#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#include <colorchat>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
new sebzok[33]
new sebzesek[33]
new sebzettek[33]
new bool:hpt_kap_1[33]
new bool:hpt_kap_2[33]
new bool:awp_1_damage[33]
new bool:awp_2_damage[33]
new bool:awp_3_damage[33]
new bool:awp_4_damage[33]
new bool:awp_5_damage[33]
new bool:awp_6_damage[33]
new bool:awp_7_damage[33]
new bool:awp_8_damage[33]
new bool:awp_9_damage[33]
new bool:awp_10_damage[33]
new bool:awp_11_damage[33]
new bool:awp_12_damage[33]
new oles[33], pont[33], awp[33], awp_1[33], awp_2[33], awp_3[33], awp_4[33], awp_5[33], awp_6[33], awp_7[33], awp_8[33], awp_9[33], awp_10[33]
new const Classnamesdoll[] = "oles_s";
#define MINSZ Float:{ -23.160000, -13.660000, -0.050000 }
#define MAXSZ Float:{ 11.470000, 12.780000, 6.720000 }
#define MODEL_OLES "models/false_team/sniper/olesek.mdl"
new const weapon_sound[29][] = {
"weapons/xm2010_clipin1.wav",
"weapons/xm2010_clipin2.wav",
"weapons/xm2010_clipout1.wav",
"weapons/xm2010_clipout2.wav",
"weapons/trg_clipin.wav",
"weapons/trg_clipout.wav",
"weapons/trg_foley1.wav",
"weapons/trg_foley2.wav",
"weapons/trg_foley3.wav",
"weapons/awp1.wav",
"weapons/zgun_clip.wav",
"weapons/zgun_draw.wav",
"weapons/zgun_idle1.wav",
"weapons/sprifle_clipin.wav",
"weapons/sprifle_clipout.wav",
"weapons/sprifle_draw.wav",
"weapons/sprifle_idle.wav",
"weapons/aw50_clipin.wav",
"weapons/aw50_clipout.wav",
"weapons/aw50_foley1.wav",
"weapons/aw50_foley2.wav",
"weapons/blaser_clipin.wav",
"weapons/blaser_clipout.wav",
"weapons/blaser_foley1.wav",
"weapons/blaser_foley2.wav",
"weapons/m400_clipin.wav",
"weapons/m400_clipout.wav",
"weapons/m400_foley1.wav",
"weapons/m400_foley2.wav"
}
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /menu", "awp_menu")
register_clcmd("say_team /menu", "awp_menu")
register_clcmd("say /rs","rs")
register_clcmd("say_team /rs","rs")
register_forward( FM_Touch,"ForwardTouch")
register_event( "DeathMsg","drop","a" )
register_logevent( "logevent_round_start", 2, "1=Round_Start" )
RegisterHam(Ham_Spawn, "player", "spawn_event", 1)
RegisterHam(Ham_Spawn, "player", "Eledes", 1)
register_event("DeathMsg", "Halal", "a")
register_event("CurWeapon", "Fegyvervaltas", "be", "1=1")
RegisterHam(Ham_TakeDamage , "player" , "awpsebzes", 0)
}
public Eledes(id) {
strip_user_weapons(id)
give_item(id, "weapon_knife")
give_item(id, "weapon_deagle")
give_item(id, "weapon_awp")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
cs_set_user_bpammo(id, CSW_AWP, 50)
cs_set_user_bpammo(id, CSW_DEAGLE, 70)
if(get_user_health(id) <= 100)
set_user_health(id, get_user_health(id)+ 0)
hpt_kap_1[id] = false
hpt_kap_2[id] = false
}
public Halal() {
new tamado = read_data(1)
new aldozat = read_data(2)
new fejloves = read_data(3)
if(tamado == aldozat)
{
return PLUGIN_HANDLED
}
if(fejloves) {
oles[tamado] ++
}
else
{
oles[tamado] ++
}
return PLUGIN_HANDLED
}
public rs(id) {
ColorChat(id, RED, "^4[Információ] ^1Sikeresen nulláztad a statisztikádat!")
set_user_frags(id,0)
cs_set_user_deaths(id,0)
set_user_frags(id,0)
cs_set_user_deaths(id,0)
}
public plugin_precache() {
precache_model("models/false_team/sniper/olesek.mdl")
precache_model("models/v_awp.mdl")
precache_model("models/false_team/sniper/awp_1.mdl")
precache_model("models/false_team/sniper/awp_2.mdl")
precache_model("models/false_team/sniper/awp_3.mdl")
precache_model("models/false_team/sniper/awp_4.mdl")
precache_model("models/false_team/sniper/awp_5.mdl")
precache_model("models/false_team/sniper/awp_6.mdl")
precache_model("models/false_team/sniper/awp_7.mdl")
precache_model("models/false_team/sniper/awp_8.mdl")
precache_model("models/false_team/sniper/awp_9.mdl")
precache_model("models/false_team/sniper/awp_10.mdl")
precache_model("models/false_team/sniper/awp_11.mdl")
for(new i = 0; i < sizeof(weapon_sound); i++)
precache_sound(weapon_sound[i])
}
public spawn_event(id) {
sebzok[id] = 0
sebzesek[id] = 0
sebzettek[id] = 0
}
public drop() {
new victim = read_data( 2 );
static Float:origin[ 3 ];
pev( victim, pev_origin, origin );
new ent = engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, "info_target" ) );
origin[ 2 ] -= 36;
engfunc( EngFunc_SetOrigin, ent, origin );
if( !pev_valid( ent ) )
{
return PLUGIN_HANDLED;
}
set_pev( ent, pev_classname, Classnamesdoll );
engfunc( EngFunc_SetModel, ent, MODEL_OLES );
dllfunc( DLLFunc_Spawn, ent );
set_pev( ent, pev_solid, SOLID_BBOX );
set_pev( ent, pev_movetype, MOVETYPE_NONE );
engfunc( EngFunc_SetSize, ent, MINSZ, MAXSZ );
engfunc( EngFunc_DropToFloor, ent );
return PLUGIN_HANDLED;
}
public ForwardTouch( ent, id ) {
new classname[ 32 ];
pev( ent, pev_classname, classname, charsmax( classname ) );
if( !equal( classname, Classnamesdoll ) )
{
return FMRES_IGNORED;
}
new olesrandom = random_num(1, 50)
pont[id] += olesrandom
ColorChat(id, RED, "^4[Információ] ^1Találtál ^3%i Pontot^1!",olesrandom);
engfunc( EngFunc_RemoveEntity, ent );
return FMRES_IGNORED
}
public logevent_round_start() {
new hkt = FM_NULLENT;
while ( ( hkt = fm_find_ent_by_class( hkt, Classnamesdoll ) ) )
{
engfunc( EngFunc_RemoveEntity, hkt );
}
}
public awp_menu(id) {
new menu = menu_create("\r.:\y[\dF\y]\walse\y[\dT\y]\weam\r:. \ySniper \rFegyverek \yOldal: \w", "awp_menu_h")
menu_additem(menu, "Alap Awp", "1", 0)
menu_additem(menu, "Hyper Beast Awp \d| \r(\y1.3x DMG\r)", "2", 0)
if(awp_1[id] == 1)
menu_additem(menu, "Plazma Awp \d| \r(\y1.4x DMG\r)", "3", 0)
else
menu_additem(menu, "Plazma Awp \d| \r(\y1.4x DMG\r) \d[\r5.000 Pont\d]", "3", 0)
if(awp_2[id] == 1)
menu_additem(menu, "Katonai Awp \d| \r(\y1.5x DMG\r)", "4", 0)
else
menu_additem(menu, "Katonai Awp \d| \r(\y1.5x DMG\r) \d[\r7.500 Pont\d]", "4", 0)
if(awp_3[id] == 1)
menu_additem(menu, "Dark Eagle Awp \d| \r(\y1.6x DMG\r)", "5", 0)
else
menu_additem(menu, "Dark Eagle Awp \d| \r(\y1.6x DMG\r) \d[\r9.900 Pont\d]", "5", 0)
if(awp_4[id] == 1)
menu_additem(menu, "Remington Awp \d| \r(\y1.8x DMG\r)", "6", 0)
else
menu_additem(menu, "Remington Awp \d| \r(\y1.8x DMG\r) \d[\r12.750 Pont\d]", "6", 0)
if(awp_5[id] == 1)
menu_additem(menu, "Sako TRG-42 Awp \d| \r(\y2.0x DMG\r)", "7", 0)
else
menu_additem(menu, "Sako TRG-42 Awp \d| \r(\y2.0x DMG\r) \d[\r16.300 Pont\d]", "7", 0)
if(awp_6[id] == 1)
menu_additem(menu, "Zombie Awp \d| \r(\y2.2x DMG\r)", "8", 0)
else
menu_additem(menu, "Zombie Awp \d| \r(\y2.2x DMG\r) \d[\r20.150 Pont\d]", "8", 0)
if(awp_7[id] == 1)
menu_additem(menu, "Savery Awp \d| \r(\y2.4x DMG\r)", "9", 0)
else
menu_additem(menu, "Savery Awp \d| \r(\y2.4x DMG\r) \d[\r23.800 Pont\d]", "9", 0)
if(awp_8[id] == 1)
menu_additem(menu, "AI AW50 Awp \d| \r(\y2.5x DMG\r)", "10", 0)
else
menu_additem(menu, "AI AW50 Awp \d| \r(\y2.5x DMG\r) \d[\r26.430 Pont\d]", "10", 0)
if(awp_9[id] == 1)
menu_additem(menu, "Blaser R93 Awp \d| \r(\y+ 25 HP\r)", "11", 0)
else
menu_additem(menu, "Blaser R93 Awp \d| \r(\y+ 25 HP\r) \d[\r31.850 Pont\d]", "11", 0)
if(awp_10[id] == 1)
menu_additem(menu, "Cheytac M200 Awp \d| \r(\y+ 50 HP\r)", "12", 0)
else
menu_additem(menu, "Cheytac M200 Awp \d| \r(\y+ 50 HP\r) \d[\r36.990 Pont\d]", "12", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_setprop(menu, MPROP_EXITNAME, "\dKilépés")
menu_setprop(menu, MPROP_BACKNAME, "\dVissza")
menu_setprop(menu, MPROP_NEXTNAME, "\dTovább")
menu_display(id, menu, 0)
return PLUGIN_HANDLED
}
public awp_menu_h(id, menu, item) {
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[9], access, callback, szName[64]
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback)
new key = str_to_num(data)
switch(key) {
case 1:{
awp[id] = 1
}
case 2:{
awp[id] = 2
}
case 3:{
if(awp_1[id] == 1) {
awp[id] = 3
}
else {
if(pont[id] >= 5000) {
awp_1[id] = 1
awp[id] = 3
pont[id] -= 5000
ColorChat(id, RED, "^4[Információ] ^1Megvásárolva!")
}
else {
ColorChat(id, RED, "^4[Információ] ^1Nincs elég Pontod! ^3Gyűjts még vagy Vásárolj!")
}
}
}
case 4:{
if(awp_2[id] == 1) {
awp[id] = 4
}
else {
if(pont[id] >= 7500) {
awp_1[id] = 1
awp[id] = 4
pont[id] -= 7500
ColorChat(id, RED, "^4[Információ] ^1Megvásárolva!")
}
else {
ColorChat(id, RED, "^4[Információ] ^1Nincs elég Pontod! ^3Gyűjts még vagy Vásárolj!")
}
}
}
case 5:{
if(awp_3[id] == 1) {
awp[id] = 5
}
else {
if(pont[id] >= 9900) {
awp_1[id] = 1
awp[id] = 5
pont[id] -= 9900
ColorChat(id, RED, "^4[Információ] ^1Megvásárolva!")
}
else {
ColorChat(id, RED, "^4[Információ] ^1Nincs elég Pontod! ^3Gyűjts még vagy Vásárolj!")
}
}
}
case 6:{
if(awp_4[id] == 1) {
awp[id] = 6
}
else {
if(pont[id] >= 12750) {
awp_4[id] = 1
awp[id] = 5
pont[id] -= 12750
ColorChat(id, RED, "^4[Információ] ^1Megvásárolva!")
}
else {
ColorChat(id, RED, "^4[Információ] ^1Nincs elég Pontod! ^3Gyűjts még vagy Vásárolj!")
}
}
}
case 7:{
if(awp_5[id] == 1) {
awp[id] = 7
}
else {
if(pont[id] >= 16300) {
awp_5[id] = 1
awp[id] = 5
pont[id] -= 16300
ColorChat(id, RED, "^4[Információ] ^1Megvásárolva!")
}
else {
ColorChat(id, RED, "^4[Információ] ^1Nincs elég Pontod! ^3Gyűjts még vagy Vásárolj!")
}
}
}
case 8:{
if(awp_6[id] == 1) {
awp[id] = 8
}
else {
if(pont[id] >= 20150) {
awp_6[id] = 1
awp[id] = 8
pont[id] -= 20150
ColorChat(id, RED, "^4[Információ] ^1Megvásárolva!")
}
else {
ColorChat(id, RED, "^4[Információ] ^1Nincs elég Pontod! ^3Gyűjts még vagy Vásárolj!")
}
}
}
case 9:{
if(awp_7[id] == 1) {
awp[id] = 9
}
else {
if(pont[id] >= 23800) {
awp_7[id] = 1
awp[id] = 9
pont[id] -= 23800
ColorChat(id, RED, "^4[Információ] ^1Megvásárolva!")
}
else {
ColorChat(id, RED, "^4[Információ] ^1Nincs elég Pontod! ^3Gyűjts még vagy Vásárolj!")
}
}
}
case 10:{
if(awp_8[id] == 1) {
awp[id] = 10
}
else {
if(pont[id] >= 26430) {
awp_8[id] = 1
awp[id] = 10
pont[id] -= 26430
ColorChat(id, RED, "^4[Információ] ^1Megvásárolva!")
}
else {
ColorChat(id, RED, "^4[Információ] ^1Nincs elég Pontod! ^3Gyűjts még vagy Vásárolj!")
}
}
}
case 11:{
if(awp_9[id] == 1) {
awp[id] = 11
}
else {
if(pont[id] >= 31850) {
awp_9[id] = 1
awp[id] = 11
pont[id] -= 31850
ColorChat(id, RED, "^4[Információ] ^1Megvásárolva!")
}
else {
ColorChat(id, RED, "^4[Információ] ^1Nincs elég Pontod! ^3Gyűjts még vagy Vásárolj!")
}
}
}
case 12:{
if(awp_10[id] == 1) {
awp[id] = 12
}
else {
if(pont[id] >= 36990) {
awp_10[id] = 1
awp[id] = 12
pont[id] -= 36990
ColorChat(id, RED, "^4[Információ] ^1Megvásárolva!")
}
else {
ColorChat(id, RED, "^4[Információ] ^1Nincs elég Pontod! ^3Gyűjts még vagy Vásárolj!")
}
}
}
}
return PLUGIN_HANDLED
}
public awpsebzes( victim,inflictor,attacker,Float:damage, DamageBits ) {
new weap = get_user_weapon(attacker)
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_1_damage[attacker]) {
SetHamParamFloat(4, damage * 1.3)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_2_damage[attacker]) {
SetHamParamFloat(4, damage * 1.4)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_3_damage[attacker]) {
SetHamParamFloat(4, damage * 1.5)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_4_damage[attacker]) {
SetHamParamFloat(4, damage * 1.6)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_5_damage[attacker]) {
SetHamParamFloat(4, damage * 1.8)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_6_damage[attacker]) {
SetHamParamFloat(4, damage * 2.0)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_7_damage[attacker]) {
SetHamParamFloat(4, damage * 2.2)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_8_damage[attacker]) {
SetHamParamFloat(4, damage * 2.4)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_9_damage[attacker]) {
SetHamParamFloat(4, damage * 2.5)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_10_damage[attacker]) {
SetHamParamFloat(4, damage * 1.0)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_11_damage[attacker]) {
SetHamParamFloat(4, damage * 1.0)
}
if(is_user_alive(victim) && is_user_alive(attacker) && weap == CSW_AWP && awp_12_damage[attacker]) {
SetHamParamFloat(4, damage * 1.0)
}
}
public Fegyvervaltas(id) {
new fgy = get_user_weapon(id)
if(awp[id] == 1 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/v_awp.mdl")
awp_1_damage[id] = false
awp_2_damage[id] = false
awp_3_damage[id] = false
awp_4_damage[id] = false
awp_5_damage[id] = false
awp_6_damage[id] = false
awp_7_damage[id] = false
awp_8_damage[id] = false
awp_9_damage[id] = false
awp_10_damage[id] = true
awp_11_damage[id] = false
awp_12_damage[id] = false
}
if(awp[id] == 2 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_1.mdl")
awp_1_damage[id] = true
awp_2_damage[id] = false
awp_3_damage[id] = false
awp_4_damage[id] = false
awp_5_damage[id] = false
awp_6_damage[id] = false
awp_7_damage[id] = false
awp_8_damage[id] = false
awp_9_damage[id] = false
awp_10_damage[id] = false
awp_11_damage[id] = false
awp_12_damage[id] = false
}
if(awp[id] == 3 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_2.mdl")
awp_1_damage[id] = false
awp_2_damage[id] = true
awp_3_damage[id] = false
awp_4_damage[id] = false
awp_5_damage[id] = false
awp_6_damage[id] = false
awp_7_damage[id] = false
awp_8_damage[id] = false
awp_9_damage[id] = false
awp_10_damage[id] = false
awp_11_damage[id] = false
awp_12_damage[id] = false
}
if(awp[id] == 4 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_3.mdl")
awp_1_damage[id] = false
awp_2_damage[id] = false
awp_3_damage[id] = true
awp_4_damage[id] = false
awp_5_damage[id] = false
awp_6_damage[id] = false
awp_7_damage[id] = false
awp_8_damage[id] = false
awp_9_damage[id] = false
awp_10_damage[id] = false
awp_11_damage[id] = false
awp_12_damage[id] = false
}
if(awp[id] == 5 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_4.mdl")
awp_1_damage[id] = false
awp_2_damage[id] = false
awp_3_damage[id] = false
awp_4_damage[id] = true
awp_5_damage[id] = false
awp_6_damage[id] = false
awp_7_damage[id] = false
awp_8_damage[id] = false
awp_9_damage[id] = false
awp_10_damage[id] = false
awp_11_damage[id] = false
awp_12_damage[id] = false
}
if(awp[id] == 6 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_5.mdl")
awp_1_damage[id] = false
awp_2_damage[id] = false
awp_3_damage[id] = false
awp_4_damage[id] = false
awp_5_damage[id] = true
awp_6_damage[id] = false
awp_7_damage[id] = false
awp_8_damage[id] = false
awp_9_damage[id] = false
awp_10_damage[id] = false
awp_11_damage[id] = false
awp_12_damage[id] = false
}
if(awp[id] == 7 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_6.mdl")
awp_1_damage[id] = false
awp_2_damage[id] = false
awp_3_damage[id] = false
awp_4_damage[id] = false
awp_5_damage[id] = false
awp_6_damage[id] = true
awp_7_damage[id] = false
awp_8_damage[id] = false
awp_9_damage[id] = false
awp_10_damage[id] = false
awp_11_damage[id] = false
awp_12_damage[id] = false
}
if(awp[id] == 8 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_7.mdl")
awp_1_damage[id] = false
awp_2_damage[id] = false
awp_3_damage[id] = false
awp_4_damage[id] = false
awp_5_damage[id] = false
awp_6_damage[id] = false
awp_7_damage[id] = true
awp_8_damage[id] = false
awp_9_damage[id] = false
awp_10_damage[id] = false
awp_11_damage[id] = false
awp_12_damage[id] = false
}
if(awp[id] == 9 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_8.mdl")
awp_1_damage[id] = false
awp_2_damage[id] = false
awp_3_damage[id] = false
awp_4_damage[id] = false
awp_5_damage[id] = false
awp_6_damage[id] = false
awp_7_damage[id] = false
awp_8_damage[id] = true
awp_9_damage[id] = false
awp_10_damage[id] = false
awp_11_damage[id] = false
awp_12_damage[id] = false
}
if(awp[id] == 10 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_9.mdl")
awp_1_damage[id] = false
awp_2_damage[id] = false
awp_3_damage[id] = false
awp_4_damage[id] = false
awp_5_damage[id] = false
awp_6_damage[id] = false
awp_7_damage[id] = false
awp_8_damage[id] = false
awp_9_damage[id] = true
awp_10_damage[id] = false
awp_11_damage[id] = false
awp_12_damage[id] = false
}
if(awp[id] == 11 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_10.mdl")
if(hpt_kap_1[id] == false) {
if(get_user_health(id) <= 100)
set_user_health(id, get_user_health(id)+ 25)
hpt_kap_1[id] = true
}
else if(hpt_kap_1[id] == true) {
set_user_health(id, get_user_health(id) + 0)
}
awp_1_damage[id] = false
awp_2_damage[id] = false
awp_3_damage[id] = false
awp_4_damage[id] = false
awp_5_damage[id] = false
awp_6_damage[id] = false
awp_7_damage[id] = false
awp_8_damage[id] = false
awp_9_damage[id] = false
awp_10_damage[id] = false
awp_11_damage[id] = true
awp_12_damage[id] = false
}
if(awp[id] == 12 && fgy == CSW_AWP) {
set_pev(id, pev_viewmodel2, "models/false_team/sniper/awp_11.mdl")
if(hpt_kap_2[id] == false) {
if(get_user_health(id) <= 100)
set_user_health(id, get_user_health(id)+ 50)
hpt_kap_2[id] = true
}
else if(hpt_kap_2[id] == true) {
set_user_health(id, get_user_health(id) + 0)
}
awp_1_damage[id] = false
awp_2_damage[id] = false
awp_3_damage[id] = false
awp_4_damage[id] = false
awp_5_damage[id] = false
awp_6_damage[id] = false
awp_7_damage[id] = false
awp_8_damage[id] = false
awp_9_damage[id] = false
awp_10_damage[id] = false
awp_11_damage[id] = false
awp_12_damage[id] = true
}
}
public client_connect(id) {
awp[id] = 1
hpt_kap_1[id] = false
hpt_kap_2[id] = false
}