Offline |
|
|
Csatlakozott: 2013.12.15. 19:13 Hozzászólások: 495
Megköszönt másnak: 289 alkalommal Megköszönték neki: 14 alkalommal
|
Hali!Az alábbi plugint légyszíves valaki alakítsa át úgy, hogy mindazt, amit kiír NE HUD-ba, hanem CHAT-be írja ki és lehessen színezni. SMA Forráskód: [ Mindet kijelol ]HLMOD.HU Forrás Megtekintés - http://www.hlmod.hu/* AMX Mod X* AFK Bomb Transfer** (c) Copyright 2006 by VEN** This file is provided as is (no warranties)** DESCRIPTION* Plugin allow transfer bomb from AFK terrorist to closest non-AFK teammate.* Plugin will have no effect:* - at the freezetime* - if bomb is planting* - on non-bomb maps (comment #define BOMB_MAP_CHECK to suppress)** MODULES* fakemeta** CVARS* afk_bombtransfer_spawn (N: seconds, default: 7) - max. allowed bomb carrier AFK time* affects on spawned AFK bomb carrier which never moved after spawn** afk_bombtransfer_time (N: seconds, default: 15) - max. allowed bomb carrier AFK time* affects on any AFK bomb carrier except one which obey previous CVAR** HUD MESSAGES* Terrorist team (green color)* Bomb transferred to "NEW_CARRIER_NAME"* since "AFK_CARRIER_NAME" is AFK** New bomb carrier (yellow color)* You got the bomb!** Note: by defult message display time is 7 seconds (define MSG_TIME)** VERSIONS* 0.4 backpack transfer method greatly improved* added pcvar natives support (backward compatibility saved)* few code optimization* 0.3 now fakemeta instead of engine required (efficiency++ if engine is disabled)* "non-bomb map" check can be disabled (//#define BOMB_MAP_CHECK)* backpack finding method improved* few code optimization* added comments to the plugin source code* 0.2 fixed format issue* code optimized* description improved** 0.1 first release*/ /* *************************************************** Init **************************************************** */ #include <amxmodx>#include <fakemeta> // plugin's main information#define PLUGIN_NAME "AFK Bomb Transfer"#define PLUGIN_VERSION "0.4"#define PLUGIN_AUTHOR "VEN" // comment to avoid autodisabling the plugin on maps which not contain bomb targets#define BOMB_MAP_CHECK // float value, hud messages display time (in seconds)#define MSG_TIME 7.0 // CVAR name, affects on spawned AFK bomb carrier which never moved after spawnnew CVAR_SPAWN[] = "afk_bombtransfer_spawn" // CVAR value, max. allowed bomb carrier AFK time (in seconds)new DEFAULT_SPAWN[] = "7" // CVAR name, affects on any AFK bomb carrier except one which obey previous CVARnew CVAR_TIME[] = "afk_bombtransfer_time" // CVAR value, max. allowed bomb carrier AFK time (in seconds)new DEFAULT_TIME[] = "15" // do not set this value less than "maxplayers"#define MAX_PLAYERS 32 // initial AMXX version number supported CVAR pointers in get/set_pcvar_* natives#define CVAR_POINTERS_AMXX_INIT_VER_NUM 170 // determine if get/set_pcvar_* natives can be used#if defined AMXX_VERSION_NUM && AMXX_VERSION_NUM >= CVAR_POINTERS_AMXX_INIT_VER_NUM #define CVAR_POINTERS new g_pcvar_spawn new g_pcvar_time#endif new TEAM[] = "TERRORIST"new WEAPON[] = "weapon_c4" #define FL_ONGROUND (1<<9) new bool:g_freezetime = truenew bool:g_spawnnew bool:g_planting new g_carrier new g_pos[MAX_PLAYERS + 1][3]new g_time[MAX_PLAYERS + 1] new g_maxplayers public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) #if defined CVAR_POINTERS g_pcvar_spawn = register_cvar(CVAR_SPAWN, DEFAULT_SPAWN) g_pcvar_time = register_cvar(CVAR_TIME, DEFAULT_TIME)#else register_cvar(CVAR_SPAWN, DEFAULT_SPAWN) register_cvar(CVAR_TIME, DEFAULT_TIME)#endif #if defined BOMB_MAP_CHECK // is current map not contain bomb targets? if (!engfunc(EngFunc_FindEntityByString, -1, "classname", "func_bomb_target")) return#endif register_event("WeapPickup", "event_got_bomb", "be", "1=6") register_event("BarTime", "event_bar_time", "be") register_event("TextMsg", "event_bomb_drop", "bc", "2=#Game_bomb_drop") register_event("TextMsg", "event_bomb_drop", "a", "2=#Bomb_Planted") register_event("HLTV", "event_new_round", "a", "1=0", "2=0") register_logevent("logevent_round_start", 2, "1=Round_Start") set_task(1.0, "task_afk_check", _, _, _, "b") // plugin's core loop g_maxplayers = get_maxplayers()} /* *************************************************** Base **************************************************** */ public event_new_round() { g_freezetime = true g_spawn = true g_planting = false g_carrier = 0} public event_got_bomb(id) { g_carrier = id} public event_bar_time(id) { if (id == g_carrier) { g_planting = bool:read_data(1) get_user_origin(id, g_pos[id]) g_time[id] = 0 }} public event_bomb_drop() { g_spawn = false g_planting = false g_carrier = 0} public logevent_round_start() { new id[32], num get_players(id, num, "ae", TEAM) if (!num) // is server empty? return g_freezetime = false // update afk timers and current positions new x for (new i = 0; i < num; ++i) { x = id get_user_origin(x, g_pos[x]) g_time[x] = 0 }} public task_afk_check() { if (g_freezetime) // is freezetime right now? return // afk check new id[32], num, x, origin[3] get_players(id, num, "ae", TEAM) for (new i = 0; i < num; ++i) { x = id[i] get_user_origin(x, origin) if (origin[0] != g_pos[x][0] || origin[1] != g_pos[x][1] || (x == g_carrier && g_planting)) { g_time[x] = 0 g_pos[x][0] = origin[0] g_pos[x][1] = origin[1] if (g_spawn && x == g_carrier) g_spawn = false } else g_time[x]++ } // is bomb not currently carried or Ts number less than 2? if (!g_carrier || num < 2) return #if defined CVAR_POINTERS new max_time = get_pcvar_num(g_spawn ? g_pcvar_spawn : g_pcvar_time)#else new max_time = get_cvar_num(g_spawn ? CVAR_SPAWN : CVAR_TIME)#endif // is plugin disabled (cvar <= 0) or carrier isn't afk? if (max_time <= 0 || g_time[g_carrier] < max_time) return // find who from non-afk Ts is the closest to the afk carrier get_user_origin(g_carrier, origin) new min_dist = 999999, dist, recipient, origin2[3] for (new i = 0; i < num; ++i) { x = id[i] if (g_time[x] < max_time) { get_user_origin(x, origin2) dist = get_distance(origin, origin2) if (dist < min_dist) { min_dist = dist recipient = x } } } if (!recipient) // is all Ts afk? return new carrier = g_carrier engclient_cmd(carrier, "drop", WEAPON) // drop the backpack new c4 = engfunc(EngFunc_FindEntityByString, -1, "classname", WEAPON) // find weapon_c4 entity if (!c4) return new backpack = pev(c4, pev_owner) // get backpack entity if (backpack <= g_maxplayers) return // my backpack transfer trick (improved) set_pev(backpack, pev_flags, pev(backpack, pev_flags) | FL_ONGROUND) dllfunc(DLLFunc_Touch, backpack, recipient) // hud messages stuff below set_hudmessage(0, 255, 0, 0.35, 0.8, _, _, MSG_TIME) new message[128], c_name[32], r_name[32] get_user_name(carrier, c_name, 31) get_user_name(recipient, r_name, 31) format(message, 127, "A bombat att adtak ^"%s^"^n-nek mert ^"%s^" AFKzik!", r_name, c_name) for (new i = 0; i < num; ++i) show_hudmessage(id[i], "%s", message) set_hudmessage(255, 255, 0, 0.42, 0.3, _, _, MSG_TIME, _, _, 3) show_hudmessage(recipient, "Meg kaptad a Bombat!")} /* **************************************************** EOF **************************************************** */
[i]Előre is köszönöm!
A hozzászólást 4 alkalommal szerkesztették, utoljára ZiT3K 2021.02.13. 03:00-kor.
|
|