/*================================================================================
-----------------------------------
-*- [BB] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes from Zombie Plague
into Base Builder. All credit belongs to MeRcyLeZZ.
All classes have been balanced, but feel free to edit them if
you are not satisfied.
================================================================================*/
#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>
/*================================================================================
[Plugin Customization]
=================================================================================*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Alap Zombi" }
new const zclass1_info[] = { "Alap kepessegek" }
new const zclass1_model[] = { "bb_classic" }
new const zclass1_clawmodel[] = { "v_bloodyhands" }
const zclass1_health = 4000
const zclass1_speed = 260
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL
// Fast Zombie Attributes
new const zclass2_name[] = { "Gyors Zombi" }
new const zclass2_info[] = { "Gyors" }
new const zclass2_model[] = { "bb_fast" }
new const zclass2_clawmodel[] = { "angry_gyorskez" }
const zclass2_health = 3000
const zclass2_speed = 345
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL
// Jumper Zombie Attributes
new const zclass3_name[] = { "Nagyugro Zombi" }
new const zclass3_info[] = { "Nagy Ugras" }
new const zclass3_model[] = { "bb_jumper" }
new const zclass3_clawmodel[] = { "v_seringe" }
const zclass3_health = 3500
const zclass3_speed = 285
const Float:zclass3_gravity = 0.4
const zclass3_adminflags = ADMIN_ALL
// Tanker Zombie Attributes
new const zclass4_name[] = { "Eros Zombi" }
new const zclass4_info[] = { "Eros" }
new const zclass4_model[] = { "bb_tanker" }
new const zclass4_clawmodel[] = { "v_knife_zombie_reskin" }
const zclass4_health = 4000
const zclass4_speed = 300
const Float:zclass4_gravity = 0.50
const zclass4_adminflags = ADMIN_ALL
#define TANK_ARMOR 200
// Ember Zombie Attributes
new const zclass5_name[] = { "Ember Zombi" }
new const zclass5_info[] = { "Ember kinézet" }
new const zclass5_model[] = { "emberi_zm" }
new const zclass5_clawmodel[] = { "emberi_kez" }
const zclass5_health = 2700
const zclass5_speed = 244
const Float:zclass5_gravity = 0.45
const Float:zclass5_knockback = 1.0
const zclass5_adminflags = ADMIN_ALL
//HeadCrab Zombie Attributes
new const zclass6_name[] = { "Headcrab" }
new const zclass6_info[] = { "Kicsi es gyors" }
new const zclass6_model[] = { "angry_head" }
new const zclass6_clawmodel[] = { "angry_headkez" }
const zclass6_health = 410
const zclass6_speed = 700
const Float:zclass6_gravity = 0.65
const Float:zclass6_knockback = 2.5
const zclass6_adminflags = ADMIN_ALL
//Doctor Zombie Attributes
new const zclass7_name[] = { "Doctor Zombi" }
new const zclass7_info[] = { "Eros es Gyors" }
new const zclass7_model[] = { "zombii" }
new const zclass7_clawmodel[] = { "v_knife_zombii" }
const zclass7_health = 4000
const zclass7_speed = 325
const Float:zclass7_gravity = 0.95
const zclass7_adminflags = ADMIN_RESERVATION
//Sikoly Zombie Attributes
new const zclass8_name[] = { "Sikoly Zombi" }
new const zclass8_info[] = { "Elet es Ugras" }
new const zclass8_model[] = { "Sikoly" }
new const zclass8_clawmodel[] = { "v_hands" }
const zclass8_health = 6000
const zclass8_speed = 220
const Float:zclass8_gravity = 0.90
const zclass8_adminflags = ADMIN_RESERVATION
//cerberus Zombie Attributes
new const zclass9_name[] = { "Kutya" }
new const zclass9_info[] = { "Kicsi" }
new const zclass9_model[] = { "Cerberus_frk_14" }
new const zclass9_clawmodel[] = { "v_doghands1" }
const zclass9_health = 1500
const zclass9_speed = 275
const Float:zclass9_gravity = 0.8
const Float:zclass9_knockback = 0.5
const zclass9_adminflags = ADMIN_ALL
//cerberus Zombie Attributes
new const zclass10_name[] = { "Repulo Zombi" }
new const zclass10_info[] = { "Repul" }
new const zclass10_model[] = { "angry_sarkany" }
new const zclass10_clawmodel[] = { "bb_zch4" }
const zclass10_health = 200
const zclass10_speed = 275
const Float:zclass10_gravity = 0.1
const Float:zclass10_knockback = 0.5
const zclass10_adminflags = ADMIN_ALL
/*============================================================================*/
new g_zclass_tanker
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[BB] Zombi Kasztok", "6.5", "Danon")
// Register all classes
bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
g_zclass_tanker = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass5_adminflags)
bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags)
bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass7_adminflags)
bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, zclass9_knockback)
bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, zclass10_knockback)
}
#if defined TANK_ARMOR
public plugin_init()
{
RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
}
public ham_PlayerSpawn_Post(id)
{
if (!is_user_alive(id))
return ;
if (bb_is_user_zombie(id) && bb_get_user_zombie_class(id) == g_zclass_tanker)
{
give_item(id, "item_assaultsuit");
cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
}
}
#endif