#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <zombieplague>
#define PLUGIN "Spear Gun"
#define VERSION "1.0"
#define AUTHOR "m4m3ts"
const PDATA_SAFE = 2
const OFFSET_LINUX_WEAPONS = 4
const OFFSET_WEAPONOWNER = 41
const m_flNextAttack = 83
const m_szAnimExtention = 492
new const v_model[] = "models/v_speargun.mdl"
new const p_model[] = "models/p_speargun.mdl"
new const w_model[] = "models/w_speargun.mdl"
new const ARROW_MODEL[] = "models/spear.mdl"
new const GRENADE_EXPLOSION[] = "sprites/fexplo.spr"
new const speargun_wall[] = "weapons/speargun_metal2.wav"
new const speargun_hit[] = "weapons/speargun_stone1.wav"
new const sound[3][] =
{
"weapons/speargun-1.wav",
"weapons/speargun_clipin.wav",
"weapons/speargun_draw.wav"
}
new const sprite[3][] =
{
"sprites/weapon_speargun.txt",
"sprites/640hud103.spr",
"sprites/640hud400.spr"
}
enum
{
IDLE = 0,
SHOOT,
RELOAD,
DRAW,
DRAW_EMPTY,
IDLE_EMPTY
}
new sExplo, g_MaxPlayers, Ent, g_ready, g_rightclick
new g_had_speargun[33], g_speargun_ammo[33]
new g_old_weapon[33], g_smokepuff_id, m_iBlood[2]
new sTrail, item_spear, cvar_dmg1_spear, cvar_dmg2_spear, cvar_ammo_spear
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_cvar("spear_version", "m4m3ts", FCVAR_SERVER|FCVAR_SPONLY)
register_forward(FM_CmdStart, "fw_CmdStart")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_forward(FM_SetModel, "fw_SetModel")
register_touch("spear_arrow", "*", "fw_touch2")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_TraceLine,"fw_traceline",1)
RegisterHam(Ham_Weapon_WeaponIdle, "weapon_galil", "fw_speargunidleanim", 1)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
RegisterHam(Ham_Item_AddToPlayer, "weapon_galil", "fw_AddToPlayer_Post", 1)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
cvar_dmg1_spear = register_cvar("zp_dmg1_spear", "400.0")
cvar_dmg2_spear = register_cvar("zp_dmg2_spear", "600.0")
cvar_ammo_spear = register_cvar("zp_spear_ammo", "40")
item_spear = zp_register_extra_item("Spear Gun", 30, ZP_TEAM_HUMAN)
register_clcmd("weapon_speargun", "hook_weapon")
register_clcmd("qwe2", "get_speargun")
g_MaxPlayers = get_maxplayers()
}
public plugin_precache()
{
precache_model(v_model)
precache_model(p_model)
precache_model(w_model)
precache_model(ARROW_MODEL)
precache_sound(speargun_wall)
precache_sound(speargun_hit)
for(new i = 0; i < sizeof(sound); i++)
precache_sound(sound[i])
for(new i = 1; i < sizeof(sprite); i++)
precache_model(sprite[i])
g_smokepuff_id = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
sExplo = precache_model(GRENADE_EXPLOSION)
sTrail = precache_model("sprites/laserbeam.spr")
}
public zp_user_infected_post(id)
{
remove_speargun(id)
}
public fw_PlayerKilled(id)
{
remove_speargun(id)
}
public hook_weapon(id)
{
engclient_cmd(id, "weapon_galil")
return
}
public zp_extra_item_selected(id, itemid)
{
if(itemid == item_spear) get_speargun(id)
}
public get_speargun(id)
{
if(!is_user_alive(id))
return
drop_weapons(id, 1)
g_had_speargun[id] = 1
g_ready = 0
g_rightclick = 0
g_speargun_ammo[id] = get_pcvar_num(cvar_ammo_spear)
fm_give_item(id, "weapon_galil")
update_ammo(id)
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, "weapon_galil", id)
if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE
if(get_user_weapon(iAttacker) == CSW_GALIL)
{
if(g_had_speargun[iAttacker])
set_msg_arg_string(4, "Spear Gun")
}
return PLUGIN_CONTINUE
}
public remove_speargun(id)
{
g_had_speargun[id] = 0
g_speargun_ammo[id] = 0
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id) || !is_user_connected(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_GALIL && g_had_speargun[id])
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return
if(get_user_weapon(id) == CSW_GALIL && g_had_speargun[id])
{
set_pev(id, pev_viewmodel2, v_model)
set_pev(id, pev_weaponmodel2, p_model)
remove_task(id)
if(g_old_weapon[id] != CSW_GALIL && g_speargun_ammo[id] >= 1) set_weapon_anim(id, DRAW)
if(g_old_weapon[id] != CSW_GALIL && g_speargun_ammo[id] == 0) set_weapon_anim(id, DRAW_EMPTY)
update_ammo(id)
}
g_old_weapon[id] = get_user_weapon(id)
}
public fw_speargunidleanim(Weapon)
{
new id = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_had_speargun[id] || get_user_weapon(id) != CSW_GALIL)
return HAM_IGNORED;
if(g_speargun_ammo[id] >= 1)
return HAM_SUPERCEDE;
if(g_speargun_ammo[id] == 0 && get_pdata_float(Weapon, 48, 4) <= 0.25)
{
set_weapon_anim(id, IDLE_EMPTY)
set_pdata_float(Weapon, 48, 20.0, 4)
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || !is_user_connected(id))
return
if(get_user_weapon(id) != CSW_GALIL || !g_had_speargun[id])
return
static ent; ent = fm_get_user_weapon_entity(id, CSW_GALIL)
if(!pev_valid(ent))
return
static CurButton
CurButton = get_uc(uc_handle, UC_Buttons)
if(CurButton & IN_ATTACK && get_pdata_float(id, 83, 5) <= 0.0)
{
if(get_pdata_float(ent, 46, OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent, 47, OFFSET_LINUX_WEAPONS) > 0.0)
return
CurButton &= ~IN_ATTACK
set_uc(uc_handle, UC_Buttons, CurButton)
if(g_speargun_ammo[id] == 0)
return
if(get_pdata_float(id, 83, 5) <= 0.0)
{
FireArrow_Charge(id)
g_ready = 1
g_speargun_ammo[id]--
update_ammo(id)
set_weapons_timeidle(id, CSW_GALIL, 2.2)
set_player_nextattackx(id, 2.2)
if(g_speargun_ammo[id] >= 1)
{
set_weapon_anim(id, SHOOT)
emit_sound(id, CHAN_WEAPON, sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
set_task(1.0, "reloadspear", id)
}
else
{
set_weapon_anim(id, SHOOT)
emit_sound(id, CHAN_WEAPON, sound[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
}
else if(CurButton & IN_ATTACK2)
{
if(g_ready)
{
CurButton &= ~IN_ATTACK2
set_uc(uc_handle, UC_Buttons, CurButton)
remove_task(Ent)
g_rightclick = 1
explode(Ent)
}
}
}
public reloadspear(id)
{
if(get_user_weapon(id) != CSW_GALIL || !g_had_speargun[id])
return
set_weapon_anim(id, RELOAD)
}
public FireArrow_Charge(id)
{
static Float:StartOrigin[3], Float:TargetOrigin[3], Float:angles[3], Float:angles_fix[3]
get_position(id, 2.0, 0.0, 0.0, StartOrigin)
pev(id,pev_v_angle,angles)
Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
if(!pev_valid(Ent)) return
angles_fix[0] = 360.0 - angles[0]
angles_fix[1] = angles[1]
angles_fix[2] = angles[2]
set_pev(Ent, pev_movetype, MOVETYPE_TOSS)
set_pev(Ent, pev_owner, id)
entity_set_string(Ent, EV_SZ_classname, "spear_arrow")
engfunc(EngFunc_SetModel, Ent, ARROW_MODEL)
set_pev(Ent, pev_mins,{ -0.1, -0.1, -0.1 })
set_pev(Ent, pev_maxs,{ 0.1, 0.1, 0.1 })
set_pev(Ent, pev_origin, StartOrigin)
set_pev(Ent, pev_angles, angles_fix)
set_pev(Ent, pev_gravity, 0.01)
set_pev(Ent, pev_solid, SOLID_TRIGGER)
set_pev(Ent, pev_frame, 0.0)
static Float:Velocity[3]
fm_get_aim_origin(id, TargetOrigin)
get_speed_vector(StartOrigin, TargetOrigin, 1500.0, Velocity)
set_pev(Ent, pev_velocity, Velocity)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // Temporary entity ID
write_short(Ent) // Entity
write_short(sTrail) // Sprite index
write_byte(7) // Life
write_byte(1) // Line width
write_byte(10)
write_byte(229)
write_byte(255)
write_byte(100) // Alpha
message_end()
}
public fw_touch2(Ent, Id)
{
// If ent is valid
if(!pev_valid(Ent))
return
if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
return
static Owner; Owner = pev(Ent, pev_owner)
static classnameptd[32]
pev(Id, pev_classname, classnameptd, 31)
if (equali(classnameptd, "func_breakable")) ExecuteHamB( Ham_TakeDamage, Id, 0, 0, 300.0, DMG_GENERIC )
// Get it's origin
new Float:originF[3]
pev(Ent, pev_origin, originF)
// Alive...
if(is_user_alive(Id) && zp_get_user_zombie(Id))
{
set_pev(Ent, pev_movetype, MOVETYPE_FOLLOW)
set_pev(Ent, pev_solid, SOLID_NOT)
set_pev(Ent, pev_aiment, Id)
create_blood(originF)
create_blood(originF)
set_task(1.0, "explode", Ent)
engfunc(EngFunc_EmitSound, Ent, CHAN_WEAPON, speargun_hit, 1.0, ATTN_STATIC, 0, PITCH_NORM)
static Float:MyOrigin[3]
pev(Owner, pev_origin, MyOrigin)
hook_ent2(Id, MyOrigin, 500.0, 2)
}
else if(!is_user_alive(Id))
{
engfunc(EngFunc_EmitSound, Ent, CHAN_WEAPON, speargun_wall, 1.0, ATTN_STATIC, 0, PITCH_NORM)
set_pev(Ent, pev_movetype, MOVETYPE_NONE)
set_pev(Ent, pev_solid, SOLID_NOT)
make_bullet(Owner, originF)
fake_smokes(Owner, originF)
set_task(1.0, "explode", Ent)
}
}
public explode(Ent)
{
new Float:originZ[3], Float:originX[3]
pev(Ent, pev_origin, originX)
entity_get_vector(Ent, EV_VEC_origin, originZ)
// Draw explosion
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION) // Temporary entity ID
engfunc(EngFunc_WriteCoord, originX[0]) // engfunc because float
engfunc(EngFunc_WriteCoord, originX[1])
engfunc(EngFunc_WriteCoord, originX[2]+30.0)
write_short(sExplo) // Sprite index
write_byte(20) // Scale
write_byte(200) // Framerate
write_byte(0) // Flags
message_end()
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originZ, 0)
write_byte(TE_PARTICLEBURST) // TE id
engfunc(EngFunc_WriteCoord, originZ[0]) // x
engfunc(EngFunc_WriteCoord, originZ[1]) // y
engfunc(EngFunc_WriteCoord, originZ[2]) // z
write_short(30) // radius
write_byte(0) // color
write_byte(1) // duration (will be randomized a bit)
message_end()
Damage_spear(Ent)
remove_entity(Ent)
g_ready = 0
}
public Damage_spear(Ent)
{
static Owner; Owner = pev(Ent, pev_owner)
static Attacker
if(!is_user_alive(Owner))
{
Attacker = 0
return
} else Attacker = Owner
for(new i = 0; i < g_MaxPlayers; i++)
{
if(!is_user_alive(i))
continue
if(entity_range(i, Ent) > 100.0)
continue
if(!zp_get_user_zombie(i))
continue
if(!g_rightclick) ExecuteHamB(Ham_TakeDamage, i, 0, Attacker, get_pcvar_float(cvar_dmg1_spear), DMG_BULLET)
else ExecuteHamB(Ham_TakeDamage, i, 0, Attacker, get_pcvar_float(cvar_dmg2_spear), DMG_BULLET)
static Float:v_Velocity[3], Float:ori_Velocity[3]
pev(i, pev_velocity, ori_Velocity)
v_Velocity[0] = ori_Velocity[0]
v_Velocity[1] = ori_Velocity[1]
v_Velocity[2] = 230.0
entity_set_vector(i, EV_VEC_velocity, v_Velocity)
g_rightclick = 0
}
for(new i = 0; i < g_MaxPlayers; i++)
{
if(!is_user_alive(i))
continue
if(entity_range(i, Ent) > 200.0)
continue
if(!g_had_speargun[i])
continue
if(i != Owner)
continue
static Float:v_Velocity[3], Float:ori_Velocity[3]
pev(i, pev_velocity, ori_Velocity)
v_Velocity[0] = ori_Velocity[0]
v_Velocity[1] = ori_Velocity[1]
v_Velocity[2] = 250.0
entity_set_vector(i, EV_VEC_velocity, v_Velocity)
}
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[64]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static id
id = pev(entity, pev_owner)
if(equal(model, "models/w_galil.mdl"))
{
static weapon
weapon = fm_get_user_weapon_entity(entity, CSW_GALIL)
if(!pev_valid(weapon))
return FMRES_IGNORED
if(g_had_speargun[id])
{
set_pev(weapon, pev_impulse, 19391)
set_pev(weapon, pev_iuser4, g_speargun_ammo[id])
engfunc(EngFunc_SetModel, entity, w_model)
g_had_speargun[id] = 0
g_speargun_ammo[id] = 0
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_AddToPlayer_Post(ent, id)
{
if(pev(ent, pev_impulse) == 19391)
{
g_had_speargun[id] = 1
g_speargun_ammo[id] = pev(ent, pev_iuser4)
set_pev(ent, pev_impulse, 0)
}
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
write_string((g_had_speargun[id] == 1 ? "weapon_speargun" : "weapon_galil"))
write_byte(1)
write_byte(90)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(17)
write_byte(CSW_GALIL)
write_byte(0)
message_end()
}
public update_ammo(id)
{
if(!is_user_alive(id))
return
static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, "weapon_galil", id)
if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
cs_set_user_bpammo(id, CSW_GALIL, 0)
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_GALIL)
write_byte(-1)
message_end()
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
write_byte(1)
write_byte(g_speargun_ammo[id])
message_end()
}
public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
{
if(!is_user_alive(id))
return HAM_IGNORED
if(get_user_weapon(id) != CSW_GALIL || !g_had_speargun[id])
return HAM_IGNORED
// get crosshair aim
static Float:aim[3];
get_aim(id,v1,aim);
// do another trace to this spot
new trace = create_tr2();
engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
// copy ints
set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));
// copy floats
get_tr2(trace,TR_flFraction,aim[0]);
set_tr2(ptr,TR_flFraction,aim[0]);
get_tr2(trace,TR_flPlaneDist,aim[0]);
set_tr2(ptr,TR_flPlaneDist,aim[0]);
// copy vecs
get_tr2(trace,TR_vecEndPos,aim);
set_tr2(ptr,TR_vecEndPos,aim);
get_tr2(trace,TR_vecPlaneNormal,aim);
set_tr2(ptr,TR_vecPlaneNormal,aim);
// get rid of new trace
free_tr2(trace);
return FMRES_IGNORED;
}
get_aim(id,Float:source[3],Float:ret[3])
{
static Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];
// get aiming direction from forward global based on view angle and punch angle
pev(id,pev_v_angle,vAngle);
pev(id,pev_punchangle,pAngle);
xs_vec_add(vAngle,pAngle,temp);
engfunc(EngFunc_MakeVectors,temp);
global_get(glb_v_forward,dir);
/* vecEnd = vecSrc + vecDir * flDistance; */
xs_vec_mul_scalar(dir,8192.0,temp);
xs_vec_add(source,temp,ret);
}
stock make_bullet(id, Float:Origin[3])
{
// Find target
new decal = random_num(41, 45)
const loop_time = 2
static Body, Target
get_user_aiming(id, Target, Body, 999999)
if(is_user_connected(Target))
return
for(new i = 0; i < loop_time; i++)
{
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(decal)
message_end()
}
}
public fake_smokes(id, Float:Origin[3])
{
static TE_FLAG
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, Origin, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2] - 10.0)
write_short(g_smokepuff_id)
write_byte(2)
write_byte(80)
write_byte(TE_FLAG)
message_end()
}
stock set_weapon_anim(id, anim)
{
if(!is_user_alive(id))
return
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock create_blood(const Float:origin[3])
{
// Show some blood :)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
engfunc(EngFunc_WriteCoord, origin[0])
engfunc(EngFunc_WriteCoord, origin[1])
engfunc(EngFunc_WriteCoord, origin[2])
write_short(m_iBlood[1])
write_short(m_iBlood[0])
write_byte(75)
write_byte(8)
message_end()
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
weaponid = weapons[i]
if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
{
static wname[32]
get_weaponname(weaponid, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs, vUp) //for player
xs_vec_add(vOrigin, vUp, vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, type)
{
static Float:fl_Velocity[3]
static Float:EntOrigin[3]
pev(ent, pev_origin, EntOrigin)
static Float:distance_f
distance_f = 100.0
new Float:fl_Time = distance_f / speed
if(type == 1)
{
fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5
fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time) * 1.5
fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
} else if(type == 2) {
fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5
fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time) * 1.5
fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
}
entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
}
stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle)
{
if(!is_user_alive(id))
return
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS)
set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, OFFSET_LINUX_WEAPONS)
}
stock set_player_nextattackx(id, Float:nexttime)
{
if(!is_user_alive(id))
return
set_pdata_float(id, m_flNextAttack, nexttime, 5)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/