { static Float:VicOrigin[3] pev(Victim, pev_origin, VicOrigin) turn_to_target(ent, Origin, Victim, VicOrigin) hook_ent(ent, Victim, 500.0) } else { set_pev(ent, pev_iuser4, 0) } } set_pev(ent, pev_nextthink, halflife_time() + 0.075) } public fw_rocket_touch(rocket, touch) { if(!pev_valid(rocket)) return if(is_user_alive(touch) && pev(rocket, pev_owner) == touch) return static Float:Origin[3] pev(rocket, pev_origin, Origin) message_begin(MSG_BROADCAST ,SVC_TEMPENTITY) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_short(g_spr_exp) // sprite index write_byte(20) // scale in 0.1's write_byte(30) // framerate write_byte(0) // flags message_end() static owner, iVictim iVictim = -1 owner = pev(rocket, pev_owner) while((iVictim = find_ent_in_sphere(iVictim, Origin, get_pcvar_float(cvar_radius))) != 0) { if((0 < iVictim < 32) && is_user_alive(iVictim) && iVictim != owner) { new Float:MaxDamage, Float:Damage MaxDamage = get_pcvar_float(cvar_maxdamage) Damage = random_float(MaxDamage - random_float(0.0, 100.0), MaxDamage + random_float(0.0, 100.0)) ExecuteHam(Ham_TakeDamage, iVictim, 0, owner, 0, DMG_BULLET) static health health = get_user_health(iVictim) if(health - Damage >= 1) { fm_set_user_health(iVictim, health - floatround(Damage)) } else { death_message(owner, iVictim, 1) } } } engfunc(EngFunc_RemoveEntity, rocket) } stock set_weapon_anim(id, anim) { set_pev(id, pev_weaponanim, anim) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id) write_byte(anim) write_byte(pev(id,pev_body)) message_end() } stock death_message(Killer, Victim, ScoreBoard) { // Block death msg set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET) ExecuteHamB(Ham_Killed, Victim, Killer, 2) set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT) // Death make_deathmsg(Killer, Victim, 0, "") // Update score board if (ScoreBoard) { message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")) write_byte(Killer) // id write_short(pev(Killer, pev_frags)) // frags write_short(cs_get_user_deaths(Killer)) // deaths write_short(0) // class? write_short(get_user_team(Killer)) // team message_end() message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")) write_byte(Victim) // id write_short(pev(Victim, pev_frags)) // frags write_short(cs_get_user_deaths(Victim)) // deaths write_short(0) // class? write_short(get_user_team(Victim)) // team message_end() } } stock FindClosesEnemy(entid) { new Float:Dist new Float:maxdistance=300.0 new indexid=0 for(new i=1;i<=get_maxplayers();i++){ if(is_user_alive(i) && is_valid_ent(i) && can_see_fm(entid, i) && pev(entid, pev_owner) != i && cs_get_user_team(pev(entid, pev_owner)) != cs_get_user_team(i)) { Dist = entity_range(entid, i) if(Dist <= maxdistance) { maxdistance=Dist indexid=i return indexid } } } return 0 } stock bool:can_see_fm(entindex1, entindex2) { if (!entindex1 || !entindex2) return false if (pev_valid(entindex1) && pev_valid(entindex1)) { new flags = pev(entindex1, pev_flags) if (flags & EF_NODRAW || flags & FL_NOTARGET) { return false } new Float:lookerOrig[3] new Float:targetBaseOrig[3] new Float:targetOrig[3] new Float:temp[3] pev(entindex1, pev_origin, lookerOrig) pev(entindex1, pev_view_ofs, temp) lookerOrig[0] += temp[0] lookerOrig[1] += temp[1] lookerOrig[2] += temp[2] pev(entindex2, pev_origin, targetBaseOrig) pev(entindex2, pev_view_ofs, temp) targetOrig[0] = targetBaseOrig [0] + temp[0] targetOrig[1] = targetBaseOrig [1] + temp[1] targetOrig[2] = targetBaseOrig [2] + temp[2] engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the had of seen player if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater)) { return false } else { new Float:flFraction get_tr2(0, TraceResult:TR_flFraction, flFraction) if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2)) { return true } else { targetOrig[0] = targetBaseOrig [0] targetOrig[1] = targetBaseOrig [1] targetOrig[2] = targetBaseOrig [2] engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the body of seen player get_tr2(0, TraceResult:TR_flFraction, flFraction) if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2)) { return true } else { targetOrig[0] = targetBaseOrig [0] targetOrig[1] = targetBaseOrig [1] targetOrig[2] = targetBaseOrig [2] - 17.0 engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) // checks the legs of seen player get_tr2(0, TraceResult:TR_flFraction, flFraction) if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2)) { return true } } } } } return false } stock turn_to_target(ent, Float:Ent_Origin[3], target, Float:Vic_Origin[3]) { if(target) { new Float:newAngle[3] entity_get_vector(ent, EV_VEC_angles, newAngle) new Float:x = Vic_Origin[0] - Ent_Origin[0] new Float:z = Vic_Origin[1] - Ent_Origin[1] new Float:radians = floatatan(z/x, radian) newAngle[1] = radians * (180 / 3.14) if (Vic_Origin[0] < Ent_Origin[0]) newAngle[1] -= 180.0 entity_set_vector(ent, EV_VEC_angles, newAngle) } } stock hook_ent(ent, victim, Float:speed) { static Float:fl_Velocity[3] static Float:VicOrigin[3], Float:EntOrigin[3] pev(ent, pev_origin, EntOrigin) pev(victim, pev_origin, VicOrigin) static Float:distance_f distance_f = get_distance_f(EntOrigin, VicOrigin) if (distance_f > 10.0) { new Float:fl_Time = distance_f / speed fl_Velocity[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time fl_Velocity[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time } else { fl_Velocity[0] = 0.0 fl_Velocity[1] = 0.0 fl_Velocity[2] = 0.0 } entity_set_vector(ent, EV_VEC_velocity, fl_Velocity) }
gitár: #include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> enum { anim_idle, anim_reload, anim_draw, anim_shoot1, anim_shoot2, anim_shoot3 } #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define guitar_WEAPONKEY 700 #define MAX_PLAYERS 32 const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define guitar_RELOAD_TIME 3.0 const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_GALIL)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_GALIL) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_galil", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_galil" } new const Sound_Fire[][] = { "cso_wpn/gt-1.wav" } new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new guitar_V_MODEL[64] = "models/v_guitar.mdl" new guitar_P_MODEL[64] = "models/p_guitar.mdl" new guitar_W_MODEL[64] = "models/w_guitar.mdl" new cvar_dmg_guitar, cvar_recoil_guitar, cvar_spd_guitar, cvar_guitar_ammo, cvar_clip_guitar new g_has_guitar[33], g_MaxPlayers, Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2], g_orig_event_m249, g_IsInPrimaryAttack, g_clip_ammo[33], g_guitar_TmpClip[33] public plugin_init() { register_plugin("Weapon >Guitar<", "1.0", "Crock") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_Aug_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_Aug_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_galil", "fw_Aug_PrimaryAttack_Post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") RegisterHam(Ham_Item_PostFrame, "weapon_galil", "guitar__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar__Reload"); RegisterHam(Ham_Weapon_Reload, "weapon_galil", "guitar__Reload_Post", 1); register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") cvar_dmg_guitar = register_cvar("guitar_damage", "2.67") cvar_recoil_guitar = register_cvar("guitar_recoil", "0.78") cvar_spd_guitar = register_cvar("guitar_speed", "0.87") cvar_clip_guitar = register_cvar("guitar_clip", "40") cvar_guitar_ammo = register_cvar("guitar_ammo", "180") register_clcmd("say /fegyo", "addweap") register_logevent("logevent_round_start", 2, "1=Round_Start") g_MaxPlayers = get_maxplayers() } public plugin_precache() { precache_sound("weapons/gt-1.wav") precache_sound("weapons/gt_clipon.wav") precache_sound("weapons/gt_dr.wav") precache_sound("weapons/gt_in.wav") precache_sound("weapons/gt_clipout.wav") precache_model(guitar_V_MODEL) precache_model(guitar_P_MODEL) precache_model(guitar_W_MODEL) for(new i = 0; i < sizeof Sound_Fire; i++) precache_sound(Sound_Fire[i]) m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public logevent_round_start(id) { g_has_guitar[id] = false } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/galil.sc", name)) { g_orig_event_m249 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_guitar[id] = false } public client_disconnect(id) { g_has_guitar[id] = false } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_galil.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_galil", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED; if(g_has_guitar[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, guitar_WEAPONKEY) g_has_guitar[iOwner] = false entity_set_model(entity, guitar_W_MODEL) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public addweap(id) { drop_weapons(id, 1); new iWep2 = give_item(id,"weapon_galil") if( iWep2 > 0 ) { cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_guitar) ) cs_set_user_bpammo (id, CSW_GALIL, get_pcvar_num(cvar_guitar_ammo)) } g_has_guitar[id] = true; } public fw_Aug_AddToPlayer(Aug, id) { if(!is_valid_ent(Aug) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(Aug, EV_INT_WEAPONKEY) == guitar_WEAPONKEY) { g_has_guitar[id] = true entity_set_int(Aug, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) if(read_data(2) != CSW_GALIL || !g_has_guitar[id]) return static Float:iSpeed if(g_has_guitar[id]) iSpeed = get_pcvar_float(cvar_spd_guitar) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay, Float:M_Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) set_pdata_float(Ent, 47, M_Delay, 4) } } } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_GALIL: { if(g_has_guitar[id]) { set_pev(id, pev_viewmodel2, guitar_V_MODEL) set_pev(id, pev_weaponmodel2, guitar_P_MODEL) } } } } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_GALIL || !g_has_guitar[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_Aug_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_guitar[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if (eventid != g_orig_event_m249 || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_Aug_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_guitar[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_guitar),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Sound_Fire[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) switch(random_num(0,2)) { case 0: UTIL_PlayWeaponAnimation(Player, anim_shoot1) case 1: UTIL_PlayWeaponAnimation(Player, anim_shoot2) case 2: UTIL_PlayWeaponAnimation(Player, anim_shoot3) } make_blood_and_bulletholes(Player) } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_GALIL) { if(g_has_guitar[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_guitar)) } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "galil") && get_user_weapon(iAttacker) == CSW_GALIL) { if(g_has_guitar[iAttacker]) set_msg_arg_string(4, "[guitar]") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) if(target > 0 && target <= g_MaxPlayers) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3] pev(id, pev_origin, fStart) velocity_by_aim(id, 64, fVel) fStart[0] = float(aimOrigin[0]) fStart[1] = float(aimOrigin[1]) fStart[2] = float(aimOrigin[2]) fEnd[0] = fStart[0]+fVel[0] fEnd[1] = fStart[1]+fVel[1] fEnd[2] = fStart[2]+fVel[2] new res engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res) get_tr2(res, TR_vecEndPos, fRes) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(floatround(fStart[0])) write_coord(floatround(fStart[1])) write_coord(floatround(fStart[2])) write_short( m_iBlood [ 1 ]) write_short( m_iBlood [ 0 ] ) write_byte(70) write_byte(random_num(1,2)) message_end() } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } } public guitar__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; static iClipExtra if(g_has_guitar[id]) iClipExtra = get_pcvar_num(cvar_clip_guitar) new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(iClipExtra - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_GALIL, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public guitar__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; static iClipExtra if(g_has_guitar[id]) iClipExtra = get_pcvar_num(cvar_clip_guitar) g_guitar_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_GALIL); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= iClipExtra) return HAM_SUPERCEDE; g_guitar_TmpClip[id] = iClip; return HAM_IGNORED; } public guitar__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_guitar[id]) return HAM_IGNORED; if (g_guitar_TmpClip[id] == -1) return HAM_IGNORED; static Float:iReloadTime if(g_has_guitar[id]) iReloadTime = guitar_RELOAD_TIME set_pdata_int(weapon_entity, m_iClip, g_guitar_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iReloadTime, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, iReloadTime, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, 1) return HAM_IGNORED; } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } }
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Ők köszönték meg CrB nek ezt a hozzászólást: nyalka17 (2014.01.16. 19:36) |
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