#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <colorchat>
#define PLUGIN "Fegyvermenu"
#define VERSION "1.0"
#define AUTHOR "N/A"
new gWPCT;
new gWPTE;
new g_showsec[33];
new bool:already[33];
new const priwpns[][] = {
"weapon_scout",
"weapon_famas",
"weapon_awp",
"weapon_mp5navy",
"weapon_m3",
"weapon_m4a1",
"weapon_ak47"
}
new const secwpns[][] = {
"weapon_deagle"
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "JatekosEledes", true);
register_logevent("logevent_end", 2, "1=Round_End");
register_logevent("logevent_end", 2, "1&Restart_Round");
register_logevent("logevent_end", 2, "1=Game_Commencing");
}
public logevent_end()
{
gWPCT = 0;
gWPTE = 0;
new players[32], pnum
get_players(players, pnum)
for(new i=0; i<pnum; i++)
{
already[i] = false;
}
}
public JatekosEledes(id)
{
g_showsec[id] = 15;
already[id] = false;
Fegyvermenu(id);
}
public Fegyvermenu(id)
{
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,35)
cs_set_user_money(id, 0); // Penz nullazasa
new jatekos[32]
new ctnum, tnum
get_players(jatekos, ctnum, "e", "CT")
get_players(jatekos, tnum, "e", "TERRORIST")
if(!is_user_alive(id)) return PLUGIN_HANDLED;
new string[200];
if(g_showsec[id] <= 15)
{
if(g_showsec[id] != 0)
{
if(already[id]) return PLUGIN_HANDLED;
set_task(1.0, "Fegyvermenu",id);
g_showsec[id]--;
}
else
{
show_menu(id, 0, "^n", 1);
return PLUGIN_HANDLED;
}
}
format(string, charsmax(string), "[\wTe\ysz\rt] \wFegyverMenü [\wMásodperc \r%d\w]", g_showsec[id]);
new iMenu = menu_create(string, "MainMenu_Handle");
menu_additem(iMenu, "\wMarverick \dM4A1", "1");
menu_additem(iMenu, "\wAlexander Kalasnyikov \dAK47", "2");
menu_additem(iMenu, "\wAWP Magnum Sniper \d", "3");
menu_additem(iMenu, "\wST.Étinne \dFAMAS", "4");
menu_additem(iMenu, "\wSMG \dMP5 NAVY", "5");
menu_additem(iMenu, "\wShotgun \dM3", "6");
menu_additem(iMenu, "\wTávcsövespuska \dSCOUT", "7");
menu_setprop(iMenu, MPROP_NUMBER_COLOR, "\r");
menu_display(id, iMenu);
return PLUGIN_HANDLED;
}
public MainMenu_Handle(id, iMenu, iItem)
{
if( iItem == MENU_EXIT )
{
menu_destroy(iMenu);
return PLUGIN_HANDLED;
}
already[id] = true;
new iAccess, iCallback, szData[5];
menu_item_getinfo(iMenu, iItem, iAccess, szData, charsmax(szData), _, _, iCallback);
drop_pri(id)
drop_sec(id)
switch( str_to_num(szData) )
{
case 1:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_m4a1")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_M4A1,90)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, GREEN, "[Információ] ^1Te a ^3M4A1-t ^1választotad!");
}
case 2:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_ak47")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_AK47,90)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, GREEN, "[Információ] ^1Te a ^3AK47-t ^1választotad!");
}
case 3:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_AWP,30)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, GREEN, "[Információ] ^1Te a ^3AWP-t ^1választotad!");
}
case 4:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_famas")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_FAMAS,90)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, GREEN, "[Információ] ^1Te a ^3FAMAST-t ^1választotad!");
}
case 5:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_mp5navy")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_MP5NAVY,120)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, GREEN, "[Információ] ^1Te a ^3MP5-t ^1választotad!");
}
case 6:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_m3")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_M3,35)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, GREEN, "[Információ] ^1Te a ^3M3-t ^1választotad!");
}
case 7:
{
give_item(id, "weapon_knife")
give_item(id, "weapon_scout")
give_item(id, "weapon_deagle")
give_player_grenades(id);
cs_set_user_bpammo(id,CSW_SCOUT,35)
cs_set_user_bpammo(id,CSW_DEAGLE,35)
ColorChat(id, GREEN, "[Információ] ^1Te a ^3SCOUT-t ^1választotad!");
}
}
return PLUGIN_HANDLED;
}
stock give_player_grenades(index)
{
give_item(index, "weapon_hegrenade");
give_item(index, "weapon_flashbang");
give_item(index, "item_thighpack");
give_item(index, "item_assaultsuit");
}
stock drop_pri(id)
{
for(new j = 0; j < sizeof priwpns; j++)
{
engclient_cmd(id,"drop", priwpns[j])
}
}
stock drop_sec(id)
{
for(new j = 0; j < sizeof secwpns; j++)
{
engclient_cmd(id,"drop", secwpns[j])
}
}