Auto-restarting the server on crash
Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 10
Forcing breakpad minidump interfaces to load
dlopen failed trying to load:
(null)/.steam/sdk32/steamclient.so
with error:
(null)/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 17:45:07 Apr 25 2013 (6027)
STEAM Auth Server
Server IP address 37.17.173.240:27297
Metamod version 1.21p37 Copyright (c) 2001-2013 Will Day
Patch: Metamod-P (mm-p) v37 Copyright (c) 2004-2013 Jussi Kivilinna
Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `meta gpl' for details.
Version 0.9.330 Linux
[DPROTO]: Loading config './dproto.cfg'
[DPROTO]: LoggingMode = 2
[DPROTO]: Config sucessfully loaded.
[DPROTO]: Done.
AMX Mod X version 1.8.2 Copyright (c) 2004-2006 AMX Mod X Development Team
AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
This is free software and you are welcome to redistribute it under
certain conditions; type 'amxx gpl' for details.
Orpheu configuration started.
Parsing mods configuration started.
Parsing mod file "dod"
Parsing mod file "ns"
Parsing mod file "esf"
Parsing mod file "ts"
Parsing mod file "esf_openbeta"
Parsing mod file "cstrike"
Parsing mod file "SvenCoop"
Parsing mod file "tfc"
Parsing mod file "valve"
Parsing mods configuration ended.
Parsing libraries configuration started.
Parsing file "podbot"
Added library podbot identified by cvar pb_version
Parsing file "monstermod"
Added library monstermod identified by cvar monster_spawn
Parsing libraries configuration ended.
Parsing type aliases started.
Parsing folder "CBaseEntity"
Adding alias"CBaseEntity *"
Parsing folder "CGameRules"
Adding alias"CGameRules *"
Parsing folder "CMBaseMonster"
Adding alias"CMBaseMonster *"
Parsing folder "charPointer"
Adding alias"char *"
Parsing folder "VectorPointer"
Adding alias"Vector *"
Parsing folder "long"
Adding alias"long"
Parsing type aliases ended.
Orpheu configuration ended.
L 02/06/2016 - 15:30:06: -------- Mapchange to de_dust2 --------
stray key in process_key: item_getiteminfo 61
Orpheu functions search started.
Parsing functions started.
Parsing file "InstallGameRules" started
Return type "CHalfLifeMultiplay *" validated
Searching for name "InstallGameRules__Fv"... NOT FOUND
Parsing file "InstallGameRules" ended
Parsing file "EndRoundMessage" started
Argument type "char *" validated
Argument type "int" validated
Searching for name "EndRoundMessage__FPCci"... NOT FOUND
Parsing file "EndRoundMessage" ended
Parsing folder "CHalfLifeMultiplay" started
Parsing file "UpdateTeamScores" started
Searching for name "UpdateTeamScores__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "UpdateTeamScores" ended
Parsing file "CheckMapConditions" started
Return type "bool" validated
Searching for name "CheckMapConditions__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "CheckMapConditions" ended
Parsing file "HasRoundTimeExpired" started
Return type "bool" validated
Searching for name "HasRoundTimeExpired__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "HasRoundTimeExpired" ended
Parsing file "CheckWinConditions" started
Return type "bool" validated
Searching for name "CheckWinConditions__18CHalfLifeMultiplay"... NOT FOUND
Parsing file "CheckWinConditions" ended
Parsing folder "CHalfLifeMultiplay" ended
Parsing functions ended.
Orpheu functions search ended.
Orpheu virtual functions search started.
Parsing virtual functions started.
Parsing virtual functions ended.
Orpheu virtual functions search ended.
Orpheu memory structures search started.
Parsing memory structures started.
Parsing memory file "patchRemoveRoundTimeCheck"
Processing memory structure "roundTimeCheck"
Processing memory structure "roundTimeCheck|dummy"
Added memory search structure "roundTimeCheck|dummy"
Parsing memory file "CGameRulesOffsets"
Processing memory structure "m_fTeamCount"
Added memory search structure "m_fTeamCount"
Processing memory structure "m_fRoundCount"
Added memory search structure "m_fRoundCount"
Processing memory structure "m_iRoundTimeSecs"
Added memory search structure "m_iRoundTimeSecs"
Processing memory structure "m_iAccountTerrorist"
Added memory search structure "m_iAccountTerrorist"
Processing memory structure "m_iAccountCT"
Added memory search structure "m_iAccountCT"
Processing memory structure "m_iNumSpawnableTerrorist"
Added memory search structure "m_iNumSpawnableTerrorist"
Processing memory structure "m_iNumSpawnableCT"
Added memory search structure "m_iNumSpawnableCT"
Processing memory structure "m_iHostagesRescued"
Added memory search structure "m_iHostagesRescued"
Processing memory structure "m_iRoundWinStatus"
Added memory search structure "m_iRoundWinStatus"
Processing memory structure "m_iNumCTWins"
Added memory search structure "m_iNumCTWins"
Processing memory structure "m_iNumTerroristWins"
Added memory search structure "m_iNumTerroristWins"
Processing memory structure "m_bTargetBombed"
Added memory search structure "m_bTargetBombed"
Processing memory structure "m_bBombDefused"
Added memory search structure "m_bBombDefused"
Processing memory structure "m_bMapHasBombTarget"
Added memory search structure "m_bMapHasBombTarget"
Processing memory structure "m_bMapHasBombZone"
Added memory search structure "m_bMapHasBombZone"
Processing memory structure "m_bMapHasRescueZone"
Added memory search structure "m_bMapHasRescueZone"
Processing memory structure "m_bMapHasEscapeZone"
Added memory search structure "m_bMapHasEscapeZone"
Processing memory structure "m_iMapHasVIPSafetyZone"
Added memory search structure "m_iMapHasVIPSafetyZone"
Processing memory structure "m_bRoundTerminating"
Added memory search structure "m_bRoundTerminating"
Processing memory structure "m_flRequiredEscapeRatio"
Added memory search structure "m_flRequiredEscapeRatio"
Processing memory structure "m_iNumEscapers"
Added memory search structure "m_iNumEscapers"
Processing memory structure "m_iHaveEscaped"
Added memory search structure "m_iHaveEscaped"
Processing memory structure "m_pVIP"
Added memory search structure "m_pVIP"
Parsing memory structures ended.
Orpheu memory structures search ended.
------po: 9 ---- des: 0.000899
L 02/06/2016 - 15:30:07: [ORPHEU] Function "InstallGameRules" not found
L 02/06/2016 - 15:30:07: [AMXX] Run time error 10 (plugin "cod_mw2_mod.amxx") (native "OrpheuGetFunction") - debug not enabled!
L 02/06/2016 - 15:30:07: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
[AMXX] Loaded 1 admin from file
************************************************
[AdminPrefixes] LOADED: Prefix: [Tulaj] for players with IP: 85.67.12.123
[AdminPrefixes] Prefixes' file was loaded by Half-Life
[AdminPrefixes] Prefixes' file was loaded!
************************************************
************************************************
[AdminPrefixes] No Bad Prefixes were been found!
[AdminPrefixes] Bad Prefixes' file was loaded by Half-Life
[AdminPrefixes] Bad Prefixes' file was loaded!
************************************************
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
(null)/.steam/sdk32/steamclient.so
with error:
(null)/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Executing AMX Mod X Configuration File
Scrolling message displaying frequency: 10:00 minutes
couldn't exec listip.cfg
<>theHangover#COD:MW|Join|pwd Clans.hu> PUBLIC
couldn't exec listip.cfg
couldn't exec banned.cfg
Menu item 17 added to Menus Front-End: "Plugin Cvars" from plugin "pluginmenu.amxx"
Menu item 18 added to Menus Front-End: "Plugin Commands" from plugin "pluginmenu.amxx"
Could not establish connection to Steam servers.
Ignoring custom decal from >theHangover#|Uwillpay-cL|
SV_StartSound: codmw2/knife_deploy1.wav not precached (0)
SV_StartSound: codmw2/knife_deploy1.wav not precached (0)
SV_StartSound: codmw2/gl_relo.wav not precached (0)
FATAL ERROR (shutting down): SV_ModelIndex: model models/codmw2/v_m4a1.mdl not precached