#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <nvault>
#define PLUGIN "[CoD:MW]"
#define VERSION "1.0"
#define AUTHOR "QTM_Peyote,johnC,GranTorino"
#define STANDARD_FAST 250.0
#define TASK_SHOW_INFORMATION 672
#define TASK_RAISE 704
#define TASK_TRAINING_SANITARY 736
#define TASK_SHOW_ADVERTISEMENT 768
#define TASK_SET_FAST 832
//#define BOT 1
new SyncHudObj;
new SyncHudObj2;
new SyncHudObj3;
new g_msg_screenfade;
new sprite_white;
new sprite_blast;
new g_vault;
new podkladajacy;
new disarming;
new experience_for_murder;
new experience_for_bomb;
new Clothing_CT[4][]={"sas","gsg9","urban","gign"};
new Clothing_Terro[4][]={"arctic","leet","guerilla","terror"};
new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
new information_item_player[33][2];
new const names_objects[][] =
{
"Nincs",
"Tamado Csizmak", //1
"Dupla Melleny", //2
"Megerositett melleny", //3
"Veteran Kes", //4
"Meglepetes Tamadas", //5
"Nindzsa Kopeny", //6
"Ujraeledo", //7
"Kommando Kes", //8
"Ke'm szemuveg",
"Titokzatos Granat",
"Nindzsa Lab", //11
"Titokzatos Katona", //12
"AWP mesterlovesz",//13
"Adrenalin",//14
"Rambo",//15
"Egeszseges Edzes",//16
"NASA Melleny",//17
"Edzett Veteran",//18
"Elsosegely csomag",//19
"NO Recoil",//20
"Titan Toltenyek",//21
"Ezres Toltenyek",//22
"1/2No Recoil",//23
"SWAT",//24
"Edzett Ujonc",//25
"Relective Fegyverzet",//26
"Jet Modul"
};
new const descriptions_objects[][] = {"Egy ellenseg megolese utan kapsz targyat!",
"Halk Futas",
"Csokkenti a becsapodo sebzeseket",
"Csokkenti a becsapodo sebzeseket",
"Sokkal erosebb szuras kessel",
"A hatulrol eltalalt ellenfel, 2x nagyobb sebzest kap az atlagtol",
"Reszben lathatatlanna tesz teged",
"1/3 esely az ujraeledesre ha megolnek",
"Azonnali oles a kessel",
"1/3 eselyt kapsz hogy granattal azonnali halalt okozz.",
"Azonnali oles HE granattal",
"2x tudsz ugrani a levegoben",
"A seruleseid csokkennek 1/3-hoz. 1/3-hoz eselyed van arra, hogy megvakitsd az ellenseget",
"Azonnali oles AWP-vel",
"Minden Frag utan, kapsz +50 HP-t",
"Minden Frag utan, full tarat es +20 HP-t kapsz",
"Visszakapsz 10 HP-t 3 masodpercenkent",
"+500 Armor",
"Kapsz minden korben 100 HP-t, viszont lassaban futsz",
"Nyomj E betut HP tolteshez",
"No recoil",
"+15 Sebzes",
"+25 Sebzes",
"1/2 No recoil",
"A targyak nem hatraltatnak teged.",
"Minden korben +50 HP-t kapsz és lassabban futsz",
"1/3 eselyed arra hogy visszaveri a ka'rod",
"Immunis leszel minden egyes korben 3 golyora",
"Nyomj CTRL-t és SPACE-t a modul hasznalatahoz, 4 masodpercenkent toltodik ujra a modul"
};
new g_szName[33][34];
new class_player[33];
new level_player[33] = 1;
new experience_player[33];
new nowa_class_player[33];
new const experience_level[] =
{
0,35,140,315,560,875,1260,1715,2240,2835,3500,4235,5040,5915,6860,7875,8960,10115,11340,12635,14000,15435,16940,18515,20160,21875,23660,25515,27440,29435,31500,33635,35840,38115,40460,42875,45360,47915,50540,53235,56000,58835,61740,64715,67760,70875,
74060,77315,80640,84035,87500,91035,94640,98315,102060,105875,109760,113715,117740,121835,126000,130235,134540,138915,143360,147875,152460,157115,161840,166635,171500,176435,181440,186515,191660,196875,202160,207515,212940,218435,224000,229635,235340,241115,246960,252875,258860,
264915,271040,277235,283500,289835,296240,302715,309260,315875,322560,329315,336140,343035,350000,357035,364140,
36956,37258,38170,38476,39246,39711,40179,40336,40652,41288,
41448,41931,42255,42418,43074,43404,44234,44902,45406,45913,
46253,47279,48311,49003,49873,50223,50399,50576,51466,52540,
52900,53624,54534,55449,56553,57108,57666,57853,58605,59550,
60310,60883,62035,63000,63970,64165,65341,65735,66329,67125,
68125,69331,69937,70343,70955,71160,71984,72812,73020,73438,
73648,73859,74919,75771,77055,77485,78565,79867,80085,80742,
80962,82067,82511,82957,83405,84080,84758,85212,86124,87040,
87960,89346,90042,90974,92378,93083,94027,94975,95213,95452,
96892,98097,99307,100279,101743,102233,103217,104205,104949,105198,
105948,107454,108210,108969,109223,110753,111777,113319,113835,114612,
114872,115133,116443,117758,118022,119612,120410,120944,121748,122017,
122287,123100,124732,125005,125553,127203,128307,128584,128862,129978,
130258,131944,133636,134202,134486,135911,137055,138490,139066,140222,
141092,142256,143716,144302,145478,146953,148433,149918,150812,151709,
152309,152911,154421,155936,156544,158374,159904,161746,162362,162980,
163910,165465,167025,167651,169221,170796,172060,172694,173648,175243,
175563,177168,179100,180069,180393,182018,182996,184304,184632,184961,
185621,187276,188272,188938,190274,191949,192957,194979,196331,198026,
199726,200067,200751,201780,203156,203846,204538,206620,208012,210106,
210456,211158,211862,213274,215398,217528,218952,220737,222885,224321,
225041,225402,226488,228666,229758,231948,233778,235246,235982,237827,
238197,239681,241169,243407,244903,246778,248658,250920,252054,252433,
253573,255859,257387,258153,259305,261615,262773,264321,265485,266652,
268212,269385,271737,272523,273705,275285,276077,277268,279656,281651,
282451,284857,286465,287674,289694,290099,292129,292536,293352,295806,
297856,298267,298679,300331,301159,301574,303654,306156,308246,310341,
311181,313286,315818,317510,320054,322179,323883,325591,326875,328162,
329022,330746,332474,332907,334209,335079,336823,339445,339883,342078,
342958,345163,347815,350473,352249,354919,357595,359383,360279,362973,
364773,367479,368383,371101,372917,374282,375194,377022,378854,380690,
383450,383911,384835,387150,389006,391796,392262,393663,394131,396476,
398826,401652,402124,402597,404967,406867,409723,410677,411155,412592
};
new punkty_player[33];
new zdrowie_player[33];
new inteligencja_player[33];
new wytrzymalosc_player[33];
new Float:redukcja_obrazen_player[33];
new kondycja_player[33];
new maksymalne_zdrowie_player[33];
new Float:fast_player[33];
new bool:gracz_resetuje[33];
enum { NONE = 0, Sniper, Commando, Sharpshooter, Protector, Medic, FireSupport, Sapper, Demolitions, Rusher, Rambo, Specijalac };
new const zdrowie_klasy[] = { 0, 120, 130, 110, 250, 150, 100, 100, 130, 100, 130};
new const Float:fast_klasy[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.45 , 1.15};
new const pancerz_klasy[] = { 0, 100, 100, 100, 200, 100, 0, 100, 100, 0, 150};
new const names_klas[][] = {"Nincs",
"Mesterlovesz",
"Kommando",
"Tuzer",
"Rambo Papa",
"Gyogyasz",
"Raketas ocsi",
"Akna Gep",
"Dinamitos ocskos",
"Speedes",
"True",
"Terminator"
};
new const descriptions_klas[][] = {"Nincs",
"Felszereles: AWP, Deagle & Scout, 120hp. 1/3-hoz eselyed kessel valo azonnali olesre. 110 Gyorsasag, 100 Amor.",
"Felszereles: Deagle, 130hp. Azonnali kes oles (csak jobb egergomb), 135 Gyorsasag, 100 Armor",
"Felszereles: AK47, M4A1 & 110hp. 80 Gyorsasag, 100 Armor",
"Felszereles: M249, 250hp & Osszes granat, Immunis az aknara, 200 Armor",
"Felszereles: UMP45, 150hp. Elsosegely csomag, 100 Armor",
"Felszereles: MP5, 100 hp, 2 raketa, Extra talalati pontok / talalat",
"Felszereles: P90, 100hp, Kapsz 3 aknat, 100 Armor",
"Felszereles: AUG, 130 hp, Osszes granat, Dinamitot kapsz ami teruleti karokat okoz, 100 Armor",
"Felszereles: M3, 100 hp, 145 Gyorsasag",
"Felszereles: Famas, 130 hp, 120 Gyorsasag, 20 HP / oles, 2 ugras, 100 Armor",
"Felszereles: Famas, m3, p228 "
};
new ilosc_apteczek_player[33];
new ilosc_rakiet_player[33];
new Float:poprzednia_rakieta_player[33];
new ilosc_min_player[33];
new ilosc_dynamitow_player[33];
new ilosc_skokow_player[33];
new bool:freezetime = true;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
g_vault = nvault_open("CodMod");
register_think("FirstAidKit","FirstAidKitThink");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1);
register_forward(FM_CmdStart, "CmdStart");
register_forward(FM_EmitSound, "EmitSound");
register_logevent("PoczatekRundy", 2, "1=Round_Start");
register_logevent("BombaPodlozona", 3, "2=Planted_The_Bomb");
register_event("SendAudio", "BombaRozbrojona", "a", "2&%!MRAD_BOMBDEF");
register_event("BarTime", "RozbrajaBomb", "be", "1=10", "1=5");
register_event("DeathMsg", "Death", "ade");
register_event("Damage", "Damage", "b", "2!=0");
register_event("CurWeapon","CurWeapon","be", "1=1");
register_event("HLTV", "NowaRunda", "a", "1=0", "2=0");
register_touch("Rocket", "*" , "DotykRakiety");
register_touch("Mine", "player", "DotykMiny");
register_cvar("cod_killxp", "500");
register_cvar("cod_bombxp", "1000");
register_clcmd("say /osztaly", "WybierzKlase");
register_clcmd("say /fegyo", "WybierzKlase");
register_clcmd("say /osztalyinfo", "DescriptionKlasy");
register_clcmd("say /targy", "DescriptionItem");
register_clcmd("say /dobas", "WyrzucPrzedmiot");
register_clcmd("say /nullazas", "KomendaResetujPunkty");
register_clcmd("say /ujra", "KomendaResetujPunkty");
register_clcmd("say /help", "userhelp", 0, " - Help Motd ");
register_clcmd("say /save","ZapiszDane")
register_clcmd("fullupdate", "CommandBlock");
register_clcmd("cl_autobuy", "CommandBlock");
register_clcmd("cl_rebuy", "CommandBlock");
register_clcmd("cl_setautobuy","CommandBlock");
register_clcmd("rebuy", "CommandBlock");
register_clcmd("autobuy", "CommandBlock");
register_clcmd("glock", "CommandBlock");
register_clcmd("usp", "CommandBlock");
register_clcmd("p228", "CommandBlock");
register_clcmd("deagle", "CommandBlock");
register_clcmd("elites", "CommandBlock");
register_clcmd("fn57", "CommandBlock");
register_clcmd("m3", "CommandBlock");
register_clcmd("autoshotgun", "CommandBlock");
register_clcmd("mac10", "CommandBlock");
register_clcmd("tmp", "CommandBlock");
register_clcmd("mp5", "CommandBlock");
register_clcmd("ump45", "CommandBlock");
register_clcmd("p90", "CommandBlock");
register_clcmd("galil", "CommandBlock");
register_clcmd("ak47", "CommandBlock");
register_clcmd("scout", "CommandBlock");
register_clcmd("sg552", "CommandBlock");
register_clcmd("awp", "CommandBlock");
register_clcmd("g3sg1", "CommandBlock");
register_clcmd("famas", "CommandBlock");
register_clcmd("m4a1", "CommandBlock");
register_clcmd("bullpup", "CommandBlock");
register_clcmd("sg550", "CommandBlock");
register_clcmd("m249", "CommandBlock");
register_clcmd("shield", "CommandBlock");
register_clcmd("hegren", "CommandBlock");
register_clcmd("sgren", "CommandBlock");
register_clcmd("flash", "CommandBlock");
register_concmd("cod_setlvl", "cmd_setlvl", ADMIN_BAN, "<name> <level>");
g_msg_screenfade = get_user_msgid("ScreenFade");
SyncHudObj = CreateHudSyncObj();
SyncHudObj2 = CreateHudSyncObj();
SyncHudObj3 = CreateHudSyncObj();
experience_for_murder = get_cvar_num("cod_killxp");
experience_for_bomb = get_cvar_num("cod_bombxp");
set_task(60.0, "Pomoc");
}
public plugin_cfg()
{
server_cmd("sv_maxspeed 1600");
}
public plugin_precache()
{
sprite_white = precache_model("sprites/white.spr") ;
sprite_blast = precache_model("sprites/dexplo.spr");
precache_sound("MW/select.wav");
precache_sound("MW/start.wav");
precache_sound("MW/start2.wav");
precache_sound("MW/levelup.wav");
precache_model("models/w_medkit.mdl");
precache_model("models/rpgrocket.mdl");
precache_model("models/mine.mdl");
}
public CmdStart(id, uc_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED;
new button = get_uc(uc_handle, UC_Buttons);
new oldbutton = get_user_oldbutton(id);
new flags = get_entity_flags(id);
if(information_item_player[id][0] == 11 || class_player[id] == Rambo)
{
if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && ilosc_skokow_player[id] > 0)
{
ilosc_skokow_player[id]--;
new Float:velocity[3];
entity_get_vector(id,EV_VEC_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
entity_set_vector(id,EV_VEC_velocity,velocity);
}
else if(flags & FL_ONGROUND)
{
ilosc_skokow_player[id] = 0;
if(information_item_player[id][0] == 11)
ilosc_skokow_player[id]++;
if(class_player[id] == Rambo)
ilosc_skokow_player[id]++;
}
}
if(button & IN_ATTACK)
{
new Float:punchangle[3];
if(information_item_player[id][0] == 20)
entity_set_vector(id, EV_VEC_punchangle, punchangle);
if(information_item_player[id][0] == 23)
{
entity_get_vector(id, EV_VEC_punchangle, punchangle);
for(new i=0; i<3;i++)
punchangle[i]*=0.9;
entity_set_vector(id, EV_VEC_punchangle, punchangle);
}
}
if(information_item_player[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > information_item_player[id][1]+4.0)
{
information_item_player[id][1] = floatround(get_gametime());
new Float:velocity[3];
VelocityByAim(id, 700, velocity);
velocity[2] = random_float(265.0,285.0);
entity_set_vector(id, EV_VEC_velocity, velocity);
}
return FMRES_IGNORED;
}
public Odrodzenie(id)
{
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_CONTINUE;
if(nowa_class_player[id])
{
class_player[id] = nowa_class_player[id];
nowa_class_player[id] = 0;
strip_user_weapons(id);
give_item(id, "weapon_knife");
switch(get_user_team(id))
{
case 1: give_item(id, "weapon_hegrenade");
case 2: give_item(id, "weapon_hegrenade");
}
WczytajDane(id, class_player[id]);
}
if(!class_player[id])
{
WybierzKlase(id);
return PLUGIN_CONTINUE;
}
switch(class_player[id])
{
case Sniper:
{
give_item(id, "weapon_awp");
give_item(id, "weapon_deagle");
}
case Commando:
{
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
}
case Sharpshooter:
{
give_item(id, "weapon_m4a1");
give_item(id, "weapon_ak47");
}
case Protector:
{
give_item(id, "weapon_m249");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
}
case Medic:
{
give_item(id, "weapon_ump45");
ilosc_apteczek_player[id] = 3;
}
case FireSupport:
{
give_item(id, "weapon_mp5navy");
ilosc_rakiet_player[id] = 3;
}
case Sapper:
{
give_item(id, "weapon_p90");
ilosc_min_player[id] = 3;
}
case Demolitions:
{
give_item(id, "weapon_aug");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
ilosc_dynamitow_player[id] = 1;
}
case Rusher:
{
give_item(id, "weapon_m3");
}
case Rambo:
{
give_item(id, "weapon_famas");
}
case Specijalac:
{
give_item(id, "weapon_famas");
give_item(id, "weapon_p228");
give_item(id, "weapon_m3");
}
}
if(gracz_resetuje[id])
{
ResetujPunkty(id);
gracz_resetuje[id] = false;
}
if(punkty_player[id]>0)
PrzydzielPunkty(id);
if(information_item_player[id][0] == 10 || information_item_player[id][0] == 9)
give_item(id, "weapon_hegrenade");
if(information_item_player[id][0] == 9)
ZmienUbranie(id, 0);
if(information_item_player[id][0] == 1)
set_user_footsteps(id, 1);
else
set_user_footsteps(id, 0);
if(information_item_player[id][0] == 13)
give_item(id, "weapon_awp");
if(information_item_player[id][0] == 19)
information_item_player[id][1] = 1;
if(information_item_player[id][0] == 27)
information_item_player[id][1] = 3;
new weapons[32];
new weaponsnum;
get_user_weapons(id, weapons, weaponsnum);
for(new i=0; i<weaponsnum; i++)
if(is_user_alive(id))
if(maxAmmo[weapons[i]] > 0)
cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
redukcja_obrazen_player[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(wytrzymalosc_player[id])))/100);
maksymalne_zdrowie_player[id] = zdrowie_klasy[class_player[id]]+zdrowie_player[id]*2;
fast_player[id] = STANDARD_FAST*fast_klasy[class_player[id]]+floatround(kondycja_player[id]*1.3);
if(information_item_player[id][0] == 18)
{
maksymalne_zdrowie_player[id] += 100;
fast_player[id] -= 0.4;
}
if(information_item_player[id][0] == 25)
{
maksymalne_zdrowie_player[id] += 50;
fast_player[id] -= 0.3;
}
set_user_armor(id, pancerz_klasy[class_player[id]]);
set_user_health(id, maksymalne_zdrowie_player[id]);
if(information_item_player[id][0] == 17)
set_user_armor(id, 500);
return PLUGIN_CONTINUE;
}
public PoczatekRundy()
{
freezetime = false;
for(new id=0;id<=32;id++)
{
if(!is_user_alive(id))
continue;
set_task(0.1, "SetFast", id+TASK_SET_FAST);
switch(get_user_team(id))
{
case 1: client_cmd(id, "spk MW/start");
case 2: client_cmd(id, "spk MW/start2");
}
}
}
public NowaRunda()
{
freezetime = true;
new iEnt = find_ent_by_class(-1, "Mine");
while(iEnt > 0)
{
remove_entity(iEnt);
iEnt = find_ent_by_class(iEnt, "Mine");
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_alive(this) || !is_user_connected(this) || information_item_player[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !class_player[idattacker])
return HAM_IGNORED;
new health = get_user_health(this);
new weapon = get_user_weapon(idattacker);
if(health < 2)
return HAM_IGNORED;
if(information_item_player[this][0] == 27 && information_item_player[this][1]>0)
{
information_item_player[this][1]--;
return HAM_SUPERCEDE;
}
if(wytrzymalosc_player[this]>0)
damage -= redukcja_obrazen_player[this]*damage;
if(information_item_player[this][0] == 2 || information_item_player[this][0] == 3)
damage-=(float(information_item_player[this][1])<damage)? float(information_item_player[this][1]): damage;
if(information_item_player[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
damage*=2.0;
if(information_item_player[idattacker][0] == 10)
damage+=information_item_player[idattacker][1];
if(information_item_player[this][0] == 12)
damage-=(5.0<damage)? 5.0: damage;
if(weapon == CSW_AWP && information_item_player[idattacker][0] == 13)
damage=float(health);
if(information_item_player[idattacker][0] == 21)
damage+=15;
if(information_item_player[idattacker][0] == 22)
damage+=25;
if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
{
if((information_item_player[idattacker][0] == 9 && random_num(1, information_item_player[idattacker][1]) == 1) || information_item_player[idattacker][0] == 10)
damage = float(health);
}
if(weapon == CSW_KNIFE)
{
if(information_item_player[this][0] == 4)
damage=damage*1.4+inteligencja_player[idattacker];
if(information_item_player[idattacker][0] == 8 || (class_player[idattacker] == Sniper && random(2) == 2) || class_player[idattacker] == Commando && !(get_user_button(idattacker) & IN_ATTACK))
damage = float(health);
}
if(information_item_player[this][0] == 26 && random_num(1, information_item_player[this][1]) == 1)
{
SetHamParamEntity(3, this);
SetHamParamEntity(1, idattacker);
}
SetHamParamFloat(4, damage);
return HAM_IGNORED;
}
public Damage(id)
{
new attacker = get_user_attacker(id);
new damage = read_data(2);
if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !class_player[attacker])
return PLUGIN_CONTINUE;
if(information_item_player[attacker][0] == 12 && random_num(1, information_item_player[id][1]) == 1)
Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
if(get_user_team(id) != get_user_team(attacker))
{
while(damage>20)
{
damage-=20;
experience_player[attacker]++;
}
}
SprawdzLevel(attacker);
return PLUGIN_CONTINUE;
}
public Death()
{
new id = read_data(2);
new attacker = read_data(1);
if(!is_user_alive(attacker) || !is_user_connected(attacker))
return PLUGIN_CONTINUE;
new weapon = get_user_weapon(attacker);
new zdrowie = get_user_health(attacker);
if(get_user_team(id) != get_user_team(attacker) && class_player[attacker])
{
new nowe_experience = 0;
nowe_experience += experience_for_murder;
if(class_player[id] == Rambo && class_player[attacker] != Rambo)
nowe_experience += experience_for_murder*2;
if(level_player[id] > level_player[attacker])
nowe_experience += level_player[id] - level_player[attacker];
if(class_player[attacker] == Rambo || information_item_player[attacker][0] == 15 && maxClip[weapon] != -1)
{
new nowe_zdrowie = (zdrowie+20<maksymalne_zdrowie_player[attacker])? zdrowie+20: maksymalne_zdrowie_player[attacker];
set_user_clip(attacker, maxClip[weapon]);
set_user_health(attacker, nowe_zdrowie);
}
#if defined BOT
if(is_user_bot2(attacker) && random(9) == 0)
WyrzucPrzedmiot(id);
#endif
if(!information_item_player[attacker][0])
DajPrzedmiot(attacker, random_num(1, sizeof names_objects-1));
if(information_item_player[attacker][0] == 14)
{
new nowe_zdrowie = (zdrowie+50<maksymalne_zdrowie_player[attacker])? zdrowie+50: maksymalne_zdrowie_player[attacker];
set_user_health(attacker, nowe_zdrowie);
}
set_hudmessage(255, 212, 0, 0.50, 0.33, 1, 6.0, 4.0);
ShowSyncHudMsg(attacker, SyncHudObj2, "+%i", nowe_experience);
experience_player[attacker] += nowe_experience;
}
SprawdzLevel(attacker);
if(information_item_player[id][0] == 7 && random_num(1, information_item_player[id][1]) == 1)
set_task(0.1, "Raise", id+TASK_RAISE);
return PLUGIN_CONTINUE;
}
public client_connect(id)
{
//resetuje umiejetnosci
class_player[id] = 0;
level_player[id] = 0;
experience_player[id] = 0;
punkty_player[id] = 0;
zdrowie_player[id] = 0;
inteligencja_player[id] = 0;
wytrzymalosc_player[id] = 0;
kondycja_player[id] = 0;
maksymalne_zdrowie_player[id] = 0;
fast_player[id] = 0.0;
get_user_name(id, g_szName[id], charsmax(g_szName[] ));
remove_task(id+TASK_SHOW_INFORMATION);
remove_task(id+TASK_SHOW_ADVERTISEMENT);
remove_task(id+TASK_SET_FAST);
remove_task(id+TASK_RAISE);
remove_task(id+TASK_TRAINING_SANITARY);
set_task(10.0, "ShowAdvertisement", id+TASK_SHOW_ADVERTISEMENT);
set_task(3.0, "ShowInformation", id+TASK_SHOW_INFORMATION);
//resetuje przedmioty
UsunPrzedmiot(id);
}
public client_disconnect(id)
{
remove_task(id+TASK_SHOW_INFORMATION);
remove_task(id+TASK_SHOW_ADVERTISEMENT);
remove_task(id+TASK_SET_FAST);
remove_task(id+TASK_RAISE);
remove_task(id+TASK_TRAINING_SANITARY);
ZapiszDane(id);
UsunPrzedmiot(id);
}
public RozbrajaBomb(id)
if(class_player[id])
disarming = id;
public BombaPodlozona()
{
new Players[32], playerCount, id;
get_players(Players, playerCount, "aeh", "TERRORIST");
if(get_playersnum() > 1)
{
experience_player[podkladajacy] += experience_for_bomb;
for (new i=0; i<playerCount; i++)
{
id = Players[i];
if(!class_player[id])
continue;
if(id != podkladajacy)
{
experience_player[id] += experience_for_murder;
client_print(id, print_chat, "[CoD:MW] Kaptal **%i** EXP-et a bomba lerakasaert.", experience_for_murder);
}
else
{
client_print(id, print_chat, "[CoD:MW] Kaptal **%i** EXP-et a bomba lerakasaert.", experience_for_bomb);
}
SprawdzLevel(id);
}
}
}
public BombaRozbrojona()
{
new Players[32], playerCount, id;
get_players(Players, playerCount, "aeh", "CT");
experience_player[disarming] += experience_for_bomb;
for (new i=0; i<playerCount; i++)
{
id = Players[i];
if(!class_player[id])
continue;
if(id != disarming)
{
experience_player[id]+= experience_for_murder;
client_print(id, print_chat, "[CoD:MW] Kaptal **%i** EXP-et a bomba hatastalanitasaert.", experience_for_murder);
}
else
client_print(id, print_chat, "[CoD:MW] Kaptal **%i** EXP-et a bomba hatastalanitasaert.",experience_for_bomb);
SprawdzLevel(id);
}
}
public DescriptionKlasy(id)
{
new menu = menu_create("Valassz Osztalyt:", "DescriptionKlasy_Handle");
for(new i=1; i<sizeof names_klas; i++)
menu_additem(menu, names_klas[i]);
menu_setprop(menu, MPROP_EXITNAME, "[CoD:MW]Kilepes");
menu_setprop(menu, MPROP_BACKNAME, "[CoD:MW]Elozo Oldal");
menu_setprop(menu, MPROP_NEXTNAME, "[CoD:MW]Kovetkezo Oldal");
menu_display(id, menu);
client_cmd(id, "spk MW/select");
}
public DescriptionKlasy_Handle(id, menu, item)
{
client_cmd(id, "spk MW/select");
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
client_print(id, print_chat, "[CoD:MW] %s: %s", names_klas[item+1], descriptions_klas[item+1]);
menu_display(id, menu);
return PLUGIN_CONTINUE;
}
public WybierzKlase(id)
{
new menu = menu_create("Valassz osztalyt:", "WybierzKlase_Handle");
new class[50];
for(new i=1; i<sizeof names_klas; i++)
{
WczytajDane(id, i);
format(class, 49, "%s \ySzint: %i", names_klas[i], level_player[id]);
menu_additem(menu, class);
}
WczytajDane(id, class_player[id]);
menu_setprop(menu, MPROP_EXITNAME, "[CoD:MW]Kilepes");
menu_setprop(menu, MPROP_BACKNAME, "[CoD:MW]Elozo oldal");
menu_setprop(menu, MPROP_NEXTNAME, "[CoD:MW]Kovetkezo oldal");
menu_display(id, menu);
client_cmd(id, "spk MW/select");
#if defined BOT
if(is_user_bot2(id))
WybierzKlase_Handle(id, menu, random(sizeof names_klas-1));
#endif
}
public WybierzKlase_Handle(id, menu, item)
{
client_cmd(id, "spk MW/select");
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
item++;
if(item == class_player[id])
return PLUGIN_CONTINUE;
if(class_player[id])
{
nowa_class_player[id] = item;
client_print(id, print_chat, "[CoD:MW] Az osztalyod a kovetkezo korben megvaltozik.");
}
else
{
class_player[id] = item;
WczytajDane(id, class_player[id]);
Odrodzenie(id);
}
return PLUGIN_CONTINUE;
}
public PrzydzielPunkty(id)
{
new inteligencja[65];
new zdrowie[60];
new wytrzymalosc[60];
new kondycja[60];
new tytul[25];
format(inteligencja, 64, "Intelligencia: \r%i \y(Noveli a Targyak Sebzeset)", inteligencja_player[id]);
format(zdrowie, 59, "Elet: \r%i \y(Noveli az Eleted)", zdrowie_player[id]);
format(wytrzymalosc, 59, "Ugyesseg: \r%i \y(Csokkenti a Kapott Sebzest)", wytrzymalosc_player[id]);
format(kondycja, 59, "Kondicio: \r%i \y(Noveli a Sebesseged)", kondycja_player[id]);
format(tytul, 24, "Eloszthato Pontok(%i):", punkty_player[id]);
new menu = menu_create(tytul, "PrzydzielPunkty_Handler");
menu_additem(menu, inteligencja);
menu_additem(menu, zdrowie);
menu_additem(menu, wytrzymalosc);
menu_additem(menu, kondycja);
menu_display(id, menu);
#if defined BOT
if(is_user_bot2(id))
PrzydzielPunkty_Handler(id, menu, random(4));
#endif
}
public PrzydzielPunkty_Handler(id, menu, item)
{
client_cmd(id, "spk MW/select");
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
if(inteligencja_player[id]<100)
inteligencja_player[id]++;
else
client_print(id, print_chat, "[CoD:MW] Maximum Intelligencia Szint");
}
case 1:
{
if(zdrowie_player[id]<100)
zdrowie_player[id]++;
else
client_print(id, print_chat, "[CoD:MW] Maximum Ero Szint");
}
case 2:
{
if(wytrzymalosc_player[id]<100)
wytrzymalosc_player[id]++;
else
client_print(id, print_chat, "[CoD:MW] Maximum Ugyesseg Szint");
}
case 3:
{
if(kondycja_player[id]<100)
kondycja_player[id]++;
else
client_print(id, print_chat, "[CoD:MW] Maximum Kondicio Szint");
}
}
punkty_player[id]--;
if(punkty_player[id]>0)
PrzydzielPunkty(id);
return PLUGIN_CONTINUE;
}
public ResetujPunkty(id)
{
punkty_player[id] = level_player[id]*2-2;
inteligencja_player[id] = 0;
zdrowie_player[id] = 0;
kondycja_player[id] = 0;
wytrzymalosc_player[id] = 0;
}
public KomendaResetujPunkty(id)
{
client_print(id, print_chat, "[CoD:MW] Kepessegek nullazva lesznek kovi korben.");
client_cmd(id, "spk MW/select");
gracz_resetuje[id] = true;
}
public TrainingSanitary(id)
{
id -= TASK_TRAINING_SANITARY;
if(information_item_player[id][0] != 16)
return PLUGIN_CONTINUE;
set_task(3.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY);
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
new health = get_user_health(id);
new new_health = (health+10<maksymalne_zdrowie_player[id])?health+10:maksymalne_zdrowie_player[id];
set_user_health(id, new_health);
return PLUGIN_CONTINUE;
}
public StworzApteczke(id)
{
if (!ilosc_apteczek_player[id])
{
client_print(id, print_center, "[CoD:MW]Koronkent csak 3 csomagot kapsz!");
return PLUGIN_CONTINUE;
}
if(inteligencja_player[id] < 1)
client_print(id, print_center, "[CoD:MW]Ha erosebb hatasu Elsosegely Csomagot szeretnel, noveld az Intelligenciad!");
ilosc_apteczek_player[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent, EV_SZ_classname, "FirstAidKit");
entity_set_edict(ent, EV_ENT_owner, id);
entity_set_int(ent, EV_INT_solid, SOLID_NOT);
entity_set_vector(ent, EV_VEC_origin, origin);
entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
entity_set_model(ent, "models/w_medkit.mdl");
set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
drop_to_floor(ent);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
return PLUGIN_CONTINUE;
}
public FirstAirKitThink(ent)
{
new id = entity_get_edict(ent, EV_ENT_owner);
new totem_dist = 300;
new totem_heal = 5+floatround(inteligencja_player[id]*0.5);
if (entity_get_edict(ent, EV_ENT_euser2) == 1)
{
new Float:forigin[3], origin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
FVecIVec(forigin,origin);
new entlist[33];
new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (get_user_team(pid) != get_user_team(id))
continue;
new zdrowie = get_user_health(pid);
new nowe_zdrowie = (zdrowie+totem_heal<maksymalne_zdrowie_player[pid])?zdrowie+totem_heal:maksymalne_zdrowie_player[pid];
if (is_user_alive(pid)) set_user_health(pid, nowe_zdrowie);
}
entity_set_edict(ent, EV_ENT_euser2, 0);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
{
remove_entity(ent);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
new Float:forigin[3], origin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
FVecIVec(forigin,origin);
//Find people near and give them health
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
write_byte( TE_BEAMCYLINDER );
write_coord( origin[0] );
write_coord( origin[1] );
write_coord( origin[2] );
write_coord( origin[0] );
write_coord( origin[1] + totem_dist );
write_coord( origin[2] + totem_dist );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 5 ); // speed
message_end();
entity_set_edict(ent, EV_ENT_euser2 ,1);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
return PLUGIN_CONTINUE;
}
public StworzRakiete(id)
{
if (!ilosc_rakiet_player[id])
{
client_print(id, print_center, "[CoD:MW]Elhasznaltad az osszes raketad!");
return PLUGIN_CONTINUE;
}
if(poprzednia_rakieta_player[id] + 2.0 > get_gametime())
{
client_print(id, print_center, "[CoD:MW]Csak 2 masodpercenkent tudod hasznalni a raketakat!");
return PLUGIN_CONTINUE;
}
if (is_user_alive(id))
{
if(inteligencja_player[id] < 1)
client_print(id, print_center, "[CoD:MW]Erosebb hatasu raketakert, fejleszd az Intelligenciad!");
poprzednia_rakieta_player[id] = get_gametime();
ilosc_rakiet_player[id]--;
new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
entity_get_vector(id, EV_VEC_v_angle, vAngle);
entity_get_vector(id, EV_VEC_origin , Origin);
new Ent = create_entity("info_target");
entity_set_string(Ent, EV_SZ_classname, "Rocket");
entity_set_model(Ent, "models/rpgrocket.mdl");
vAngle[0] *= -1.0;
entity_set_origin(Ent, Origin);
entity_set_vector(Ent, EV_VEC_angles, vAngle);
entity_set_int(Ent, EV_INT_effects, 2);
entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
entity_set_edict(Ent, EV_ENT_owner, id);
VelocityByAim(id, 1000 , Velocity);
entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
}
return PLUGIN_CONTINUE;
}
public PolozDynamit(id)
{
if(!ilosc_dynamitow_player[id])
{
client_print(id, print_center, "[CoD:MW]Elhasznaltad a dynamitodat!");
return PLUGIN_CONTINUE;
}
if(inteligencja_player[id] < 1)
client_print(id, print_center, "[CoD:MW]Erosebb hatasu dinamitert, fejleszd az Intelligenciad!");
ilosc_dynamitow_player[id]--;
new Float:fOrigin[3], iOrigin[3];
entity_get_vector( id, EV_VEC_origin, fOrigin);
iOrigin[0] = floatround(fOrigin[0]);
iOrigin[1] = floatround(fOrigin[1]);
iOrigin[2] = floatround(fOrigin[2]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 300 );
write_coord( iOrigin[2] + 300 );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 8 ); // speed
message_end();
new entlist[33];
new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || information_item_player[pid][0] == 24)
continue;
ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencja_player[id]) , 1);
}
return PLUGIN_CONTINUE;
}
public PostawMine(id)
{
if (!ilosc_min_player[id])
{
client_print(id, print_center, "[CoD:MW]Elhasznaltad az osszes aknad!");
return PLUGIN_CONTINUE;
}
if(inteligencja_player[id] < 1)
client_print(id, print_center, "[CoD:MW]Erosebb hatasu aknakert, fejleszd az Intelligenciad!");
ilosc_min_player[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent ,EV_SZ_classname, "Mine");
entity_set_edict(ent ,EV_ENT_owner, id);
entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
entity_set_origin(ent, origin);
entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
entity_set_model(ent, "models/mine.mdl");
entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
drop_to_floor(ent);
entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,20) ;
return PLUGIN_CONTINUE;
}
public DotykMiny(ent, id)
{
new attacker = entity_get_edict(ent, EV_ENT_owner);
if (get_user_team(attacker) != get_user_team(id))
{
new Float:fOrigin[3], iOrigin[3];
entity_get_vector( ent, EV_VEC_origin, fOrigin);
iOrigin[0] = floatround(fOrigin[0]);
iOrigin[1] = floatround(fOrigin[1]);
iOrigin[2] = floatround(fOrigin[2]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32); // scale
write_byte(20); // framerate
write_byte(0);// flags
message_end();
new entlist[33];
new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24 || class_player[id] == Protector)
continue;
ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencja_player[attacker]) , 1);
}
remove_entity(ent);
}
}
public DotykRakiety(ent)
{
if ( !is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
new Float:fOrigin[3], iOrigin[3];
entity_get_vector( ent, EV_VEC_origin, fOrigin);
iOrigin[0] = floatround(fOrigin[0]);
iOrigin[1] = floatround(fOrigin[1]);
iOrigin[2] = floatround(fOrigin[2]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32); // scale
write_byte(20); // framerate
write_byte(0);// flags
message_end();
new entlist[33];
new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24)
continue;
ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencja_player[attacker]) , 1);
}
remove_entity(ent);
}
public CurWeapon(id)
{
if(freezetime || !class_player[id])
return PLUGIN_CONTINUE;
new weapon = read_data(2);
SetFast(id);
if(weapon == CSW_C4)
podkladajacy = id;
return PLUGIN_CONTINUE;
}
public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
{
if(equal(szSound, "common/wpn_denyselect.wav"))
{
UzyjItem(id);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public UzyjItem(id)
{
if(information_item_player[id][0] == 19 && information_item_player[id][1]>0)
{
set_user_health(id, maksymalne_zdrowie_player[id]);
information_item_player[id][1]--;
}
if(ilosc_apteczek_player[id]>0)
StworzApteczke(id);
if(ilosc_rakiet_player[id]>0)
StworzRakiete(id);
if(ilosc_min_player[id]>0)
PostawMine(id);
if(ilosc_dynamitow_player[id]>0)
PolozDynamit(id);
return PLUGIN_HANDLED;
}
public ZapiszDane(id)
{
new vaultkey[64],vaultdata[256];
format(vaultkey,63,"%s-%i-cod", g_szName[id], class_player[id]);
format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]);
nvault_set(g_vault,vaultkey,vaultdata);
}
public WczytajDane(id, class)
{
new vaultkey[64],vaultdata[256];
format(vaultkey,63,"%s-%i-cod", g_szName[id], class);
format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]);
nvault_get(g_vault,vaultkey,vaultdata,255);
replace_all(vaultdata, 255, "#", " ");
new experienceplayer[32], levelplayer[32], inteligencjaplayer[32], silaplayer[32], zrecznoscplayer[32], zwinnoscplayer[32];
parse(vaultdata, experienceplayer, 31, levelplayer, 31, inteligencjaplayer, 31, silaplayer, 31, zrecznoscplayer, 31, zwinnoscplayer, 31);
experience_player[id] = str_to_num(experienceplayer);
level_player[id] = str_to_num(levelplayer)>0?str_to_num(levelplayer):1;
inteligencja_player[id] = str_to_num(inteligencjaplayer);
zdrowie_player[id] = str_to_num(silaplayer);
wytrzymalosc_player[id] = str_to_num(zrecznoscplayer);
kondycja_player[id] = str_to_num(zwinnoscplayer);
punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id];
}
public WyrzucPrzedmiot(id)
{
if(information_item_player[id][0])
{
client_print(id, print_chat, "[VeGzeT!] Eldobva: %s.", names_objects[information_item_player[id][0]]);
UsunPrzedmiot(id);
}
else
client_print(id, print_chat, "[VeGzeT!|] Nincs targyad amit eldobhatnal.", names_objects[information_item_player[id][0]]);
}
public UsunPrzedmiot(id)
{
information_item_player[id][0] = 0;
information_item_player[id][1] = 0;
if(is_user_alive(id))
set_user_footsteps(id, 0);
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
ZmienUbranie(id, 1);
}
public DajPrzedmiot(id, przedmiot)
{
UsunPrzedmiot(id);
information_item_player[id][0] = przedmiot;
client_print(id, print_chat, "[CoD:MW] Kaptal: %s.", names_objects[information_item_player[id][0]]);
switch(przedmiot)
{
case 1:
{
set_user_footsteps(id, 1);
}
case 2:
{
information_item_player[id][1] = random_num(3,6);
}
case 3:
{
information_item_player[id][1] = random_num(6, 11);
}
case 5:
{
information_item_player[id][1] = random_num(6, 9);
}
case 6:
{
information_item_player[id][1] = random_num(100, 150);
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 40);
}
case 7:
{
information_item_player[id][1] = random_num(2, 4);
}
case 8:
{
if(class_player[id] == Commando)
DajPrzedmiot(id, random_num(1, sizeof names_objects-1));
}
case 9:
{
information_item_player[id][1] = random_num(1, 3);
ZmienUbranie(id, 0);
give_item(id, "weapon_hegrenade");
}
case 10:
{
information_item_player[id][1] = random_num(4, 98);
give_item(id, "weapon_hegrenade");
}
case 12:
{
information_item_player[id][1] = random_num(1, 99);
}
case 13:
{
give_item(id, "weapon_awp");
}
case 15:
{
if(class_player[id] == Rambo)
DajPrzedmiot(id, random_num(1, sizeof names_objects-1));
}
case 16:
{
set_task(5.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY);
}
case 19:
{
information_item_player[id][1] = 1;
}
case 26:
{
information_item_player[id][1] = random_num(3, 6);
}
case 27:
{
information_item_player[id][1] = 3;
}
}
}
public DescriptionItem(id)
{
new description_item[128];
new losowa_wartosc[3];
num_to_str(information_item_player[id][1], losowa_wartosc, 2);
format(description_item, 127, descriptions_objects[information_item_player[id][0]]);
replace_all(description_item, 127, "LW", losowa_wartosc);
client_print(id, print_chat, "Targy: %s.", names_objects[information_item_player[id][0]]);
client_print(id, print_chat, "Leiras: %s.", description_item);
}
public Raise(id)
{
id-=TASK_RAISE;
ExecuteHamB(Ham_CS_RoundRespawn, id);
}
public SprawdzLevel(id)
{
if(level_player[id] < 201)
{
while(experience_player[id] >= experience_level[level_player[id]])
{
level_player[id]++;
set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
ShowSyncHudMsg(id, SyncHudObj3, "Gratulalunk szintet leptel!");
client_cmd(id, "spk MW/levelup");
}
punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id];
}
ZapiszDane(id);
}
public ShowInformation(id)
{
id -= TASK_SHOW_INFORMATION;
set_task(0.1, "ShowInformation", id+TASK_SHOW_INFORMATION);
if(!is_user_alive(id))
{
new target = entity_get_int(id, EV_INT_iuser2);
if(target == 0)
return PLUGIN_CONTINUE;
set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
ShowSyncHudMsg(id, SyncHudObj, "[Osztaly : %s]^n[Exp : %i / %i]^n[Szint : %i]^n[Targy : %s]", names_klas[class_player[target]], experience_player[target], experience_level[level_player[target]], level_player[target], names_objects[information_item_player[target][0]]);
return PLUGIN_CONTINUE;
}
set_hudmessage(0, 241, 230, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0);
ShowSyncHudMsg(id, SyncHudObj, "[Osztaly : %s]^n[Exp : %i / %i]^n[Szint : %i]^n[Targy : %s]", names_klas[class_player[id]], experience_player[id], experience_level[level_player[id]], level_player[id], names_objects[information_item_player[id][0]]);
return PLUGIN_CONTINUE;
}
public ShowAdvertisement(id)
{
id-=TASK_SHOW_ADVERTISEMENT;
client_print(id, print_chat, "[CoD:MW] Udvozollek a COD:MW vilagaban ,Jo szorakoza'st!");
}
public SetFast(id)
{
id -= id>32? TASK_SET_FAST: 0;
if(class_player[id])
set_user_maxspeed(id, fast_player[id]);
}
public ZmienUbranie(id,reset)
{
if (id<1 || id>32 || !is_user_connected(id))
return PLUGIN_CONTINUE;
if (reset)
cs_reset_user_model(id);
else
{
new num = random_num(0,3);
switch(get_user_team(id))
{
case 1: cs_set_user_model(id, Clothing_CT[num]);
case 2:cs_set_user_model(id, Clothing_Terro[num]);
}
}
return PLUGIN_CONTINUE;
}
public Pomoc()
{
switch(random(3))
{
case 0: client_print(0, print_chat, "[CoD:MW] A szerveren CoD:MW [New] fut");
case 1: client_print(0, print_chat, "[CoD:MW] A modot keszitete BY: K.O");
case 2: client_print(0, print_chat, "[CoD:MW] A buggert ban jar!");
}
set_task(60.0, "Pomoc");
}
public cmd_setlvl(id, level, cid)
{
if(!cmd_access(id,level,cid,3))
return PLUGIN_HANDLED;
new arg1[33];
new arg2[6];
read_argv(1, arg1, 32);
read_argv(2, arg2, 5);
new player = cmd_target(id, arg1);
new value = str_to_num(arg2)-1;
experience_player[player] = experience_level[value];
level_player[player] = 0;
SprawdzLevel(player);
return PLUGIN_HANDLED;
}
public CommandBlock()
return PLUGIN_HANDLED;
stock bool:UTIL_In_FOV(id,target)
{
if (Find_Angle(id,target,9999.9) > 0.0)
return true;
return false;
}
#if defined BOT
public is_user_bot2(id)
{
new ping, loss
get_user_ping(id, ping, loss)
if(ping > 0 && loss > 0)
return false
return true
}
#endif
stock Float:Find_Angle(Core,Target,Float:dist)
{
new Float:vec2LOS[2];
new Float:flDot;
new Float:CoreOrigin[3];
new Float:TargetOrigin[3];
new Float:CoreAngles[3];
pev(Core,pev_origin,CoreOrigin);
pev(Target,pev_origin,TargetOrigin);
if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
return 0.0;
pev(Core,pev_angles, CoreAngles);
for ( new i = 0; i < 2; i++ )
vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
new Float:veclength = Vec2DLength(vec2LOS);
//Normalize V2LOS
if (veclength <= 0.0)
{
vec2LOS[0] = 0.0;
vec2LOS[1] = 0.0;
}
else
{
new Float:flLen = 1.0 / veclength;
vec2LOS[0] = vec2LOS[0]*flLen;
vec2LOS[1] = vec2LOS[1]*flLen;
}
//Do a makevector to make v_forward right
engfunc(EngFunc_MakeVectors,CoreAngles);
new Float:v_forward[3];
new Float:v_forward2D[2];
get_global_vector(GL_v_forward, v_forward);
v_forward2D[0] = v_forward[0];
v_forward2D[1] = v_forward[1];
flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
if ( flDot > 0.5 )
{
return flDot;
}
return 0.0;
}
stock Float:Vec2DLength( Float:Vec[2] )
{
return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
}
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
write_short( duration ); // Duration of fadeout
write_short( holdtime ); // Hold time of color
write_short( fadetype ); // Fade type
write_byte ( red ); // Red
write_byte ( green ); // Green
write_byte ( blue ); // Blue
write_byte ( alpha ); // Alpha
message_end();
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
if(entity_get_edict(weaponid, EV_ENT_owner) == id)
{
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}
public userhelp(id)
{
//create info/help.txt in your mod folder and put your info there as you add in motd
show_motd(id, "help.txt", "Help Motd")
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/